Here are ALL the console (key [~]) commands for cheaters and modders:
Rome: Total War – Cheat Codes (English) Free Download
NOTE: these commands are recognized ONLY in different specific game areas
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bestbuy: sells units cheaper
oliphaunt: the biggest around
jericho: and the walls came a-tumblin ‘down
toggle_tow: shows / hides the tabbed output window
 add_money 
 add_population 
 move_character 
 auto_win 
 create_unit 
toggle_fow: toggles the fog of war on or off
toggle_restrictcam: toggles camera restrictions on or off
 give_ancillary 
 give_trait 
 process_cq 
character_reset: resets the character back to it’s start of turn settings
show_cursorstat: shows the cursor position and region id
 toggle_terrain 
 give_trait_points 
list_traits: lists all the available traits
list_ancillaries: lists all the available ancillaries
 mp 
 list_characters 
 show_landings 
filter_coastlines: applies filter to world map coastlines
toggle_coastlines: toggles strategy map coastline display
 set_building_health 
 ai_turn_speed 
amdb_min, amdb_max: sets aerial map overlay depth bias for min, max zoom
amdb_offset: sets aerial map overlay offset towards camera
zoom: zooms to specified aerial map zoom
set_ranking_interval: sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator); if set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
regenerate_radar: does what it says on the tin
adjust_sea_bed: adjusts whole sea bed to specified height
reload_shaders: reloads all vertex shaders
reload_textures: reloads all textures
toggle_game_update: fire (mt | toggle | reload | int)
toggle_perfect_spy: toggles everyone’s spying ability to perfect and infinite range, and off again
building_debug: toggles building debug mode: TAB to toggle view modes, RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes, G damages mouse-over building, P displays plaza
reset_display: forces a display_close (); display_open () display reset cycle
toggle_underlay: …
toggle_overlay: …
 process_rq 
 force_diplomacy 
 diplomatic_stance 
 shadow 
 ie 
 invulnerable_general 
test_ancillary_localisation: adds all ancillary to the character info display
perf_times: toggle display of simple performance times of game update vs display
 burn_piggies_burn 
test_message: test the event message specified in descr_event_enums.txt
 show_terrain_lines 
message_collation_set: set the message collation on or off (sets all factions)
show_all_messages: show all messages to all factions (on / off)
clear_messages: clear all the current stacked messages
puppify_my_love: mmmkay…
reapply_rigid_model_influence: …
toggle_flowing_water: toggles display of campaign map flowing water
nw_stats: toggles display of network stats
toggle_pr: toggles pr mode
 list_units 
 victory 
trigger_advice: triggers an advice
 damage_wall 
 test_victory_scroll 
 date 
 season 
 upgrade_effect 
force_battle_victory: forces the local player’s alliance to win the battle, completely destroying the enemy alliance
force_battle_defeat: forces the local player’s alliance to win the battle, completely destroying the enemy alliance
 output_unit_positions 
show_battle_paths: show all valid processed paths in the pathfinder
 show_battle_paths_for_unit 
show_battle_street_plan: show the street plan for the settlement
 show_battle_marker 
 show_battle_circle 
 kill_faction 
 diplomacy_mission 
 event 
 kill_character 
 control 
 create_building 
 capture_settlement 
disable_ai: disables the ai, so that it does nothing
 halt_ai 
run_ai: re-starts an ai turn sequence after disable_ai or halt_ai has been triggered
 
 
 
  
  
  
  
 