Heroes of Might and Magic 5: AutoHotkey script prescribes codes by hotkeys

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January 27, 2020
3 minutes
263

By Jonny Gamer

Heroes of Might and Magic 5: AutoHotkey script prescribes codes by hotkeys

Just a script program for those who have fun with cheats.

Heroes of Might and Magic 5: AutoHotkey script prescribes codes by hotkeys Free Download

Due to the fact that there is a non-working version on the site, I independently mastered the program and wrote a working one, plus significantly expanded the functionality. There is a Word file in the archive, there is a detailed instruction, the main points:

  1. Run as administrator
  2. Open the console yourself, how to activate the console is full of information in Google, including on the playground in the cheats section
  3. If the program does not work, then you need to set English in the system language settings by default.

Directly script capabilities:

Commands for interrupting / clearing the current command:

F11: Pauses the script on any command. Pressing again starts from where you left off.
F12: completely reloads the script (roughly speaking, cancels all commands and as if the script had just opened)

Hot Keys:
Ctrl + e: activate cheats (enable_cheats)
F1: add experience (add_exp 9000000000)
F2: Replenish Hero’s Power Reserve to Maximum. The name of the hero must be driven in by yourself. (command is printed, but not sent for this reason) @ChangeHeroStat (‘Isabell’, STAT_MOVE_POINTS, 50000)
F3: cheat for money and resources (add_money 100)

Numpad1- Numpad8: open the entire map, including the dungeon, if any, for each player its own key. (@OpenCircleFog (0, 0, 0, 9999, PLAYER_1 and @OpenCircleFog (0, 0, 1, 9999, PLAYER_1-8))

Ctrl + Numpad0- Numpad8: add 100 unimproved creatures of any faction (add_army 0-8 0 100)

Ctrl + Win + Numpad1- Numpad8: add 100 creatures of the first improvement of any faction (add_army 1-8 1 100)

Ctrl + Alt + Numpad1- Numpad8: add 100 creatures of the second improvement of any faction (add_army 1-8 2 100)

Ctrl + Alt + h: add all the skills for the campaign hero (except for the necromancer and the orc), not all skills are introduced, so that when moving to the next map, spells do not disappear.
Ctrl + Alt + n: Add all skills for the campaign hero, necromancer
Ctrl + o: Add all skills for the orc regardless of the campaign / scenario.
Ctrl + s: Add all skills for the scenario hero (except for necromancer and orc), more skills are introduced than with Ctrl + Alt + h, spells remain in the book until the end of the scenario.
Ctrl + n: Add All Skills for Scenario Hero, Necromancer.
Ctrl + l: Add skills such as forest leader, protect us all and dark revelation (taken out separately, since they give units and level, therefore it is more reasonable to use them at later stages of the game)
Ctrl + a: enters, but does not send the @GiveArtifact (“Isabell”, 1) command, so that you can substitute the hero’s name and artifact number yourself.

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