Space Rangers 2. Dominators: Cheat Codes

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May 27, 2020
6 minutes
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By Jonny Gamer

Space Rangers 2. Dominators: Cheat Codes

In the new version of the game, the limitation of cheat points was disabled, which made it possible to enter an unlimited number of cheat codes at once.

Games that used cheats are included in the cheat rating in the ranger rating.

Some codes have been added to the game since patch 1.6 and require game version 1.6 or newer to work.

Daring fix

Action: Repairs all equipment on the ship.

Rules: None.

Challenge: Fly to the star and type shift + ctrl + Repair

Cost: 40

Dominator’s dozen

Action: Increases the number of dominators in each of the systems they control up to 12 pcs..

Rules: None.

Call: shift + ctrl + KlissanMax

Cost: 20

Call to beat

Action: Dominator ships invade the system from where the signal is given.

Rules: More than 20 dominators must not invade the system.

Call: shift + ctrl + KlissanCall

Cost: 20

Lazy ranger

Action: Ranger gains 1000 experience points.

Rules: If the ranger has less than 1000 unallocated points.

Challenge: While in the Ranger Center, type shift + ctrl + RangerPoints

Cost: 150

Freebie title

Action: Ranger gains the number of points needed to achieve the next rank.

Rules: If the rank is less than the maximum.

Challenge: While at a military base, type shift + ctrl + NextRank

Cost: 90

Cool cannon

Action: A cool gun appears in the store.

Rules: None.

Challenge: While on the planet, type shift + ctrl + CoolWeapon

Cost: 100

Cannon credit card

Action: A random cannon appears in the store for 1 cr.

Rules: More than 50 items do not appear in the store

Challenge: While on the planet, type shift + ctrl + LowCostWeapon

Cost: 20

Two bombs

Action: Two quark bombs appear in the hold.

Rules: If there are less than 10 items in the hold.

Challenge: While in space, type shift + ctrl + Bomb

Cost: 60

Random artifact

Action: One random artifact appears in the hold.

Rules: If there are less than 10 items in the hold.

Challenge: While in hyper, type shift + ctrl + Artefact

Cost: 40

Easy Money

Action: The player’s cash amount increases to 10,000 cr.

Rules: None.

Challenge: While in space, on the planet, in the store, type shift + ctrl + Money

Cost: 40

Take off your clothes

Action: The ship closest to the player drops all equipment that is not needed for flight.

Rules: The rule does not apply to the main dominators.

Challenge: While in space, type shift + ctrl + Drop

Cost: 60

Packaging

Action: On the player’s ship, all equipment becomes 2 times smaller.

Rules: The body remains unchanged. Item cannot be less than 1 in size.

Challenge: While in space, type shift + ctrl + Packing

Cost: 300

Science Gift

Action: Scientists give good dominator equipment.

Rules: None.

Challenge: While at the Science Base, type shift + ctrl + KlissanItem

Cost: 160

Sell ​​your soul

Action: Pirates increase themselves and the player’s maximum cannon power by 10–20 units.

Rules: The global ratio of normal planets and ships to the player is reduced by 60%. The player becomes a pirate 100%.

Challenge: While at the pirate station, type shift + ctrl + WeaponStrength

Cost: 200

Bombing

Action: 10 quark bombs appear around the player at a distance of 800-1500.

Rules: None.

Challenge: In space, type shift + ctrl + 10Bomb

Cost: 140

New base

Action: A random base appears in the player’s system.

Rules: There should be exactly one base of each type. More than three bases in one system should not be.

Challenge: On the planet, type shift + ctrl + RndBase

Cost: 30

Open sector

Action: Opens a previously closed sector on the map.

Rules: If there are undiscovered sectors.

Challenge: While at the pirate station, type shift + ctrl + OpenMapSector

Cost: 20

Big money

Action: The player receives an additional 100,000 credits.

Rules: If the player has less than 1,000,000 credits.

Challenge: Dial shift + ctrl + HugeMoney

Cost: 300

Pelengsky surprise

Action: In the shop on the bearing planet, the range of the weapon sold is doubled.

Rules: The global ratio of normal planets and ships to the player is reduced by 50%.

Challenge: Dial shift + ctrl + PelengSurprise

Cost: 100

Hyperpower

Action: The player’s body is increased by 30% and is fully repaired.

Rules: None.

Challenge: Dial shift + ctrl + SuperHull in space

Cost: 250

Big boom!

Action: In hyper, all opponents explode.

Rules: Does not apply to the final fight.

Challenge: Type shift + ctrl + Boom in hyper

Cost: 30

Hatred of Rangers

Action: All ships, absolutely everything, begins to hate the rangers, including the player.

Rules: The attitude of the rangers to each other and the attitude of the planets to the rangers remains unchanged.

Challenge: Dial shift + ctrl + HateRangers in space

Cost: 10

Invasion of pirates

Action: A pirate is born in each coalition-owned system.

Rules: None.

Challenge: Dial shift + ctrl + Pirates at the pirate base

Cost: 100

If you have version 1.6 and higher, the following codes work:

Cannons

Action: given all guns one by one

Rules: None

Challenge: Type shift + ctrl + Gun

Cost: 10

Vertix

Action: given five easy Vertixes

Rules: None

Challenge: Dial shift + ctrl + Vertix

Cost: 10

Equipment

Action: a set of cool equipment is given

Rules: None

Call: Type shift + ctrl + Device

Cost: 10

Artifacts

Action: all 30 artifacts are given

Rules: None

Challenge: Dial shift + ctrl + Arts

Cost: 10

Micromodules

Action: all micromodules of the game are given

Rules: None

Call: Type shift + ctrl + Module

Cost: 10

Skills

Action: all player skills are maximized

Rules: None

Challenge: Type shift + ctrl + Skill

Cost: 10

Programs

Action: all programs are given in 100 pieces.

Rules: None

Call: Type shift + ctrl + Program

Cost: 10

Diseases

Action: the player becomes ill with all diseases

Rules: None

Challenge: Type shift + ctrl + Illness

Cost: 10

Stimulants

Action: the player is injected with all the stimulants

Rules: None

Challenge: Dial shift + ctrl + Stimulant

Cost: 10

Ideal

Action: the player’s body becomes perfect

Rules: None

Challenge: Type shift + ctrl + Ideal

Cost: 10

Galaxy map

Action: the galaxy map is fully revealed

Rules: None

Call: Type shift + ctrl + ShowMap

Cost: 10

Medals

Action: gives all medals that are not yet available

Rules: None

Challenge: Dial shift + ctrl + Medal

Cost: 10

Horror

Action: includes creepy dominators

Rules: None

Challenge: Dial shift + ctrl + Horror

Cost: 10

Nightmare

Action: Includes Nightmare Dominators

Rules: None

Challenge: Dial shift + ctrl + NightMare

Cost: 10

Hell

Action: includes hellish dominators

Rules: None

Challenge: Type shift + ctrl + Hell

Cost: 10

Technomaniac

Action: equipment on the ship stops breaking

Rules: None

Challenge: Type shift + ctrl + Technic

Cost: 10

Recharge

Action: endless ammo, fuel and no reloading weapons in hyper

Rules: None

Challenge: Type shift + ctrl + Ammo

Cost: 10

the God

Action: invulnerability in space and in hyper

Rules: None

Challenge: Dial shift + ctrl + God

Cost: 10

Black hole

Action: open a black hole with a selected hypermap

Rules: None

Challenge: While in space, type shift + ctrl + Hole

Cost: 10

I don’t seem to have forgotten anything.

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