ART OF MURDER: Cards of Destiny: Game Walkthrough and Guide

Home » Game Guides » ART OF MURDER: Cards of Destiny: Game Walkthrough and Guide
May 19, 2022
12 minutes
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By Jonny Gamer

ART OF MURDER: Cards of Destiny: Passage
ART OF MURDER: Cards of Destiny: Game Walkthrough and Guide
I will make a reservation immediately that the German version passed. And at least I studied English and German, I do not know at all, then I called all the items in my own words. If there are some discrepancies in the names, then, I hope you yourself will guess what we are talking about.

House

Call the box, green leaflets. All inspect. From the chair, get a map of New York. Leave. From the rack opposite we take a glass, from the table on the left we take the marker. Raise the stairs. I take a pail and a blue box from which you remove the tablets. Tablets put in a glass. With a bedside tables. Go down and go out into the corridor. From the table taking a written knife. To the right of the table Take a cat feed and go back to the room to the second floor to feed the cat. Open the drawer in the tools, then you open the same file with the same pail. Get lamp and bolt. Bolt put in a glass. Loop look inscriptions on a lamp and bolt. Come to the table that near the door and put on it a map. We go to the table at the window and take the phone. After talking, we return to the map and lay off the paper. On paper it is written where to glue. We leave from the house.

Black Avenue

We go to the bar. From the bar rack we take the plug. Go to the toilet and select a cleaning agent. Calling paper towels with shells. On the wall we open the hatch and see the lattice. Come out of the toilet, sit down for a bar rack and speak. Then we go to the toilet again and talking there with a woman. We return to the bar and talk to her again. Take a bottle from the table. Under the bar with a rack, we remove the cheer and bottom from the pipe with this fork, get the key. We leave from the bar, we select scolding and come back. We go to the toilet and try to open the grille. He does not fit into the well. We go ask for a bartender oil, wet the key and open the grid. Get out in the window. Near the windows we select rods, bricks and bucket. Bricks put in a bucket. Raised Laneskov. We insert holes at the door, and the rods apply on the window on top and make inside.

Cinema

Take the film and dismay. About the door take the key. Go to the room. We approach the table, take the film in the bank, on which “Nicole Bon” is written. Open it and put in the rewinding machine on the same table. Next to the car take another coil and put it there. Make a scroll instead of handle and rewind the film. We take and go to the shield on the wall. We light the lamp. Next, approach the projector in the middle and unscrew the lamp. We screw this lamp into the first projector. Click the switch that is below and burns the lamp. We change it on the lamp from the inventory. Put a film from above, and put the clean coil from below. On the wall we move the valve and wipe the window, combining a rag and cleaning agent.

Come out of the room and go down the stairs. We go to a lit piece. Take a metal wheel and lantern. We look at the blue unit on the wall. Get the wheel, turn until you stop and hang a bucket with bricks. Curtain opened. Returning to the projector, turn it on and watching the movie. We leave out of the room. Go down. We look at the chart of the chairs, then go to the chairs and on 5 row 4th place Take a metal stick. Remove with her ticket. We go to the place where the plan hangs and open the door.

Railway station

We select brick. In the suitcase we see the camera and bags for evidence. We speak with everyone and pass on. In the urn, get a metal pipe. We pass on. Watch a playing card on the barrier. Insert the pipe in the hatch and beat on the pipe brick. We approach the metal box and insert a stick into the keyhole. Open. Return to the police. We speak with a man from the car on the right and take the fotik and bags. We go to photo in a metal box with a newspaper, a cover, a map and a plan in the cinema. Climb into the room and take the lamp and film. Return the camera and speak again with the same man. Put the fotik back into the suitcase. We go to the metal box and the bag fold the newspaper and the map. Return to the police. We speak again with a man, put the bags in the suitcase. Speak with a man again, then with a woman.

Laboratory

We speak with Wong. Take a bag, katu and gloves from the table. We combine a glove with a card. Come to the scanner and scan card on both sides. Take the map and put back in the package. Put on the table. Come out of the laboratory and go to your office. From the table Take the FBI certificate and business cards. We look at the card and go out. We go to the secretariat. We speak with Ruth. Go down and try to get into the shooting range – locked. Return to the laboratory. Speak with Wong and take an access card. Let’s go down to the shooting gallery, open it with access card and shoot. Then go to the laboratory again. We speak with Wong and approach the computer. Click on the screen and then enter. Drag and drop the map that lies face, up the screen and click on it. Then click the sign “?”And then click on the magnifying glass. Next, drag back to the kara, which lies with the “shirt” to us and we do the same with it . We read what they got in the folders. We speak with Wong and go to the secretariat.ART OF MURDER: Cards of Destiny: Game Walkthrough and Guide
Speak with the root and go into the room to the right to the chief. We speak with him. We leave, speak with the root and go to your office. Speak with nickname. Go down and talk to a man. We rise to the laboratory, speak with Wong and go outside.ART OF MURDER: Cards of Destiny: Game Walkthrough and Guide
We speak with Minor, come to the computer and type the code on the bomb 6812. We speak again with Minor and go to the door. Get leaves and coins. Coin put in a package for evidence. We go to the laboratory. Scan leaf. Come to the table, take another bag for evidence and put a piece of paper in it. Now scan coin. Put a coin in the package. Come to the computer. We do with a coin and sheet the same thing that did with the card. On the leaf, we note the second bottom of the circle. In the end, the map should be released on the screen. We look at her and go to talk with Wong.

New Jersey

We speak with people and go to the amusement park. Talk to the police. Come to the door near binoculars and pick up a bar. We go to the right and take a canister with oil. Return and go to the ferris wheel. Talk to the police. Open the right door. From the windowsill take the metal wand, on the window we take the keys. Come out. Right take a shovel. Keys open the door to the left. It’s dark there. It is necessary light bulb. Come out. Come to the attraction and inspect it. Return and go to the shooting. Near the garbage container we take the grille. We return to the place where they took Kanist and talk to the police. Return and speak again. Go to the door where they took a bar. From the table of the table, we take the key, lamp, a jar with bullets and coins. Come out. From the pavilion near the policeman, remove the handle. Walk to screw the lamp. Screwed, turn on the light, come in, take the masl, the wheel and the rope. Waters pick up a hammer. We go to Tir. Insert the key to the well, fit the handle. Trying to open – does not open. Take the grid to the wall. Click on it again and she turns over. Climb on it upstairs and see the mechanism. It is necessary to smear it with Maslitsa. Overflow the oil from the canister to the oil tree and apply to the mechanism. Let’s go down and open the rip.

On the button we turn the light, take the gun and shoot targets. Take a doll and yellow plastic. From doll getting a key chain. We go to the comor. We look at the wall where the keys hang. Right up to the right. Open the door on the right side and extend the keys in order. Do not forget about the keychain. It should be hung too. One place remains free. We learn the code – 2914. We go to open the refrigerator. We recruit the code and take the keys. We go to the attraction. Go to the left door. We use a metal stick to vice. We put in the vice of yellow plastic and we do a hole in it in it. In the hole we do the rope. We approach the attraction. From the fence, get a metal rod. Get on the back of the wheel. It is necessary to consolidate it. We move away from the ride and go to the right door. Scroll from the wall to throw a nail. We go to the vice. Straighten the nail. We approach the attraction, the wheel is secure with a nail and hammer. On the front of the attraction apply plastic with rope. Return to the control panel. Insert the key and click the buttons so that all the red light bulbs. Sit down in the attraction, roll.

Go to the beginning of the park. Reliable with a guy. Come to the left binoculars, throw a coin and look. Then come to the barrels, put on the ground a bar and apply a shovel on the barrels. Look in binoculars. Go to the house and speak with a guy.

Buses from the buses in front. Go to the building, take the fire extinguisher. We go to the left. We take scolding from the table, 3 downil, wrench and key. Return and go to the 2nd floor. We pass straight and climb the metal stairs. We select blue pliers. We unscrew the nuts in the wrench. Insert the pipe in the hole on top and turn. Return to the window and get out of it. Rise to the 3rd floor. We select plan. Come to the far console, put the position up. We rise above and pass to the bomb. Apply Round Filter. Then apply a feet again. I splash on the window from the fire extinguisher and, while the foam did not leave, unscrew the bolts. Then cut the bottom wire with nipples. We unscrew the bolts with the key and in the clock mechanism insert the scum.

Office

We speak with a man. Raise, speak with root and then with Wong. Go to your office and take a handle and photos from the table. Go down, go to the door to the right of the green machine. Return, speak with the root, then with the chief.

Laboratory

We speak with Wong. Take gloves and tweezers from the table. Scan the leaf from two sides. Come to the computer and do it all the same thing that was done with a playing card. We get a map. Print. Leaf to put back in the package. Come to the microscope. We take the glass and tweezers put a particle on it. Glass insert into the microscope, turn on the light and look. First set the sharpness, and then collect particles in one.ART OF MURDER: Cards of Destiny: Game Walkthrough and Guide
Click the red button and display a picture on the monitor. Come to the monitor. We connect our drawing with extreme pattern and press the magnifying glass. Click on the print sign and print. We take cards from the printer. We go to your office and hang cards to a big map. Go down to the first floor to the computer. We click on the analysis, then start and highlight the 1st fragment, filter. Analysis, Start, 2nd Fragment, Filter. Analysis, Start, 3rd Fragment, Filter. Listen to everything. Music should sound. We go to your office and speak with a partner. We note to the map and marker We celebrate a place. Speak with partner.

Louisiana

Speak with the sheriff, with a partner. We go straight down the street, come to the bar, talking to a man. We go to the pier and speak with a woman. Return and talk to the sheriff. Take from the table a postcard, scissors and tape. With the wall removing the map. We speak again with a man at the bar and a woman on the pier. We watch the boat. We are moving away from the pier, the phone calls. We go to the bar again, speak. Returning to the sherif, move the glass in the closet and remove it with scissors. Take a spring and shaman’s bag. Put the glass back and go to the bar. We communicate, get a chicken and go to the boat. Open the box, cut off the scotch scissors, take out the tube and weching it with scotch. Bottom in the suitcase take funnel and fuel. Returning to the hose, we click on the picture in the inventory and it turns on the tube. Put it in the hose and pour fuel. Return the hose in place – Full forward!
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