Warcraft 2 Remastered: All WC2 Cheat Codes & Effects
Complete list of Warcraft 2 cheat codes with effects for Remastered. Learn how to activate cheats, which ones affect opponents, and campaign implications.
Warcraft 2 Remastered: All WC2 Cheat Codes & Effects
Every Warcraft 2 cheat code that worked in Tides of Darkness still works in Warcraft 2: Remastered. To activate any cheat, press Enter to open the chat box, type the code exactly as listed, and press Enter again — no unlock prerequisite required. That said, a handful of the most powerful cheats (like glittering prizes and make it so) also buff your opponent, and using any cheat in campaign locks your end-of-mission ranking to “CHEATER!” rather than the normal scoring scale.
Below you’ll find every code, what it does, and the details that most quick-reference lists skip entirely.
How to Activate Warcraft 2 Cheat Codes
Press Enter during any match or campaign mission to bring up the chat input. Type your code in lowercase exactly as shown, then press Enter to confirm. The game applies the effect immediately — there’s no confirmation sound or pop-up, so watch your resources or units to verify it landed.
This is different from Warcraft 1, which required you to first enter a specific unlock code before any cheats would register. WC2 drops that step entirely. Every code is live from the moment a mission starts.
One important distinction: a few codes — tigerlily, noglues, there can be only one, and unite the clans — only function inside the campaign mode. Entering them in a skirmish or custom game does nothing. The level-jump codes have an additional syntax requirement covered in the Campaign Navigation section below.
Complete WC2 Cheat Codes Reference
| Cheat Code | Effect | Affects Opponent? |
|---|---|---|
| glittering prizes | +10,000 gold, +5,000 lumber, +5,000 oil | Yes — opponent gets the same |
| valdez | +5,000 oil | No |
| deck me out | Unlocks all weapon and armor upgrades | No |
| every little thing she does | Unlocks all spell upgrades + infinite mana for spellcasters | No |
| hatchet | Peons/peasants fell trees in 2 hits | Yes — opponent’s workers too |
| make it so | Increases building and unit production speed | Yes — opponent builds faster too |
| it is a good day to die | All your units become invincible and deal vastly increased damage | No |
| unite the clans | Instantly win current campaign mission | Campaign only |
| you pitiful worm | Instantly lose current campaign mission | Campaign only |
| there can be only one | Jump to the final mission of current campaign | Campaign only |
| tigerlily | Enables level-select; follow with orc# or human# to jump to that level | Campaign only |
| showpath | Reveals full world map, fog of war remains on minimap | No |
| on screen | Reveals both the world map and minimap entirely | No |
| noglues | Disables mission briefings and end-of-scenario screens | Campaign only |
| never a winner | Disables the Victory Screen — match cannot be won | No |
| disco | Plays the hidden track “I’m A Medieval Man” | No |
| day | Prints “FEIF” in chat | No |
| ucla | Prints “GO BRUINS!” in chat | No |
Resource & Production Cheats — What You’re Actually Trading
Three cheats touch your economy, and two of them have a catch that flips the calculus completely depending on how far into a mission you are.
glittering prizes is the headline resource dump: 10,000 gold, 5,000 lumber, and 5,000 oil deposited directly into your stockpile. That’s enough to fast-track almost any tech tree. The problem is that the opponent receives the exact same injection simultaneously. If you’re already ahead — say, 20 minutes into a mission with superior unit count — the gold matters less to them. But if you activate it early, when neither side has built out, you’re essentially giving the AI a symmetric boost. Late-game activation is almost always the smarter call.
valdez grants 5,000 oil with no strings attached. Oil is often the first resource to bottleneck naval campaigns and siege weapon production in Tides of Darkness, so this one ages better than it looks. No opponent side effect, which makes it the cleaner option when you just need to push past a specific production wall.
hatchet is easy to overlook — cutting trees in 2 hits instead of the normal count sounds minor, but in resource-constrained maps with heavy forest coverage it meaningfully accelerates lumber income. The dual-effect caveat applies here too. Opponent workers benefit equally, so on AI-heavy lumber maps this can accelerate their expansion faster than yours if they have more workers already deployed.
make it so sits between production and combat: it speeds up unit training and building construction for every faction on the map. That includes the AI. Activate it when you’re already at peak production capacity and can immediately convert that speed into military advantage — not when you’re still building your base.
Unit & Combat Cheats — When to Actually Use Them
it is a good day to die is the single combat cheat with no drawback for the player. All your units become invincible and deal dramatically increased damage — confirmed through in-game testing against units that would normally two-shot basic footmen. No opponent buff. This is the right pick if you’re stuck on a late-campaign mission and just want to push through.
deck me out and every little thing she does work cleanly as well. Deck me out maxes all weapon and armor upgrades instantly — useful in mid-campaign missions where you’d normally spend several minutes queuing research before engaging. Every little thing she does unlocks all spell upgrades and grants your spellcasters infinite mana, which makes Death Knights and Mages genuinely oppressive for the rest of the mission.
Neither upgrade cheat affects your opponent. Stack both and you have a fully upgraded force with unlimited spellcasting before your first major engagement. Real talk: that combination effectively removes the challenge from any standard campaign mission.
Campaign Navigation & Utility Cheats
tigerlily is a two-step code. Enter “tigerlily” first to enable level-select mode, then enter the destination as a second command: orc# or human# where # is the mission number (e.g., “human7” jumps to Human Mission 7). For Beyond the Dark Portal DLC levels, prefix with an X — so “Xorc3” or “Xhuman5”. This only functions in campaign mode.
there can be only one skips directly to the final mission of whichever campaign you’re currently in, bypassing everything in between. Useful if you want to see the ending without the full run.
noglues strips out the between-mission briefings and end-of-scenario screens. If you’re replaying the campaign purely for gameplay and already know the story beats, this trims meaningful friction from the session. It doesn’t affect in-mission gameplay at all.
showpath and on screen differ in scope: showpath lifts fog of war on the main map but keeps the minimap shrouded, while on screen clears both fully. For exploration-heavy missions where you’re hunting a specific objective location, on screen is the faster solve.
never a winner disables the victory condition — the match simply can’t end via the normal win state. It’s mainly useful for extended skirmish sessions where you want to keep playing past the point you’d otherwise trigger a win screen.
The Ranking Hit and When It Actually Matters
Here’s something the basic code lists don’t spell out: using any cheat in a campaign mission replaces your end-of-scenario ranking with a flat “CHEATER!” label, regardless of how you actually performed. Normal campaign rankings are based on time, units lost, and resources gathered — the standard RTS score breakdown. All of that gets overridden.
If you’re playing through for the story or to see specific missions, that’s completely fine. The “CHEATER!” rank doesn’t carry forward or lock you out of future missions. It’s a per-mission label, not a permanent account flag. You can cheat one mission and play the next clean without any carryover penalty.
Where it matters: if you care about the campaign score breakdown or are chasing clean runs for any reason, even a single use of a utility cheat like noglues — which doesn’t affect gameplay at all — will still tag that mission with the ranking override. Fair warning if you’re planning a mixed approach.
One more edge case worth knowing: never a winner can create a soft-stuck state in campaign if you forget to account for it. You can still lose a mission normally, but the victory trigger won’t fire. Enter it again (it functions as a toggle, turning the condition back on) to restore normal win conditions.
Frequently Asked Questions
Do Warcraft 2 cheat codes work in Remastered multiplayer?
Cheat codes are disabled in official multiplayer matches. They function only in singleplayer campaign missions and offline skirmish games against AI opponents.
Why did my cheat code not work?
Most failures come down to capitalization or spacing errors. All codes must be entered in lowercase with spaces exactly as listed (e.g., “glittering prizes” not “GlitteringPrizes”). Also confirm you’re pressing Enter before typing — clicking the chat box alone won’t always register.
Does the “CHEATER!” ranking affect campaign progression?
No. It’s a cosmetic label for that mission’s score screen only. You advance to the next mission normally regardless of ranking.
Can I use tigerlily to jump to Beyond the Dark Portal missions?
Yes. Enter “tigerlily” first, then enter “Xorc#” or “Xhuman#” (capital X, lowercase orc/human, mission number) to jump to the corresponding DLC campaign level.
Does “it is a good day to die” affect enemy units?
No — only your units gain invincibility and the damage boost. This makes it one of the few combat cheats with no dual-effect downside.
Can I toggle cheats off mid-mission?
Most cheats are one-time effects (resources, upgrades) and can’t be reversed. “Never a winner” functions as a toggle and can be re-entered to restore victory conditions. “It is a good day to die” persists for the mission duration once activated.