Car Mechanic Simulator 2018: Cheat (Feature Change) [1.5.15]

Home » Video Game Cheats » Car Mechanic Simulator 2018: Cheat (Feature Change) [1.5.15]
May 15, 2020
3 minutes
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By Jonny Gamer

Car Mechanic Simulator 2018: Cheat (Feature Change) [1.5.15]

MAKE A BACKUP YOUR SAVING!

Car Mechanic Simulator 2018: Cheat (Feature Change) [1.5.15] Free Download

Copy content to cms21018_data \ Managed. Modify bunns.ini settings to your liking.
I’ve tested this several times and everything works fine, but I still suggest using a test profile just in case! I suggest you leave the entrance to garage A and B free of charge when spawning a car.

A few important notes: – I have occasionally had a game, but I still cannot confirm if it is related to this mod. Consider this BETA 🙂 – As you may have noticed, RD has moved most of the functions to another DLL – The sleeping car will ALWAYS appear on the car at entrance1 and DELETE everything in that location. – Some features like reloading livery and changing car color also work in the editor – Num 4 & 5 & 9 works with the selected car, not just the spawned car. For example, if you complete an order and hover your mouse over a car, you can restore it completely using the keyboard.

Activation Keys:

Num1 – Add auto (via bunns.ini setting)
Num2 – The next version of the config (example of a folder with auto mod config, config1, config2, config3)
Num3 – Previous configuration version (example of a folder with auto mod config3, config2, config1, config)
Num4 – Accidentally changing the state of the car under the mouse
Num5 – Random color change of the car under the arm (also works in the editor) 

Num6 – reload Liveries (also works in editor)

Num7 – Set car mileage under mouse as configured in bunns.ini file
Num8 – RUNND restart cars in scrap metal dump
Num9 – completely repair the car under the arm

Num0 – Photo Mode 
Num+ – Increase speed
Num- – Decrease speed
F5 – switch to game
F6 – switch to editor
F7 – restore all items in inventory and set state / quality from bunns.ini file
F8 –  Add Barn
F9 – Add 1m dollars
F10 – Add 10.000 XP
F11 – Unlock all Mastery Learning (But first learn level 3 garage before hitting F11)
Home – Repair of all cars in the Garage
End – Open Shop (also works in build mode)
] – Turn right engine (also works in build mode). Attention the motor must be in the rotator
[– Turning the motor to the left (also works in build mode) Attention the motor must be in the rotator

Notes 1.5.15
– Item repair (F7) returns!

Bonus:
– Removed introduction
– Always 23 cars in the scrap yard
– Default speed doubled

Bunns.ini settings:

car = car_boltcape –> Take this car with Num1. Change it to a random one to create a random car. (Example, we take the mod from the folder cms21018_data \StreamingAssets\Cars\Lada 2107 looking for a name car_fulysiclada2107.cms copy the word and paste car = car_fulysiclada2107)
quality = 5 –> Applied quality to repair all parts (F8) and details generated by F5 / F6 / Insert
mileage = 1 –> Change vehicle mileage. Applies to the car hovering over the mouse.
condition = 1 –> 1 = 100% is used to repair all parts (F8) and parts generated by F5 / F6 / Insert. (example 2 = 200%, 5 = 500%)
license = DIGGER –> Default name on license plates

Attention: create a desktop shortcut bunns.ini can be changed without leaving the game

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