Fallout 4: Save Game (Alternative ending of the game, all factions are alive and not hostile)

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July 27, 2021
3 minutes
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By Jonny Gamer

Fallout 4: Save Game (Alternative ending of the game, all factions are alive and not hostile)

Alternative ending of the game, all factions are alive (except for the institute) and are not hostile to each other.

There are 3 stages in this save file, the first save at the exit from Vault 111 (it is possible to change the character parameters), one intermediate save at the institute (it is possible to change the course of the plot), and the last save is the destruction of the institute, the main plot of the game is completed, an alternative is achieved final game.

Fallout 4: Save Game (Alternative ending of the game, all factions are alive and not hostile) Free Download

The main character is a woman, with my face preset based on the main one offered by the game by default.

DLC not completed, all companions in the team (except DLC), Curie turned into a human.

An alternative ending of the game, all factions are alive (except for the institute) and are not hostile to each other is achieved according to the following scenario:

.1. By the time the story quest “Reunion” is completed, you need to complete all possible tasks of the Lordship of Steel available at that time in the Cambridge police station. At the same time, do the repetitive tasks to find the artifact and kill the ghouls (once), complete the Danse quest to find the reconnaissance group, talk to the only surviving Paladin Brandis in the bunker, report back to Danse.

2. Only after this you complete the plot task “Reunion” and proceed to the next part “Dangerous Thoughts”.

Important: Teleport to the Institute must be built with Minutemans. Assignments for the Underground “Agent work” and for the Brotherhood of Steel “Shadow of Steel” are not to be completed yet. The Institute (after being there) must hate you, have hostility. If you have a great desire, you can wander inside, even the last task of the main plot (to find a son) to complete the “Closed institution”. But then, fortunately, the game allows, kill someone and run from there.

Please note: Do not communicate with the Father after the “Closed Institution”. It is better to give the entry for the quest “Detention” to Sturgers (the same person among the Minutemans who helps the Hero to get used to the construction of settlements).

3. After the Institute, you can complete the tasks of the Brotherhood of Steel until the moment in the quest “No Mercy”, when you need to get into a vertibird (helicopter). So do not sit down, but at the same time take all possible additional tasks from the Brotherhood of Steel and do not.

4. Complete the tasks of the Minutemans “Protecting the Castle” and “Selecting Minutemans” and start “Critical Mass”, but do not finish again.

5. We pass to the Subway. Now we start “Agent work” and complete all its quests up to “Station Randolph”.

6. Now complete The Nuclear Option
At the same time, the Institute disappears in the flame of the explosion of its own reactor..

Completion

After this, multiple Underground quests await you, but do not communicate with PAM, otherwise she will want a war with the Brotherhood of Steel. The Brotherhood itself will praise the Hero (except for the head of the Brotherhood of Maxson) and in the future their quests, as a rule, will be repeated to kill super mutants and raiders. In general, the Hero is loved and respected, and all factions are ready to give him a variety of assignments, so you won’t be bored.

Installation

Unzip the archive using any archiver and place this folder along the path, as a rule, in “My Documents / My Games / Fallout4 / Save”, respectively. “C: \ Users \ Username \ Documents \ My Games \ Fallout4 \ Save”

The original source of information in English:

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