In the new version of the game, the limitation of cheat points was disabled, which made it possible to enter an unlimited number of cheat codes at once.
Games that used cheats are included in the cheat rating in the ranger rating.
Some codes have been added to the game since patch 1.6 and require game version 1.6 or newer to work.
Daring fix
Action: Repairs all equipment on the ship.
Rules: None.
Challenge: Fly to the star and type shift + ctrl + Repair
Cost: 40
Dominator’s dozen
Action: Increases the number of dominators in each of the systems they control up to 12 pcs..
Rules: None.
Call: shift + ctrl + KlissanMax
Cost: 20
Call to beat
Action: Dominator ships invade the system from where the signal is given.
Rules: More than 20 dominators must not invade the system.
Call: shift + ctrl + KlissanCall
Cost: 20
Lazy ranger
Action: Ranger gains 1000 experience points.
Rules: If the ranger has less than 1000 unallocated points.
Challenge: While in the Ranger Center, type shift + ctrl + RangerPoints
Cost: 150
Freebie title
Action: Ranger gains the number of points needed to achieve the next rank.
Rules: If the rank is less than the maximum.
Challenge: While at a military base, type shift + ctrl + NextRank
Cost: 90
Cool cannon
Action: A cool gun appears in the store.
Rules: None.
Challenge: While on the planet, type shift + ctrl + CoolWeapon
Cost: 100
Cannon credit card
Action: A random cannon appears in the store for 1 cr.
Rules: More than 50 items do not appear in the store
Challenge: While on the planet, type shift + ctrl + LowCostWeapon
Cost: 20
Two bombs
Action: Two quark bombs appear in the hold.
Rules: If there are less than 10 items in the hold.
Challenge: While in space, type shift + ctrl + Bomb
Cost: 60
Random artifact
Action: One random artifact appears in the hold.
Rules: If there are less than 10 items in the hold.
Challenge: While in hyper, type shift + ctrl + Artefact
Cost: 40
Easy Money
Action: The player’s cash amount increases to 10,000 cr.
Rules: None.
Challenge: While in space, on the planet, in the store, type shift + ctrl + Money
Cost: 40
Take off your clothes
Action: The ship closest to the player drops all equipment that is not needed for flight.
Rules: The rule does not apply to the main dominators.
Challenge: While in space, type shift + ctrl + Drop
Cost: 60
Packaging
Action: On the player’s ship, all equipment becomes 2 times smaller.
Rules: The body remains unchanged. Item cannot be less than 1 in size.
Challenge: While in space, type shift + ctrl + Packing
Cost: 300
Science Gift
Action: Scientists give good dominator equipment.
Rules: None.
Challenge: While at the Science Base, type shift + ctrl + KlissanItem
Cost: 160
Sell your soul
Action: Pirates increase themselves and the player’s maximum cannon power by 10–20 units.
Rules: The global ratio of normal planets and ships to the player is reduced by 60%. The player becomes a pirate 100%.
Challenge: While at the pirate station, type shift + ctrl + WeaponStrength
Cost: 200
Bombing
Action: 10 quark bombs appear around the player at a distance of 800-1500.
Rules: None.
Challenge: In space, type shift + ctrl + 10Bomb
Cost: 140
New base
Action: A random base appears in the player’s system.
Rules: There should be exactly one base of each type. More than three bases in one system should not be.
Challenge: On the planet, type shift + ctrl + RndBase
Cost: 30
Open sector
Action: Opens a previously closed sector on the map.
Rules: If there are undiscovered sectors.
Challenge: While at the pirate station, type shift + ctrl + OpenMapSector
Cost: 20
Big money
Action: The player receives an additional 100,000 credits.
Rules: If the player has less than 1,000,000 credits.
Challenge: Dial shift + ctrl + HugeMoney
Cost: 300
Pelengsky surprise
Action: In the shop on the bearing planet, the range of the weapon sold is doubled.
Rules: The global ratio of normal planets and ships to the player is reduced by 50%.
Challenge: Dial shift + ctrl + PelengSurprise
Cost: 100
Hyperpower
Action: The player’s body is increased by 30% and is fully repaired.
Rules: None.
Challenge: Dial shift + ctrl + SuperHull in space
Cost: 250
Big boom!
Action: In hyper, all opponents explode.
Rules: Does not apply to the final fight.
Challenge: Type shift + ctrl + Boom in hyper
Cost: 30
Hatred of Rangers
Action: All ships, absolutely everything, begins to hate the rangers, including the player.
Rules: The attitude of the rangers to each other and the attitude of the planets to the rangers remains unchanged.
Challenge: Dial shift + ctrl + HateRangers in space
Cost: 10
Invasion of pirates
Action: A pirate is born in each coalition-owned system.
Rules: None.
Challenge: Dial shift + ctrl + Pirates at the pirate base
Cost: 100
If you have version 1.6 and higher, the following codes work:
Cannons
Action: given all guns one by one
Rules: None
Challenge: Type shift + ctrl + Gun
Cost: 10
Vertix
Action: given five easy Vertixes
Rules: None
Challenge: Dial shift + ctrl + Vertix
Cost: 10
Equipment
Action: a set of cool equipment is given
Rules: None
Call: Type shift + ctrl + Device
Cost: 10
Artifacts
Action: all 30 artifacts are given
Rules: None
Challenge: Dial shift + ctrl + Arts
Cost: 10
Micromodules
Action: all micromodules of the game are given
Rules: None
Call: Type shift + ctrl + Module
Cost: 10
Skills
Action: all player skills are maximized
Rules: None
Challenge: Type shift + ctrl + Skill
Cost: 10
Programs
Action: all programs are given in 100 pieces.
Rules: None
Call: Type shift + ctrl + Program
Cost: 10
Diseases
Action: the player becomes ill with all diseases
Rules: None
Challenge: Type shift + ctrl + Illness
Cost: 10
Stimulants
Action: the player is injected with all the stimulants
Rules: None
Challenge: Dial shift + ctrl + Stimulant
Cost: 10
Ideal
Action: the player’s body becomes perfect
Rules: None
Challenge: Type shift + ctrl + Ideal
Cost: 10
Galaxy map
Action: the galaxy map is fully revealed
Rules: None
Call: Type shift + ctrl + ShowMap
Cost: 10
Medals
Action: gives all medals that are not yet available
Rules: None
Challenge: Dial shift + ctrl + Medal
Cost: 10
Horror
Action: includes creepy dominators
Rules: None
Challenge: Dial shift + ctrl + Horror
Cost: 10
Nightmare
Action: Includes Nightmare Dominators
Rules: None
Challenge: Dial shift + ctrl + NightMare
Cost: 10
Hell
Action: includes hellish dominators
Rules: None
Challenge: Type shift + ctrl + Hell
Cost: 10
Technomaniac
Action: equipment on the ship stops breaking
Rules: None
Challenge: Type shift + ctrl + Technic
Cost: 10
Recharge
Action: endless ammo, fuel and no reloading weapons in hyper
Rules: None
Challenge: Type shift + ctrl + Ammo
Cost: 10
the God
Action: invulnerability in space and in hyper
Rules: None
Challenge: Dial shift + ctrl + God
Cost: 10
Black hole
Action: open a black hole with a selected hypermap
Rules: None
Challenge: While in space, type shift + ctrl + Hole
Cost: 10
I don’t seem to have forgotten anything.