Alias: Game Walkthrough and Guide

Home » Game Guides » Alias: Game Walkthrough and Guide
May 2, 2022
11 minutes
77

By Jonny Gamer

Alias: passage
Alias: Game Walkthrough and Guide
Mission 1. Casino.

From the entrance to the hall run to the right diagonally. Behind the corner table you will find Dixon, which will give you your spy stuff. Having got things, go to the bar and talk to the barmith. She will tell you that the chauffeur ordered . When she turns away, plunge into a glass of serum that Dickson gave you, and then draw a drinking guy sitting with a girl in the left corner of the hall. After that you will get a task to pick up the disc lying in the refrigerator.
Wait until Bartzyrchae comes out of the rack and go to the hall. Then go to the bar and move to the left along the shelves with drinks. So you get to the door leading to the kitchen.
In the kitchen you need to get to the door in the left wall. She opens the way to the refrigerator. Although it will be said that you need to get hidden, but you can act at your discretion: to rush or fight.
Going to the refrigerator, rejoice in another suit, so as not to freeze, and go to the left corner of the room. In a piece of ice, you will see a red diskette that you have to pick up. To get to her, you need to smash a piece of ice with something heavy – for example, take a frying pan in the kitchen. After you take the disc, you will add a new task.
Release into the kitchen and move to the left far corner of the room. There are through the door and find yourself in the corridor, where you have to calm the three guards. After that, go to the left by the corridor and sit down in the elevator.
Coming out of the elevator, move on the corridor to the meeting room. Go to the laptop standing on the table and hack it off (access code: BCA). Having learned that in the camp casino is a military plant, return to the elevator and go down. Once in the corridor with the camera, go left. Len the green bedside table to the broken elevator and take it to it, and from there in the elevator mine. Next, go through the iron staircase at which go down.
Going out from the stairs to the warehouse, roll to the right and proceed along the boxes to get from the back to the guy standing at the door. Do not let him lift anxiety, otherwise the guards armed with automata armed – and then you kayuk. After it is finished with him, go to the door and follow the corridor in the observation room. Take advantage of the console to examine the security in the corridors.
Next, leave the room and, going out into the hall, move to the right range. There you will find the door that can be opened if you use bastards. But you need to do everything quickly, so as not to get caught by the guards. Behind you, you will open a small utility room. Go to the left side of the room and install your prism in the distribution shield. After that, leave the room by setting the guard waged on my head.
You need to get to the door, which is located on the right of the observation room. Walking through it, you will find yourself in a small hall where the working generator is installed. Here you need to slip past the lens of the surveillance camera and get safely to the door in the opposite part of the room. Behind this door there is a weapon manufacturing workshop.
Going down the stairs, hide in the dark corner to the guard that goes on your trail, did not notice you. Attack him from the back, and then start throwing other bad guys that guard shop. Having finished disassembly, go to the opposite part of the workshop and pass through the door, rising by a small staircase.

Jumping on top of the guard, you will find yourself in a small workshop forced with arms boxes. It has a pair of gangsters with which you need to deal with. Attack them best from the back – so quick. Having finished with them, descend the stairs to the door on which the red lamp is burning.
Thus, you almost get to the secret laboratory, but ignorance of access code will prevent you from quickly penetrating there. Communicating with the boss, go to the control room. Subscribe a security guard, use it with a computer (Code: CB), and then take a safety map lying on the corner of the table. With this card, go back to the hall where the three guards leoped and apply it at the lifting gate. Once in the checkpoint, switch the lever fixed on the wall. It activates the elevator in the big shop. With the help of the lift, go to the second floor, after which we run along the boxes and get out through the window into the yard.
Moving through the aisle, pick up a jar from under and when you get to the place where a machine-gun turret is installed on the wall, throw it towards movement. Itselves at this time run to the trash can standing under a machine gun. Walking around the container, go up on the pipe to the roof of the boxula. From the roof jump on the terrorist standing at the wall of the building. Then, taking advantage of the weapon of the murdered, shoot another bastard and take into the body of the truck.
Having entered the warehouse in the truck, jump out of the van and go to the right between the stacks from the boxes. Then climb the stairs located at the main wall, under the roof of the hangar. Next, go through the iron structures to the right range of the warehouse and check in ventilation. Through it, you will reach the hall, in which the computer terminal is installed (code: BDC). After that, run into the passage in the left far corner of the hall.
So you’re in the laboratory. Go left and pass through the door to the main room. Kill two scientists rising to you on the stairs. After that, use the replicator to remove the fingerprints of the lying on the floor of the corpses. Next, leave the room through the door in the opposite part of the room.
By the corridor you will get to another laboratory, where you need to deal with another couple of scientists. Taking their fingerprints, run to the exit from the laboratory room. Once at the door, follow by her right and the small corrode will get to the control panel. Near it, use the remote modem to connect to the control module. Having done this, go back to the first laboratory and go to the second console. Here, use the replicator, and the door will open.
Taking a laser prototype, leave the repository and run to the left, to the alarm-hanging block hanging on the wall. Come to it almost close and use the laser to burn the box. Just do it with the second block. After turning off the alarm, return to the corridor, where the input is located in the Laser prototype storage, and use the elevator located there.
Once at the bottom, go to the meeting room and hide behind the bar. So you can first look at the meetings of Anna and Sark. After that, come back to the elevator and go down to the kitchen. There you have to meet in a hand-to-hand fight with sarcom who does not want you to drag his prototype. After he is lying on the floor, dispersed with the fake guards, and then go out to the main hall of the casino and run to the left corner of the room. It is there that.

Mission 2. Museum.

Talking with a security guard at the entrance to the museum, go to the second hall and go up to the second floor on the stairs located to the left of the entrance to the room. Through the door at the end of the stairs, you penetrate the hall where the laser alarm is installed. But you have a laser breaker with which you can bypass the alarm. Mouse over the beam of the breaker and when the circles become green, install the lens. When you go through the resulting passage, the lens can be removed. Also move the breaker and remove the lens when the circles will become red.
Raising the stairs, you will see that the path is playing at once with three rays, so we pass through the railing and, hanging on your arms, go through a dangerous plot. Further in the passage on the right and on it in the second hall. Go through the second level of the hall to the end and use the computer to disable the alarm.
Here I had trouble. I got to the computer unnoticed, but it didn’t work out, as I tried. Then I went to brazen, raised the alarm (in two halls), interrupted all the firing guards and only then was able to hack the terminal (code: BDC).
Having received the necessary data, jump down and go to the door. Next, go to the door on the contrary, and you will find yourself in the room where the main computer is installed. To hack it, you need to enter only three letters – ADC. After you finish digging in someone else’s information, the rapid response group will come to the museum, which arrived clearly on your soul.
Get out of the server room and go straight to the exhibition hall where weapons are awesome. Observe the pair of mercenar and walk in the nearby room. In his left far, you will find a rack in which the bone is lying. Hack the door and take the exhibit. Such bones you need to find another 5. This is done.
Return to the very first hall in which you entered at the beginning of the mission. To the right of the entrance is the shelving with the second bone. Next, follow in the open door to the right. Passing along the corridor, you will find yourself in the room, in the left part of which will find a couple more bones. Returning to the main hall, go to the opened door in the right corner. The corridor will lead you to the next exhibition hall in which you will collect the last two bones. But the Marshall released to communicate what you need to get into the crypt, since another bone is stored there.
Return to the hall where an ancient weapon is exhibited, bring the face with a pair of mercenaries and the shovel to which you have brought to drink in the casino, and then go to the door with a yellow mark drawn on it. Next you need to go down to get into the Museum Emergency. There take pictures of three artifacts and leave the repository. After that, go up the stairs and run to the next leading level above. At this point you will see Anna, which runs through the red door. Follow her to the fire exit, it is in the second hall, where there is a dinosaur before the entrance. Next, continue to follow the villain in the courtyards, not interference in any fight, nor in shootout. Catch up to Anna anyway will not succeed, but so you can complete the mission.

Mission 3. Ruin.

From the place of the recording run through the tent and continue to move to a long-distance building. There you will find the door leading inside. Passing through the building, move between the ruins to the right-distance location angle. Pribe a guy with an automatic machine in hand that hinders your movement and turn into the right to go through a break in the wall.

Coming out of the door, run to the right corner corner of the yard, there is a door leading to a destroyed building. Go through it and again will be on the street. Again, move to the right side of the ruins, go under the arch and go there between the destroyed walls. So you will find yourself in the inside of the ruins.
Next run along the corridor, slightly along the fence and climb the destroyed stairs. You will find yourself in the courtyard, where you will see a nuclear bomb, belonging to Anna, as well as the very mistress of weapons, which is going to shoot Marshall. Output one – give up. After you leave alone with the core bomb, quickly unlock your handcuffs and enter deactivation code (ADB).
123

    How do you rate Alias: Game Walkthrough and Guide ?

    Your email address will not be published. Required fields are marked *