Batman: Arkham Knight: Game Walkthrough and Guide

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July 18, 2022
11 minutes
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By Jonny Gamer

Batman: Arkham Knight: Passage
Batman: Arkham Knight: Game Walkthrough and Guide
Part 1. City of fear

At the beginning of the game burn the corpse of Joker. After the cat scene, you will manage the Owen Police officer. Come to the table in the corner of the institution standing near the window. During the nightmare, shoot several times in monsters and watch the cat-scene.

Batman: Arkham Knight: Game Walkthrough and GuidePlaying Owen Officer.

In the role of Batman, move to the roof of the police department and talk to Gordon. After connection with the oracle, move to the specified point and enter the first fight with the bandits. Defeating them, talk to the police lying on the asphalt to help him get up.

Use the ability to “level chances” and find yourself in Batmobile. Obschery yourself with enemy transport, Park and leave Batmobile. Interrogate the driver.

We start passing Batman: Arkham Knight.

Part 2. Refuge Pugala

Follow the shelter scared, climb the roof and disperse with the protection of the outside of the house. Wake up inside, breaking the glass roof, and defeat opponents. Come to the gas chamber and watch the cat scene.

Once from the outside, switch to the remote control of Batmobil and destroy six unmanned tanks. It is not difficult to understand when the tank is going to shoot in you. At this point are in motion. Destroying all tanks, Park Batmobile in the specified location.

Batman: Arkham Knight: Game Walkthrough and GuideFirst meeting with poisonous ivy.

On Batmobile, move to the specified point, then activate the energy weapon. Complete the diagnostics by performing tasks that you appear on your screen.

Part 3. Police Department

Follow the car to the police department to put behind the bacon of poisonous ivy. Move in the room with Gordon and talk to him. From now on, you can choose accessible missions. To move through the storyline, choose tasks marked with a green exclamation mark.

Batman: Arkham Knight: Game Walkthrough and GuideFirst visit to kopam.

Move to the clock tower, pick up the roof and go to the shelter. On the shelf lies a figurine. Interact with her, then use the computer.

Part 4. Activation of the Tower

After the cat scene, leave the tower and move towards the film studio. Find the specified point and interact with it. Take a marked position and call Batmobile. Batving will install a powerful drive on the car, and you can now use it to destroy obstacles. Move to the edge of the road and shoot the drive to overturn the object. After that, turn away using the floors to fly to the roof of the neighboring building.

Pull out another object on the roof using the drive, then reversal on the other side, again accelerating. Destroy the next obstacle in the battle mode of Batmobile. Move the roof until you find another place where you can use the drive. Make it and head to the generator. Drive hook the generator and make several engine speeds. Needle in the lower right corner of the screen should be in an orange field. The task will be updated: it is impossible to use Batmobile, so the next place move “on foot”.

As you will be on the spot, go to the roof and activate the detective mode. Batman will be able to determine the number of enemies and hostages. Find a point from which you can attack enemies from above. Par in the air on the nearest protrusion, and from it – on the one. You will see the front door. Take in the hands of Batarang and throw it into the goal to put out enemies out. After that, attack them, act secretive.

Received TEW Points Use to improve weapons, gadgets, batmobile and other gear. Inside you are waiting for three enemies with weapons. Making improvements, enter inside, move under the floor and use a multi-blow. Save the captured inspector and use the panel inside. After completing the cat scene, leave the building. You will learn the location of the stuffed toxins. Move pointers to the EIS CEMICALS plant located in the upper right corner of the screen.

Part 5. EIS Kemikals (the rescue of the first worker)

Move the specified place and talk to Gordon. After the cat scene, find the way to the territory of the object. Enter the detective mode and scan the area for threats. On the screen will be allocated for the protection terminals to which you have access. It is best to deal with the guards secretly, without raising noise. After you figure out with them, you can freely use the terminal. You need to get to the upper part of the EIS CEMICALS building. Playing on the console, you should move the cursor (using Batskanner) until the joystick start vibrate. In order to spend scanning, hold the corresponding button specified on the screen. You need to find at the factory of all five workers.

Batman: Arkham Knight: Game Walkthrough and GuideGordon gives a new installation of Batman

Next, you need to deliver Batmobile to the territory of the plant, and for this you will need to lower the gate. Near the gate is a security point. Observe the enemies inside, one of the workers will be dead. Pull the lever here and switch to the Batmobil control.

When you manage Batmobil, then use the drive to pull the destroyed part of the bridge. Observe all unmanned tanks. Now you can assist one of the nearby hostages. It is located inside the room on a separate platform (in the corner). Switch to Batmobile, go to battle mode. Move through the pipes and use the drive to break the door. Neutralize guards and go to the room where the hostage is.

After the cat scene, switch to Batmobile and disperse with the enemies. To designate goals you need to use the cursor. Sit into Batmobile and take the saved worker to commissioner Gordon.

Part 6. EIS CEMICALS (Salvation of the Second Worker)

Return back to the plant, you need to get to controls. After the destruction of the first wave of guards, you will meet elite soldiers fighting in the near battle. Win them and start controlling the crane. Move the arrow so that you can use the crane as a springboard. On Batmobile and reversal to another part of the location.

Observe with tanks, as they did before. After cleaning the yard, find the gas valve under the loading dock and pull it out using a powerful drive. Clean the loading docks and use explosive gel on the wall near the pipe. There is a crack. Move forward and find another dead hostage. Continue to move on and apply explosive gel on the floor, in the specified location. Go to a safe distance and explode gel.

Jump down and feed power on electrical panels. A window will open through which you can shoot a powerful drive on Batmobile. Destroy the next wall and pull the valve. Turn left and find one of the workers. Continue moving forward and interact with one electrical wheel near Luke. Redean Batmobil and blow up the crack. Attach the winch (drive) and go back to raise the elevator. Batman, pick up the cab, after which the batmobile lower it down, passing a little ahead.

Downstairs will be the hostage and several unarmed soldiers. Use the hook to open the valve on the ceiling. Move the next lattice that you can pull out. Go inside until you find yourself in a favorable position where you can use a multi-blow. Three can be killed by a multi-blow, and with the rest of the enemies will have to deal with the usual method.

Free hostage, go back to the elevator, enter inward and switch to Batmobile. Rent a little back to raise the elevator cabin upstairs. Leave the elevator, playing for Batman, and see the cat scene. You will attack a few unmanned tanks and a helicopter. First of all destroy tanks. Use weapons “Volcano” to reflect the self-watering missiles flying from the helicopter. After you get victory, Park Batmobile on the lift and land. Activate the control panel of the lift nearby to raise the elevator and get out of Batmobil to Gordon. Pass the hostage to the Commissioner, then return to the factory.

Part 7. EIS CEMICALS

Bring the wall of the main building, after which I leave Batmobile. Re-use the faucet and direct the arrow so that Batmobile can use it as a springboard. On Batmobile, turn on, move on the road, killing enemies. When you get to other gates, then leave the batmobile and use the hook to climb on top. Use a multi-hit to deal with enemies below. Inside the building, abone through one of the air vents available on the sides. You will find yourself under the floor where you can attack guards. Quickly use the hook to leave the area and hide from the watch. Understand the clocks, use the electric boards again to open the gate.

When you get to other gates, then climb the leakage and jump near the electrical wheel. After you figure it out and open the gate, you can continue the journey on Batmobile. Leave the car and recycle the remaining hiking opponents. When all overgrow, then again sit down in Batmobile and use a new feature. If there is a desire, then kill enemies. You need to destroy the unit and enemies to stop feeding chemicals.

Batman: Arkham Knight: Game Walkthrough and GuideMeeting with scarecrow at EIS Kemikals

After that, go to the main chamber to find scarecrow. Next will be a cat-scene, after which you need to use the panel. Four tubes need to be combined with other holes. Chemicals have high volatility, so when moving, pay attention to the color of the indicator. Also expect caution when placing them in the hole. After you install the last one, the cat scene will start.

In the role of Commissioner Gordon, go to the elevator and click on the button. Communicate with all prisoners until the screensaver turns on. Next switch to Batmobile and use the drive to pull the camera. Batmobile leave this place.

Part 8. Ecupal tracking

Enter the police department and talk to Gordon. You need to accompany his car to the clock tower. After you leave the police department, Gordon will begin to pursue the cars of the rebels. Observe with them covering the commissioner. When Gordon is sitting in Batmobile, follow the tower with a clock and deal with all the unmanned tanks on the way. Before entering inside, overload all the guards. Sign in to the tower, watch the cat scene and just look around until the hallucination becomes strong. As a result, you must see the stroller. Interact with her and video will start.

After the cat scene, go to the Betcomer Interface. View frames from video surveillance cameras. Select a video in the upper right corner and rewind. You will need to see the Knight of Arkham and Barbara. Highlight this frame and scan the license plate of the car.

Batman: Arkham Knight: Game Walkthrough and GuideBarbara Gordon, she “Oracle”.

Turn off the Batcomer and leave the clock tower. Sit in batmobile and go to the specified place. Use the batmobile scanner to track the route of the enemy car. Move in the footsteps and, ultimately, you will see a bomb on the road. Leave Batmobile and inspect the place.

After conversation with Alfred, you will learn about unmanned devices moving towards you. Protect this place as long as the virus is successfully loaded. Then use a powerful drive to pull the bomb and call the controlled explosion. An additional mission “Disarmament Campaign” will be active.

Keep moving along the trail until you get to the bridge. The next island should be viewed by moving on foot. Observe with all the guards and use the computer. Return to the bridge and sit down in Batmobile. On the bridge you will be waiting for serious resistance, including enemy transport, allowing self-watering rockets. It should be destroyed with the help of “volcano”. Using the scanner, move in the footsteps.

Part 9. Research Place Wheel

Destroy all the drones with which to be faced. Hold the track until you detect the broken transport. Go to it on foot and read with a scanner to search for evidence. View the door handle to launch the event renovation scene. Find the driver’s body that flew through the windshield. Examine this body, and then inspect the passenger seat. You will see how the door crashes. Find this door near the river and scan again. Return to the crash site and reproduce the reconstruction to see where the oracle landed. Scan Broken Wooden Pallets. Reconstruction will be expanded. Look where the bullet hit (on earth) and Batman will make conclusions.

Once again, rewind the stage of the reconstruction and see how the oracle quit something to the pallets. Find this item and open two more additional missions: “Gotham on fire” and “Follower in the hood”. Get to the ledge at the top of the Wayne Tower and enter inside. You can see some prototypes of Lucius. Use the computer to determine the location of the Arkham knight. Make upgrades, then move to the network of Miagani tunnels.
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