Age of Empires 4 Cheats: Complete Code List & How to Enable
Master all Age of Empires 4 cheat codes with our complete list. Learn how to enable cheats, what codes work in campaign vs skirmish, and their exact effects.
Age of Empires 4 Cheats: Complete Code List & How to Enable
Every Age of Empires 4 cheat code is entered through the in-game chat — press Enter during a match to open it, type the code, and hit Enter again. But there’s a catch most players miss: cheats must be toggled on before the match starts, and not every code works in every mode. Entering smorgasbord in a Skirmish game won’t do anything, because that particular code is Campaign and Custom only. This guide covers every code, which modes each one works in, and exactly what happens when you use them — so you stop guessing and start playing.
Enabling Cheats Before You Load a Match
Cheats in AoE4 are opt-in at the lobby stage. Here’s the exact sequence:
- From the main menu, start a Campaign mission or create a Custom game.
- In the Custom game setup, go to the Game Mode tab.
- Toggle “Cheats allowed” to ON.
- Once in-game, press Enter to open chat.
- Type the cheat code exactly as written — codes are case-insensitive but spelling matters.
- Press Enter again to activate.
To deactivate a cheat, re-enter the same code. Toggle cheats work like a switch — running anti-poke twice removes invincibility from your selected units.
One thing to lock in early: achievements and masteries are permanently disabled for any session where cheats are active. That flag applies to the entire match, not just while a code is running. If you’re grinding Mastery progress, keep cheats off entirely.
Standard Skirmish (without the Custom game setup) has limited cheat support. Several codes are Custom/Campaign exclusive. The mode column in the table below tells you exactly where each code fires.
Complete Age of Empires 4 Cheat Codes List
The table below covers every confirmed cheat code as of January 2026. The Mode column uses three abbreviations: Cu = Custom, Ca = Campaign, Sk = Skirmish.
| Cheat Code | Effect | Mode |
|---|---|---|
| smorgasbord | Grants 100,000 of all resources instantly | Cu, Ca |
| i have an app idea | Grants gold | Cu, Sk, Ca |
| take it for granite | Grants stone | Cu, Sk, Ca |
| knock on wood | Grants wood | Cu, Sk, Ca |
| full meal deal | Grants food | Cu, Sk, Ca |
| king size beds | Sets population cap to maximum | Cu, Ca |
| inna jiffy | Instantly completes buildings, research, and unit production | Cu, Sk |
| age me up scotty | Advances to the next Age | Cu |
| at the core | Spawns one of each core unit near Town Center | Cu |
| photon man | Spawns a Photon Man unit | Cu, Sk |
| anti-poke | Makes selected units and buildings invincible (toggle) | Cu |
| one of us | Converts selected enemy units to your side | Cu |
| zeleport | Teleports selected units to cursor position | Cu |
| make it quick | Instantly kills selected units and buildings | Cu |
| this is fine | Sets selected buildings on fire | Cu |
| you monster | Kills all Gaia (wildlife, neutral units) | Cu |
| big bad sheep | Converts all sheep into wolves | Cu, Ca |
| it is known | Reveals full map (toggle) | Cu |
| it was known | Disables fog of war (toggle) | Cu |
| minimally minimal | Hides/shows the UI (toggle) | Cu, Ca |
| another round | Slows down simulation speed in scenario | Ca |
| another cup | Activates turbo/fast-forward simulation speed | Ca |
| out with the new | Swaps attack notification sound to Age of Empires 2 alarm | Cu, Ca |
| i give up | Immediately loses the current match | Cu, Ca |
All units spawned via cheat codes appear adjacent to your main Town Center. If your Town Center is destroyed, spawned units may appear at an alternate structure.
Resource and Production Cheats — The Practical Breakdown
smorgasbord is the one-stop code if you’re in Campaign or Custom: 100,000 food, wood, gold, and stone in a single entry. The four individual resource codes (full meal deal, knock on wood, i have an app idea, take it for granite) are more surgical — and critically, they’re the only resource cheats that function in standard Skirmish.
Each individual code stacks. Enter i have an app idea three times and you get three increments of gold. The exact per-use gold amount isn’t publicly documented in patch notes, but community testing suggests roughly 10,000 gold per activation — enough to bankroll most mid-game rushes in one or two presses.
king size beds removes the population cap ceiling, which pairs well with at the core if you want to stack armies fast. Note that king size beds is Custom/Campaign only — Skirmish sessions keep their cap regardless.
inna jiffy is arguably the most versatile production cheat. It skips all timers: buildings under construction finish instantly, technologies in the research queue complete immediately, and unit training cycles to zero. This one does work in Skirmish, making it useful for quickly testing build orders or recovering from early aggression without starting a full Custom session.
Unit and Combat Cheats Worth Knowing
anti-poke makes any selected units or buildings completely invulnerable — useful for stress-testing your base layout against AI attacks without consequence. Select before activating; the invincibility applies to whatever you had highlighted at the moment of entry.
one of us converts selected enemy units directly to your civilization. Select the targets first, then enter the code. It doesn’t matter what unit type — infantry, cavalry, siege equipment. All transfer over. This one opens up some genuinely chaotic Custom game scenarios when playing against human opponents who have also enabled cheats.
zeleport teleports selected units to your cursor position. Pair it with at the core to spawn a full roster then reposition them anywhere on the map instantly. Good for scenario building and testing chokepoint defenses.
The Photon Man is a returning easter egg unit from the original Age of Empires series — a futuristic soldier with ranged energy attacks, totally out of place and entirely the point. It spawns near your Town Center and functions as a real combat unit.
big bad sheep turns every passive sheep on the map into a wolf. It’s primarily a chaos code rather than a tactical one, but in Campaign missions with heavy sheep-based food economies, it can create an interesting challenge run.
Map and Visibility Cheats
Two codes handle map vision and they’re distinct:
- it is known — reveals the full map, removing the black unexplored areas. Toggle it again to re-hide.
- it was known — removes fog of war specifically, meaning you see all units and buildings on explored tiles without the greyed-out shroud. This is Custom only.
Running both simultaneously gives you full persistent vision across the entire map — no fog, no shroud, complete information. For Custom game scenarios where you’re building or testing AI behavior, this is the standard setup.
minimally minimal removes the HUD entirely. Primarily useful for capturing screenshots or recording cinematic footage in Custom or Campaign sessions. The game remains fully playable while the UI is hidden; you just can’t see resource counts or command panels.
The two speed cheats — another round (slow-motion) and another cup (turbo speed) — are Campaign exclusive. They’re scenario tools, not general sandbox options. Slow-motion is genuinely useful for studying battle animations or planning micro-intensive moments in historical missions.
Cheat Limitations You Need to Know Before Starting
A few edge cases that aren’t obvious from the code list alone:
Achievements lock on activation, not on use. The moment “Cheats allowed” is toggled on and you load the session, all achievement progress for that match is blocked. You can’t un-flag it mid-game by disabling an active cheat. Plan accordingly — if you need to clear a Campaign mission for an achievement, do it in a separate clean session.
Most combat and unit codes require pre-selection. Codes like anti-poke, one of us, zeleport, and make it quick act on whatever units or buildings you have selected at the time of entry. Enter the code with nothing selected and most will have no effect. Get into the habit of selecting your targets, then opening chat.
Skirmish has the smallest cheat set. Only five codes confirmed to work there: the four individual resource codes plus inna jiffy and photon man. If you’re in a standard Skirmish and a code isn’t firing, it’s almost certainly a mode restriction, not a typo.
Codes toggle, not stack (for on/off effects). it is known, it was known, anti-poke, and minimally minimal are all toggles. The same code turns them off. Resource codes, however, do stack — each entry adds another increment.
Multiplayer is off-limits. Cheat codes cannot be entered in ranked or standard unranked multiplayer. The chat input doesn’t process them in those modes. Custom games with cheats enabled are explicitly a separate lobby type with consent from all participants.
Frequently Asked Questions
Can you use Age of Empires 4 cheats in multiplayer?
No. Cheat codes are disabled in all ranked and standard multiplayer modes. They only function in Campaign missions and Custom games where “Cheats allowed” was enabled before the match started.
Do cheats work on Xbox?
Age of Empires 4 is available on Xbox One and Xbox Series X|S, but cheat code support on console hasn’t been confirmed to function identically to PC. The chat-based input system may behave differently. PC remains the confirmed platform for the full cheat list.
Will using cheats corrupt my save file?
No confirmed save corruption from cheat use has been reported. Campaign progress saves normally. The only permanent effect is the achievement lockout for that specific session.
Why isn’t my cheat code working?
Three most common reasons: (1) Cheats weren’t enabled in the Game Mode tab before the session loaded. (2) The code isn’t supported in your current mode — check the Mode column above. (3) Spelling error — codes must be entered exactly, including spaces. Case doesn’t matter, but every character does.
Can I disable a cheat after activating it?
Toggle-based cheats (map reveal, invincibility, UI hide, fog of war) can be turned off by entering the same code again. One-time effect codes like resource grants can’t be reversed — those resources are added permanently for that session.