A good tactic when playing for the Necrons is to research the “Resurrection Orb” in the Forbidden Archive, produce Necron units, take them somewhere and destroy (delete), and so on until you get bored. Then we bring the Lord closer and revive them all. Thus, we bypass the limit of units.
If you have a lot of patience and a little courage, just stuff more warriors into the garrison of your base and skip turns until one of the races overwhelms all the others. And fighting one on one, even with Necrons or Dark Eldar, is still easier than kneading 8 races. It is very good to use this tactic when playing as Tau or Imperial Guard..
If you are a fan of playing as orcs, you need to know what kind of orcs you can build the most advanced defense. The fact is that the number of “Graaaa” propaganda posts that can be built is not limited by anything (other races cannot have more than 6 turrets). But they serve as turrets. So you can repel almost any attack.
Friends, if by some miracle you decided to play Soulstorm as the Sisters of Battle, and if at the same time you have enough patience to pump the commander to the maximum, pump him and on any map bring the camera as close as possible to the commander. You will see a lot of interesting things. For the unobservant and lazy, I inform you: the commander’s legs, arms and the upper part of the head disappear somewhere with all the equipment – only feet (in armor) and gloves remain.
When playing as a Space Marine, you can make one tactical trick (although it only works with Dark Crusade or the previous parts.) When the base development is complete, select DSP – Orbital Communication Center – and order 3 dreadnoughts (or in the people – Dreadnaut). When process 3 is 100% select the enemy base and send cars. The third walker will automatically board the “board” and send him out too – this is how we get not very complicated, but effective tactics.
Useful tactics for playing the Sisters of Battle.
1. We build 3 generators and buy ALL builders.
2. We build barracks.
3. We buy a missionary and send him to strategic positions and build towers on them.
4. We build 1 team of ordinary Sisters of Battle.
5. We build what is needed for the captain (Cannes) and buy it.
6. After that we build another 3-5 ordinary units and buy them heavy bolters and, if there is room left, we buy flamethrowers. With these warriors + cannes, you can already go to the imperial guard.
7. We build the Executor (a machine that takes 0-0). We build the Airplane and go to the base. With this you can dunk Orcs and Space Marines and, if you’re lucky, – Tau.
Best used with Tau Fire Warrior Bodyguards (or their Guardian counterparts) in conjunction with Rangers. Rangers with their vision push the fog of war aside, and bodyguards fire at enemies from afar. For this purpose, you can use ordinary Fire Warriors, you only need an improvement for them (Command Center Kauyon).
In my opinion, the best way to defeat Tau is to recruit 5 Barracudas faster. This is ideal when capturing capitals (Barracudas quickly fly over the base and destroy the headquarters – most often you need to destroy it.)
Best used with Tau Fire Warrior Bodyguards (or their Guardian counterparts) in conjunction with Rangers. Rangers with their vision push the fog of war aside, and bodyguards fire at enemies from afar. For this purpose, you can use ordinary Fire Warriors, you only need an improvement for them (Command Center Kauyon).
In my opinion, the best way to defeat Tau is to recruit 5 Barracudas faster. This is ideal when capturing capitals (Barracudas quickly fly over the base and destroy the headquarters – most often you need to destroy it).
When playing as Tau, the best tactic is to use the sky beam, exoskeletons and barracudas wisely:
1) the main thing is to find a place through which the enemy will surely conduct all his forces, i.e. narrow passage without detours;
2) block the path with 4 exoskeletons, dig in;
3) we put heavenly rays behind, which will kill soldiers from afar and cover the skeletons;
4) leave the barracudas away from the place of the fight, because they all the time strive to poke their heads under enemy fire. Call them when absolutely necessary.