Castle Strike: Game Walkthrough and Guide

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March 7, 2022
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By Jonny Gamer

Castle Strike: Passage
Castle Strike: Game Walkthrough and Guide
Posted by: Dash
The Material Was Previously Published in the Magazine “Game” (http: // www.Gambling Addiction.RU). POSTED WITH THE RESOLUTION OF THE EDITORIAL OFFICE OF THE MAGAZINE.

Recently, The Topics of the Middle Agese and Ancient Rome Are Very Popular in the World of Strategies. MOST NEW Products Belong To One Of These Time Intervals. Moreover, The Relationship Changes from Pseudo-iStority (As It Will Be in Our Case), to Absolute Reliability, Corresponding To the Most Solid Historical Works. Also, After The Success of “Stronghold”, A Strong Interest in Games in Which The Fortresses and Assaults Are Worthy of Attention. So, Merging These Two Components, and It Turned Out This Game. The Game Is Made Kindly, There Is Enough New Unique Solutions in It. There Is Only One – The Exciting Rhythm Of The Game That Does Not Alloow to Break Away for a minute. But The Real Connoisseur Strategies IS Able to Take A Lot More Than One Evening.
Castle Strike: Game Walkthrough and Guide

IN THE CENTER OF ORDINARY FIGHT ALWAYS ARRIVE SHELLS. ONLY NOW THEY ARE STRIKING FOR SOME REASON ONLY ONE SIDE.

How starts germany?
There Were Already Three European Nations in The Game of Scenarios – Germany, England and France (And a Lot of Individual Representatives of Oter European States). The Plot, At First Lazily Twisting Around The Young German Nobleman Torvald, The Background of Rabenhorst, Who Had The Energy Burned His Native Castle, Killed Her Father and Kidnapped Her Sister, Then Begins to Ride in England, Where She Lives The Bride of theSistersOf Rabenhorst, and France, Where the Evil Spanish Inquisitor Comes. IN A WORD, A Small Interformation Conflict Develops in A Disaster of An All-Terrain Scale. And Since It Is Possible to Tell About All These Events for a Long Time And With A Feeling, We Will Turn to More Significant Events. Namely – The Story of What Is The Game.

On Which Europe Keeps
This Is What The Game Deserves Admiration – This Is a Well-Established Economic System. EVERYTHING NEECESSARY FOR PRODUCTION IS Concentrated on 5 Tabs on the Left Side of the Screen: Military Buildings, Industrial Buildings, Troops and Special Divisions, Assault Vehicles, Improvements. IT NOT NEFESARY TO FASTEN THE BUILDINGS (QUITE SIMILAR TO EACH OTHER – YET EUROPE, AND NOT THE LAND OF THE ORCS) – IT IS ENOUGH TO CHOOSE THE DOZEN SOLDIER OR ORDER THE NESSARY IMPROVEMENT. Available to the PRODUCTION OF BUILDINGS AND TROOPS HELPFULLY HIGHLIGHTED, FOR INACESSIBLE, THE NECESSARY BUILDINGS AND IMPROVEMENTS ARE INDICATED.
ALL This Magnificence Exists On 4 Game Resources – Stone (S), Iron Ore (I), Forest (L) and Gold (G). Moreover, If The Stone and Ore Mined From Endless Mines, The Forest Is Quite Finite and May One Day End Up in the Midst of the Battle. GOLD IS NOT MINED, AND PEASANTS WORKING OUT FROM YOU.
By The Way, About the Peasants. A: LERY INTERESTING SYSTEM IS TAKEN INTO SERVICE, WHICH CAN BE SEEN BUTIKING THE LEFT MOUSE BUTTON AT A Free Place. You Will Appear in Front of You for the Distribution of Working / Non-Working Feeders and a Diagram of Determining The Number of Workers in a Particular Industry. “Non-working” Build, Stew Fires or Boil The Resin. AT The Same Time, You Do Not Need to Seek The Nearest Idleness – This Button Is Simply NO. AS SOON AS WORK APPEARS, THE UNEMPLOYED IMMEDIATELY THROWNS ONTO IT. Defined in Working People Are Engaged in Mining. But For the One Who Is and How Much – There Is a Diagram. WITH THE HELP OF A POINT ON IT YOU CAN REDISTRIBUTE THE PEOPLE, IF Some Of The Resources Are Mined Too Slowly and Its Prey Must Be Accelerated. The Result of All this – Problems in The Economy Are Solved Without Grave Spirit With Just a Few Movements of the Mouse.
Castle Strike: Game Walkthrough and Guide

ON THE HORIZON – STRAY HORSES. Where Are Our Loose Cavalryrs?

This Is Important: If You Need to Urgently Perform Some Kind of Task – Simply Redistribute People by Moving The Slider or Point Offset in the Diagram. Note That The Peasants Sent “For Exploration”, The UNEmployed to Move The Slider Is Not Considered and Will Study Stand Still On the Spot and Contemplate.

Creating Cities
Buildings Military and Civilian Buildings. In Fact, Between Them Much More Differences Than It May See At First Glance. The Fact Is That For Each Type of Buildings There Is Its “Capital” Structure Around Which The Remaining Buildings Can Built. And The Main Construction of Civilians Can Build Almost Anywhere, If Only In The Specified Place There Was No “Military Territory”, The Military Buildings Can Built Only Around The Main Tower Within A Predetermined Platform. Of Coursee, The Walls Are Included in the List of Army Buildings. Thus, Military and Civilian Civilians Are Initially Divided and Creating Well-Protected from The Embony, Surrounded by Durable Walls The Colony Will Not Work. War and the World Separately. And The Value of An Impregnable Castle Rapidly Falls to Zero, Unless He Is In The Passage and Cannot Reliably Extinguish The Miners from the Embony.
NEXT SURPRISE – EVERY BUILDING CAN BUILT ONLY IN A SINGLE COPY. AND ALTHOUGH MILITARY BUILDINGS WERE INITIALLY DOOMED TO NEVER BE NEAR THE FRONT LINE, BUT STILL THEY SHOLD BUILT ON THE THREY EDGE OF THE AFFORDABLE ZONE – THE SOLDIERS WILL NEED TO GO LESS. Also Buildings from Different Races Similar in Price and Characteristics (Although Improvements in Them Can Be Somewhat Different), Although The Titles of the Building and Not Similar. Therefore, Like The Authors, And I Will Give A Name for the Building Described by Its Capabilities.

Military Buildings
Are Built Only in Military Territory and Drag The Barracks Far From Their Fortress You Will Not Succeed.
Fortress (1000s, +10 PUNCH, 8000 LIFE POINTS). The Most Structure Around Which The Castle Is Created. Often It Is Precisely The Destruction of The Fortress Is Necessary for Victory, Althought IF You Have Reached it, You Can Give Up with a Peaceful Soul – You Can Already Shine Anything. ON LARGE MAPS YOU CAN BUILD A SECOND (AND SO ON) THE FORTRESS ON THE SITES INTENDED FOR THIS. Of Course, There Will Be a Wall and Towers. Another Appointment Of The Fortress – Production Of Improvements for Walls and Towers. Andout These Improvements All Sorts of Protective Structures and Do Not Build.
Secret EXIT (100L, 50S). Just Another Wall to Get Out of The Wall in The Rear Enemy, Assigning Your Fortress. IT Im Impossible to Destroy This Thing In Principle, Because He Does Not See His Enemy. Entrance – In The Tower, Exit – So Where Yourself Put.
Castle Strike: Game Walkthrough and Guide

Squad Around Your Leader.

Walls. Their Cost And Types Are Changed Depending On Improvements. Walls Can Be Put On The Perimeter Of Military Territory and Thereby Cover Up All Military Buildings. Unfortunately, Business Executors Still Will Remain On The Street.
RESERVOIR (50L, 75S, 750 COOLANT). THE VERY FIRST MILITARY CONSTRUCTION. WithOUT IT to Build Anything and Will Not succeed. ITSELF AFFECTS THE POSSIBILITY OF EXTINGUISHING FIRES. And The Improvement In IT Is The Corresponding – Acceleration Of Fire Works. Just Do Not Forget That This Peasants Does Not Go Out.
BARRACKS (200L, 200S, +10 PURPOSE, 3000 COOLANT). Of Course, The Place of Production of All Infantry (Well, and Arkebuses in Addition). From The Area of Improvements in Barracks, You Can Speed Up The Production Of Troops (Required) and Speed Up the Restoration of Endurance In The Troops.
SERVANTS SERVANTS (150L, 200S, +5 PURPOSE, 2500 CO.). If You Have Left-Zone Servants, Coping With All The Affairs, THEY WILL GO TO THE RESIN. AND THIS VERY RESIN CAN BE WATER FROM THE ENEMY WALLS. ONLY NEED IT TO YOU?
Archer Workshop (100L, 200S, +5 PURPOSE, 2500 CO.). PRODUCTION OF THE BEST ARCHERS AND CROSSBARS. Plus, Everyone Relying On The Rank Of Improvement (Flight Range, Arson and T.D.).
Stables (200g, 50L, 150s, +1 Purpose, 2000 CO.). Little Building Where “Reserves” HORSES. In Obeship, They Do Not Stand in Order Not to Steal Enemies. But Everyone Who Shld, Hopes Will Be IsSued. Here, HORSES CAN BE IMPROVED (Increase Viability, So As Not to Die From The First Boom) and Teach Different Types of Troops to Ride Them.
Forge (200S, 100i, +3 PURPOSE, 2500 CO.). Heap of Armor Improvements, Damage Strengthening and T.P. OFTEN BLACKSMITH DEVELOPMENTS ARE CROSLINKING WITH IMPROVEMENTS IN OTHER BUILDINGS.
Collection Signal (100L, 500 CO.). IF The Enemy Comes and The Peasants Are Sorry, You Can Arrange An Urgent Collection to the Castle. ALTHOUGH IT IS USALLY EXPRESED ONLY By A Separate Button In The Main Building and No Individual Buildings Are Not Necessary to Build.
Medpunkt (150g, 100L, +5 PURPOSE, 750 OH). If It Gives The Toad to Pay for All Sorts of Priests – Build This Institution on Your Territory and Periodically Drive Your Troops There for Recovery.
Prison (100S, 100i, +2 Purpose, 1500 CO.). Strange, But Here Mainly Contained by Plague. Although Some of The Prison Extract More Nasty Comrades.
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