3 Skulls Toltecs: Game Walkthrough and Guide

Home » Game Guides » 3 Skulls Toltecs: Game Walkthrough and Guide
May 20, 2022
11 minutes
128

By Jonny Gamer

3 Skulls Toltecs: Passage

Hide dead man. (When it says “negotiations” – it means talking to all themes.) Talk to FRIAR BACON. He will run and look for dead man. Choose kirk (2 times). Stop FRIAR BACON stick and take his clothes (Cassock).Jump on the donkey. Drive left. Negotiations with the French Army Soldier. Return back to the canyon and go to a large city. Enter the door. Examine a wooden bucket, get a screw. Climb the stairs. Consit the sign “P”, go down and pick it up. Go to the well. Talk to a man who fell into the well.

Go to the city, in the large station of the city (BTS starting from this point). Sign in and speak with telegraphist (Telegraphist). View on teleprinter. BTS output. Go to the left. Open the box near the entrance to the store (total stock). Explore the box (you get a log). Enter the local prison. Negotiations with the Sheriff Assistant (Mortimer PettyBoom). Exit. Go to Saloon (Saloon). Speak with a man (Layabout).To enter Saloon, you must tell him that you studied at the same school with him and tell him that he was “Top Quality – Sucker” in your school. Then he let you. Talk to Sheriff and Barman (Barman) (you will get an empty bottle of whisky from him). Explore her to see the location of whisky plant. Negotiations with a man (Thug).

Go up and open the right door. Negotiations with ballerina – you need it to find out where her girlfriend stores money. Examine the keyhole (Keyhole) of the left door. SaloOn output. Speak with a young lady regarding the guy Dickson – when she begins to ask about his appearance use the following sample of answers: CeBD. Then speak with the old lady as to what she re. Then go to the overall stock and inform the store owner that his mother causes him. He will leave and you can grab all sorts of things: sugar, cookies (biscuits), cigars, coffee, carrots. Now return to the stall. Give carrots to your donkey and immediately grab the hat from the head of the donkey. Go to church and talk to Parish. Open the door to the right and try to take a ticket on the table. Go to prison and tell him that the coffee maker does not belong to the prison (such as Salun belongs and all that) and it will allow you to pick it up. Now use coffee on the coffee pot.

Go to BTS and use a water tank with coffee manufacturer. Use the screw on the trolley. Now go to the bank (door near the prison door). Talk to the cashier and take a little money;also try to open a bank account. Drive to the monastery (Monastery) and take tobacco from a French soldier. Now go to BTS and use the trolley – you can move to the following locations: waterfall, Indian village, Fort and Cemetery (Cemetery). When you visited one of these places, you can get there cloth on the “map” on the image of this location to go to it. Move to Cemetery.

Check the rope (it is on the tree). Talk to the parrot. Give Biscuits Parrot and take Parrot immediately after you do it. Use Pickaxe on the land area, which is the most fertile (it is on the left). View of Furrows. Now move to the Indian village. Get a knife (knife). Enter the closest tent through the entrance. Get bottles (get a magic (Magic) cloud). Purchase a candle. Get out of here. Talk to the Indian (Apache) near Totema. Speak with Apache guarding entrance to the extreme left tent – he will ask you to bring him one garbage. Now move into the forest – Take the fabric hanging on the tree (twice). Use a knife on a bum (GUM) on another tree. Enter the house. Purchase fishing rod. Negotiations with TOM relative to whiskey (whisky) components. Exit. Use the rod on the river to get a beep. Now move to the fort (Fort Apache). Negotiations with a machine driver. Enter Fort. Speak with LieUtenant. Open the kitchen door. Open the buffet, purchase Tabasco. Exit.

Open the door of the West on the roof. Use the fishing rod to the Western door to get dynamite (Dynamite). Speak with the clocks from the security to find out which musical instrument is needed to reduce the flag (answer: bug). Use the beep and purchase a low flag. Now look at the window in the center of the Fort and negotiations with Lieutenant (Colonel Leconte). Next time you look out the window, let him flag. Fort output.

Now move to the Indian village. Give the Chewing Gum Apache, guarding the entrance to the tent. Go inside. Agree to smoking the world tube. When the phone is given to you, use a bag with tobacco on the tube. After the roller, enter the tent (in which not yet). Explore the basket and purchase a box of matches. Return to the tent where you smoked the pipe of the world and read the vessel (Cauldron) – you will get grains (Barley). Now return to Fort and log in to the Lieutenant Room (Colonel’s). Move the barrel to kick it on your trolley. Purchase French Uniform and Sponge (Sponge). Use Sponge on the alarm above the door. Go to Fort’s prison and talk with sleeping security guard (Sleepy Jailer). Go out of prison and enter the room in which Chinese sits. Negotiations with him and give him a French cleaning uniform. Check the rice plate, exit and re-log in to get a clean uniform. Explore the uniform to find the key in your pocket. Go to the COLONEL’S room and open the door the key you found. Explore safe. Go to the kitchen and use logs on the furnaces (Oven), firewood matches, a coffee maker on a burner (hotplate) and finally acquire a coffee maker. Figure on an empty pan and put on another HotPlate. Now go to Monastery and use a coffee pot on Mexican.

You must call it impostor and ask him about the revolutionary shelter WHEREABOUTS. Now go to Cemetary and use Barley’s grains on Earth (Furrows) and then use Magic cloud. Collect barley. Now go to BTS and use the water tank on the barrel. Use sugar on the barrel and then barley on the barrel. Finally use “p” sign on the barrel and deliver the barrel whisky to the manufacturer. In the Indian village, use an empty bottle on the barrel and try to purchase a gold skull (Skull). After the roller, go back to the large city and give a balloon old lady – she will repair it for you. Go to church. Use Candle to Candlabra and use matches on Candle. Use Parrot on the recognition box. Speak with Parish and ask him to call FRIAR ANSELMO. Then you can enter the Anselmo’s room and pick up a ticket. Discover the chest and look inside – you will get a belt with a weapon. Get out of the church and log in to the bank.

Use Cassock and speak with the cashier. Attempting to restore the Golden Skull from the bank and when you report that Safe Jammed tell him that you will tell other customers to restore their money from the bank. Then set aside Cassock and tell the cashier that you want to restore your money because Anselmo told you. Cashier will ask you to try to open a firewall. In the storage, use Dynamite on the handle (Handle) and use matches on Dynamite. Ba-ah-ah! Now go to Saloon, go upstairs (Upstairs) and use the Magic cloud. Go down and get a bucket.

Now go to the well and use a bucket on the well. Use the handle. You will get a gold skull. Explore it in order to get STETHOSCOPE. Now enter the church, go to the Balcony (Belfry) (in the upper left corner) and click on Dickson’s Balcony to get there. Open the right box and look inside (you get a guide). Read Guide. Exit the room. Open another door. Get the pillow and tear them using Knife (one of them contains a fake $ 100). Now go to the canyon and speak with the general. Give him a hat and revolvers.

Enter the cave (Cave) (above bushes). Check cards. Exit. Now go to Waterfall. Climb up and use the rope (rope) with a stone to get to the hidden cave. Click on obstacles to detect hidden login in Monastery. Move to Fort. Enter the Sergeant’s room – in the right corner of the fort. Negotiations with Sergeant and Lady. Give a bottle Sergeant. Re-enter the room and tell Lady that Sergeant drinks whisky. Then you can buy a “star of free Mexico” Medal. Inspect it and get Corkscrew (Corkscrew). Use Corkscrew with Tabasco to open it.

Now come back to the general and give him a medal. Also tell him where the shelter is located and join it. Ask him about his plan. Give him a balloon. Exit. Go to Saloon and speak with the sheriff. Ask him to join the game and tell him that you have dollars. Then use stools. Click on “OK” and then select the answer option “C” and use cards to fake money in your reserve. You will be arrested.

Purchase a stone (it is near your foot) and use it on PettyBoom. Check DART from Dickson’s Ass. Use Dart on the ring in the ceiling. Go to the city. Go to BTS and open the station door and try to log in. Now close / open / close the door about 10 times and leave it open at the end. Then go to the signal and move the levers. If you did everything right, StationMaster will die if not, then try again tricks with the door.

Log in to the station and purchase a book from the shelf. Look at that. Use equipment. Exit. After the roller go to Fort. Negotiations with Warden regarding the malnutrition of prisoners and it will ask you about food. Now go to the kitchen and use a bottle of Tabasco on a saucepan with rice. Exit and use a triangle (above the kitchen door). This will deceive Warden. Now go and open the prison door key. Speak with a speculator relative to STETHOSCOPES, and he will tell you that he could try to open a safe. Now go to Patio and speak with soldiers. It should help speculating to penetrate the room. Now go to the COLONEL’S doors and go to the safe. After the roller, go to Saloon and negotiations with Anselmo and Leconte. Tell them a plan General’s attacks. Tell Anselmo with a relatively hidden cave in Waterfall and give Leconte Uniform.

Now go to the shelter of Mexicans and go to the tower to talk to the general. Tell him what you did the 1st and 2nd tasks he gave you and then go down and use the fabric to finish the 3rd task. Now come back to the general and tell him what you did everything. After the roller, open the long door. Open the first door and log in. Use the wheel. Get a ball from the feet of Mexican. Return to the General and use Rope to guns. Move the gun. Use the ball on the gun. Move the gun. Use Rope to guns to return to General. Log in to Monastery.

Go a little right and open the most distant door. Log in. Open all 4 drawers and go to the cord. Use cord and tap barrels. Go to the window. Use the cord and another window. Use matches on books near them. Enter the main entrance. Get a green book and look at it. Climb the stairway and use the key on the door. After the roller move the carpet and look at the drawing. Go left and move the symbol of the sun. Now go to the right and enter the cave.

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