Conflict: Vietnam: Game Walkthrough and Guide

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June 7, 2022
12 minutes
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By Jonny Gamer

Conflict: Vietnam: Passage
Conflict: Vietnam: Game Walkthrough and Guide
At gunpoint

Tired of the topic "Storms in the desert", Developers have transferred host ages to another country – victim of virtuous US policy. Vietnam, 1968.

If you have seen Conflict: Desert Storm, I can immediately say – the general essence of the game did not undergo significant changes compared with the predecessor. Modest system requirements – a big plus that few people can boast now. Indeed, missions are loaded almost instantly, and cases where the frame rate suddenly falls below twenty per second, you can count on the fingers of one hand. This is with quite a good graphics and detailed textures. Add 14 very diverse and tense missions to this, simple management team and military equipment – a little more, and the game would have claimed the Order.

If it were not for one "but". I do not understand – they conspired there, or what? Recently, each manufacturer clearly considers its duty to make fun on the process of saving the game. It is asked, well, files with the extension SAV have forgotten in the folder "My documents"? After all, it is written – this is mine the documents! Even if you close on it, Pivalotal Games has not retreated from the tradition of the Conflict series games – any mission is allowed to save only twice, except for recording before starting. There is no longer wring about the curves of the hands of programmers who came into contact with console traditions, – smacks by mockery and sabotage.

Finally, the dialogues in the game are just awful. If you study English on them, mono come to the conclusion that there is only one noun – "ass" And only one verb (guess from three attempts). Adjectives although not much, but more diverse. For example, a notorious noun can be both large (Big ASS) and fat (FAT ASS). And if we study on dialogues is not a language, but the latest story, then the conclusion suggests – the conflict in Vietnam began because the parties could not peacefully decide, whose "ASS" more "Fat", and who owe her "KISS". Sad spectacle.

The rest of the Conflict: Vietnam is very exciting and dynamic Action with elements of command interaction. If still saved… However, I have already spoken about it.

Campaign

The campaign consists of 14 missions that can be characterized as follows: "Solid bad luck among the group of American comrades". Well, because true! Then they keep the helicopter, then the BTR is like, then the boat will break…

Each mission is very different from the rest – so much that there are not two similar. There is a mission with Stealth elements, a defense mission, several combat and sabotage. In the course, it will be brought to try a lot of military equipment – from a jeep to a crazy six-power tank. Aviation and Fleet also left aside. See ourselves.

one. Ghost Town January 26, 1968

Immediately upon arrival at the place of service, you will have to report before the authorities, get an invaluable medical kit and go through the training shooting. However, about everything in order. Looking for the aid kits in the medical center – the direction is easy to trace the compass, and the signboard with the cross will confirm that you are not mistaken by the address. One lies on the table near the wounded, which is just preparing to go to the world of different. Second set – on the table in the next room. With this order, go further – in Tir. The role of the Tira is played by an arranged barriers from sand bags. From time to time, target will pop up – shoot on health.

On a note: In the first mission, do not look for weapon switch keys. And if you are looking for – do not be surprised why they do not work. As long as you do not talk to the tire instructor, the script will not allow you to get a rifle.

Sifting the right number of enemy silhouettes, it’s time to go for your team. Another instructor will tell how to give orders to subordinate and achieve their implementation. In order not to make you think about English texts – in two words…

Keys from F1 to F4 – switch between fighters. Key V – order a detachment to follow the current fighter until this order is canceled. The order is canceled in the same way – the V key. In other words, it switches the mode "Still / idi". To give orders only to one fighter, use the right mouse button. Pressing (and not released) it, select a fighter using the F-keys, send the arrow the cursor in the desired direction and press the left mouse button. He will run. If you specify the subject as a direction, it will raise, and if a friendly fighter – will heal it. Here, in general, all team management.

The last test will be a small combat mission on the defense of Zotka. Take your group into the shelter, put one of them for a machine gun, and let them shoot. Soon the Vietnamese ends.

On a note: The machine gun is not too comfortable sight. I advise you to use it yourself – let them work "Computer" Guys from the team, they have it hot. Choose a fighter, suck it for the machine gun and switch to any other.

The training task ended – it’s time to proceed to this case.

2. Rumble in the jungle January 26, 1968

Trouble starts from the very beginning. New BTR bursts on Mine. You have to look for some alternative way to get out of the jungle.

Jungle, as expected, silence sissed by evil Vietnamese. Especially their many in the villages, but also on the way. Where the bamboo door is blocking the road, press the F key.

For reference: Between the first and second village – Mina Stretching. If you hook a thin line, a brave way, “wait for troubles. It explodes not immediately – a quick running person will not suffer from her. But those who are following, will not last. It can be neutralized key F.

Widow walking along the paths, villages and bridges, after watching the local sculptures and shooting fifty aborigines, go to the place of landing of the helicopter. It is marked with a red chimney. Do not be afraid, smoke is not poisonous. It is important to collect all the detachment: one or two fighters – not counting.

3. Tet Offensive January 31, 1968

Very entertaining and dangerous mission. At first, nothing complicated – only exhausting running with obstacles. On the way, several times have to watch the picture, as because of the earthlings, the enemy arrows will run away for some reason anthem. So repeats several times. I advise you to get up under the wall so that the running enemies immediately turned out under the sight. Checked – so they do not have time to make a single shot. After some time, the Vietnamese ends and you can continue the way.

But the main interest is in the second part of the mission. A small island surrounded by a path, with a guard tower in the center from all sides is besieged by enemy forces. Vietnamese reinforcement constantly arrives through the steak system around the perimeter. The only way to cope with them – from the air. A combat helicopter is guided on the yellow smoke, and the checkers themselves are suitable in stock in the very center of the island.

Difficulties begin as soon as you try to turn the above operation. First, the helicopter strives to spread missile fire not only the Vietnamese, but everything else that the propeller will come. Secondly, after a second successful strike to the list of enemy forces, Russian tank T-34 is added. Believe it, it’s a lot.

It is important: Red smoke checkers are chosen by default. To switch to yellow, press the 6 key again.

Better to do as follows. Having settled three of your fighters in the shelter (for example, near one of the guns), to equip the fourth with a good margin of yellow checkers. Then in the run mode (well, that is not Clear and not on the karachets) to make a march around the island, throwing checkers into the holes. Do not wait for the helicopter to hit the target and on the compass "Lighted" the next is the time loss. In extreme cases there will be several unnecessary airlows from the air. Thus, there is a chance to finish the sabotage before the tank is released.

You can do otherwise – to bother the tank itself. Grenades and even more so the bullets do not act on it – take the rocket. It is better not to go to the tower (useless), but significantly lower – almost at ground level. One "Right" shot hellish machine enough.

4. Bad Moon February 1, 1968

Troubles, oddly enough, continue. This time our helicopter, as well as several others, was confused over the most thick bamboo thickets. The whole detachment somehow survived, but it turned out to be cut off from the world with hundreds of kilometers of forest, overgrown with ferns, palm trees, liaans, mines and aborigine.

From the very beginning, the machine guns start hard to disturb. Just in the mission of their order of five, but everyone represents a significant threat. And after all, the most offensive – killing the arrow and carged a machine gun, expand it in the right direction anyway will not work out – the coming will be approached from the back. By the way, the same pattern is observed in all subsequent missions – never the captured tool did not benefit.

Jungle is replete with mines stretch. I advise you to move forward with one soldier, and already pull up the rest. Then even unnoticed mines will not cause special inconvenience – with a rapid running the explosion will thunder far behind his back. In the extreme case, one soldier will be injured, and not all four.

Another type of readiness – wolf pits. Unlike min, drop in such a pit damages instantly. However, they are well visible according to a characteristic lattice, so you can only fall specially.

So, we decided with the methods – now a couple of words about the goals. There are several of them. We must examine the crash places of other helicopters, search the surviving crew (it is not) and the corpses for soldier’s tokens.

This is interesting: Closer to the end of the mission there is a cave with a niche in the wall, in the ceiling of which gaps a hole. There is a stack of drawers, as if specially built "Lestenka". It is easy to climb into a niche – that’s just why? No useful application of this find on found, although it does not look like.

five. Hill-933 February 2, 1968

No, not lucky for us lately. Now the sergeant who carried the radio, died suddenly from falling from the bridge. What is characteristic, he fell along with the bridge and the walkie talk, and any attempt to descend for any of the following threatens death.

The only thing that remains to do is move away from the bridge to the most popular to find a workaround and get to the transmitter. Immediately warning – battles are very heavy, every step is given with difficulty.

To the left of two bunkers – passage to trenches. There are even more enemies, but you can replenish your reserves of cartridges and medicines.

Along the way will have to be brazenly go through the enemy territory, going to the very center of the base. By the way, the entrances to its territory two. One – to the left of the fence, the second – underground.

Since we turn out to be a volley-nilly on the basis, you can afford to search for secret documents in the houses, beat with pomegranates two anti-aircraft guns and block the local population. In the end, it remains to examine the place of falling one more shot helicopter (the whole team!) to honestly consider the mission completed.

6. Into The Fire February 2, 1968

The command of the American Army also knows about the existence of this base. However, it has no idea about our presence, coordinating air attacks. I hurry to please you – after a couple of minutes, napalm bombs will be discarded right on our head.

The first task – how quickly you can run through the camp to survive. I once advise you to split the detachment and move apart – in case of failure there will be someone to treat wounded. Remember – enough so that at least one fighter remains on the legs – it will help the rest of the settle.

On the way, we expect three dzotes – get ready for serious battles. In addition, many locals in front of death pull out a rings from grenades, exploding both themselves and too curious Mararoder. It will not be boring. In order to save the cartridges, I advise fully switch to local weapons.

To the aid of the victim (that is, we) comes a small military boat. More precisely – motor boat with machine guns, if it is very honest. It is not possible to sit in it immediately, but at the end of the way finally managed to find a suitable place to land. Floored!
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