XIII: Game Walkthrough and Guide

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September 13, 2022
15 minutes
195

By Jonny Gamer

XIII: passage
XIII: Game Walkthrough and Guide
“Coast”

You, thrown wave of a tide, picks up a lifeguard girl and takes the ambulance station. Unknown persons kill the girl in your eyes, after which you enter the game.
Call throwing knives from a dead body and rush to the next room. In it take the gun from the table to the right of the entrance, then shoot a villain going along the wall of the bungalow. Next pick up the key from the entrance door. Kill the guard, guarding, and leave the room. Shoot a couple of gangsters landed with a helicopter on the pier. Then keep moving along the walkways along the rock. Pay attention to its top – there will appear a couple of militants who are ordered not to leave you alive. Bypassing the parking of yachts, go ashore protected by two pumped. Shoot both. Bandita killed at home, take the car keys.

“Bank Winslow”

Go to the employee who will greet you as an old friend. After checking your key, he accompanies you to the repository, where the key will return to you, saying that your safe is at the end of the room.
Having passed to the end of the repository, turn to the left to the safes. Opening your cell, you will find a diplomat with documents and an hour later. When you take a briefcase in your hands, memories will be launched. After the vision is run out, drop away from the safe to a safe distance and wait for the bomb explosion. The charge of TNT will turn a piece of the wall, having done in it through a hole. Fix there. Passing between the pipes and overcoming the segment of the junction path, exit the bank’s utility room. Carefully sample to the guard, digging near the electric booth, and stun it. Taking the weapon, go through the door at the top of the stairs. Lifting up the stairs, capture a chair with you, in order to stun the guard located at the exit from the stairs. Making a case, move to the left by floor. Envy new security guard, hide behind one of the columns. When the fighter is painted with you, degrade it with a fist’s blow or some kind of girlfriend.
Continuing movement, pick up a ashtray from the table and hide behind the first column. With this guard, do the same as with his colleague, with whom you met earlier. Pick up the body and hide behind the column.
Reaching the door with the inscription “Director”, enter it, and you will find yourself in the reception chapter of the bank. You will bring to see how the director says with someone by phone and talks about you. At the moment when the guard starts moving, go out into the corridor and hide to the left of the door. When it appears in the corridor, sneak up to him from the back and screw something neither. After that, go to the Cabinet of the Director. Stand up near the closed door and wait for you as much as possible “Taras”, then open the door and while the guard sees you, turn the left between the first and second racks with books. At the corner, wait for the guard. Sudden attacks withdraw him from the legs, then fold to the right and go along the racks. Having achieved a zone that the second guard controls, wait until it starts to give away from you, and at this point, jump on the table, and from it – in ventilation. Jump out of the hatch in the corridor. Commmise the aunt and take it in the hostage. Do not forget to capture the electronic key from the table. Coming out of the room, you will find yourself on the transition of the second floor. Three guard fighters will be expected near the door. Do not think to turn to them with your back or sideways, they immediately open fire. You need to get to the elevator, it will be on the right side from the door from which you came out. But move you will have to back forward to keep health. Rising on the third floor, slightly strangle your hostage, because at this level you will have to put into the course of weapons, and the woman will only interfere. From the elevator, go left, go through the floor and shoot a gangster leaning over the corpse of your comrade. Then turn 180 degrees and send a lead a gangster that submits to you from the back. Next, go to the door in the corner. In the opening room, pick a shotgun near the corpse lying on the floor. Then go through the neighboring room, where they shoot two bolds trying to penetrate the room. Get out of the room and go left to the ladder. Having passed through the destroyed room, please choose a fire staircase where you have to kill another sacuost.
When you go down to the courtyard, you will arrest the FBI.

“Secret FBI Office”

After the girl will free you, go to her. Having received the instructions, leave the room, picking up the document near the door. From the door, go straight to the ventilation grid. Pass on the ventilation and in the opening room, stun the FBI officer. Get out of the room, turn to the right and go to the end of the corridor. Near the door, find another minister of law. It can be taken hostage, but there will be little sense. So just stun it. Next, go to the door – in the opening room you will expect a guy in a blue jacket. It should also be temporarily immobilized. Then split two boxes standing near the walls and check in ventilation. Overcoming the segment of the junction path, get to the cinema, coming out of which you will find yourself in the corridor. Go through it to the end and go to the destroyed doorway. Raising the stairs, go through two abandoned hall. In the third hall, killing bad guys, go to the room in the left corner of the room. Inside it, you will be able to deal with cartridges and a first-aid kit. Then go back to the hall and go to his left part. Complete on the performance along the window to move to the nearby room. Overcoming the rest of the path over the empty rooms, you will reach the ladder overlooking the roof.

“Roofs”

After talking with Major Jones, you will receive at your disposal “Cat” (hook on the cable). With her help, pick up the roof of the neighboring building. After another interview with a agency, there will be a sniper rifle in your hands, from which you will have to fill up three snipers on the roof of the opposite building. When the sniper duel is over, go down to the cable of your “cat” on the next roof. In this location, kill six gangsters and continue to follow Major Jones. Going into the room, shoot hiding at the table of terrorist. The wall near the cabinet choose a pair of grenades – may be useful.
Overcoming the iron staircase and killing two bad guys in the room after her, go to the roof. Then kill three snipers on the roof of the house with advertising shields. Then keep following a agency. On the roof, where Jones will explode warehouse, overload all terrorists, and then running for the Major, jump from the roof into the open opening of the building opposite.
After talking with the informant, in the room where you stopped, the door will be broken by an explosion. From the opening opening you will open the fire gangsters. The most dangerous of them will be a guy with a grenade launcher. It is best to kill first, and then send after him all the rest. After the battle, go to a small room to the right of the roof. Inside it.
By destroying the remnants of gangster forces, sit down to the helicopter.

“Alps”

Having passed on the gorge, destroy the guard near the gate, then the patrol, walking on the way to your side. Bypassing a broken truck, reach the start of the base. Use the crossbow to clean the soldiers near the gate. Then kill the attack aircraft that patrolling the ledge of the rocks, and finally – another terrorist who is far away on the bridge. Next, follow the warehouse through the door, near which you killed two soldiers. Inside the room, destroy all the militants and go to the end of the warehouse. To the left of the car, on the boxes, you can gain useful things. At the end of the set of special vehicles, a group of soldiers, which you undoubtedly destroy by tanning shots will fall inside the warehouse. After completing shooting, go to the second level of the warehouse through the door on the left. Activate the power supply to the sliding bridge, then kill a few more terrorists appearing in stock. Then leave the room and get to the bridge control booth. When you click on the lever, the bridge flaps will comply, and you can move to the other side of the gorge.
Kill two soldiers located in the caulier near the rock, then climb on the roof of the building using boxes folded along the wall. Once at the top, throw the hook to the bracket sticking out of the cliff, and rise to the protrusion.
Killing two terrorists shooting on you from the side of the bridge, climb into a ventilation mine.

“Log in to the database”.

Selling from ventilation, go along the road and, bypassing speed limit sign, roll left. Pass between the boxes, silently remove the clockwork, and then hack the bar of the barrack. Inside the room, destroy two militants and destroy the 1st generator. Going out of the barrack, roll up the corner. Stopping near the fence, wait until the clockwise appears near the building. Kill him as silently. Then get to the corpse of a soldier. From this position you will see a fighter guarding gate. Send it to that light shit from the crossbow. If you need throwing knives, first aid kit and helmet, you can go to barak. All this you will find in iron cabinets. If not, then go to the goal and destroy the second current generator in the iron booth.
Most of the fuel truck, go to the door in the wall. Opening it, turn the left, go along the wall of the barrack, then wait for the clock will start moving away from you, and at that moment you finish it off. In the booth with a burning light bulb above the door, find the third generator. Break it. Now you have left to find the last generator. From the booth in which you just made a sabotage, step directly. Coming out due to the corner of the building, turn right – you will see a security guard walking between the barracks, finish it and keep moving right. When you go through a row of barracks, you will go to a small platform on which there is a tank. Kill first the soldier located near the tank, and then the one that goes on the road. Then move to the left corner of the fenced territory to the building with the flag on the roof. Hacking the door, kill two soldiers inside the barrack. Here you will find the last, fourth generator. Everything can be returned back. By the way, there is another live fighter on this territory. Coming out of the building, go to the tank, and from him to the wall and, turning to the right, you will see the very last soldier. Concede it just in case.
Out of the fenced territory, go to the right for fuel trucks, to drawers, folded near the wall. For them, detect the door you should open. Behind her, on a small platform will be a fighter guarding the territory. Remove it in quiet, then go to the room on the right and, finding a soldier, Promot the chief of the lead in his body. Having finished with murder, climb the roof stairs. Killing the last soldier, go to the end of the roof;Use the hook on the cable and go down to the ventilation grille.

“Base”

Having overheard the conversation, get out of the ventilation box in the room. On the table near the door there is a monitor, which translates the image from the camera installed in the corridor. With it, you can find out the setting outside the room.
Once in the corridor, kill the guard to the right of you. Shoot it at the moment when he stops near the barrels. Then go along the wall right. Reaching the door, go through it, and you will find yourself in the toilet. In the central office there is a soldier. Killing him, come back to the corridor. Actually, it is not necessary to use a silent weapon, therefore the defeat of the guards who patrol the corridor, and go along the central aisle to the elevator, near which you have to fill out another enemy soldier. Then sit down to the elevator cabin and go upstairs.

Follow the corridor with two guards and near the locked door, take the boxes in ventilation. Rising up the stairs, go through the narrow corridor to the lattice, followed by a mine with electric cables. Cling to hook at the top of the mine and go down to the command post. There are two militants in the room: one is visible to you – he walks near the cards, and the second stands on the iron transition. So you have to twist, being on the floor. When the shootout is over, go through the door located next to the iron staircase. In the opening room, take the electronic card opening the code locks. After that, leave the command item, get a soldier in the corridor and go to the door next to the ventilation.
Killing in the surveillance room of a soldier, go to the corridor, where another terrorist will meet you. Then, go to the end of the corridor, turn right and go to the door on the left. You will be taken to the barracks. Shot inside the premises of three soldiers, then go to the last cabinets in the right row, there you will find an important document. In the first locker in the left row you can pick up grenades and charges to the court. Coming out of the barracks, roll to the left and go through the wooden door. In the storage room, climb the boxes and check in ventilation. In the ventilation box, turn the left. If you get right, you get to a dead end, where a helmet and first-aid kit lie, and then you have to go back.
Viewing memories, keep moving forward, and ultimately you will get to prison cameras. Freeing the General from the camera, wait until Currington calls the guard, and then start the fighting. Killing the entered soldier, choose the corridor and cover the movement of the general before exiting the base.
“The escape”

Jogging after the general to the place where he orders you to remove the soldiers guarding the station of the suspension road. Commmise the building a little closer to you can see the guards. First kill the soldier going to the right corner of the station. Then go forward on the road and turn left. You will see another soldier, guarding gate. Next, go around the hill on the right and, bypassing the truck, go along the iron construction. Kill the remaining militant, and then breaking the window, penetrate the inside of the room. Having passed through the next room, you will go to the landing site, on which you block the way a couple of soldiers. By killing them, take a magnetic card from one of the soldiers. She will open the door in the house near which the truck stands. Inside the building, find a fuse lying on the table near the window. After you take the key, the general will be suitable for you. At this point from the door of the gate to your side, the triple of militants will run. You must beat off their attack and do not let the karrington. Then go to the station and insert the fuse in the electric shield. After performing this simple procedure, climb the roof of the building and activate the suspension road. Then come back to the general. When the cabin rises, the enemy will take the last attempt to stop you. Kill two soldiers who burst into the landing platform, then go to the general and finally sit down to the cockpit.
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