Infection Free Zone: All Cheat Console Commands
Complete list of all cheat console commands for Infection Free Zone with activation steps, command syntax, and what each cheat does.
Infection Free Zone: All Cheat Console Commands
To open the cheat console in Infection Free Zone, press the ` (backtick/back quote) key, click the ? icon in the bottom-right corner of the console window, then select Enable Cheats. Once enabled, you can enter any command from the list below. The full command set covers resources, construction, unit spawning, time manipulation, weather, and research unlocks — over 40 commands total.
One thing before you start: back up your save file first. Cheat commands are known to cause save corruption, freezes, and broken game states in Infection Free Zone. This isn’t a minor caveat — it’s been a recurring issue since early access. Keep a clean save and only activate cheats on a separate slot.
How to Activate the Cheat Console
The console isn’t active by default. Here’s the exact activation sequence:
- While in an active game session, press ` (backtick) — the key directly above Tab on most keyboards
- The console window opens. Look for the ? icon in the bottom-right corner of that window
- Click it, then click Enable Cheats
- A bug report window may appear behind the console — you can ignore it and close it
That’s the full unlock process. The console stays enabled for that session, and you can re-open it any time with the backtick key. If the key doesn’t respond, check that your keyboard layout maps backtick to that position — some non-US layouts require a different key or a remapping workaround.
One practical note on syntax: most commands require additional arguments. Type a command name alone and press Enter — the console will auto-list all valid object names or parameters for that command. This is genuinely useful when you’re not sure of an exact item ID. For example, typing AddResourcesToHQ with no arguments will display every resource you can add.
Cheat Command Syntax Explained
Infection Free Zone commands follow a consistent three-part structure:
[Command] [Object/Type] [Value]
So AddResourcesToHQ eq_sniper_rifle 2 adds 2 sniper rifles to your HQ. And StartWeatherFog true toggles fog across the map. Boolean commands (true/false) only need two parts. Spawn commands that use “AtCursor” don’t need coordinates — the game places the unit wherever your mouse cursor is when you confirm.
Commands are case-sensitive in some builds. If a command isn’t firing, try matching the exact capitalization from the list below. Object IDs — particularly equipment and resource names — use underscores and lowercase (e.g., eq_sniper_rifle, not SniperRifle). When in doubt, let the console autocomplete show you valid IDs rather than guessing.
A few commands in the table are currently marked as unknown — their behavior hasn’t been reliably confirmed by community testing as of January 2026. Treat those with caution; triggering an undefined function mid-campaign is exactly the kind of thing that corrupts saves.
Resource and Building Commands
These are the workhorses. If you’re using cheats to relieve resource bottlenecks or skip the early grind, this is where you’ll spend most of your time.
| Command | What It Does |
|---|---|
| AddResourcesToHQ [item] [amount] | Adds a specific resource directly to your HQ storage |
| AddResouresToBuilding [item] [amount] | Adds a resource to a specific building (note: typo in command name is intentional) |
| RemoveResourcesFromHQ [item] [amount] | Removes a specific resource from HQ — useful for testing scarcity scenarios |
| ClearStockrooms | Wipes all items from every storage slot in the base |
| AddWorkersToHQ [amount] | Adds additional workers directly to HQ |
| AddScientificMaterials [amount] | Adds scientific materials that convert into research points |
| AddResearchProgressPoints [amount] | Injects points into your active research tree branch |
| AdaptBuilding | Instantly completes a building’s adaptation upgrade |
| CreateFarmLand | Instantly places a field at cursor position |
| CreateGate | Instantly places a gate at cursor position |
| CreateWall | Instantly places a wall segment at cursor position |
| CreateResourceCursor [item] | Drops a chosen resource on the ground at cursor |
| DestroyResourceCurser [item] | Removes a chosen item at cursor (note: typo in command name is intentional) |
| ScavengeAllBuildings | Auto-completes scavenging on all buildings across the map |
Fair warning about AddResouresToBuilding and DestroyResourceCurser — yes, those are actually misspelled in the game’s command register. Type them exactly as shown, typos included, or they won’t execute.
Unit and Squad Spawning Commands
Squad commands give you the most control over the game’s mid and late stages — whether you want to flood the map with hostiles for a stress test or pad out your own forces instantly.
| Command | What It Does |
|---|---|
| SpawnSquadAtCursor [type] | Spawns a squad at your cursor position |
| SpawnBigSquadAtCursor | Spawns a 16-person squad inside a vehicle at cursor |
| SpawnRandomSquad | Spawns a randomized armed squad inside a vehicle |
| SpawnSquadAt [x] [y] | Spawns a squad at specific map coordinates |
| SpawnSquadAtLatLong [lat] [long] | Spawns a squad at real-world latitude/longitude coordinates |
| SpawnGroupAtCursor [type] | Spawns an NPC group with weapons at cursor |
| SpawnGroupInBuilding [type] | Spawns an armed NPC group inside a building |
| SpawnImmigrants [amount] | Spawns immigrants on the map |
| SpawnImmigrantsAccept [amount] | Spawns immigrants and auto-accepts them into your community |
| SpawnVehicle [type] | Spawns a specific vehicle at cursor |
| KillAllGroups | Instantly eliminates all groups on the map — including your own |
| KillWorker | Kills a random worker in your settlement |
| SetSoldierHP [unit] [value] | Sets the health value of a specific unit |
| ShowAllGroups | Reveals all squads on the map |
| ShowAllVehicles | Reveals all vehicles on the map |
KillAllGroups deserves special attention: it does not discriminate. Every group on the map dies — hostile factions, wandering survivors, and your own squads. Useful for a hard reset, catastrophic otherwise. SpawnSquadAtLatLong is the most unusual spawn command here — since Infection Free Zone uses real-world map data, you can spawn units at actual geographic coordinates, which makes for some interesting scenario design if you want precise placement.
Time, Weather, and Unlock Commands
These sit outside the direct survival loop but are often the most useful for testing or just skipping unfun parts of a campaign.
| Command | What It Does |
|---|---|
| SetDay [number] | Jumps to a specific in-game day |
| SetHour [0-23] | Sets the current in-game hour |
| SetTimeSpeed [multiplier] | Adjusts game speed (equivalent to F1/F2/F3 keys, but with custom values) |
| StartWeatherFog true/false | Toggles fog across the entire map |
| UnlockContent [item] | Instantly unlocks any specific piece of content |
| UnlockResearchType [type] | Instantly unlocks a specific research branch |
| AddMoodModifier [value] | Boosts population mood by a set amount |
| RemoveMoodModifier [percentage] | Reduces morale by a set percentage |
| CompleteActiveMissions | Instantly completes all active missions |
| EndMission [mission] | Ends a specific active mission of your choosing |
| AddEventToPool [event] | Adds a specific scripted event to the active event pool |
| SetFPSLimit [value] | Caps the frame rate at a set value |
| HideFPS | Hides the FPS counter overlay |
| SetResolution [width] [height] | Changes display resolution |
| ChangeLanguage [code] | Switches the game’s display language |
| SvaeGame | Saves the current game (misspelled in-game — use exactly as shown) |
| StartAction | Function unconfirmed — community testing inconclusive as of January 2026 |
| StartEvent | Function unconfirmed — community testing inconclusive as of January 2026 |
| ClearNavData | Function unconfirmed — community testing inconclusive as of January 2026 |
| SetSpawnPointVisualizationState | Function unconfirmed — community testing inconclusive as of January 2026 |
SetTimeSpeed is worth calling out specifically. While the F1, F2, and F3 keys give you preset speed options, this command lets you set custom multipliers — so you can push past the default fast-forward cap if you want to burn through nighttime quickly. SvaeGame is another intentional typo in the game’s own code. If you type it correctly as “SaveGame,” nothing happens.
Cheats FAQ and Troubleshooting
The backtick key isn’t opening the console. This is almost always a keyboard layout issue. On non-US keyboards, the backtick character may be on a different key or require a modifier. Try rebinding through Windows input settings or check if your layout puts ` on a different physical key. Some players on EU layouts report success using the key directly left of the “1” key regardless of what character it prints.
I typed a command and nothing happened. Check capitalization first — commands are case-sensitive. Then make sure you actually clicked Enable Cheats after opening the console; just opening the console window doesn’t activate cheat mode. Also confirm you’re in an active game session, not the main menu.
My game froze after using a cheat. This is a known instability. Heavy commands like ScavengeAllBuildings or KillAllGroups on large maps can cause the game to hang while processing. Wait up to 30 seconds before force-closing. This is precisely why the save backup recommendation isn’t optional — if the game freezes during an autosave, that save may become unreadable.
Can cheats be disabled after enabling them? There’s no toggle-off option once cheats are enabled in a session. Starting a fresh session without enabling cheats is the only way to play clean.
Do cheats affect achievements? Yes. Enabling the cheat console flags your save file, and achievement progress tied to that session is blocked. If you care about a specific achievement, complete it on a clean save before activating cheats.
Are these commands the same across all current versions? Verified against the build current as of January 2026. Infection Free Zone is still in active development, so new commands may be added and existing ones may change behavior with future patches. If a command from this list stops working, check the in-game console’s own autocomplete — it will always reflect the current valid command set for your installed version.