Joint Task Force: Game Walkthrough and Guide

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July 13, 2022
11 minutes
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By Jonny Gamer

Joint Task Force: Passage
Joint Task Force: Game Walkthrough and Guide
The war with terrorists is one of the most popular topics. Sometimes even more popular than the Second World War. So in this game we will have to manage a group of special purpose fighters, which will straighten with terrorists at once at several points of the globe.

Military arithmetic

The troops are used to be consumed, and then they must come to replace new. How did the developers come out of this situation? Very simple, albeit completely different for campaign and solitary game. In the first case, you will receive money for completing tasks. Fulfilled the order, no matter, most importantly or secondary, – and in your wallet coins. With single missions, it’s still simpler: there are points on the map, after the capture of which you will constantly receive a certain amount of money that you can spend the purchase of a new army and weapons. That’s the whole economy.

Captains

No commanders now do not do any game. Here and here the commanders play not the last role. They depends on what troops will appear on your battlefield, they increase the moral spirit of troops, increasing damage, and the leaders themselves often guys not miss. So, sowing in the tank, the commander increases damage inflicted. In addition, killing the leader is quite difficult (if only you are not going to set it one against the whole crowd of enemy tanks). Therefore, he often passes where entire squads could stay dead. In the campaign of officers there may be several, and to raise the soldiers in the rank who scored the right amount of experience, you will independently. But in the multiplayer you can forget about such happiness, as the commander will be only one. But his experience will grow from all the fighting (even if he is in the deepest rear). So, go to the person.

O’Conelle . A typical infantry officer starts with 2 BMP and 9 fighters. In addition to the two, quite ordinary support skills, reinforcements can learn how to better shoot, to teach better shooting the closest allies, can call the attack aircraft, increases their health and protection of their troops.

2picket. This American officer sympathizes tanks, so begins with a tank, “Hummer” and 8 fighters. Increases damage caused for any technique (separately for the one in which it sits, separately for others);provides the repair of equipment in which it is;causes attack aircraft and bombers;Great sees from the tank, even without looking out. Well, again, calls for equipment.

Oakli . Diversian professional. Starts with Hummer, Mobile Zenitsky and 6 fighters. In addition to the full challenge of units, it is able for 250 coins to cause a rocket blow to the head of the enemy. At the same time, the bombers. It is best to use additional weapons (2 times), improves health for yourself, and then generally it is gradually regenerating, knows how to be invisible and teaches this nearest fighters (and not just snipers).

Kamal X Amil. The first of the dictators’ genes is more sympathized by infantry. Starts with BTR and BRRD, in which 7 infantry sits. There are all the same 2 challenges, the art of a sniper and the improvement of life, improving protection and damage for the nearest infantrymen, a challenge of attack aircraft.

Arkan Dragovich. Tank General from the dictator. The set of abilities is fully identical to what Picette has. Begins with T-72 and “Grada”, from infantry Only 4 fighters included in the crews of the tank and RSZO.

Vargas . Diversian, but not fully represented by Oakli. Unlike him – Rather, the gunner than the organizer of power shares. Starts with 2 buggies and 7 fighters. Calls on 2 types of techniques and can give the enemy suddenly coming rocket. Conditions to hide and hide the soldiers closest to themselves, increases the amount of life and the skill of possession of additional weapons. Increases the range of vision (and detecting invisible), and at the same time knows how to use the satellite, highlighting the necessary regions of the card.

Aziz . Leader Sniper from Terrorists. There is a whole line of sniper skills. First, it raises the slaughter power of their weapons, secondly, the protective obstacles will not stop him. Finally, he can learn to get in the head and kill one shot. To combat the enemy increases their health, and also enjoys invisibility himself and imposes it on its partners. Well, and all the same 2 challenges of technology. Starts with pickup, BMP-3 and 7 fighters.

Cornland . Very cunning terrorist who does not know how to call the equipment. So, if he spends all the units of the repair kit, he will have to call a new repair machine. Has a complete set of sniper skills;improves health, and later regenerates;has excellent eyesight;Increases protection and possession of manual weapons with their troops. Starts with ZSS, armored car and 5 fighters.

Farrera . Universal officer. Starts with a tank, pickup and 4 fighters. Everything is for ourselves – an increase in the lesion of manual and secondary weapons, an increase and regeneration of health and an increase in damage, if in a technique. Well, and already familiar two calls for additional techniques.

All Arsenal

We have no plants. The only building that can be obtained under its control is the Radar Wagon depicting the local airport. So how do we get troops on the battlefield? We order their delivery on helicopters and aircraft. That figure, which is standing after the unit name – only the cost of one detachment. And delivery will cost another 25 conventional units (for Americans 30) for the infantry (or airplane with a helicopter) or 50 per unit of equipment. So the real price is somewhat higher. However, with infantrymen you can get out a little bit. The fact is that in helicopters as much as six seats. Therefore, it is not necessary to carry only 1 fighter – we order six, and the shipping cost as a result decreases. As they say, wholesale – cheaper…

In addition to the troops, you can order a container with armament (100 conventional units) or with replenishing equipment reserves for the repair station (220 conventional units). In the first one you can find 2 anti-aircraft missiles, 2 anti-tank grenade launcheto, 2 grenades, manual grenade launchers and C4. Each of the usual infantrymen (not a physician or sniper) can be repaired by heavy weapons, and then it will be much more dangerous for enemy technicians than if he just walked with a gun. But for heavy weapons there is a strictly counted number of “shots”.

In addition to the boxes with weapons, you can add additional weapons to the infantrymen already upon delivery. You can even add a termite that reminds the notorious neutron bomb, since after its use, the technique remains, and the crew dies. But when you have a repair station, you can arm your soldiers in general to choose from, including adding things as gas masks, mine detectors, mines and the same term in large quantities.

USA

It should be noted that the American infantry costs somewhat more expensive than from other parties (delivery costs already in 30 coins). But here everything is simple – the Americans do not like to fight the infantry at all, preferring to put bombing and rocket strikes on the enemy. One word – professionals.

Ranger (Ranger). 25 coins. Fighter who knows how to lay. A simple fighter, who has 50 points of life, he knows how to lay down and, shooting, causes 7.5 points of damage.

Commando (Commando). 35 coins. This fighter has 65 points of life, and his weapon is more powerful, causes 20 points of damage. By virtue of its elibiter, Commandos is equipped with gas masks and night vision points. In addition, they are often immediately armed with explosives C4.

Sniper (Marksman). 100 coins. Powerful arrows, embroils 40 points of life. May climb and then uses camouflage (it can be seen from a very short distance). Sniper, like the two fighters following him, does not know how to use any kind of heavy weapons.

COMBAT MEDIC. 50 coins. 50 Life Points, 4 Damage Point. But it knows how to treat the surrounding, whose opponent slightly blocked health.

Sapper (Engineer). 30 coins. This comrade is not born in order to fight. Equipped with a minion designer, always ready to replenish the ranks of the repairmen. Fighting, of course, very bad – only 4 points of damage. Life is quite standard – 50 points.

Hammer (HMMW). 140 coins, 170 coins, 220 coins. Leg-broken car with 180 lifestyle. Can carry five passengers. Depending on the configuration, it can be armed with a machine gun (damage 12.5), a grenade launcher (200 pomegranate of 140 units of damage) or PTU “TOU” (16 rockets that apply 120 units of damage, works perfectly against tanks). However, the main purpose of these machines is not the destruction of enemy infantry and technology, but the capture of any positions. However, if you take a group of “Hammer” and put in them fighters with grenade launchers, then the enemy can come very disassemble.

AH-6 (AH-6 Light Recon Helicopter). 250 coins. Light reconnaissance helicopter, which has only 80 points of life and no armor. Flies quickly, shoots directly from two six-power machine guns, which are applied by 5 points of damage, but on the square. That is – perfectly works against the clusters of infantry. But I would still recommend heavier helicopters.

“Apache” (AH-64 Attack Helicopter). 650 coins. This is a typical helicopter of fire support. 150 Life glasses and light armor of this helicopter do not interfere with him to reign over the battlefield, if the opponent regretted the means for anti-aircraft. Armed with 16 anti-tank missiles, applying 100 damage. As an additional weapon, there is a gun with 25 points of damage. Work perfectly against individual purposes, although coping with infantry.

Stormware (AV-88 Fighter Jet). 700 coins. Airplane with vertical takeoff and landing. He has no armor at all, although he usually has enough 220 points of life and without any armor. The main weapon is 12 air-air missiles, which he releases directly by couples. But warns not only with air targets, there is a gun with a damage of 30 points, which he very quickly straightens with anti-aircraft. Excellent wagon that is suitable for fighting aviation and for the destruction of enemy anti-air defense.

F-117 (F-117 Stealth Bomber). 350 coins. Resets bombs to the specified point. All living things are usually destroyed in the field of hit.

“Delbolt” (A-10 Tank Killer). 250 coins. The attack aircraft that is called to the desired point shoots pairs of rockets, passing the terrain from the gun. Useful thing if you need to quickly suppress some kind of defense defense site.

Unmanned Airplane (Predator UAV). 40 coins. Scout, which flies at the desired point on your instructions and remarkably suggests artillery at the opponent’s position.

M2A3 (M2A3 IFV ARMORED PERSONNEL CARRIER). 250 or 425 coins. Fighting infantry focused on combating this infantry itself. Lives for quite a long time, which is facilitated by heavy armor and 250 lifestyle. Main weapons – automatic gun with 25 damage points and 400 shells. Secondary weapons – machine gun with damage 10. Can carry on board 6 infantry. The second option provides that the infantrymen will be planted on BMP in advance. It is mainly used to transport infantry when she covers tanks from enemy infantrymen, works well in urban battles. Armed also 3 smoke grenades.

“Abrams” (M1A2 Main Battle Tank). 400 coins. The most powerful tank game – as much as 300 points of life plus heavy armor. Cannon inflicts 120 damage points, ammunition for it is 80 shells. In addition, he has 3 machine guns: anti-aircraft, usual on the tower and paired with a gun. Only here the range of these machine guns is very small (this is the characteristic feature of all tanks). The crew is 4 people. There are three smoke grenades.

Gaubitsa (Mobile Artillery). 350 coins. Long-range car having 76 shells that apply 155 points of damage. But at the same time it has a significant dead zone. Therefore, if you see an enemy warm, – she will definitely not be able to shoot you. So it is necessary to put it somewhere in the third row, where it is difficult to get to her. In addition, there are 200 points of life and heavy armor. Must be “decomposed” before use. The crew is 2 people, but only one fighter can also copes.

Mobile SSA (Mobile Anti Aircraft Vehicle). 400 coins. 300 lifelong glasses and heavy armor are perfectly combined with a gun, damage from which 35 points (with ammunition at 950). One of the necessary cars in defense – not only a single enemy helicopter will be broken, it will receive its infantry.

Repair Machine (FRSV Mobile Repair Station). 300 coins. Repair machine that repairs and repairs everything in a certain radius. It should be noted that the repair of American equipment costs rather cheap. Yes, and the recharging of the armament is extremely inexpensive. The landmark is a roof machine gunlet, which can be used as anti-aircraft. The lack of it is that the machine gunner easily shoots the same helicopters. Therefore, we usually do not allow anyone to the machine gun – it is not worth it.

RCSO (M270 Rocket Artillery). 500 coins. Machine with light armor and 200 points of life. Armed with only 12 missiles, however, each of them causes 150 points of damage and serious damage over the area. Slopami does not shoot – only single rockets.
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