Blitzkrieg: Total Challenge: Game Walkthrough and Guide

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August 1, 2022
13 minutes
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By Jonny Gamer

Blitzkrieg: Total Challenge: Passage
Blitzkrieg: Total Challenge: Game Walkthrough and Guide
Passage of the game Blitzkrieg: mortal fight.

After installing the supplement you need to independently connect it in the game. To do this, in the main menu, click the “Option” button and in the menu that appears, select “Connect”. In it, select the “NTEX” modification. After that, in the main menu of the game in the lower right corner, NTEX must appear, confirming that the connection was successful. The game passed on average difficulty. Due to the error with the script, the mission “occupation” was not described. Not worked the script just does not give to finish the game.

1946

Perhaps the most difficult mission in the game. For an hour you have to hold the railway station, and considering the forces of the attackers, it is very difficult.
Consider the troops of the enemy closer. They are, of course, more than serious – T-34, IS-2, IS-3, Pershing, Slugger – but against your super heavy tanks “MAUS” will not be able to do anything. The main danger represents the superheavy n / t SAU allies – T-28. She is very slow (even your “mouse” will be quickly), but it has fat armor, which no one can punch in the forehead. In the usual situation, her booking does not give any advantages, because because of the little maneuverability, the T-28 does not have time to be aimed, before it goes in the side and shove the projectile, but in this mission… Usually the T-28 appears on the battlefield almost simultaneously with infantry. This is how it complicates its destruction – while “MAUS” comes in the side, infantry resorts and undermines the cams, making a tank with an excellent target. How to deal with this fuck? Output one – to cover the anti-aircraft techniques and keep care. If there are a lot of infantry, it’s not worth sharing – it’s better to lift closer.
What awaits you, clear. Now we need to think about defense. The main forces will braid through the field in the middle of the card. It is there and keep three “mouse” and heavy p / t sau. They will stop the technique. Also draw mobile anti-aircraft. Keep them behind (so as not to the gap not died) and put forward a lot of infantry. It also makes sense to drag over Flak’i’s rear. There are still few benefits there, but on the frontier they will great help against equipment and infantry. Yes, and airplanes will shoot down before. Gaubins Start shelling the field to create a barrage on the path of the enemy. Panthers Keep about the reserve and throw on those parts of the front where the most difficult situation. Also do not forget about your own infantry. Of course, the progress of the battle will not be able to break, but the enemy swears pretty. After some time, you will send four “tiger” and two “MAUS”. Throw them immediately into battle – they will help to hold out until the end of the mission.

“Green Tigers”

Your goal is to protect the airfield and destroy the power of the enemy. Keep defense problematic – if the center is more or less covered with anti-aircraft installations, then the edges are almost bare. Yes, and practically no training time. First cut the infantry on the trenches and sat down for machine guns. Now you need to properly dispose of the highlighted armored vehicles. The main attack will have to the right flank – about fifteen tanks. They should meet your main forces – four “tiger”. Through the left flank, five shermans will try to break through. It is desirable to stop using PZ-IV, but if it won’t get it, then detach them to the aid of one “Tiger”. In the center of serious attacks will not be – only two self-propelled musicals will fire positions. On their destruction, send a couple of light sau.
If you managed to beat off the first attack, then we can assume that the victory is in your pocket. Further attacks, although they go in all directions at once, it is impossible to call serious – bugs of infantry and small tanks of light tanks. When attempts to break through the defense will stop, you should be cleared the terrain.

Beskid Mountains

Not easy mission, you can hardly go through the first time. Despite the fact that you need to attack you, you first need to survive the attack of the German infantry. Her goal is a village, next to which your armored vehicles stands. The enemy has a numerical advantage, so you do not solve the frontal counterattack. First, collect all your infantry into a single fist and arrange an ambush in the village or its surroundings. Secondly, disconnect the technique for a safe distance. It will help during the battle, but he must survive at any cost. Thirdly, when notice the approach of the enemy, concentrate on the way of its following the fire of the Hubic. They should play a decisive role in the battle, destroying a significant part of the infantry on the approaches.
When the attack will be repulsed, it is time to go to the offensive. The remaining forces of the enemy are in the village, at the bottom of the card. Try to break through the infantry is useless. First, one edge of the village is covered with anti-aircraft. Secondly, the Germans have four reactive mortars, which will destroy your infantry in a couple of seconds, until the Germans break through barrage detachments. Will have to act again. Drag them into the village in the middle of the map and, well-dried terrain, finish the remnants of the enemy’s strength with a sharp blow of armored vehicles with the support of infantry.

Bokaja

Again, D-Day came, but once again to storm the brandly Omaha Beach did not have to. But you will have to command the landing of American paratroopers in the rear of the enemy.
You need to take control of four crossroads to ensure further promotion of troops. In addition to infantry, you have nothing, so it will have to be tugged. The enemy has more significant forces. First, the top edge of the card is covered with four flas, which are immediately forced to forget the thought of mass raids of bombers. Secondly, it has about twenty tanks (this, not counting the other armored vehicles), which at the first sounds of the shots crowd rushed to the battleship. With such a situation of the conversation for the minimum losses, it cannot go.
First of all, call bombers on the field at the lower left crossroads. There are four artillery guns. In general, it would be nice to capture them, but I could not have done anything, then the cannons accidentally undermined their soldiers, they came tanks and once decided the question “And whose tools are?”. After the bombing, start to reset the paratroopers. As soon as they find themselves on earth, they are attacked and destroyed by the mentioned tanks. With this you can not do anything. Continue to reset the landing and bombane the technique, which left the Flak’ov zone. Such a meat grinder will continue long enough, but sooner or later you clean the field for a calm landing. Copy about twenty infantry units (you can and more) and start cleaning the area. Impossible resistance to such a crowd.

Burg-Reuland

The mission is not as complicated, as it may seem first. The main thing is to clear coordination of actions and the right use of the existing forces. You have three detachments in stock: Hubicles – at the top of the card, four “panthers” and anti-aircraft guns – in the middle, PZ-IV detachment with four reactive mortars – downstairs. The main forces of the enemy concentrated on the outskirts of the city near the intersection. There you will be waiting for a large detachment of armored vehicles – about ten tanks. But they are not the main danger, and four anti-aircraft guns and two self-propelled warmness. The situation complicates that tanks on the road from the city begin to stick in the Christmas trees, fences and T.D., what makes them an excellent target.
First you need to beat off the attack by enemy armored vehicles. They attack the lower detachment. With them pz-iv will cope and without extinct support. Scroll through the road and wait for the enemy. Now you can start attack yourself. To begin with, tighten the warmies and mortars closer to enemy positions. Their main goal is to destroy the Gaubits at the very beginning of the battle. Then use them depending on the situation – where the case is worse than everything, there and concentrate the fire. Attack you need to start at the same time the middle and lower detachment to take the troops of the enemy into the ring, thereby having deprived their places for maneuver. In front of letting the infantry, behind the armored vehicles. After the destruction of the mainstream, you can start the castle storm. There is a bunch of infantry sitting there, so if the Gaubitz with mortars were charged, let them out on ruins. Then collect the whole crowd and attack through the ferrod

Verbergland

Mission can be characterized by a short proposal – “For those who love big trouble”. The enemy has almost impregnable defense – a bunch of artillery, tanks (including “tigers”), severe P / T SAU, Flak’ov, reactive mortars. Plus all the roads are mined, but nothing to cleaned, and there is no time. At the very beginning you can choose to command – infantry or tanks. For each kind of troops of its passing tactics.
Tanks. “Oh-oh, how many tanks!!! Ah, why do I need this trash?!”. It is such words that are born at the form of equipment that the task will have to perform. The only way to win is a sudden attack from the forest. Take the technique along the edge of the map and, not attracting the attention of the enemy, in some place to pass on the guard at the Town Hall. The main danger is the “Royal Tiger”. If you managed to destroy it, then consider the victory in your pocket.
Infantry. In principle, the tactics are the same as the tanks (rapid attack from the forest), but first we need to treat the opponents from the Gaubitz. Each shurry of the earth, so far ammunition will not end in all machines, and only then put forward the infantry. Of course, the “tiger” will not be filled, but the cannons and other muck destroy. After you start the shelling, your position attack three “panthers”. Therefore, before starting shooting, organize an ambush by the road.

Emergency landing

This mission will clearly show that in each game you can find a Stealth element. The main thing is to look stubbornly. The prehistory is such – a pilot who transported important documents was shot down and found himself in the rear of Soviet troops. Now he needs to quickly flush to his, until the evil redarmeys broke the unfortunate Hans. Such is nonsense.
Mission is very simple. Run to the marked point through the center of the map (this is the shortest way), trying not to fall on the eyes of the exploratory aircraft and detachments of the Red Army. On the path, stay more often and examine in binoculars. The main thing is that you do not notice the tanks – from the infantry it is quite really to escape. In general, since the side looks very funny – a running lonely German officer pursues a crowd of evil red Army.

Graziani

Immediately after the start of the mission, call the bombers to the camp in the center of the map. After the bombing, all the might attack the survivors. In the camp itself, take the defense and wait for the guests. From the south-east, armored vehicles and several infantry detachments will be tightened to you. Despite the solid number, all some kind of dead and murut from the pair of shots. After the attack is repulsed, you can only finish the small detachment at the bottom of the card. You can make it on your own, but you can wait for the arrival of the building of General Rommel and the friendly crowd to give the British on the horns.

Greece

Long and tedious mission. You need to reflect the attacks of Germans for one game hour. Mildly speaking, it’s boring.
Directions on which the Germans will attack – two. First – at the lower left edge of the card. There the fight will turn around from the very beginning, but the initial forces will cope with the enemy. Subsequent attacks will occur from above. You will pass three lungs of P / T SAU and six infantry detachments. These guys are serious, so tighten additional troops. I especially recommend to pull the zenith – she is very good crumbs of infantrymen, and against the technique of unfinished.
The second direction of attack – next to the town. The first attack will be especially powerful – a bunch of infantry techniques. Couple of pathetic cannons with infantry such a horde do not stop, so quickly pull up additional forces. Especially it concerns tanks. Subsequently, the attack on this direction will be less aggressive – only a few tanks. The main thing is to correctly place your tanks (be sure to burn them into the ground) with guns: the Germans will be inspired to die on the approaches. Also during the first attack makes sense to put a barrier fire on the path of infantry. Constantly shelling this place does not make sense. In the future, it is better to transfer fire to the left edge of the card. There it will come in handy more – the appearing infantry will cut forward.
Created defense? Now patiently wait until an hour ended. Germans will regularly appear and attack in two directions described. There will be no more active actions. Only occasionally you will come reinforcement. Distribute it depending on the situation. Where the battles are most difficult, there and go hitch.

Valley Call

Start level – and already surprise. As usual, unpleasant. The road is mined, so you have to go through the forests. Although it is raised somewhere. First, it is not bad to cause bombers and send them to the next bunker (further send them useless – you will buy Flak’i). Protection accurately put it, and it is unlikely to destroy it, so there will have to send infantry on the storming of the bunker. As soon as she rushes into battle, fire will be opened from reactive mortars, standing next to the village. For their destruction, detach two Sherman’a. To go to the depths of the village are not worth: destroyed reactive installations – and roll back back.
Next goal – bunker immediately behind the village. Come go about the infantry from behind and take the assault. Now you can take and at the order of the boring Flak’i. Take two sherman and shoot them from a safe distance.
The third bunker remained. Want – Attack it by land forces, but I preferred to bomb it with aircraft. Before you answer, they can no longer.
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