Blair Witch: Game Walkthrough and Guide

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October 3, 2022
15 minutes
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By Jonny Gamer

Blair Witch: Passage
Blair Witch: Game Walkthrough and Guide
The main hero of Blair Witch is the former detective named Ellis, who, together with his faithful dog, overtakes the forest in search of the missing 9-year-old boy. Psychological Horror has two main endings, a lot of secret achievements and collectible items. In this passage, we will indicate the actions that should be taken to get the best ending game.

However, on her passage, a few hours go, so to start we recommend that you pass the game yourself. With a greater share, you will see a bad finale, but the stronger will be the desire to get the best ending. We also specify the collectible items that we have found.

Collectoms in the game a lot:

– trash – 15.

– carved figures – 13.

– Notes of the Psychiatrist – 9.

– Pictures of the victims – 42.

– Army tokens – 6.

During the introductory video, the game will allow you to choose an action – respond to the call of Jesse or ignore it. If you want to unlock the achievement of “Light of Hope”, then you need to answer every Call Jesse. So here – answer Jesse №1 call.Blair Witch: Game Walkthrough and GuideDuring the game you can talk several times with Jess.

Prologue

Arriving in place, Examine the Polyana and standing on it cars. On the cheapest cover of the nearest car, find a dossier on Peter. You also get a photo of Peter Shannon (photos of victims 1/42). Go to the left and on the hood of a regular car Find photos of Arkadiusha R. (photos of victims 2/42). Go to the hood of a car with a map. View it, a cup of coffee and take a report on the dossier of Peter Shannon. Such documents do not belong to collectible subjects, but reveal the history of the game.

Hold on this location longer. If you do not find yourself, the Bullet will bring you a plastic bottle (garbage 1/15). Near another police car stands a box with posters, and the photo drawing is lying next to it (Psychiatrist’s notes 1/9). Go to the sheriff machine and open the driver’s door. On the seat is a note of the policeman, and a photo of the wife of the sheriff emmeta was attached to the sunscreen visor. If you do not want to miss the achievement, then expand it to see the phone number. It will appear in the Ellis notebook.

When leaving the glade, on a wooden fence to the right Carved figurine (1/13). If you want to get a good ending game, carved figures do not need to collect! Go ahead so that Ellis automatically opened the gate and went to the forest.

After downloading, take a few steps forward and Ellis will declare that it’s time to contact Lannington. Get a witch from the inventory, switch to channel 02 and click LKM. When complete the conversation with the sheriff, continue to go ahead until the game stops you. Click on C to Sleep Bullet. A window appears with prompts. Turn to the Bullet and clamp the C key to see a list of different commands. Select Upper – “Search”. Run beyond the bullet that will lead you to Peter poster.

Do not rush to go further. Return a little back on the road and on the right, detect the wounded path among the leaves (they are a little lighter). Go on it and on the hilly on the right Detect photos of Marius g. (photos of victims 3/42). Pass on each trail at the beginning of the forest. Here they are not so much, as it seems. At one of the intersections there is a wipe place where a brown cardboard cup is lying (garbage 2/15). On the left side of the forest, if you move deep into it, you can detect a glade with a bone. There is an old sock (trash 3/15). On the right side of the forest, about the log is lying on a blue-white empty bundle from under cigarettes (trash 4/15). Not far from this place there is a large intersection with the transition to the cracked path. Aleksandra photos are lying on Earth (photos of victims 4/42).

Also, throughout this segment, SMS will come. Read and execute Call Jess #2. Go to the location center from the place where the photo of Alexandra was lying. There are still a lot of puddles. Let the Bullet look around. First, he will lead you to the footsteps from the bare feet on the ground, and then – to the cave, blocked by branches and sticks. Order Bullet to inspect the cave. Dog will bring you Peter Cap. Having studied her, let me sniff the bullet. Follow the dog, as a result of which the hero will fall from the slide.Blair Witch: Game Walkthrough and GuideCap is hidden here.

Chapter 2. Unknown expensive

Go around the location until Ellis fainted. Fortunately, in time the bullet will fall on time and the chief hero will be much easier. After that, follow the bullet. On the way he is heard Call Jess number 3. Answer it. Despite the fact that the forest is huge here, do not try to find any collective objects. We searched each glade, but I could not find anything. Follow the Bulllet and find yourself near the tent. On the stone near it is a camcorder. Interact with her to view memories from the past. We continue the passage of Blair Witch on the website StopGame.RU.

Chapter 3. Abandoned camp

Waking up, you will find that night has come. You will be told about the role of a flashlight. You can turn it on to be easier to inspect the location. Select the survival instructions lying outside, read the gingerbread bowler and on the stone near the tent find Carved Figure (2/13). A little further, on the same stone lies the camcorder. Do not rush to take it, and go past the trop. In the side where the tent is sent. On the right there will be a passage to the glade with leaves where the etiquette is lying from dried ice cream (rubbish 5/15). By the way, Bullet can find it before you. In the camp near the stones there is a rise in the mountain. Go there along the path with transverse logs and on the stone on the left, discover photos of hubert (photos of victims 5/42).

Return to the camp, inspect the camcorder and explore the Cassette “Olit”. Stop it at that moment when the boy is played with a police machine. To do this, click on the “Space” and roll up by clicking PCM. Police machine will be on your location. Select and read it. Give the Bullet sniffing.

Run for the dog and see the first witch sign hanging on the tree. If you destroy 10 such totems, then you will achieve the “Bullet that they don’t like”. By the way, destroying these totems, you will find new victims. In this case, photo Olga (photos of victims 6/42). On the other hand, the collection of carved figures and the destruction of totems lead to a bad game final. When you destroy the totem, do not rush to go ahead over the bullet. Look at the right. Go to the log and near the rubber bus, find an aluminum jar (garbage 6/15).Blair Witch: Game Walkthrough and GuideTotem.

Chapter 4. Immersion in the darkness

Continue to go beyond the bullet, but do not descend down the protrusions. Wrap and go ahead until you find a stone from a note psychiatrist (Psychiatrist 2/9 notes). Eare Wair. Answer Sherif Lannington. Move forward, but hold the right side of the road. There will be a turn right. There you will find entrance to a small cave where you can send Bulletta. Ask PSA to do it so that he brings you a cassette “friendly conversation”. She painted in black and blue. Such cassettes are not used when solving riddles (only red-black).

Return and follow the path until you find another hanging totem with the photo Arthur (photos of victims 7/42). Go further and discover a big dry tree. Click on it twice so that Ellis reported emmet. There will be a development ahead. The way forward leads to the clearing with a rusty machine, to the left – to the bunker. But for starters, go from the tree to the right, until you dough into stones. Call Bullet and wait. He must dig a pit in which the photo of Thomas is hidden (photos of victims 8/42).

Follow the tree and go down to the Bunker. You can go below. Code from the castle you will find later, but the mechanism is simple and we managed to hack it before. Set the switches from top to bottom in the following positions: 2-1-1-3. Inside the bunker, on the rack on the right there is a note “Pain”. There are equipment ahead. So that it earn, you need to insert the battery. Battery you will find in the last chapter. Thus, you will need to start the game again and by visiting the bunker, insert the battery. So you will learn about the fate of Peter Shannon, what is needed to obtain one of the secret achive.Blair Witch: Game Walkthrough and GuideCode for bunker.
Get out of the bunker and go left. Rate to the intersection to find a rusty pickup. Come to him. Bullet will be taken to the pickup and will detect a wrapper from candy (garbage 7/15). Let him sniff the object and follow him in the bushes on the hill nearby. There, the Bullet will find the tape “Trail from Bread Crumb”. She will be needed in two places. To start, look at it until you see how Peter drops from the hands of a baseball ball.

Go to the bunker and lift the ball from the ground. Show it Bullet and move for a dog after a few locations. In the end, he will run away from you. Follow in the direction where the dog beats, until you get to another dry tree. Consider and notice that someone is worth the tree. These monsters will attack you if you pass near or enable them. Note that it is impossible to kill any such enemy to get a good ending! To do this, refuse to use the flashlight and use the camera with a night vision device. Unfortunately, unlike monsters at the later stages of the game, these are highlighted in red will not. Everything that remains to do is carefully examine the trunk of each tree and detect enemies in advance. Benefit to recognize them is not difficult. On the other hand, killing 10 such opponents when using the lantern, you will receive a separate achive.

Observe the monster or go around it. Move to the red light from an inverted trolley. The path forward blocks the fallen thick tree. Take advantage of the “Trail from bread crumbs” cassette, rewind it at the very beginning when the tree has not fallen yet, and stop. Go to the edge of the destroyed bridge and wait until Ellis contacts the sheriff. Start and go straight. A little right will be the passage that allows you to get to dry wood faster. Come to him and contact the sheriff (automatically). After communication, a couple of monsters will appear. Kill them or wait, when they do it with you (after rebooting the monsters will not be). Read SMS that it is best to move. Bullet, by the way, always looks and barks in the direction in which monsters are hiding.

Go to the place where there was a rusty pickup. Now there is a Pickup Sheriff Emmet. Contact him, but he will not answer. Remove the Light note from the side glass. Turn on the third channel and click on the LKM. You will tell you light. View the door of the car. Bullet must bring the key. Take the object from PSA grazing and open the driver’s door. Sit down and look around. On the torpedo there is a guide to fuses, and on the passenger seat – the report on the case of Todd McCinnon. Insert the key to the ignition lock and try to turn on the headlights. Open the hood by pulling the handle on the left, and go out. Look under the hood and set the terminal. Return to the inside of the machine, use the switches on the radio. Listen to the wave with a draw. After that, the phone will come to the phone with the code from the castle on the doors of the bunker. We called him already.Blair Witch: Game Walkthrough and GuideSheriff Pickup in the Forest.
Try to turn on the light, open the fuses panel and swap fuses on the sixth and seventh items. Turn on the headlights. Day will come. Go a little forward over the bullet. The game will continue, and the connection will also appear (antenna in the lower left corner of the screen). Read all SMS and make Call Jess №4. Follow and right. So you get to the river. Before switching to the other side, on the root of the tree on the left, find it off Carved Figure (3/13). And on the right, the logs are lying the can (trash 8/15).

Chapter 5. Loss

Go to the other side and roll to the left. Wake up under the log so that on the closed glade, find photos of Barbara M. (photos of victims 9/42). Follow the trail. Bullet will bark on the traces of two people, and a little further from them will find another empty pack of cigarettes (garbage 9/15).

Keep moving until you go to the glade with leaves. Ellis will detect an emmet sheriff corpse. If they found the number of his wife at the very beginning of the game, then I will definitely call her. Thanks to this, you will earn a new achive. Inspect the corpse and from the right hand to get a photo of the anea (photos of victims 10/42). Call to yourself Bullet, who will bring the cassette “killing a friend”. Browse it, and then pick up a chosen shovel. You can give sniff the bullet, but it will not find a trace.Blair Witch: Game Walkthrough and GuideIf you have found photos of Mrs. Lannington, you can tell her about the death of her husband.
Go back route. Before turning to the right on the stone on the left, find the photo Caroline (photos of victims 11/42). Continue to go back and roll to the right, where I had previously found photos of Barbara M. Now there is a puddle, and on her other side – a wooden board. It lies with a totem. Destroy him to get photos Matthew with. (photos of victims 12/42). Return back and look into the destroyed building on the right. On the table lies a written reprimand, and in the bucket – Carved figurine (4/13).

Follow the Bullet and go through the ferrod. Soon, Ellis will start harassing the helicopter. Run forward and go around the falling trees until you get to the witch cave.

Chapter 6. Emptiness

Move forward until the flashlight stops working. You will find yourself in a closed room. Use the camera with a night vision device and find wooden sticks in the center with a totem. Destroy him to get a photo Fabian (photos of victims 13/42). Also, the camera will stop working. Go a bit until you can continue moving through the grotto. Start and go back to the wrong side so that Ellis rolled down. Move directly, get enough where it is necessary. On the right on the right, find photos of Lucas b. (photos of victims 14/42). Continue following. When stuck, you will need to rotate the camera on the sides and click on different movement keys. Selling, keep moving. Listen to the answering machine when SMS appears. In the end, you can get out.

Chapter 7. Second camp

You will find yourself at the new camp. Go to its territory and from the stone on the left of taking a page from the book “Fear of forgotten monsters”. Figure number 2 is lying in the fireplace (Psychiatrist 3/9 notes). Not far from the tree hanging totem. Destroy him to get photos of marius with. (photos of victims 15/42). On the stone near the tent lies Carved figurine (5/13). On the log at the fire, find the cassette “Break”. Browse it and stop before an unknown man lowers a plate on Earth.

Climb up a gentle descent to the left of the tent. Go straight and soon discover the stone with a candle and Army token (1/6). Climb even higher on the hill to the right and on the stone on the left hand, find photos of Karl (photos of victims 16/42). A little further stands the stove (if the stranger did not overturn it from the video). Come to her so that Bullet dug the stripe from the local sawmill. Give the Bullet to sniff the subject, and then follow it.

As a result, you will find yourself on sand location. After a few steps, the Bullet must dig a hole inside which hidden Army tokens (2/6). Follow, go forward over the Blott, until it is thrown out due to totem. Destroy it. Inside there is not a photo. Go to the island of the right, where the photo is lying in Lucas. (photos of victims 17/42). Follow the bullet to island. On one of them on the right there is a wooden box. From above lies the photo of Bart (photos of victims 18/42). Keep following the bullet. You can escape from monsters or kill their lantern. Soon you will reach the end of the location and find yourself in vision. Follow the destroyed city and look into the building on the left. Go out and wait when the hero will lose consciousness.
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