ALTER EGO: Game Walkthrough and Guide

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September 26, 2022
16 minutes
110

By Jonny Gamer

ALTER EGO: Passage
ALTER EGO: Game Walkthrough and Guide
Interface: The pop-up inventory is at the bottom of the screen, the menu is called ESC.
Remove the subject in the inventory – right mouse button (PKM)
Try to inspect objects and left (LKM), and right mouse button (PCM).
If you apply correctly, it begins to flicker.
Active Items – The cursor becomes red.
F1 – active zones on the screen.
Double-clicking with the left mouse button – a quick transition to the following location.

Chapter first

After the roller you will find yourself in the tunnel. Climb the stairs and go to the fence. Get your handcuffs from the inventory and apply them to the fence. You do not remove your handcuffs, but the prong from the fence is crap – take it with you. Put the board over the tunnel, go to the other side and go to the wall. Digure the wall by the tooth and get brick. In the inventory, connect the brick and the tooth and hack the lock on the lattice. Close in the opening. ALTER EGO: Game Walkthrough and Guide
You will find yourself in the kitchen, move the sewer hatch and get out to the top.

Climb in the attic and talk to the laundry. First she is scared and does not want to talk to you. On the right post in the depths of the screen sticks out a rusty hook. Try to apply your hands from the inventory – the hook sits very firmly, but the handcuffs are not removed. ALTER EGO: Game Walkthrough and Guide
Come to the ironing rope – you can try to skip the chain through it from handcuffs, but who will turn the handle? Ask a girl, but she does not want to break the ironing rink. Talk to her on all topics and offer assistance. She will ask to fix the washing machine at the bottom – you have to agree.

Go down, inspect the mechanism of the washing machine and just click on it – that’s all, the machine is fixed.

Return to the attic, talk to the laundry, and she will give you soap so that you will spread it in a washing machine.

Go down, throw the soap in the bath and click on the handle, then click on the water in the bath, and your hands will become very slippery.

Climb up – Bachero Found clothes for you. At this time, someone will knock on the door, and she will leave to open. Once again apply your hands from the inventory on the hook – cheers, freedom! Pick up your handcuffs – come in handy.

Straceing at this time talks to a policeman who has a search warrant.

Sit down and go down. Talk to the laundry about the medallion and ask her to bring here the sailor who took it. She will agree, but in exchange for it you should wipe underwear and check your clothes pockets.

Put underwear in the bath, twist the handle, get underwear and put in the basket. Automatically in your inventory will fall wet, soap-soapped tobacco. Climb up, scroll tobacco through an ironing rink, go down and put it on the fireplace.

At this time, the workout will be back, which led to the boatswain. Climb the attic and look out the window – the sailor walks the yard. Return to the kitchen and take the tobacco, which is already having. Go to the attic and look out the window. Wait until the Bozzan turns back from you, and put a tobacco on the bench. Return to the attic and look at the window. Get your handcuffs and apply them to the sailor. When he falls, descend from the attic to the kitchen, open the door and take the medallion and cap from the sailor. PCM in the inventory inspect the cap and from under the lining to get the letter of your friend Brian. PCM Read it – you need to get into the Pub “Salt Shuchka”. Open the door to the laundry and ask the progress of the pub. Get out of the gate, on the displayed map click on “Pub”.

Automatically you talk to the player who will offer to play bones with him. Ask him about Brian, but he did not see him. Go to the right to the bar and talk to the innkeeper, who will say that the police arranged in the city of the city because of the funeral of Funny William. Try to talk with a waitress, but it will communicate only after you order drinking. We must get money.

Near the entrance to the pub sits blind violinist, at the feet of which there is a bowl for laying. Need to go to the cunning and take some money from it. To do this, go to the bar and look at the sleeping drunk coat – there are copper buttons on it. Need to pick them up to throw a violinist in a bowl, and in return to pick up money. Ask the innkeeper to make you a cocktail, and when it gets on the rack, take the buttons. Put them in a violinist bowl and ask for something to play, take money and order a drink from the waitress.

She will agree to talk. Show the waitress of the medallion, but at that time she will need to go down to the basement for meat, and suspicious type will be filled behind it. Go for them and try to open the door, but it is closed to the key.

Talk to the innkeeper, and he will give a spare key from the basement. Try to open the door, but the key is inserted into the keyhole on the other hand. Ask the innkeeper to give you some tool and he will give a corkscrew.

Plut the corkscrew the key and open the door. Come in the basement, and you will be given on your head. After you feel, overhear the conversation of two thugs from Gang Aduj Jack, who are going through an hour in a cemetery. Return to the top and talk with the waitress again. She will say that your friend is hiding in the cemetery, and will give his address.

Try to call the grave and call the bell at the gate – it does not work, because there is no tongue. Remove the bell and in the inventory connect it with a copper button, hang the bell on the carnations and call.

Talk to the graveman on all topics. He will tell you that you are ready to put you on a cemetery in exchange for the clock that you need to pick up a player in the pan.

Return to Pub, talk to the player, but he will refuse to play. Please contact him, and he will throw it out of the pub with the clock.

The tagger said that his huge dog had not eaten for three days – it was necessary to try to penetrate the cemetery, feeding the dog. Return to the player’s table and take the knife that sticks out of the table. Go to the basement and cut a piece of meat from a carcass that hangs in a large grid. At the same time cut and the rope that hangs in the foreground above the barrel. Couple in inventory meat and rope.ALTER EGO: Game Walkthrough and Guide
Return to the cemetery. Click on the gas lamp to the right of the gate – you need to bring the angle view to consider the valve. If you unscrew and put it in the meat hole, the dog comes running on the other side of the fence, the gas will be sown and sleep. Pull out a stone stone from a broken pavement (right on the screen), run the gate stone and put meat into the hole in the fence. When the dog falls down, climb through the gate.ALTER EGO: Game Walkthrough and Guide
If you go left for the church and to the graves of aristocrats, then you will hear someone’s cry, and Timothy will not want to go on, so come back to the church and go to the right through the arch. On the bench you will see Brian, who will offer to hide with him.

Go to the right. Stand on the tombstone, but it collapses under the legs. Return back and take a bench with you, put it under the fence and passionate.

Chapter Second

Now you play for a brisk detective. Pass through the arch in a police station and talk to Constable. He will search for a certificate, and at this time the thief, who sits on a bench, will make documents from your pocket. Constable will return and ask for a certificate of identity, but it is not. Exit the plot and check the courtyard – there is nothing. Return back and pkm Click on the thief and its accomplice. Talk to Constable on all topics, including about suspects, and demand to meet his boss. Talk to the thief twice (the replica “Press on it” should appear) – Then she will call her friend and complain about you. In response, he will say that you are a policeman. Talk to the thieves again, and she will give documents. Give them to constable and take off the keys from the office. Open the largest door in the corridor and come inside.

In the office of a very big mess – you need to take. Return to the hallway and talk about it with Constable, but it will refuse to help. Go to the office, take a white gypsum powder, which lies near the brown chest, and three pile of paper – on the left on the floor, on the right on the box and on the table. When you put everything into the box, you will call you. Remove the phone and talk to the authorities – something happened in the Church of St. Patrick. Automatically in your inventory will enter the notebook in which the inspector will make notes. (If you all found out about some kind of evidence, it will become a drawing from the silhouette.)ALTER EGO: Game Walkthrough and Guide
Pay attention to the large safe on the left of the table and talk about it with Constable. He will say that the safe code is 88834.

Look at the safe – under the round disk there are five closed slots for numbers. First click on the slot – the window opens. Now twist the disc to the desired number (in the first slot, respectively, 8, in the second – also 8 and t.D.).ALTER EGO: Game Walkthrough and Guide
Safe will open – inside lies the box. PCM Open it in the inventory, and you will get a magnifying glass, brush and tweezers.

Return to the hallway, call for myself accompanying and go out into the yard. Together with the sergeant, go to church.

Talk to the priest and go for him to the graves of the aristocrats – the door broke into the Lewis sclepe. When a priest goes to look for a grave, look at the boards and go into a dark crypt. You will immediately call the priest, and you will find yourself near the corpse of the grave.

Inspect the wound on the throat and the clothes of the murdered, and in your inventory will fall a flask with alcohol. Go right and inspect the corpse of the dog (PKM) – in her mouth something is. Retzet the flap of fabric, with a magnifying glass, inspect the lands around the dog. Go to the corpse and apply the flap on the clothes of the graceman – does not coincide, it means that this flap from the clothes of the killer. With the help of a magnifying glass, inspect the pump to the right of the body – no trace.ALTER EGO: Game Walkthrough and GuideALTER EGO: Game Walkthrough and Guide
Leave the sergeant on the gate and return to the plot to call the authorities. There is no inspector on the spot, so go back to the cemetery to continue inspection.

Near the gate appeared journalist with a camera. Talk to him about Sir William and demand to get away from here, but he does not listen. Inspect the monument to the victims of the plague, near which you need to pick up the cigarette. In the inventory, look at it through a magnifying glass – it is a self-tutor from unusual paper. Take the Sergeant of Match and show him the cigarette – he will say that it is a self-made-tone with a fragrant tobacco, which is usually twisted, sitting in some pub. ALTER EGO: Game Walkthrough and Guide
Go to the crypt, pour the alcohol from the flakes into the lamp and set fire to the matches. To the right of the lamp in the slot between the floor slabs, something glitters. Apply to the gap tweezers and get a diamond, look at it through a magnifying glass – real! Inspect the sarcophages – only men were buried in this crypt, and none of them lived to 40 years. Click on the coffin – why it is empty?ALTER EGO: Game Walkthrough and Guide
Return to the Church and talk to the priest about the sclepe and the Lewis family. Tell him about the empty coffin – who then buried at night? Offer him to inspect church property on the subject of whether anything disappeared.

Return to the gate – the journalist disappeared somewhere. Ask Sergeant about him – all this is very suspicious, journalists are usually so not received. Go to the burner’s corpse – a journalist with your camera makes photos. Envy you, he will run away. Follow him. Purchase through the wall – the journalist disappeared, but the fragments of photography remained on the sidewalk near the barrel, take them with you.ALTER EGO: Game Walkthrough and Guide
All evidence found, and Brickol must say that it is time to go back to the site to call the inspector.

Here is the sail.

Return to the site and by phone report the inspector about what happened.

Chapter Three

Waking up in the stable, try to wake Brian. Shake him by the shoulder – he will not wake up, but a knife falls out of his pocket. Inspect the right wall of the stable, where there is a car, – there is a sinner that needs to be pulled out with a knife. Stole her Brian and talk to him about how to get money. It offers to rob in the house in the house on Paradise Street.ALTER EGO: Game Walkthrough and Guide
Get out of the stables and go to the house. Behind the gate is a servant who does not want to talk to you. Return back and ask for help from Brian. Return to Paradise Street, and while Brian distracts the servant, go left and shifted through the wall.

Go to the kitchen window, open it and bring an angle view. On the tray is a bottle. Try to take it – it does not work, you need to fix the frame with something. Insert the sinph over the frame and take the bottle. Inventory Open the corkscrew bottle and insert the tube into the dummy bottom well.ALTER EGO: Game Walkthrough and Guide
Automatically you will find yourself behind the fence, turn back and talk to the maid. She cries – it needs to somehow calm. Return to the stable and take the forks that lie on the left of the door. Remove the horseshoe hanging above the door. At the same time take the candle from the stool and look under the blanket – there are matches.ALTER EGO: Game Walkthrough and Guide
Return to the maid and give her horseshoe. She will tell that from the basement there is a staircase in the cabinet of the owner and give the keys. Go to the door and apply keys on it – of course, it does not open. Align in inventory first keys and matches, and then candle and keys. Leave back, in the stable Talk to Brian and give him the cast.

Night come back to the house and shift to the basement. On the veranda he sleeps the servant. Pull the corkscrew the plug from the key well and open the door keys.

Brian will ask to find something to curtain windows. Get out of the basement.

In the basement two windows – under the kitchen and on the right near the huge tank with rainwater. Take the rag near the stairs, go to Baku and apply the knife on it to pour water. Slide the tank to the nearest window, in a dirty puddle, moisten the rag and apply it to the second window. Return to the basement.ALTER EGO: Game Walkthrough and Guide
Brian has already climbed down, you need to look for the door to the host office. Right and left mouse button Inspect the decorative ornament over the hatch, broken candelabr on the left wall, well, barrels and grape press. Click on the hatch, and Brian will say that he needs a fombus. Come to the well in the center of the basement and take the iron rod, apply it to the hatch, and the decorative ornament will move aside. We climb into the tunnel.ALTER EGO: Game Walkthrough and Guide
Inspect the chess table that is applied to the floor – strange, but for some reason black figures are turned to the chair. Arbalet hang on the opposite wall.

Open the left side of the fireplace – this is a library. Look at the books and go back to the Cabinet. The door to the right of the fireplace is open, go inside – this is a bedroom in which Brian is located. Go to the bed and look under the pillow – there is a bangroom page from the book on crossbows. Apply it to Brian, and he will give you to the found tobackerka that you need to open.

Go down to the basement (through the fireplace) and put a tobacker under the grape press. Screw the handle and PCM. Consider a tobacco glass – it is a piece of paper with numbers 19.4.58.

Return to the top, go to the library and apply the page to section D – nothing happened. Move the staircase closing the review, and again apply the page to the D section – your inventory will get a book about crossbows. In the inventory, inspect her PKM – inside there is a cache with a handle.

Return to the Cabinet, go to the crossbows and apply the handle on them. Something clicks, go to the chess table and turn it. Bookcase near the crossbows will move away, and behind it will be safe.

The design of the safe is exactly the same as in the Brisk Cabinet. Type in slots 19458. At this time, the owner of the house will wake up and calls for help. Go to the library, take the heavy candelabr, standing by the window, and return to the Cabinet. Bring the door to them and take a pack of documents from the safe. ALTER EGO: Game Walkthrough and Guide
Brian will be released from the bedroom – you need to hurry. Take all documents from the safe and get out in the basement. Go out, and you will catch you.
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