Amerzone: The Explorer’s Legacy: Game Walkthrough and Guide

Home » Game Guides » Amerzone: The Explorer’s Legacy: Game Walkthrough and Guide
August 24, 2022
14 minutes
85

By Jonny Gamer

Amerzone: The Explorer’s Legacy: Passage
Amerzone: The Explorer’s Legacy: Game Walkthrough and Guide
Chapter 1
First you do not stay anything, how to listen to what the postman say. Then go to the lighthouse. Before walking through the gate, look into the mailbox and you will find a letter there, which I asked you to attribute to Valebus Postman. Go through the gate and log in to the house. Turn to the left and lift the wooden hammer for the bike. Climb up the top and click the cursor over the old man, which sits on the table. This is valeboy. (You should carefully listen to him, because as soon as he finishes his speech, he will die). Turn left and you will see a phone that hangs on the wall. Click on it with the cursor, and then discover the Inventory. You need to open the letter you picked up. This letter from the museum of Valebus. At the top of the page there are phone number: 03 46 52 81 79, Type it. Man on the other end of the wire will tell you a lot about why Valemobus was not allowed to go to the expedition. Now go back to Valemboy and click the cursor on the wall locker to the right of it. There in the box, you will find another letter. Climb the stairs to this room and you will come across the table, where you find the journal of Valemboy (it will come in handy when the game is passing). Rear to the stairs to the right. On the other end of a small balcony you will find another letter. Now go down and go through the door-Loushki on the floor. It can be done immediately how you went down. To the right of you have a switch. So you must turn on the light to go further. Go along the corridor past the second stairs to the third. Instead of descending the stairs, turn right and you will see the room. Log in there. There you will find a computer. To enable it, you need to click on the button on the wall, and then the button on the console to the right of the screen. Take the disk and shove it into your computer, click the download and after a few seconds it will ask you to enter the password (try to type the birthday of Valemboy. The date is written in the journal). Now the door at the bottom of the third ladder is open. Go there. As soon as you pass through the door, look at the floor on the right and you will find an object that looks like a tin key. Enter the elevator and insert the key into the well at the bottom in the right corner of the far wall, and then click on the lever to use the elevator. Elevator will stop at the platform. Turn face to the wall. In fact, it is the door, but closed with brick. Use the hammer to break the brick wall, and then go through the corridor. When you enter the room at the end of the corridor, you will see an egg. Turn left and go forward. Go to the lever, push him. Egg will be transported to another room. To get to this room, you will have to return to the elevator. Go to the elevator, click on the lever. The elevator will return to the previous level. Pull out the key and click Snow on the lever. This will allow you to get to the bottom of the lower floor. Exit the elevator, and then through the door in front of you. Go down the stairs and say to the right, look a little ahead and turn right again. Then go ahead again and you should see the lever opposite you. Click on it. He controls the hook over the hydroflot. Hook Moves Egg in Hydroflot.. Now everything you need to do is to go right away from the hydrophott to the next elevator. Log in to it and get on one floor. Here is the room where there is a telescope. Look through it. You will see a flock of birds at a distance of 140 Sepher. Remember this number! Return to the hydrophone and go to it. Insert the disc that you found in the room, to the computer. Click Download, and then select Airplane Mode. The computer will ask you to introduce additional information. (140 not suitable). Therefore, open the log on page 4. There you will find another digit you need to add to 140. Enter the result in your computer.

Chapter 2
Leave the ship and talk to a person who sits on the pizza.

He will tell you about Kite who fell into the trap and what he wants from you.

Now go to the bridge and go to the bar in the form of a destroyed ship.

There you will find a dive mask and a knife in Darth in the depths of the room.

Next, go deep into the island. Stay at the gas tank. Enter the garage and on the right you will find a canister with gas. Go deep into the room where you will find a wrench. Use the gas tank to fill the canister, and then take it to the hydroflot. Operation for gas is located on the left of the eggs. Return from the island to the structure similar to the mill. Look at her, but do not climb the stairs. Instead, find a glass symbol. Click Cups in this place and you will see a mellow, which you need to click. Now climb the stairs and turn the face to the structure. On the left you will open another glass symbol, you must also click the cursor. After that you will see the wheel. Turn it. Now look at the floor and you will find the hose. To attach it to the immersion mask. Turn the face to the water and you will notice the pipe that descends into the water. Use the wrench on the pipe area, which is closest to the water. Turn to the structure and put on the Phach opposite you. Tepes You can click the cupe on the mask for the passage. Go a little forward and look down. You must see the outlines of a small bottle on Earth. To free the whale, use the knife. Very and talk with a person on pips again. Now he will tell you about the chest hidden somewhere on the isp and give you the key from him. The chest is located on the Stamp of Ostrov. Go to the sheer rocks where is the TPE. Go there and you see a hut. Here and is a trunk’s chest. Break to the guide and click Cups on the computer, select the capture, and then push the ecpan. Kpyuk will be released into water. Now the problem arises to find a hook under water. Trim to the mask for the mooring and click on it to come down again under the water. Try. Here is a possible way:

Two steps of Vput, come back, then the junk 3 steps. You need to finish the hundred-eyed hydraplot of valemboy, which has surfacked many years ago and kink. PRIOVATE KPUK to two hydroflotes, and then trimmed under water to endure the across the hydroflot with already remote two. Enter the internal guide method and you will notice the number on the computer. Remember it and build in your guide. Insert the disk in the computer and click the pippup, select the mode of the vertex and enter the number you have found under water. Engines for stat and nafig from here!

Chapter 3
Get out of the ship and go ahead until you see the turn on the right (right in front of the gate). Go along the path. You will go to the cemetery. Talk to the sacred, which is located near one of the graves. He will give you the key from the gate. Go to the gate. Through them go to the other side of the village. There you will see a person named BUM. Soon you wake up in the chamber. On the bench, pick a cup and use it to catch cockroaches, which sat on the door. Click the cursor to the hole at the bottom of the door and you will find a bottle of Teilly. Use a cup in which the cockroach is on the bottle, and then see what happens. Retire again and you will see a few keys. Click on them. Turn to right. You must see the jeep. Take the rope and canister with gasoline, and then go back to the well. Attach the rope to the well and go down. Go forward to three steps, and then look at the floor on the right. There should be a sword. Take it and continue go ahead to the stairs. Purchase the stairs and you will be in the church. Talk to the sacred (now you need to listen to him carefully, since after saying it will die). Find the Bible and scroll through the page until you find the key. This key opens the golden locker on the altar, where one more disk is located and the letter. Go down on the forester and go ahead until you see a statue. Put the sword to her in hand, and then push him. Opposite the gate will open. Go through them. Soon you will see another staircase. Pick up her and you will find yourself in the garage. Then you get again in the cemetery. Return to hydrophlot.

Insert the disk and click Download, select Swimming Mode and Nafig Hence!

Chapter 4
Leave the ship on the right and you will find yourself on a small pier with a barrack. Go there and take everything there will find. Go to the left until you leave the barrack. Another barak is located away. Maternity marathos. Then return to the hydrophone and do your magazine. Soon you will come across the place where some creatures do not give you to pass. All you need to do here is to protrude to Sirena (the button is under the lever). Go ahead and click on buffaloes. They will destroy your engine. Turn left and click the cursor. The computer will tell you about breaking. Try to attach a hook to a rock. (Click on the rock, and then press the lever). Soon you will find yourself in a place where it would seem impossible to leave. But you notice buffalo in water. Try to shoot on the hook next to him. Now you will see the next stone, next to which you need to shoot, but you do not have a hook. He is still attached to the buffalo. Exit hydrophophold and go forward until you see the turn left. Go there. You will find yourself in the jungle. Here you have to find a tranquilizer gun. Go straight on the fork – right. When you already have a gun, go back to the buffalo and shoot it. Now you can remove the hook. Return to hydrophlot. You do not give a passage again. This time, very annoying creatures, who break off the hook from there, where you climbed it and throw it in you, at the same time brazenly pouring into a laugh. Exit the hydrophoflot and go until you find the hives of bees. Look at Earth and you will see a small wand on the right and more left. Clean the little on to remove the fire. Smoke bees. Return to hydrophlot. Soon you will find yourself on another pier. On this chapter ends.

Chapter 5
Pick up the egg and exit the hydrophott, turn left and go along the path until you reach the village. Find the hut with a table and a spare output. Examine the locker in this table. There you will find the disk. Exit through the spare door and on the left you will see a tree. Click on the cursor and coconut will drop down. Pick it up. Go forward and turn left. Next go ahead until you reach the cave. Go a little ahead and then look down. You must notice the red beetle on the floor. Pick it up. Go forward to the stairs. Rabby on it and in front of you should be a wheel that opens a water gate and allows everything in the village to work. Turn it. Return to the village. There you can find several colors that you need to rip before entering the cave. Log in to the village and find the car with a hammer. Put the coconut into it, and then take a vessel with coconut paste. Next, find another car and put flowers into it. Take another vessel. Thus, you must have two vessels. Now you have everything to find amenmonia woman and give her egg. And then give her other items: green paste, white paste, and then beetle. She will fulfill his little ritual, and then you will have to take an egg and attribute it to the hydrophone and put it in the same place. Leave the hydroflot and turn right and go on one step forward. Turn to the right and you will see a snake, whipping around the lever that you need to click. You only need to click the cursor on the snake and it will be withdrawn by the American woman. Now you can click on the lever. Return to hydrophlot. Then hydroflot must enter the elevator. To use the elevator, turn right and click on the lever. Another stop and still. The lever should be to the right of you.

Chapter 6
Find and pick up the egg, and then go to the stairs leading up in a tree hut. This hut is a small bag. You will need it to complete the level. Go down to the swamp and head to the post, with the loudspeaker at the top. Click on it 3 times. A creature appears, like a giraffe. Go to where you saw an animal. Soon you will find the trail, following which, you will see another loudspeaker. This time, click the cursor over the bag 2 times and you will again see this giraffe. Return to open space, but do not go all the time to the hydrophone. Just take one step towards the open space, and then turn left, go forward 3 steps and you should see a frog. Go between two trees, and then ahead for 9 steps. You may have to turn right. Soon you will come to the destroyed hut that is behind the loudspeaker. Click on the bag 3 times. Giraffes will appear. Roll into one of them on the right and close the cursor forward. You will find yourself on the stairs. Roll over it and you will fall on the rope bridge. You will need to go it.

Chapter 7
Keep going ahead until you find yourself in the temple. Talk to General. As soon as he falls asleep or dwells, take the medals. Turn left and turn the wheel. Leave the temple and go down the stairs. You must see the opened door. Go there and then down the steps on the left. There should be a wheel or a button that raises the vessel in which you must put the medals and then lower it. Now you can take the key. The well for the key is located on the left side of the walls in the room. Turn the key to the castle. Close the stairs and occupy a place in the glider.

You want to run it, but as a result you have in the volcanic crater. Turn left and go forward 2 steps, turn left and you will find a cave. Enter it and follow in the direction of the object, which is similar to the throne. Put the egg on it. After a while, take it back and leave the room. Continue to go left until you find something similar to the dead bird, which is lying around the reservoir with lava. Go on. Put the egg. Put the dead bird on it. Enjoy the spectacle of the appearance of new little birds, which will symbolize the completion of the game!!!

Solushen sent Andrew Lysenko Aka Mordor (Mordor @ Te.RU)

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