TOM CLANCY’S SPLINTER CELL: Game Walkthrough and Guide

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April 28, 2022
11 minutes
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By Jonny Gamer

TOM CLANCY’S SPLINTER CELL: Game Walkthrough and Guide
I want to immediately note that the way the passage described below is not the only one, since the game supports completely different strategies for performing the tasks, which depend both from good luck and from the player’s bloodthity. I decided that it would be interesting to pass the game is secretly, with a minimum number of victims, because, as it turned out, it is possible to get much more pleasure not from the banal stuffing of the lead car masculine in the visibility zone of enemies, but from secretive movement, performing an excessive task when fully liveprotective power enemy.
In addition, it is assumed that you have pretty worn to have mastered the technique of ownership of all sorts of technical means, such as laundering and alternative weapons shooting regimes, and also do well with Sam yourself, and the first pipe that will have to climb, will not put you in a deadlock. In short, the passage of the first mission, in the NSA training center we do not consider, because there and so in detail each your step. Let’s start immediately with combat missions. We will be performed at the difficulty level of Hard, because it can be achieved from the enemies so that they overcome their fleet of meat shops and reacted to the situation adequately.
So, for brevity, we will continue to denote the word “jam” blows by hand, which leave the enemy in the state of an excellent unconscious world weight. Ring and shock We will call the corresponding devices for SC-20K rifle, namely Ring Airfoil Projectile and Sticky Shocker. In the game, full of dark places, so, where exactly to turn on and off the device of infrared vision to decide, again you will not pay attention to such little things. And the last. Speaking to “go quietly”, we will keep in mind the minimum speed of SAM.
Cooking finished – in battle!

Mission 1
Tbilisi, Old Town, Georgia
October 16, 2004
20:01

Agent Alison Madison worked under the cover at the political arena of Georgia for about two years, leading to the observation of the actions of the environment of the President of the country Nichandese. October 3 She disappeared. On her search was sent by Robert Bluestaine, who disappeared on October 11.
So, the sun village, and Sam is ready for the feats on the glorious Georgian land. Our first task will be the discovery of an informant who will inform anything about the fate of the Blowustain agent. I will find an informant using a portable computer signal, which are carefully equipped on the basis. On the streets, the ordinary domestic persons of the Caucasian nationality are raised, which do not have anything to do with what is happening, but due to natural vigilance, they will raise anxiety, if they see us, and even more so if you are a lacaround. Missions of this case will come drut. In addition, local law enforcement forces should be fearful, which are not only able to check the passport, but also tritely shoot, because no one has taken care to warn them that on the night streets will be raised by the American spy. So, on this base interrupts radio communication and allows us to act. We look in Palm, where we find the map of the area, the agent dossier and, actually, the goals of the mission.
Shadow make your way to right to iron steps on the porch of the building. On the wall hangs a metal staircase, join it and climb onto the roof. There, right at the rate, hatch. Open the hatch and dive down.
TOM CLANCY’S SPLINTER CELL: Game Walkthrough and Guide

On a small wooden corrode, bent, getting up to a dead end. From there on the pipe from the wall we climb upstairs. We are on the roof again. Before us is a beautiful view of a burning building, where I had the negligence to live an informant. We grab the rope on the left and go on the hands to the building. From the back, where we landed, run away into the corridor and, at the direction of the analytical center, we succumb to the door opposite. The explosion collapsing the stairs, will have to go around.
TOM CLANCY’S SPLINTER CELL: Game Walkthrough and Guide

Run right along the corridor. Fire in front, go through the office space, on the left in the course. We are successful to the stairs and go down on one floor, not paying attention to the explosions. The place that was previously flooded, now is a fiery track. On the ceiling parallel to the floor there is a pipe. Cling to it and climb the “hot” plot. Next to the left and run through the blasting premises directly to the stairs. The path here is one, all the rest prudently blotted fire. On the stairs rose again on the second floor. Forward along the corridor and left. There in the room, in the middle of the fire element, the informant himself sunbathes, covered with a table for decency. Speak with him. He reports that the “black box” of the Bulustaine agent is in his room, in a cache. After that, the informant politely refuses medical care and quickly dies.
TOM CLANCY’S SPLINTER CELL: Game Walkthrough and Guide

Save me from this catastrophe flight. Former informant watching his eager face straight on the right door. We are entering. The next room is tightened by smoke. Crashing not to poison carbon monoxide, get to the door in the center of the wall on the right. Go.
Our goal is a computer with the Data of the Bulustaine agent, which is hidden behind the secret panel in his room. We go to the balcony and quietly rush forward and left so that people do not suspect anything at the bottom. Where there is no railing, jump on the opposite balcony. From there to the right and the corner. We listen to how in the courtyard the guard reports on the phone that I did not find anything in Blaustaine. This is our first victim for the whole game. As soon as he speaks and turns away, quietly sneak at the back and festively wasting firstborn. The body is left to lie, as it fell, and themselves quickly run up to the wall of the house. Sowing near the door, we are waiting for the second guard to go to the courtyard and runs to stare on the body. Catch it up and gone.
Go to the house. Run forward and left, through debris. On the way you can look into the toilet with a purely medical goal: take a first-aid kit. Room next to the toilet – Blowustain Room. Move the picture on the wall to the left of the entrance and climb into his computer.We learn that Blaustaine ceases to consume oxygen about 24 hours ago and the last time tried to accumulate alive in the police station walls.
TOM CLANCY’S SPLINTER CELL: Game Walkthrough and Guide

The prudent informant left us an inheritance plan of penetration into a police station somewhere in the area of ​​the Square of Moreau. Come to the balcony door and type code 091772.
We go to the balcony and go to the left. Picking up on the railing, grab the rope and move it on the roof. There is an entrance to the elevator shaft. We supply the elevator to the cable and go down to the cockpit. Open the hatch and jump into the elevator. From it we go to the door. We are hacking it with a launder and go outside. There quietly descend on the stairs and see two cops, industrially fraternity near the insensible body of the local Alkash. Quietly rush to the stairs behind them and, descending into several steps, join, grabbing the cornice. On it make your way past the cops in portable thickets of bushes. Turn to the left. There by the alley there is another kopeck, and one peaceful resident watches this from the window. We are waiting until the second turns away, and the wasting first, jumping out like a devil, out of the shadow. For persistence you will need to pay off all the gun bulbs in the alley.
Next, we move to the end of the alley and Gasim there is a lantern and a light bulb that on the stairs opposite. In the pitch darkness climb the stairs. We go into the courtyard with a fountain and make your way to shadows into its right distant corner. Moving quietly, because someone from the second floor will closely monitor every step.
TOM CLANCY’S SPLINTER CELL: Game Walkthrough and Guide

Reaching the corner, fill in the passage in the wall. There inside a small room where you can get started by 2 aid kits and cartridges to the gun. Immediately use a laptop and find out how to penetrate the site. Door code: 5929. We leave the room in the same way that they came. Now in the courtyard with a fountain comes cop. Directly opposite we burn two light bulbs. I cut them out of the gun, and when the yard will go to the shadow – his wasting. Turn to the left to the goal. At the end of the aller, the civil, which can be stunned literally to focus. Next We go to the left in the street past the garbage tanks. Turn to the next street. Up one kope. While he goes up, get to sneaking up a small doorway in the wall on the right. From there we break 2 lanterns and wait until the cop will come back. In the dark attack him and the wilderness. Next, we run up the street and on the corner literally in the forehead flying on the next corop. He did not expect such arrogance, so it is quite easy to lose consciousness.

Turn to the left and approach the indoor, sprinkling spindle, visor. To the right of it sticks the pipe. With the help of it we climb the visor.
TOM CLANCY’S SPLINTER CELL: Game Walkthrough and Guide

I cut out all the lighting, only carefully, after going through the civilian in the next window will stop nervous because the light suddenly fades. Then we get to the edge of the visor and also systematically turn off the light on the street on the left. When it becomes dark, we go down and shadows make your way to the end of the street. There, with the help of a garbage tank in the right corner, jumble through the wall.
Now we are near the police station. We go down the stairs to the door and type the code 5929. By the corridor past cameras. We wait until he goes to the office at the end of the corridor, and go after him. Go to the office as quieter as possible, sneak into it from the back and the wilderness. Body hide in shadow between cabinets. Digging in a computer. Go to the corridor and go ahead. Quietly jump past the door to the left, there the guard watching TV and will be nervous if we disturb it. Go straight to laboratory. Quietly fill it into it and the wasting laboratory. Digging in the second computer and find out that there is a hidden camera in morgue. Go to the morgue, pre-shooting a hidden chamber in the upper left corner all the desire to stare on secret American agents. Agents found. They feel not very, because they lie with holes in the chest and, in my opinion, a little died.
TOM CLANCY’S SPLINTER CELL: Game Walkthrough and Guide

Clear thing that the thing is dark. From the morgue you need to leave, but first you need to pick up the material footage, just in case. We leave the morgue and turn left, moving towards the stairs. We rise to the second floor. Left room guard. Civil will be suitable for him and will load it for a long time with his problems than we use, pressing the left wall and the shadow go around the room around the perimeter. Reaching the door, go and rose to the second floor. Brave cops work mighty, pouring on the keyboards. Wasting them quiet not to wake. The door in the right corner is what we need. Go there quietly and the wast guard about the company, after which with a calm conscience we need to extract the necessary information. The camera has a first-class material. It is clear who was mistaken near the corpses of our agents. On the record even knows the number of his card. Everything. Leaving.
TOM CLANCY’S SPLINTER CELL: Game Walkthrough and Guide

We go down to the first floor in the same way that they came, and we go to the door to the left. On the streets we are already waiting for the baby Wilkes on a minibus.

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