How 4a Games Improved Its Engine For Metro: Exodus
Game Informer’s magazine continues to publish a series of materials dedicated to Metro: EXODUS. This time, the authors of the publication ran on technical upgrades that Cha Games Introduced in the game engine.
Like I Metro 2033 from Metro: Last Light, Metro: EXODUS Works on its own “Motor” from Cha Games. The latest version of the engine supports PBR (rendering based on physics), improved lighting systems and detailed capture of facial motions for cinematic inserts. Besides, Cha Games added the cycle of the day and night, dynamic weather and the simulation of biomes – these beams are needed for the levels of sandboxes, around which are built Metro: EXODUS.
As executive producer tells John Blok (John Bloch), Studio hopes that Metro: EXODUS Continue traditions series Underground and will be an excellent benchmark for lovers to glow their video cards to the limit. After all, the richest special effects are criticized by the owners of the most powerful PC.
Together with that Cha Games emphasizes that Metro: EXODUS perfectly friendly with consoles. For example, on Xbox One x, developers are going to squeeze 4K native resolution along with full HDR support. Something is suitable for the PlayStation 4 Pro, but what exactly is not revealed.
Recall that in the framework of materials for Game Informer Cha Games revealed many gameplay features, and also showed new screenshots Metro: EXODUS.