Raft Commands and Cheats: Complete List (Now Disabled)
All Raft cheat codes and console commands that worked in early access, organized by category. Note: commands are disabled in the full release without mods.
Raft Commands and Cheats: Complete List (Now Disabled)
Every Raft cheat code and console command has been disabled in the full release. If you’re typing commands into the chat window and nothing’s happening, that’s not a bug — Redbeet Interactive deliberately removed all cheat functionality when the game left Early Access in June 2022. The commands below are a complete archive of what worked during Early Access, organized by category. Without mods, none of them function in the current vanilla version.
That said, mods can restore almost everything. Scroll to the mod section if you just want commands working again today.
Why Raft Pulled All Commands from the Full Release
This was a deliberate design call, not an oversight. Redbeet Interactive stripped out console access entirely when Raft hit its 1.0 milestone — no toggle, no debug menu, no legacy opt-in. For a sandbox survival game, that’s a genuinely unusual move. Most games in the genre (Valheim, Subnautica, Satisfactory) keep developer commands accessible, even if they’re tucked behind obscure key combos.
The reasoning was never formally explained in patch notes. Community speculation points toward two likely motivations: achievement integrity and multiplayer fairness. With commands active, disabling hunger or spawning sharks on demand creates an uneven experience in co-op sessions. Locking it out entirely is a blunt solution, but it sidesteps a lot of edge cases around moderation.
As of March 2026, Redbeet has shown no indication of reinstating native cheat support. The gap is filled entirely by the modding community — which, fortunately, has kept pace.
Attribute Commands — Health, Hunger, Oxygen, Stats
These were the most frequently used commands in Early Access. All require replacing x with a numeric value before submitting via the chat window (pressing Enter to open it, then typing the command).
| Command | What It Did | Notes |
|---|---|---|
| /set blockhealth x | Set structure block health to x | Useful for testing builds |
| /set bonushunger x | Added x to current hunger value | Additive, not a flat set |
| /set hunger x | Set hunger to x directly | Max value was 100 |
| /set thirst x | Set thirst level to x | Max value was 100 |
| /set oxygen x | Set oxygen to x | Applied underwater immediately |
| /set FPS x | Capped or uncapped framerate at x | Debugging use primarily |
| /set gamemode y | Switched active game mode | Replace y with mode name, not a number |
The /set bonushunger vs /set hunger distinction tripped people up. One stacked on top of current hunger, the other overwrote it. For quick survival relief, /set hunger 100 and /set thirst 100 were the go-to pair.
Spawn Commands — Creatures and Landmarks
Spawn commands let you summon animals and world structures on demand. No coordinates required — entities spawned relative to your current position on the raft.
- /spawn shark — Summoned a shark at the raft’s edge. Useful for testing defenses, chaotic in survival.
- /spawn pufferfish — Spawned a pufferfish in nearby water.
- /spawn boar — Placed a boar on the nearest island.
- /spawn chicken — Same as above, chicken variant.
- /spawn goat — Spawned a goat; required an island surface to path correctly.
- /spawn llama — Llama variant, same behavior as goat.
- /spawn landmark — Generated a small ocean landmark nearby.
- /spawn landmark_big — Large landmark variant, significantly larger structure.
- /spawn landmark_pilot — Spawned the airplane wreck landmark specifically.
- /spawn landmark_raft — Summoned an abandoned raft structure.
One thing worth knowing: animal spawns during Early Access didn’t always path correctly without proper terrain. Spawning a goat on open ocean just produced a confused, stationary goat. The landmark commands were the more reliably useful ones — especially for players who wanted to test loot tables without sailing for an hour.
Miscellaneous Commands — Godmode, Teleport, Clear
Three commands that didn’t fit neatly into attribute or spawn categories:
- /godmode — Toggled invincibility. No damage from shark attacks, falls, starvation, or thirst. Didn’t disable status effect animations, just prevented actual health loss.
- /shift — Teleported the entire raft to the center of the world map. Primarily a developer tool for resetting position when the raft drifted into broken ocean zones.
- /clear x — Removed all instances of a specified item or creature from the active world. Replace x with an item name or animal type.
/clear shark, for example, would despawn every shark in the loaded area.
/godmode was by far the most popular of the three. /clear shark was a close second — particularly for players who just wanted to build in peace without a great white chewing through their raft every 90 seconds.
How the Command System Actually Worked in Early Access
No dedicated console. Raft’s commands ran through the in-game chat window — the same one used for multiplayer text. You pressed Enter to open it, typed a command with the leading slash, and hit Enter again to execute. Single-player or multiplayer, same method either way.
There was no autocomplete, no command history scroll, and no feedback message for most inputs. If a command worked, you saw the result in-game. If it didn’t (wrong syntax, typo, invalid value), nothing happened at all. This made troubleshooting frustrating. Community wikis during that era were heavily used just to confirm exact command syntax — spaces mattered, capitalization for gamemode values mattered.
The commands were likely left in from development builds rather than designed for player use. That context explains both the sparse UI around them and why Redbeet felt comfortable removing them for the final release without much community pushback infrastructure.
Getting Commands Back with Mods
The practical solution in 2025 and beyond is Raft Modloader, the community’s primary mod framework. It’s available through the official Raft modding site (raftmodding.com) and requires a straightforward installation that drops files into your Raft game directory.
Once the modloader is running, a few specific mods restore cheat functionality:
- DevConsole — Reinstates a proper in-game console with command history and feedback output. More polished than the original chat-based system.
- Cheat Menu — GUI-based panel for toggling godmode, adjusting stats, and spawning entities without typing commands manually.
- Creative Mode mods — Several variants exist that remove resource costs entirely for building, which was the original use case for most attribute commands anyway.
Fair warning: mods only work in the PC version. Console players (PS4, Xbox One) have no equivalent option — command access is gone with no workaround available on those platforms.
Also worth noting: always check mod compatibility with your current game version before installing. Raft updates have historically broken mod APIs, and running an outdated mod can corrupt save files. Back up your save data before adding anything.
“Commands were a lifesaver for testing raft layouts without burning through resources. The modded console brings most of that back, but it took the community a while to catch up after 1.0 dropped.” — Common sentiment across Raft’s Steam discussion boards post-launch
Questions Players Still Ask About This
Can you use these commands in the current version of Raft?
No. As of the full release (and every subsequent patch through early 2026), all native console commands are disabled in vanilla Raft. Typing them into the chat window does nothing.
Do the commands work in multiplayer?
They did during Early Access — any player in the session could use them, not just the host. With mods, behavior depends on the specific mod. Some mods are host-only; others sync across all players. Check individual mod documentation.
Is there a creative mode in Raft?
Not natively. Raft ships with Peaceful, Easy, Normal, and Hard difficulty settings, but no built-in creative mode. Community mods fill this gap — searching “creative mode” on raftmodding.com returns several active options.
Will Redbeet ever bring commands back?
No official statement suggests this is planned. Given that mods cover the use case effectively on PC, it’s unlikely to become a priority. Console versions remain without options.
Did the /set gamemode command do anything interesting?
It switched between the available difficulty modes mid-session — effectively letting you drop into Peaceful without restarting. Handy for players who hit a rough patch and didn’t want to lose progress by dying repeatedly.