Car Mechanic Simulator 2018: Cheat [1.6.5]

Home » Video Game Cheats » Car Mechanic Simulator 2018: Cheat [1.6.5]
August 6, 2020
3 minutes
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By Jonny Gamer

Car Mechanic Simulator 2018: Cheat [1.6.5]

MAKE A BACKUP YOUR SAVING!

Car Mechanic Simulator 2018: Cheat [1.6.5] Free Download

Copy content to cms21018_data \ Managed. Change the rygi.ini settings to your liking.
I’ve tested this several times and everything works fine, but I still suggest using a test profile just in case! I suggest you leave the entrance to garage A and B free of charge when spawning a car.

A few important notes: If you want to return it back as it was, put aside the original empty folder, and then put Cheat.

To repair all parts click F7, then press the key 0, which will update your inventory If you don’t want to use RepairTable, do not click F7, if you press the button 0, you will see that it has not been restored

Activation Keys:

Num 1 – Add car (via swiss.ini setting)
Num 2 – The next version of the config (example of a folder with auto mod config, config1, config2, config3)
Num 3 – Previous configuration version (example of a folder with auto mod config3, config2, config1, config)
Num 4 – a random change in the state of the car is indicated under the arm
Num 5 – random color change of the car is indicated under the mouse (also works in the editor)
Num 6 – Reloading Liveries (also works in the editor)
Num 7 – Set vehicle mileage under mouse as specified in swiss.ini file
Num 8 – Restart cars in a junkyard
Num 9 – Completely repair the car indicated under the arm
Num / – Photo Mode

Num 0 – Copy duplicate engine

Num + – Increase speed
Num – – Reduce speed

F6 – Add all engine parts listed under the mouse
F7 – Repair of all items installed 100% in the inventory
F8 – Add a barn
F9 – add dollars edit in swiss.ini file
F10 – add XP edit in swiss.ini file
F11 – unlock all skill tools (enter the garage to activate)
End – Open store (also works in build mode)
Insert – add the selected part of the spare parts (not the body part!) to the inventory
Home – remove dollars edit in swiss.ini file

] – Turn right engine (also works in build mode). Attention the motor must be in the rotator
[– Turning the motor to the left (also works in build mode) Attention the motor must be in the rotator

PageUp – unlock all inspect the car is indicated under the arm

PageDown – unlock one part of the vehicle inspection is indicated under the arm

Bonus:

24 cars in the junkyard
Cost of using Welder 100
Cost of using the interior detailing tool 10
pay to use a trouser store
Cost of using oil bin = 10
Basic parking level cost = 500

Swiss.ini settings:

car = car_boltcape –> Take this car with Num1. Change it to a random one to create a random car. (Example, we take the mod from the folder cms21018_data \StreamingAssets\Cars\Lada 2107 looking for a name car_fulysiclada2107.cms copy the word and paste car = car_fulysiclada2107)

quality = 5 –> Applied quality to repair all parts (F7) and details generated by  Insert

mileage = 1 –> Change vehicle mileage. Applies to the car hovering over the mouse.

condition = 1 –> 1 = 100% is used to repair all parts (F7) and parts generated by  Insert. (example 2 = 200%, 5 = 500%

-setMoneyAmount = -1000 -> Remove dollars

addMoneyAmount = 1000 -> Add dollars

addXPAmount = 300 -> Add XP

licensePlate =DIGGER (add name registration number)

spawnLocation = garage1 (adds a random car example garage 1 or 2 or 3)

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