Car Mechanic Simulator 2018: Cheat [1.5.17]

Home » Video Game Cheats » Car Mechanic Simulator 2018: Cheat [1.5.17]
October 20, 2020
3 minutes
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By Jonny Gamer

Car Mechanic Simulator 2018: Cheat [1.5.17]

MAKE A BACKUP YOUR SAVING!

Car Mechanic Simulator 2018: Cheat [1.5.17] Free Download

Copy content to cms21018_data \ Managed. Modify bunns.ini settings to your liking.
I’ve tested this several times and everything works fine, but I still suggest using a test profile just in case! I suggest you leave the entrance to garage A and B free of charge when spawning a car.

A few important notes: If you want to return back as it was, the folder has a file, the original, everything will fall into place.

Activation Keys:

Num1 – Add auto (via baku.ini setting)
Num2 – The next version of the config (example of a folder with auto mod config, config1, config2, config3)
Num3 – Previous configuration version (example of a folder with auto mod config3, config2, config1, config)
Num4 – Accidentally changing the state of the car under the mouse
Num5 – Random color change of the car under the arm (also works in the editor) 

Num6 – reload Liveries (also works in editor)

Num7 – Set car mileage under mouse as configured in bunns.ini file
Num8 – RUNND restart cars in scrap metal dump
Num9 – completely repair the car under the arm

Num0 – Photo Mode 
Num+ – Increase speed
Num- – Decrease speed
F5 – switch to game
F6 – switch to editor
F7 – restore all items in inventory and set state / quality from baku.ini file
F8 –  Add Barn
F9 – Add 1m dollars
F10 – Add 10.000 XP
F11 – Unlock all Mastery Learning (But first learn level 3 garage before hitting F11)
Insert – Add an item to pieces on hover with the mouse. Doesn’t work for body parts \ interior.
End – Open Shop (also works in build mode)
] – Turn right engine (also works in build mode). Attention the motor must be in the rotator
[– Turning the motor to the left (also works in build mode) Attention the motor must be in the rotator

Notes 1.5.17

Fixed issue with cars not multiplying when they only have 1 version.

Button “Paste”will reopen the selected frames in inventory. Doesn’t work for body parts / groups.

Using car = car_random also returns. Will a random vehicle appear

-Settings bunns.ini – was replaced by baku.ini

Bonus:
– Removed introduction
– Always 23 cars in the scrap yard
– Default speed doubled

Baku.ini settings:

car = car_boltcape –> Take this car with Num1. Change it to a random one to create a random car. (Example, we take the mod from the folder cms21018_data \StreamingAssets\Cars\Lada 2107 looking for a name car_fulysiclada2107.cms copy the word and paste car = car_fulysiclada2107)
quality = 5 –> Applied quality to repair all parts (F7) and details generated by  Insert
mileage = 1 –> Change vehicle mileage. Applies to the car hovering over the mouse.
condition = 1 –> 1 = 100% is used to repair all parts (F7) and parts generated by  Insert. (example 2 = 200%, 5 = 500%)
license = DIGGER –> Default name on license plates

Attention: create a desktop shortcut baku.ini can be changed without leaving the game

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