Dark Fall: The Journal: Cheat Codes

Home » Video Game Cheats » Dark Fall: The Journal: Cheat Codes
February 22, 2024
24 minutes
124

By Jonny Gamer

Dark Fall: The Journal: Codes
Dark Fall: The Journal: Cheat Codes
Lyrical Digression

The Game IS Completely From the CD, Only Saves Are Recorded on the Hard Disk. Mouse Control. The Arrows Make It Possible to Move Forward and Backward, and Also Turn Left or Right. The Cursor In The Form of a Fork with Two Teeth – Allows You to Apply An Object from the Inventory and In The Form of a Hand, Makes It Possible to Take Something to Turn on, Twist or Break. The Last Type of Cursor IS A Magnifying Glass, Allows You to Bring Some Objects to You.
Before Starting The Game, Army With A Pencil and Paper to Make Records and Drawings, They Will Use You to SuccessFully Solve Many Puzzles. For Those Who Have A Bad English Language, There IS A F1 Button That Includes / Off Subtitles.
Some Tips Can Be Found on The Disk of the Game, The Rest Will Be Set Below.

Railway Tunnel

After a Video, Which Opens The Game, You are in the Pitch Darkness of the Railway Tunnel. Save The Game Is Impossible, While You are in the Tunnel, So You Need to Get Out Of It. Thank God That You Are Not Alone Here, The Voice of the Boy Named Timothy Pike (Timothy Pike), Which is Called to Be Your Guide.
Go Forward On the Tunnel. THEN TURN RIGHT TO READ THE NEWSPAPER LYING IN THE MUD. Turn Left And Continue to Go Forward Until You Leave The Tunnel. THEN TURN RIGHT AND TAKE THE PLATFORM AT NUMBER ONE.

Number One Platform (Transformer Booth)

Go Forward, in the Alley. Turn to The Transformer Booth. Pull The Chain On the Light Bulb Under the Ceiling to Turn on the Light. Open The Electric Shield Doors In Front Of You. Rent First for The Left Lever. Hurray, You Launched The Generator, And Electricity Has Appeared at the hotel! Get Out Of The Booth. Your New Invisible Friend Will Leave You, But Warn It Can Be Found on the Old Wooden Bridge Over the Railway.
For Those Who Do Not Know Where to Go – This Is a White Building Rising Above the Tunnel. ONLY NOW YOU CAN SAVE THE GAME.

Platform Number One (Male Toilet)

Turn Left and Enter The Male Toilet. CAREFULLY INSPECT THE TOILET IN THE FAR LEFT END. NOW EXAMINE THE HOLE IN THE WALL USING A CURSOR WITH A MAGNIFYING GLASS. Draw a Symbol That You Will See On The Wall and Also Write The Word "Larsus", Written Next To the Pattern. This Is The First of 12 Words You Have to Find. Get Out Of The Tilet and Go Back to the Platform. Turn Right, Go Forward and OnCe Again Right. Open The Door and Enter The Lobby of the Railway Station.

Foyer

Turn Right and Inspect The Machine That Sells Train Tickets. Turn The Handle and Two Coins Will Fall Out Of The Machine (Coins), Which Will Appear in Your Inventory. Turn Left and Go to the Doorway to the Left of the Staircase Leading to the Wooden Bridge. Turn Right and Take The Lantern (Lantern). Get Out of The Office and Go to the Exctection Room (Waiting Room) Opposite.

Room of EXpectations

Turn Right and Examine The Table. Take The Organizer of Your Brother Lying On Top Of The Drawings. Turn It On By Clicking On The Right Lower Button. SELECT THE PAPER SHEET ICON TO ENTER THE JOURNAL. READ ALL LOG PAGES. ON Page Number 5 Describes The Strange Anomaly, Which Your Brother Noted WHEN Used Theodolite On The Second Platform. IT Theodolite Was Sent by Coordinates of 271×632. THE TEXT ALSO REFERS TO A STRANGE WORD "Kars", Which Arose in Your Brother’s Head, At That Moment An Anomaly Appeared. Turn Off The Organizer and Return to the Foyer.

Telephone Devices

In The Foyer, Turn Left, Then Directly and Again to the Left. INSPECT THE PAID TELEPHONE SETS. Take A Handset and Use Coins from Inventory. One of the Missing Students – Nigel Tells You About Him With Half A Room In The Hotel, The Key of Which Lies in The Silver Kettle. GO TO THE NUMBER ONE PLATFORM. Turn LEFT, Right and Right. Go Through The Rails On The Platform Number Two.
Platform Number Two

Turn Right and Go Forward to a Geodetic Device, Like Theodolite. Turn on the Device With A Large Green Button. THEN PRESS THE BUTTON "+Y" AND HOLD IT Until You Reach The Coordinates 271. Do The Same With The Buttons "-X" And "+X", UNTIL THE COORDINATE 632 OR 630 WILL NOT BE DISPLAYED. The Image On The Screen Will Flash, But Not So Much So That You Cannot Draw A Symbol Suitable for the Word "Kars". Turn Off Theodolite and Turn Left. Pass A Little Forward Until The Left Will Appear in the Fence. Go in Breaker. Go Along The Path Through the Bushes and then Turn Left. Before You Will Appear The Building of the Old Barn. Enter.

Old Barn

IN THE BARN, TURN ON THE LANTERN FROM THE INVENTORY. Go Forward and Unfold. Close The Stairs Upstairs. Turn The Right and Inspect The Wooden Box On The Table. Take a Screwdriver Out of IT (Screwdriver). Go DowN. GO Past The Old Abandoned Sports Car. Turn Left And Inspect The Floor Next To the Machine. RAISE THE HATCH AND CLIMB INSIDE.

Cave of Songs

GO FORWARD ON THE STAIRS, TURN LEFT AND AGAIN TO COLUMN IN THE CENTER OF THE CAVE. Click On the Image Lantern in the Inventory and Put It On A Small Stone On the Right to Light the Cave. CAREFULLY INSPECT THE COLUMN THAT IS COVERED WITH HOLES. Numbering Goes From Top to Bottom From Number 1 To Number 12. Consistently Sketch All 12 Characters. You’re Already Have Two Characters With Words – "Larsus" And "Kars". "Kars" – SYMBOL NUMBER 2, AND "Larsus" Number 8. After You Finish Draw, Take A Lantern and Leave The Cave Back to the Number Two Platform.
Turn Right and Go Forward to A Wooden Bridge. Turn Left and Go Through the Rails On The Number One Platform. Go to The Door LEADING TO THE BUFFET. Enter.

Buffet

GO FORWARD, TURN LEFT AND INSPECT THE BOTTOM SHELVES. Take the Electromagnetic Wave Indicator (Electromagnetic Tracker). With this device you can register Paranormal Activity Around You. Click On The Green Left Button to Translate The Device To Standby Mode. Turn Right and Go Through The Door To the Hotel Administrator Rack.

Administrative Floor Hotels

AS SOON AS You Enter, The Phone Will Call The Phone In The Office. This Very Phone Will Be Called Throughout The Game. YOU CAN TAKE THE PHONE, BUT NOT NECESSARILY.

SAFE

GO TO THE TABLE WHERE THE PHONE IS CALLING AND CAREFULLY INSPECT IT. The Calendar On The Wall Is Open On April, In Which for Some Reason Only 29 Days Instad of 30. Open The Table Box and Click on the Bookkwear Advertising Flour ("ETTO SELF-RAISING FLOUR"). UNDER THE BOOKLET YOU WILL FIND A CODE CODE FROM THE SAFE. Draw Code. The Number of Points in Squares Is The Order in Which The Safe Opens. Close Up Drawer Table. Turn Left and Go to the Safe. INSPECT THE SAFE, ON THE FRONT COVER THAT IS A MECHANISM THAT OPENS THE DOOR. Combination Next: Click to the Left, Up, Center, to The Bottom of the Niza and To the Right. THEN TURN THE HANDLE TO OPEN THE DOOR. From the Safe Take the Bar Key (Bar Key). If The First Time It Does Not Work, Just Go Away From The Safe and Try Again.

Administrator Desktop

Turn Away From The Safe to the Left and Inspect the blotting with ink stains, Which Lies on the Administrator Desk. Take A Clean Sheet Of Stack Of Papers On The Left and Put On A Wet. Click on a Fountain Pen. Abstract Drawing with Numbers Will Appear On Paper. Move The Paper Until The Number 1 Turns Out to Be Directly Over The Largest Ink Stain On The Floss. IF You Have It Happened, Then You Will Hear The Voice of the Ghost, Complaining ABOUT BETTY, for Translateing Paper for Different Doodle. Draw Seen

Hotel Scheme

Drive Left, Then Go Straight and Right. Climb The Stairs to The First Floor. Go Forward to One Screen, Turn Right. Climb The Second Floor. Go Forward and Wait Until All The Lamps Turn Off in the Lobby, And then Not Turn on Again. The Main Thing – Do Not Shout, And Then Wake Up Home! THEN TURN RIGHT AND UP THE STAIRS ON THE THIRD FLOOR. This Is The Only Floor Where All The Doors of the Numbers Are Numbered With Letters and Numbers. The Same Numbering Is Accepted and On The Lower Floors, Where The Doors.
Below The Third Floor Scheme.

| | | | |
| Warehouse | | 3F | 3D | 3b |
| ___________ | | _____ ____ | _____ ____ | _____ ____ | ________________
| | Ladder
| DowN
____________ | ______ __________ ____ | _____ _____________________
| | | | | |
| Bathroom | | 3E | 3C | 3A |
| _______________________ | ___________ | ___________ | ___________ |

Go Forward and ENTER THE ROOM 3A.

Room 3A (Studio of Arter Johnston)

TURN THE RIGHT AND INSPECT THE TABLE. Click on the Red Picture Of George to Take A Piece Of Paper (Paper). Turn The Right and Inspect The Bottles in the Shelf. Remove The Crane on the Hose With Gas. INSPECT THE GAS TILE. Click On The Second Side to the Left to Turn on the Gas and the fiire. Use Paper From The Inventory To Fire. IT comes on it. Immediately Remember Stories About the Grandfather of Lenin and His Messages with Milk. WRITE DOWN THE WORDS THAT APPEARED

Betty: Tyma
Fly: Morcana
GRABLE: FRENIC
Edith: ixiam

PUT THE PAPER IN THE INVENTORY, SHE IS STILL USEFUL FOR US. Turn Off the Fire!

Cryptogram

THE ROOM CAN ALSO FIND A NOTE WITH A CRYPTOGRAM. Tip To Her Lies In The Room 2E, Where It Is Said That "I = R SO D = W". For Those WHO DO NOT REMEMBER THE English Alphabet, I Will Tell You The Alphabet, But Only The Opposite.
A b c d e f g h i j k l m n o p q r s t u v w x y z
Z y x w v u t s r q p o n m l k j i h g f e d c b a
The Note In The Decrypted Form Looks Like This:
Arther, I Think It Would Be Wise to Write Our Records and Drawings using Your Invisible Ink. I Do Not Want The Others to Know of Our Plans Just Yet…
Yours George
Get Out Of The Room and Go to the Bathroom, At the Far End of the Corridor.

Bathroom on the Third Floor

IN THE BATH TURN FACE TOOR TOOR. Click on the mirror, Mounted in the Wall. Turn It Until You See The Reflection of the Lilac Lamp. Turn to the Left And Look At The Spot of White Light, Illuminating The Inscription on the Wall. Record The Following Coordinates:

_________ _________
| | | |
| 00:20 | | 00:90 |
| _______ | | _______ |
_________ _________
| | | |
| 00: 5 | | 00:40 |
| _______ | | _______ |

These ARE The Installations for the Thermoskanner That You Will Need Later. Get Out of The Bathroom and Go to the Warehouse.

Warehouse of the Third Floor

Turn Left and Go Forward. THEN TURN RIGHT AND INSPECT THE SILVER TEAPOT ON THE SHELF ON THE LEFT. Take The Room Key 2D (Room 2D Key). Turn Right, Go Straight and Left. CLOSE TO THE ATTIC.

ATTIC

GO STRAIGHT AND TURN RIGHT. Look At Boiler. Turn The Wheel On The Pipe. RETURN TO THE STAIRS AND TURN LEFT. INSPECT THE BOILER PANEL. Turn The First Wheel On The Left. THEN CLICK ON HANDLE ON THE LEFT. Your Frauds SHOULD INCLUDE WATER IN THE BATHROOM ON THE FIRST FLOOR.
Turn Around The Circle and Go Forward. Turn Right, Directly and Again Right. Examine A Suitcase On The Floor. Use Scolding On The Key Well Suitcase. The Combination, Which Opens The Lock – Left, To The Right, Left, Right and Down. From the first time it may not work, but from the second – certain! In The Open Suitcase, Click on the Book. Then Click On A Piece Of Paper Laid Between Pages. Read The Letter. The Third Symbol and Word Will Appear AT The End "Oliviak".
For Lovers of Sharp Sensations In The Attic, At the Board, To Communicate with the Dead. You can Ask Questions a ghost living in the attic. After Each Question, Press The Button "Say". The Ghost Responds to Such Questions (Verified Personally), Like: What is Your Name? Are You Dead? CAN You Help Me? What do you want? QUESTIONS LIKE, "WHO WILL WIN THE WORLD CUP 2006?", Ghost Will Not Answer.
Checking in Questions and Answers, You Can Go Down. NEXT DESTINATION – ROOM 3F.

Room 3F (George Krabtree Office)

Room Closed From The Inside. No problem! INSPECT THE BOTTOM OF THE DOOR. Use Paper From Inventory to Slip IT Under the Door. Use Scolding On the Castle to Push The Key From The Well. The Key Will Fall Across A Piece Of Paper. Click On Paper to Get The Key. Take The Key (Room 3f Key). Use the Door to the door. Enter.
Inside, Go Forward and Turn Left. INSPECT THE GEORGE’S Desk and Open The Blue Magazine. Page 21 SPEAKS OF THE TASKS THAT YOU HAVE TO SOLVE. George Says That The Decision of The Bedspread for the Bed, Which He Made Edith. She Caught The Next Ornament On The Cover:

| | |
| 1 | 2 |
| ___ | ___ |
| | |
| 3 | 4 |
| ___ | ___ |

Turn Around and Inspect The Second Table. ON PIECE OF PAPER YOU WILL SEE A CAVE SONGS. Also Pay Attention to the List of Slides for the Magic Lamp (Projector). Open The Box with Slides. Click on the button on the left below to turn on the projector. INSERT THE SLIDE NUMBER 5 TO THE PROJECTOR. Explore, With the Help of a Magnifying Glass, A Man in The Far Left Corner of the Image. HE HOLDS THE NUMBER 10 SYMBOL. RETURN TO THE LIST OF Slides, and You Will See That A Word Is Written At Number 5 "Mortym". SO, The Word Refers to the Symbol Number 10 "Mortym".
Turn Off The Projector, Turn Right. Go Straight to LEFT and Again Right. Examine A Stereoscope. Turn It On With The Button On The Table. In The Tube WITH THE MOVIES, PUT THE EXTREME RIGHT MOVIE. Turn The Handle and Look Into The Eyepiece. Look at the Movie Called "Trial 2: Elements". Record The Order of the Elements In Which They Appear: Fire, Lightning, Wind and Water. Get Out of The Room and Go to 3D Number.

3D Room (Betty Penfold Room)

Turn Left and Go Forward. INSPECT THE PIPE ON THE FLOOR. Click On The Right Upper Part of The Pipe Twice To Turn Its Axis. Take a Pump Wound Around The Pipe. Draw Notes That Are Circled with Red Circles. Notes Are The Following: G, G, A, B, C. Get Out of The Room and Go to the Second Floor to the Number 2B.

2V Room (Room Matilda Fly)

Examine The Table and Then Pay Attention to the Clock. ON THE CLOCK FOUR BUTTONS. Buttons Numbers – From Units Up to Four, If You Count from Left to Right. IF You Push The Buttons, Then Hear That The Button 3 Publishes a Higher Sound. A HIGHER SOUND MEANS THE CERRECT BUTTON, PRESSED IN THE CERRECT ORDER. PROPER COMBINATION: 3, 1, 2, 4. WHEN THE CLOCK OPENS, TAKE A PIECE OF PAPER HIDDEN. IT SHOWS THE NUMBER 5 SYMBOL. Quickly Running Through Your Eyes Your Records, You Will Find That On The CONRARY Named Matilda Flaye Worth the word "Morcana". Get Out of The Room and Head To 2c Number.

Room 2C (Johnston’s Amer)

Turn Right and Go to the Cabinet. Open The Cabinet and Inspect The Box On The Shelf. Please Note That The Drawing On The Box Is Identical With What You Have Drawn from A Floss. Click on the Buttons in The Following Order:

4 5
.———.
\ 3 | One
\ O ———- o
\ \ | /
\.6 \.7 /
\ | /
\ | /
\ | /
\ | 2 /
\ O

Browse The Paper on the Left and Right. Of these, You Will Receive Information About the Symbol Number 1 and the word "Lussa". CLOSE THE BOX AND WARDROBE. Get Out of The Room. Go to 2D Number.

2D Room (Room Polly and Nagel)

Another Closed Door. Use The Key Found In The Kettle To Open The Room.
Inside Inside The Announcement Board That Is Right In Front Of You. Pay Attention To the Men’s Jacket. Turn Left and Go to the Second Board. Look At the Right Bottom Pinned Note. In IT, Nigel Mentions A Password to Access A Computer That Represents 2 Words Taken from The Menu. RETURN TO THE FIRST Board. SINCE THE TABLE HAS A PILE OF EMPTY CONTAINERS FROM UNDER THE CHINES FOOD, THE PASSWORD MUST BE SOUGHT IN THE MENU OF THE CHINESE RESTAURANT. Look In The Office Menu Called Dragon Inn. ON THE MENU THERE ARE THEIR PHONE NUMBER: 01622 643853. Go to the Table Where Computers Are. On The Table Lies Mobile Phone. ENTER THE NUMBER OF THE CHINES RESTAURANT AND CLICK ON GREEN BUTTON. ANSWERING MACHINE WILL INFORM YOU THAT THEY HAVE YOUR USUAL ORDER. Press The Button With The Stars (*) Twice to Make An Order. The ANSWERING MACHINE WILL TELL YOU THAT YOUR ORDER IS AT NUMBER 15 IN THE MENU, BUT THEY WILL NOT BE ABLE TO BRING IT, BECAUSE CLOSED. WELL, OH WELL, EAT ANOTHER TIME. Go Back to a Blackboard with A Chinese Menu and Write Down The Name of the Dish At Number 15 – "Chicky Chow".
Return to Computers and Turn Left. INSPECT THE BOXES OF THE COMPANY HADDEN INDUSTRIES, WHICH ARE IN THE CORNER OF THE ROOM. Carefully Look At The Right of the Boxes, There Must Be Special Radilation Glasses (Radivision Goggles). Glasses Can Be Used in Those Rooms And Places Where Ghosts Utter The Word "Here" Or "Here".
Go to Computers. Click on the Left Monitor – This Is The Terminal Number 1. This Computer Is Half and You Can Find A Lot Of Useful Information. For information – icons on the left of it (from top to bottom): EXIT The System, Magazine, Sound Recordings, Archive of Photos, Music, Case Number 0014 With the Database of Personnel, A Summary of Weather and Solar Activity From A Satellite , Browser, And Technical Support From Hadden.
In His Records, Polly Mentions That He Heard A Song "AS Time Goes By", WHO Played Somewhere in the Hotel. The Record Is Seamless, And The Same Play Is Played Many Times, Namely Words – "AND WHEN TWO LOVERS WOO, THEY STILL SAY I LOVE…". This Fact Must Be Recorded or Remember.
After You Read The Magazine, Click on the Browser icon. IN THE ADDRESS BAR, SELECT THE SITE HTTP: // WWW.learn_piano.co.uk. Draw The Position of Notes From A to G and Compare Them with Notes from the Room Betty.
Get Out Of The System and Click on the Right Monitor. ENTER ChICKY CHOW PASSWORD. From This Terminal You Can Watch The Rooms Where Half and Nigel Installed Digital Cameras. WHEN YOU PLAY WITH THE CAMERAS, CLICK ON THE RIGHT TOP OF THEM. This Is a Special Termoskanner in the Basement. Change The Scanner Installation On Those That Sketched From The Walls in the Bathroom on The Third Floor.

_________ _________
| | | |
| 00:20 | | 00:90 |
| _______ | | _______ |
Alpha Beta
_________ _________
| | | |
| 00: 5 | | 00:40 |
| _______ | | _______ |
Particle Density

THERMOSKANNER WILL REGISTER THE CAVITY IN THE WALL AND PROMPT YOU TO INSPECT THIS PLACE. There Is Nothing To Do, Go Out Of The Room and Go to the Number 2E.

Room 2E (Room Andrew Vernelics)

Examine The Box On The Floor. Take The Orange Astronomy Book On The Left in the Box. Open It, While The Ghost Andrew Will Ask: "You are also intended in astronomy?". This Is A Rhetorical Question and Answer IT IS Not Necessarily. Return to the Hall. Turn Left, Go Back and Left Again. Before The Window is a Telescope. He Needs IT.
LOOK IN THE EYEPIECE. Send The Telescope INTO The Left Lower Area of ​​the Starry Sky At The Constellation, Which Will Surprise The Ghost Andrew: "Brighter Than The Rest. Something I Do Not Know Him…". All Do Not Recognize, SO I Advise You to Draw The Location of the Stars.

*
*** **
*
*

Return to Andrew’s Room and Inspect The Cabinet to the Right. Click on the bigger coat with a starry Sky Card. Newly Open Constellation Is Called "RAKA". Close The Cabinet and Inspect The Third Night Table Box Near The Bed. Take a Blue Book From The Box. Open It and Find The Registration Number of the Constellation "RAKA" – 12/534/76. Close The Box and Inspect The Box On The Night Table. ON THE BOX 7 Buttons, From 1 To 7. PRESS THEM IN THE ORDER OF NUMBERSOM FROM OF THE REGISTRATION NUMBER OF THE CONSTELLATION "RAKA" – 1, 2, 5, 3, 4, 7. Inside The Box, You Will Find A Symbol Under Number 12, Which Matches The Word "RAKA". The Box Also Contains A Cryptogram That In A Decrypted Form Is The Following:
Andrew, Guard The Skin With Your Life! I Know I Sound Like A Madman. Edith is Feeling
Inclined to Phone The Police… You Must Trust Me. THERE IS A GREAT EVIL WITH US HERE IN THE HOTEL. My Research IS Going Well. I Just Need Time.
Your Trusting Friend, G.C.
P.S. Do Not Open Your Door This Night To Anyone…
Get Out of The Room and Go to the Telescope. Open The Door On The Right and Enter The Second Floor Bathroom.

Bathroom Second Floor

Open The Box Under the Sink. Click On The Photo Sticking To Her Bottom. Draw The Size Of Each Rune, AS Well As How They Are Located in a Circle. Get Out Of The Bathroom and Go to the Third Floor in the Number 3B.
3V Room (George Crabtree Bedroom)

Turn At the Bed Turn At the Bed. Open The Box Down. In IT IS A Box Depicting Three English Monarchs, Whose Portraits Hang Through the Hotel. Your Task to Pick Up Each of the Monarchs Is The Right Number. For The First Left, This Is Number 5, for the Second 8, and for elizabeth number 1. In The Box You Will Find The Second Part of the Second Floor. Close The Cabinet and Turn to the Table Standing Next To the Chair.
ON THE TABLE LIE RUNES FROM THE PHOTO. Your Task Is To Place Them in the Right Order. The Biggest, Red-Brown Rune Put On The Right Of The InterSection of Two Lines Drawn in Chalk. Little Yellow Rune Should Be Placed On The Bottom Right on The Bottom Right. Middle White – On The InterSection Of Two Lines Below. The Last – Middle Yellow On The Top of the Left. If You Did Everything Right, The Runes Will Disappear, and In The Center There Will Be a Symbol At Number 9 and The Word "Olkas". Get Out of The Room and Go To

Room 3E (Room Edith Penfold)

Turn Right and Inspect The Top Shelf In The Closet. IT Contains A Plate From A Plate. REMEMBER THAT THE SONG "AS Time Goes By" Located at Number 2.
Come to the Record Player. Screw The Handle In Front. Click on the Left Bottom Switch to Run The Plate. Switch to the Sound Is At the Maximum. Then Click on the Far Left Edge of the Player to Put the Needle On The First Song. Now Click OnC Right On The Plate to Translate The Needle On The Second Song. IF You Hear: "AND WHEN TWO LOVERS WOO…", THAT ALL HAPPENED. Turn Left. One of the Will Fall from the Wall on the bed. INSPECT THE FALLEN PHOTO AND CLICK ON REAR WALL OF THE FRAME. Two Shred Paper Hid Behind It. On a Small Depicted Symbol Number 11, And The Word Is Written on The Big "Ixiam". Get Out Of The Room and Go Down to the First Floor.

Bathroom First Floor

Look at the Sink. Turn The Right Crane. Wait Until The Boiler Earns in the Attic. After the Crane Is Poured With Boiling Water, The Image of the Number 7 Symbol Appears on The Mirror 7 and the word "Malus". Get Out Of The Bathroom and Go to the Room 1e.

Room 1e (Glorie Room Rail)

TURN TO THE GHOST, Saying the Word "Here". Use Glasses From Inventory. This Is What A Surprise, The Room Looks Completely Different! MOREOVER, YOU CAN CHAT IT IS RATHER HARMFUL, SO I RATHER HARMFUL, SO I DO NOT ADVISE.
Examine The Floor in the Center of the Room. One of the Boards CAN BE Removed. Gloria Cache Opens, Where Among Dollar Packs of Its Sleep You Will Find A Small Piece Of Paper With A Symbol Number 4. The Note On The Right Contains The Word "FRENIC". Return The Board to the Place. Get Out of The Room and Go to Number 1A.

Room 1A (Room with Bedspread)

Put on glasses. Look at the Right Bottom of The Bedspread That Made Edith. Remember The Order in Which Colors On The Bedspread: Green, Blue, Purple and Orange. Get Out of the Room and Go Down to the Administrative Floor of the Hotel.

Bar

Use The Key From The Inventory To Open The Bar. GO FORWARD, TURN RIGHT, AGAIN STRAIGHT AND LEFT. Look At Piano. In The Center of The Keyboard Only 7 Keys That Can Be Prased. Find The First Key To the Left You Can Click. Perform A Melody: G, G, A, B, C. This Means That You Must Click On The Key 2 Twice, Then 3, 4 and 5. THERE WILL BE A PIECE OF PAPER WILL NUMBER 6. Turn Right and Put The Glasses to Find The Word "TYMA". Get Out of The Bar and Turn Right. Open The Door Next To the Chairs Under the Stairs. This Is a Basement.

Basement

Turn Left. GO Ahead, Left, Forward and then Unfold. Before Numbers from 1 to 6. The Desired Combination: 3, 2, 5, 1 and 4 (Pictures on Buttons Are Taken from Tables in the Dining Room). IT Will Open The Silver Door In Front Of You. Enter.
In The Dark Room Inspect and Open The Shelf At The Top. Take Something Like A Key (Piston Key – Plunger). RETURN TO THE BASEMENT.
Go Forward and Left. Click on Metal Shields Covering The Entrance to the Cave. Take Into The Inside and Turn On The Lantern. EXAMINE BRICKS WITH DATE. Use the Plunger on the Hole in the Stone. A Secret Door Opens. Enter.

Tasks

Go Forward While The Road Does Not Block The First of the Tasks. Click On the Runes in The Following Order: Green, Blue, Lilk and Orange. THE BARRIER WILL DISAPPEAR.
Move to the Second Job. Click on the runs in this order: Upper, Left, Right, Lower. GO ON.
Finally You Got to The Third and Last Task. Turn Left And Click On SHIMMERING RUNES ON THE WALL. REMEMBER THE MELODY THEY PUBLISH. TURN TO THE RIGHT AND TRY PLAYING HEARD. For Those To WHOM The Bear Has Come to the Ear, The Order Is As Followows: The Upper Right, The Lower Left, The Lower Right, The Central and Left.
UV, ALL – WE HAVE A GOAL. Go Forward to Meet with Dark and Dark Fall.

Dark Fall

To Save The Souls of the Missing People from the Paws "NOT GOOD" Dark Fall-A and Do Not Join Them, You Need to Enter 12 Words in the Cave of Songs. Next Procedure – You Enter The Word and Click The Button "Say", And SO 12 Times.
Word Order Next: Lussa, Kars, Oliviak, Frenic, Morcana, Tyma, Malus, Larsus, Olkas, Mortym, IXIAM, RAKA
SOULS ARE SAVED, AND A CURSE IS REMOVED FROM THE HOTEL. Congratulations!

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