Enable cheat mode:
Alice: Madness Returns: Cheat Codes Free Download
Enable “Console” in the options, then press ~ and enter
any of the following “Codes”:
god – immortality On / Off
wuss – all weapons
noclip – walking through walls On / Off
health # – give # health (max 100)
notarget – invisibility
give all – all weapons with full ammunition
give (itemname) – gives an item (item name) (description below)
Item names:
w_knife.tik
w_cards.tik
w_mallet.tik
w_jackbomb.tik
w_eyestaff.tik
w_icewand.tik
w_jacks.tik
w_blunderbuss.tik
w_demondice.tik (description: Use this command several times
to get all three “Demon Dice”)
w_ragebox.tik
map (mapname) – go to level (map name) (description below)
Transition to levels:
(in plot order)
Village of the doomed
map gvillage – Dementia
map pandemonium – Pandemonium
Fortress of Doors
map fortress1 $ fortress1_start1 – Fortess of Doors
map fortress2 – Beyond the Wall
map fortress1 $ fortress1_start2 – Fortess of Doors (another option: map fortress1)
map skool1 $ skool1_start1 – Skool Daze
map skool2 – Skool’s Out
map skool1 $ skool1_start2 – Skool Daze (another option: map skool1)
Vale of Tears
map potears1 – Pool of Tears
map potears2 – Hollow Hideaway
map potears3 – Just Desserts
map utemple – Wholly Morel Ground
Wonderland Woods
map garden1 – Dry Landing
map garden2 – Herbaceous Border
map garden3 – Rolling Stones
map garden4 – Icy Reception
map centipede1 – Fungiferous Flora
map centipede2 – Centipede’s Sanctum
map wforest $ wforest_start1 – Caterpillar’s Plot
Looking-Glass Land
map wchess1 – Pale Realm
map wchess2 – Castling
map rchess1 – Checkmate in Red
map funhouse – Mirror Image
Behind the Looking-Glass
map hatter1 – Crazed Clockwork
map hatter2 – About Face
Land of Fire and Brimstone
map jlair1 – Burning Curiosity
map jlair2 – Jabberwock’s Lair
map wforest $ wforest_start2 – Caterpillar’s Plot (another option: map wforest)
Queen of hearts land
map hedge1 – Majestic Maze
map tower1 – Airborne Terror
map hedge2 – Mistifying Madness
map tower2 – Water Logged
map hedge3 – Labyrinthine Revenge
map tower3 – Machinations
Queensland
map grounds1 – Royal Rage
map grounds2 – Battle Royale
map facade – Ascension
map keep – Castle Keep
map qlair – Heart of Darkness
cg_3rd_person 0 – First person view.
cg_3rd_person 1 – Third person view (default).
bind ** *** – Set the ** key for the *** command (for example: bind p screenshot – assign a screenshot for the “P” key).
g_syncronousClients 1 – Allow game recording.
record – Enable game recording.
record *** – Enable game recording *** (ex: record gvillage).
stoprecord – Stop game recording.
demo *** – Load game recording from file *** (for example: demo demo0000).
cl_freezedemo 1 – Freeze frame during game recording.
cl_freezedemo 0 – Continue playing the game record.
saveshot – Take a screenshot (another option: screenshot).
+cameralook – Allow camera control.
-cameralook – Disable camera control (default).
com_blood 0 – Ban blood.
com_blood 1 – Allow blood (default).
fov # – View range (zoom) (for example: fov 10 – maximum zoom) (fov 1 – default).
sv_gravity # – Gravity level (sv_gravity 800 – by default).
cam add – Set camera (point of view).
cam delete – Delete camera (point of view).
cam prev – Go to the previous camera (point of view).
cam next – Go to the next camera (point of view).
cam play – enable the view from the installed camera (s).
cam play – Turn off the view from the installed camera (s).
Summoning different characters that are not in the game:
actor c_fishfootman
actor c_frogfootman
actor c_fungi
spawn bust_walrus.tik
Any playable characters can be summoned by typing
actor c_charactername
Characters:
Antlion – c_antlion.tik
Army Ant – c_armyant.tik
Army Ant Corporal – c_armyantcorp.tik
Bill McGill – c_bill.tik
Bloodrose – c_bloodrose.tik
Boojum – c_boojum.tik
Caterpillar – c_caterpillar.tik
Voracious Centipede – c_centipede.tik
Cheshire Cat – c_cheshire.tik
White Bishop – c_chess_bishop.tik
White King – c_chess_king.tik
White Knight – c_chess_knight.tik
White Pawn – c_chess_pawn.tik
White Queen – c_chess_queen.tik
White Rook – c_chess_rook.tik
Red Bishop – c_chess_red_bishop.tik
Red King – c_chess_red_king.tik
Red Knight – c_chess_red_knight.tik
Red Pawn – c_chess_red_pawn.tik
Red Queen – c_chess_red_queen.tik
Red Rook – c_chess_red_rook.tik
Clockwork Automaton – c_clockwork.tik
Large Demon – c_demon_king.tik
Medium Demon – c_demon_normal.tik
Small Demon – c_demon_lesser.tik
Dormouse – c_dormouse.tik
Duchess – c_duchess.tik
Evil Mushroom – c_evilmushroom.tik
Fire Imp – c_fireimp.tik
Fire Snark – c_firesnark.tik
Fish Footman – c_fishfootman.tik
Frog Footman – c_frogfootman.tik
The Fungi – c_fungi.tik
Gnome Elder – c_gnomeold.tik
Gryphon – c_gryphon.tik
Humpty Dumpty – c_humptydumpty.tik
Insane Child Lobotomized – c_insanechild_brain.tik
Insane Child That Follows You – c_insanechild_chase.tik
Insane Child With Muzzle- c_insanechild_muzzle.tik
Insane Child With Nails in Head – c_insanechild_spikes.tik
Insane Child With Vise – c_insanechild_vise.tik
Insane Child Normal – c_insanechildnew.tik
Insane Child With Grin – c_insanechild-runner.tik
Green Jabberspawn – c_jabberspawn.tik
Blue Jabberspawn – c_jabberspawn2.tik
Orange Jabberspawn – c_jabberspawn3.tik
Green Jabberspawn Sleeping – c_jabberspawn-asleep.tik
Blue Jabberspawn Sleeping – c_jabberspawn-asleep2.tik
Orange Jabberspawn Sleeping – c_jabberspawn-asleep3.tik
Jabberwock – c_jabberwock.tik
Ladybug – c_ladybug.tik
Centipede Larva – c_larva.tik
Mad Hatter – c_madhatter.tik
Magma Man – c_magmamen.tik
March Hare – c_marchhare.tik
Mock Turtle – c_mockturtle.tik
Phantasmagoria – c_phantasm.tik
First Red Queen – c_queen1.tik
Second Red Queen – c_q2_body.tik
Snark – c_snark.tik
Snark Which Only Bites – c_snark_biteonly.tik
Nightmare Spider – c_spider.tik
Nightmare Spider That Attatches Itself To Wall Upon Spawning – c_spider_wall.tik
Torchgnome – c_torchgnome.tik
Torchgnome – c_torchgnome2.tik
Torchgnome – c_torchgnome3.tik
Torchgnome – c_torchgnome4.tik
Torchgnome – c_torchgnome5.tik
Torchgnome – c_torchgnome6.tik
Tweedledee – c_tweedle_dee.tik
Tweedledum – c_tweedle_dum.tik
Mini Tweedledee – c_tweedle_mini_dee.tik
Mini Tweedledum – c_tweedle_mini_dum.tik
Large Walking Rock – c_walkrock_large.tik
Small Walking Rock – c_walkrock_small.tik
White Rabbit – c_whiterabbit.tik
Club Cardguard – cardguard_club.tik
Diamond Cardguard – cardguard_diamond.tik
Spade Cardguard – cardguard_spade.tik
Heart Cardguard – cardguard_heart.tik
kill – Suicide
give w_knife.tik – Knife
give w_cards.tik – Deck of cards
give w_mallet.tik – Croquet mallet
give w_jackbomb.tik – Jack-out-of-the-box
give w_icewand.tik – Ice Rod
give w_jacks.tik – Volts
give w_demondice.tik 3 – Demonic Dice
give w_eyestaff.tik – Staff with an eye
give w_blunderbuss.tik – Musket
give w_watch.tik – Clock of the killed time.
give w_ragebox.tik – Rage.
give w_grasshopperteaitem.tik – Jumping teapot.
give w_lookingglass.tik – Black mirror.
spawn w_me_small.tik – Small crystal (13% sanity and will)
spawn w_me_medium.tik – Medium crystal (25% sanity and will)
spawn w_me_large.tik – Large crystal (50% sanity and will)
spawn w_me_super.tik – Huge crystal (100% sanity and will)
spawn p_m1.tik – Small crystal of will (15% will)
spawn p_m2.tik – Large crystal of will (25% will)
spawn p_h1.tik – Small crystal of sanity (15% will)
spawn p_h1.tik – Large crystal of sanity (25% will)
r_lodbias -2 – Highest level of pixel detail.
r_lodbias -1 – High level of pixel detail.
r_lodbias 0 – Average level of pixel detail (default).
r_lodbias 1 – Low level of pixel detail.
r_lodCurveError # – Curvature display level (r_lodCurveError 10000 is the highest quality, r_lodCurveError 250 is the default).
r_subdivisions 1 – Highest level of distortion drawing.
r_subdivisions 2 – High level of drawing curves.
r_subdivisions 3 – Average level of drawing curves.
r_subdivisions 4 – Low level of drawing curves (default).
r_ext_multitexture 1 – Allow texture compression.
r_ext_multitexture 0 – Disable texture compression (default).
r_ext_compress_textures 1 – S3TC Texture Compression.
r_ext_compress_textures 0 – Do not compress textures (default).
r_detailtextures 0 – Disable relief textures.
r_detailtextures 1 – Allow relief textures (default).
sv_fps # – Priority frames per second (sv_fps 20 is default).
com_maxfps # – Maximum frame rate level (com_maxfps 85 – by default).
sizedown – Reduce the size of the game screen.
sizeup – Increase the size of the game screen.
modelist – List of available game extensions.
+cameralook – Allow camera control.
-cameralook – Disable camera control (default).
skill 0 – Difficulty level “Easy” (requires reload level).
skill 1 – Difficulty level “Normal” (requires level reboot).
skill 2 – Difficulty level (requires level reload).
skill 3 – Difficulty level “Nightmare” (requires reload level).
(Reloading is done through the map *** commands (for example: map gvillage) or by starting a saved game).
+speed – Always go (another option: cl_run 0).
-speed – Always run (another option: cl_run 1) (default).
ui_hud 0 – Hide indicators of reason and will.
ui_hud 1 – Show indicators of reason and will (default).
com_blood 0 – Ban blood.
com_blood 1 – Allow blood (default).
ui_minicon 1 – Display the mini-console in the upper right corner of the screen.
ui_minicon 0 – Do not display the mini-console in the upper right corner of the screen (by default).
fps 1 – Display frame rate counter.
fps 0 – Do not display frame rate counter (default).
cinematic ***. roq – Play video (ex: cinematic ending.roq – final video).
fov # – View range (zoom) (for example: fov 10 – maximum zoom) (fov 1 – default).
sv_gravity # – Gravity level (sv_gravity 800 – by default).
cam add – Set camera (point of view).
cam delete – Delete camera (point of view).
cam prev – Go to the previous camera (point of view).
cam next – Go to the next camera (point of view).
cam play – enable the view from the installed camera (s).
cam play – Turn off the view from the installed camera (s).
exec *** – Execute a script. Can be used to activate a settings file (ex: exec player.cfg).
writeconfig *** – Write configuration file (for example: writeconfig player).
timescale # – Gameplay speed (for example: timescale .5 – two-fold slowdown; timescale 1 – by default).
notepad – Call the built-in text editor.
editscript – Edit the current level script in a text editor.
cg_shadows 1 – Standard object shadows (default).
cg_shadows 2 – Vertical object shadows.
cg_shadows 3 – Horizontal (natural) shadows of objects.
cg_shadows 0 – No shadows for objects.
r_showtris 1 – Apply wireframe to graphic models.
r_showtris 2 – Show wireframe over graphic models.
r_showtris 0 – Remove wireframe from graphic models (default).
script $ player anim *** – Plays the specified animation of the character model (for example: script $ player anim walk – walking).
r_showskel 1 – Show skeletal structure instead of graphic models.
r_showskel 0 – Show graphic models (default).
r_lightmap 1 – Do not display textures of inactive objects of the external environment.
r_lightmap 0 – Display textures of inactive objects of the external environment (default).
r_drawentities 0 – Do not display active models.
r_drawentities 1 – Display active models (default).
r_drawworld 0 – Do not display external environments.
r_drawworld 1 – Display external environments (default).
r_farplane_nofog 1 – Disable fog effect at the current level.
r_farplane_nofog 0 – Allow fog effect at current level (default).
r_light_nolight 1 – Prevent dynamic lighting effects on the character model.
r_light_nolight 0 – Enable dynamic lighting effects on the character model (default).
actor *** – Enter the active character *** into the game (for example: actor c_fishfootman).
viewspawn ***. tik – Create an image of a graphic object *** for viewing (Also used in the Animate2 and Animate3 editors).
viewdelete ***. tik – Delete graphic object image ***.
viewdelete – Delete the last image of a graphic object.
modellist – List of loaded graphic models of the current level.
tikilist – List of loaded graphic objects (models + effects) of the current level.
skinlist – List of loaded textures of the current level.
soundlist – List of loaded sound samples of the current level.
shaderlist – List of loaded shaders of the current level.
listmenus – Display in the console window a list of all game menus (.urc files).
togglemenu animate2 – Character animation viewer editor.
togglemenu animate3 – Character animation viewer editor (Animate2 + shadow effect).
togglemenu cinemaQuickMenu – Cinematic scene viewer editor.
togglemenu Camera – Camera position editor (Handy for screenshots).
togglemenu GameCamera – Editor of the game position of the camera.
togglemenu Zound – Editor-viewer of the sound sheet of the level.
sensitivity #. ###### – Mouse sensitivity level (sensitivity 5 – default).
r_gamma #. ###### – Brightness level (r_gamma 1 – by default).
s_volume #. ###### – Volume level of sound effects (s_volume 0.8 – by default).
s_musicvolume #. ###### – Music volume level (s_musicvolume 0.5 – by default).