Armed Assault: Cheat (Editor Console)

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March 30, 2020
12 minutes
101

By Jonny Gamer

Armed Assault: Cheat (Editor Console)

You need to place the stra_debug.pbo file in the AddOns game folder,

Armed Assault: Cheat (Editor Console) Free Download

during the game press Esc then Enter, we get the editor in real time.
Each time you do not need to type commands, just minimize the game (Alt + Tab) and copy (Ctrl + C)
commands, then again expand the game and paste the copied (Ctrl + V) into one of the console windows,
press Esc .

examples of commands (commands were taken from arma2 so some may not work)

player allowDamage FALSE – the player is immortal.

Example of Spawn empty vehicles

_veh = createVehicle [“BTR90”, position player, [], 10, “NONE”] – an armored personnel carrier 90 will appear ten meters from the player, the values ​​in meters can be changed, as well as the type of transport. The descriptive names can be found here www.armatechsquad.com/ArmA2Class/ As the picture is called, then enter the name.

_veh = createVehicle [“USSpecialWeaponsBox”, position player, [], 1, “NONE”] – a box with a special weapon will appear a meter away from the player, etc..

Example of adding to inventory

{player addmagazine “30Rnd_545x39_AK”} foreach [0,0,0,0,0,0]; player addweapon “AK_74”; – the player will receive AK – 74 and 6 shops to him.
player addweapon “NVGoggles”; player addweapon “itemGPS”; “; – the player will receive NVG and GPS.
See the name of the items in the same place.

Add a unit to your squad
“CDF_Soldier_RPG” createUnit [position player, group player] the ChSO grenade launcher will join you, see the unit names there
Savegame – may come in handy for those who play veteran or expert.

Cure Player
player setDammage 0

Repair the vehicle the player is in
vehicle player setDammage 0

There are such missions – where all transport is blocked by default, which means that to spawn the transport we add in one line
_veh setVehicleLock “UNLOCKED”;

Example

_veh = createVehicle [“BMP2_INS”, position player, [], 10, “NONE”]; _veh setVehicleLock “UNLOCKED”;

Automatic machines, submachine guns:

{player addmagazine “30Rnd_545x39_AK”} foreach [0,0,0,0,0,0]; player addweapon “AKS_74_U”; – AKS 74 with a shortened barrel.

{player addmagazine “30Rnd_545x39_AKSD”} foreach [0,0,0,0,0,0]; player addweapon “AKS_74_UN_kobra”; – AKS 74 with a shortened barrel and a silencer.

{player addmagazine “30Rnd_545x39_AK”} foreach [0,0,0,0,0,0]; player addweapon “AKS_74_kobra”; – AKS 74 with a calibrated sight.

{player addmagazine “30Rnd_545x39_AK”} foreach [0,0,0,0,0,0]; player addweapon “AKS_74_pso”; – AKS 74 with PSO system sight.

{player addmagazine “30Rnd_762x39_AK47”} foreach [0,0,0,0,0,0]; player addweapon “AKS_GOLD”; – AKS 47 “GOLD”

{player addmagazine “30Rnd_545x39_AK”} foreach [0,0,0,0,0,0]; player addweapon “AK_107_GL_kobra”; – AK 107 with a calibrated sight and an underbarrel grenade launcher.

{player addmagazine “30Rnd_545x39_AK”} foreach [0,0,0,0,0,0]; player addweapon “AK_107_GL_pso”; – AK 107 with PSO scope and underbarrel grenade launcher.

{player addmagazine “30Rnd_545x39_AK”} foreach [0,0,0,0,0,0]; player addweapon “AK_107_kobra”; – AK 107 with a calibrated sight.

{player addmagazine “30Rnd_545x39_AK”} foreach [0,0,0,0,0,0]; player addweapon “AK_107_pso”; – AK 107 with PSO system sight.

{player addmagazine “30Rnd_762x39_AK47”} foreach [0,0,0,0,0,0]; player addweapon “AK_47_M”; – AK 47 (AKM).

{player addmagazine “30Rnd_762x39_AK47”} foreach [0,0,0,0,0,0]; player addweapon “AK_47_S”; – AK 47 with a lightweight butt.

{player addmagazine “30Rnd_545x39_AK”} foreach [0,0,0,0,0,0]; player addweapon “AK_74”; – AK 74.

{player addmagazine “30Rnd_545x39_AK”} foreach [0,0,0,0,0,0]; player addweapon “AK_74_GL”; – AK 74 with an underbarrel grenade launcher.

{player addmagazine “64Rnd_9x19_Bizon”} foreach [0,0,0,0,0,0]; player addweapon “Bizon”; – BIZON submachine gun.

{player addmagazine “30Rnd_556x45_G36”} foreach [0,0,0,0,0,0]; player addweapon “G36C”; – Automatic G36 C.

{player addmagazine “30Rnd_556x45_G36”} foreach [0,0,0,0,0,0]; player addweapon “G36K”; – Automatic G36 K with an extended barrel.

{player addmagazine “30Rnd_556x45_G36SD”} foreach [0,0,0,0,0,0]; player addweapon “G36_C_SD_eotech”; – Automatic G36 C with a silencer.

{player addmagazine “30Rnd_556x45_G36”} foreach [0,0,0,0,0,0]; player addweapon “G36a”; – Automatic G36 A.

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M16A2”; – Automatic M16 A2.

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M16A2GL”; – Automatic M16 A2 with an underbarrel grenade launcher.

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M16A4”; – M16 A4 assault rifle with sight for assault.

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M16A4_ACG”; – M16 A4 assault rifle with a sight for long distances.

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M16A4_ACG_GL”; – Machine M16 A4 with a sight for long distances and an underbarrel grenade launcher.

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M16A4_GL”; – Automatic M16 A4 with a grenade launcher.

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M4A1”; – Automatic M4 A1.

{player addmagazine “30Rnd_556x45_StanagSD”} foreach [0,0,0,0,0,0]; player addweapon “M4A1_AIM_SD_camo”; – M4 A1 assault rifle with an assault sight and a silencer (forest camouflage).

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M4A1_Aim”; – M4 A1 assault rifle with sight for assault.

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M4A1_Aim_camo”; – M4 A1 assault rifle with a sight for assault (forest camouflage).

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M4A1_HWS_GL”; – M4 A1 submachine gun with a calibrated sight and an underbarrel grenade launcher.

{player addmagazine “30Rnd_556x45_StanagSD”} foreach [0,0,0,0,0,0]; player addweapon “M4A1_HWS_GL_SD_Camo”; – M4 A1 assault rifle with a calibrated sight, an underbarrel grenade launcher and a silencer (forest camouflage).

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M4A1_HWS_GL_camo”; – M4 A1 assault rifle with a calibrated sight and an underbarrel grenade launcher (forest camouflage).

{player addmagazine “30Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M4A1_RCO_GL”; – M4 A1 assault rifle with a sight for assault and an underbarrel grenade launcher.

{player addmagazine “30Rnd_556x45_G36”} foreach [0,0,0,0,0,0]; player addweapon “M8_carbine”; – Automatic XM8 (sight is integrated in all models).

{player addmagazine “30Rnd_556x45_G36”} foreach [0,0,0,0,0,0]; player addweapon “M8_carbineGL”; – Automatic XM8 + XM320 with an underbarrel grenade launcher.

{player addmagazine “30Rnd_556x45_G36”} foreach [0,0,0,0,0,0]; player addweapon “M8_compact”; – XM8 assault rifle with a shortened barrel.

{player addmagazine “30Rnd_9x19_MP5”} foreach [0,0,0,0,0,0]; player addweapon “MP5A5”; – Submachine gun MP5.

{player addmagazine “30Rnd_9x19_MP5SD”} foreach [0,0,0,0,0,0]; player addweapon “MP5SD”; – MP5 submachine gun with silencer.

{player addmagazine “64Rnd_9x19_SD_Bizon”} foreach [0,0,0,0,0,0]; player addweapon “bizon_silenced”; – BIZON submachine gun with a silencer.

Shotguns:

{player addmagazine “8Rnd_B_Beneli_74Slug”} foreach [0,0,0,0,0,0]; player addweapon “M1014”; – Rapid-fire shotgun M1014 (“big mother”)

{player addmagazine “8Rnd_B_Saiga12_74Slug”} foreach [0,0,0,0,0,0]; player addweapon “Saiga12K”; – Semi-automatic shotgun Saiga12K.

Pistols:

{player addmagazine “7Rnd_45ACP_1911”} foreach [0,0,0,0,0,0]; player addweapon “Colt1911”; – Pistol M1911.

{player addmagazine “15Rnd_9x19_M9”} foreach [0,0,0,0,0,0]; player addweapon “M9”; – M9 pistol.

{player addmagazine “15Rnd_9x19_M9”} foreach [0,0,0,0,0,0]; player addweapon “M9SD”; – M9 Silenced pistol with silencer.

{player addmagazine “8Rnd_9x18_Makarov”} foreach [0,0,0,0,0,0]; player addweapon “Makarov”; – Makarov pistol (PM / PM).

{player addmagazine “8Rnd_9x18_Makarov”} foreach [0,0,0,0,0,0]; player addweapon “MakarovSD”; – Makarov pistol with a silencer.

Sniper rifles:

{player addmagazine “20Rnd_762x51_DMR”} foreach [0,0,0,0,0,0]; player addweapon “DMR”; – Designated Sniper Rifle.

{player addmagazine “5x_22_LR_17_HMR”} foreach [0,0,0,0,0,0]; player addweapon “Huntingrifle”; – Hunting rifle CZ 550.

{player addmagazine “5Rnd_127x108_KSVK”} foreach [0,0,0,0,0,0]; player addweapon “KSVK”; – Pavstanskaya rifle “KSVK”.

{player addmagazine “10Rnd_127x99_m107”} foreach [0,0,0,0,0,0]; player addweapon “M107”; – Sniper rifle (up to 1.800m).

{player addmagazine “5Rnd_762x51_M24”} foreach [0,0,0,0,0,0]; player addweapon “M24”; – Sniper rifle (up to 800m – 1.200m).

{player addmagazine “5Rnd_762x51_M24”} foreach [0,0,0,0,0,0]; player addweapon “M40A3”; – Sniper rifle (forest camouflage).

{player addmagazine “20Rnd_556x45_Stanag”} foreach [0,0,0,0,0,0]; player addweapon “M4SPR”; – Rapid-fire sniper rifle Mk12 SPR for assault.

{player addmagazine “30Rnd_556x45_G36”} foreach [0,0,0,0,0,0]; player addweapon “M8_sharpshooter”; – XM8 Sharpshooter rapid-fire sniper rifle for assault.

{player addmagazine “10Rnd_762x54_SVD”} foreach [0,0,0,0,0,0]; player addweapon “SVD”; – Dragunov Sniper Rifle (up to 600m).

{player addmagazine “10Rnd_762x54_SVD”} foreach [0,0,0,0,0,0]; player addweapon “SVD_CAMO”; – Dragunov Sniper Rifle (forest camouflage).

{player addmagazine “10Rnd_9x39_SP5_VSS”} foreach [0,0,0,0,0,0]; player addweapon “VSS_Vintorez”; – Rapid-fire sniper rifle “Vintorez” (up to 400m).

Machine guns:

{player addmagazine “100Rnd_762x51_M240”} foreach [0,0,0,0,0,0]; player addweapon “M240”; – heavy machine gun M240.

{player addmagazine “200Rnd_556x45_M249”} foreach [0,0,0,0,0,0]; player addweapon “M249”; – Machine gun М249 SAW.

{player addmagazine “30Rnd_556x45_G36”} foreach [0,0,0,0,0,0]; player addweapon “M8_SAW”; – Machine gun XM8 Automatic.

{player addmagazine “100Rnd_556x45_BetaCMag”} foreach [0,0,0,0,0,0]; player addweapon “MG36”; – MG36 machine gun with calibrated sight.

{player addmagazine “100Rnd_762x51_M240”} foreach [0,0,0,0,0,0]; player addweapon “Mk_48”; – Machine gun Mk 48 Mod 0 with a telescopic sight (forest camouflage).

{player addmagazine “100Rnd_762x54_PK”} foreach [0,0,0,0,0,0]; player addweapon “PK”; – Kalashnikov machine gun.

{player addmagazine “100Rnd_762x54_PK”} foreach [0,0,0,0,0,0]; player addweapon “Pecheneg”; – PKP long-barreled heavy machine gun with optical sight.

{player addmagazine “75Rnd_545x39_RPK”} foreach [0,0,0,0,0,0]; player addweapon “RPK_74”; – RPK machine gun.

Grenade launchers (work is not guaranteed!):

{player addmagazine “Igla”} foreach [0,0,0,0,0,0]; player addweapon “Igla”; – Rocket complex Igla 9K38.

{player addmagazine “Javelin”} foreach [0,0,0,0,0,0]; player addweapon “Javelin”; – Missile complex FGM-148 Javelin (against technology).

{player addmagazine “M136”} foreach [0,0,0,0,0,0]; player addweapon “M136”; – Missile complex M136 Launcher.

{player addmagazine “AT13”} foreach [0,0,0,0,0,0]; player addweapon “MetisLauncher”; – Rocket complex Metis AT-13.

{player addmagazine “RPG18”} foreach [0,0,0,0,0,0]; player addweapon “RPG18”; – RPG18 grenade launcher (FLY).

{player addmagazine “PG7V”} foreach [0,0,0,0,0,0]; player addweapon “RPG7V”; – RPG-7 Launcher Grenade Launcher.

{player addmagazine “SMAW_HEAA”} foreach [0,0,0,0,0,0]; player addweapon “SMAW”; – Missile complex SMAW (Shoulder-launched Multipurpouse Assault Weapon).

{player addmagazine “Stinger”} foreach [0,0,0,0,0,0]; player addweapon “Stinger”; – Rocket complex FIM-92F Stinger.

{player addmagazine “Strela”} foreach [0,0,0,0,0,0]; player addweapon “Strela”; – Rocket complex Strela-2 9K32.

Stationary defensive weapons: spawn within a 10 meter radius…

_veh = createVehicle [“2b14_82mm”, position player, [], 10, “NONE”] – Stationary grenade launcher Podnos 2B14 (RU).

_veh = createVehicle [“AGS_RU”, position player, [], 10, “NONE”] – AGS-30 machine gun (RU).

_veh = createVehicle [“D30_RU”, position player, [], 10, “NONE”] – D-30 anti-tank gun (RU).

_veh = createVehicle [“DSHKM_CDF”, position player, [], 10, “NONE”] – Heavy stationary DShKM machine gun on a tripod.

_veh = createVehicle [“DSHkM_Mini_TriPod”, position player, [], 10, “NONE”] – DSHkM Minitripod heavy machine gun on a low tripod.

_veh = createVehicle [“Fort_Nest_M240”, position player, [], 10, “NONE”] – Camouflage fortified point (forest camouflage).

_veh = createVehicle [“Igla_AA_pod_East”, position player, [], 10, “NONE”] – AA IGLA Pod tank missile system.

_veh = createVehicle [“KORD”, position player, [], 10, “NONE”] – KORD heavy machine gun on a low tripod.

_veh = createVehicle [“M119”, position player, [], 10, “NONE”] – M119 heavy cannon.

_veh = createVehicle [“M252”, position player, [], 10, “NONE”] – Stationary M252 81mm Mortar grenade launcher.

_veh = createVehicle [“M2HD_mini_TriPod”, position player, [], 10, “NONE”] – M2 machine gun on a low tripod.

_veh = createVehicle [“M2StaticMG”, position player, [], 10, “NONE”] – M2 machine gun on a high tripod.

_veh = createVehicle [“MK19_TriPod”, position player, [], 10, “NONE”] – MK19 easel grenade launcher on a low tripod.

_veh = createVehicle [“Metis”, position player, [], 10, “NONE”] – Metis AT-13 anti-tank missile system.

_veh = createVehicle [“SPG9_CDF”, position player, [], 10, “NONE”] – SPG-9 anti-tank complex.

_veh = createVehicle [“Stinger_Pod”, position player, [], 10, “NONE”] – AA Stinger Pod stationary missile system.

_veh = createVehicle [“TOW_TriPod”, position player, [], 10, “NONE”] – TOW stationary missile system on a low tripod.

_veh = createVehicle [“ZU23_CDF”, position player, [], 10, “NONE”] – Large caliber cannon.

_veh = createVehicle [“SearchLight_CDF”, position player, [], 10, “NONE”] – Spotlight.

Military vehicles: spawns within a radius of 10 meters…

_veh = createVehicle [“AAV”, position player, [], 10, “NONE”] – Military amphibious transport.

_veh = createVehicle [“BMP2_CDF”, position player, [], 10, “NONE”] – Light tank BMP-2 Ambulance.

_veh = createVehicle [“BMP2_HQ_CDF”, position player, [], 10, “NONE”] – Light tank BMP-2 Ambulance (mod).

_veh = createVehicle [“BMP3”, position player, [], 10, “NONE”] – BMP-3 light tank.

_veh = createVehicle [“M1A1”, position player, [], 10, “NONE”] – Fast Light Tank .

_veh = createVehicle [“M1A2_TUSK_MG”, position player, [], 10, “NONE”] – Modification М1А2.

_veh = createVehicle [“MLRS”, position player, [], 10, “NONE”] – M270 MLRS tracked missile system.

_veh = createVehicle [“T34”, position player, [], 10, “NONE”] – Light tank T34.

_veh = createVehicle [“T72_CDF”, position player, [], 10, “NONE”] – Medium power tank.

_veh = createVehicle [“T90”, position player, [], 10, “NONE”] – Heavy tank T90.

_veh = createVehicle [“ZSU_CDF”, position player, [], 10, “NONE”] – Art installation of ZSU-23 Shilka.

_veh = createVehicle [“BRDM2_ATGM_CDF”, position player, [], 10, “NONE”] – BRDM-2 amphibious combat transport (ATGM) with a rocket launcher.

_veh = createVehicle [“BRDM2_CDF”, position player, [], 10, “NONE”] – BRDM-2 amphibious combat transport.

_veh = createVehicle [“BTR90”, position player, [], 10, “NONE”] – BTR90 combat transport.

_veh = createVehicle [“BTR90_HQ”, position player, [], 10, “NONE”] – BTR90 with a machine gun mount.

_veh = createVehicle [“GAZ_Vodnik”, position player, [], 10, “NONE”] – Mobile amphibious transport.

_veh = createVehicle [“GRAD_CDF”, position player, [], 10, “NONE”] – Mobile rocket launcher GRAD.

_veh = createVehicle [“HMMWV”, position player, [], 10, “NONE”] – Military-grade Hummer.

_veh = createVehicle [“HMMWV_Armored”, position player, [], 10, “NONE”] – “Hammer” military model with a protected machine gun nest.

_veh = createVehicle [“HMMWV_Avenger”, position player, [], 10, “NONE”] – “Hammer” military model with a rocket launcher.

_veh = createVehicle [“HMMWV_M2”, position player, [], 10, “NONE”] – “Hammer” military model with a large-caliber cannon.

_veh = createVehicle [“HMMWV_MK19”, position player, [], 10, “NONE”] – “Hammer” military model with a grenade launcher.

_veh = createVehicle [“HMMWV_TOW”, position player, [], 10, “NONE”] – “Hammer” military model with anti-tank missile launcher.

_veh = createVehicle [“KamazReammo”, position player, [], 10, “NONE”] – “KAMAZ” truck with ammunition.

_veh = createVehicle [“LAV25”, position player, [], 10, “NONE”] – Battle transport.

_veh = createVehicle [“LAV25_HQ”, position player, [], 10, “NONE”] – Open combat transport with a machine gun nest.

_veh = createVehicle [“LadaLM”, position player, [], 10, “NONE”] – Police “LADA”.

_veh = createVehicle [“M1030”, position player, [], 10, “NONE”] – Military motorcycle.

_veh = createVehicle [“MMT_USMC”, position player, [], 10, “NONE”] – Mountain bike.

_veh = createVehicle [“MtvrReammo”, position player, [], 10, “NONE”] – Medium Tactical Vehicle Replacement.

_veh = createVehicle [“TT650_Ins”, position player, [], 10, “NONE”] – Sports bike.

_veh = createVehicle [“SkodaRed”, position player, [], 10, “NONE”] – Skoda car (red).

_veh = createVehicle [“UAZ_AGS30_RU”, position player, [], 10, “NONE”] – UAZ with 30mm cannon.

_veh = createVehicle [“UAZ_RU”, position player, [], 10, “NONE”] – UAZ with a closed roof.

_veh = createVehicle [“UAZ_SPG9_INS”, position player, [], 10, “NONE”] – UAZ with a grenade launcher.

_veh = createVehicle [“UralCivil”, position player, [], 10, “NONE”] – Ural Truck (Yellow).

_veh = createVehicle [“UralOpen_CDF”, position player, [], 10, “NONE”] – Ural Truck.

_veh = createVehicle [“UralRefuel_CDF”, position player, [], 10, “NONE”] – Ural with fuel.

_veh = createVehicle [“VWGolf”, position player, [], 10, “NONE”] – Volksvwagen Golf Car

_veh = createVehicle [“hilux1_civil_1_open”, position player, [], 10, “NONE”] – Pick-up.

_veh = createVehicle [“tractor”, position player, [], 10, “NONE”] – Tractor.

Version 1.01
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