Deltarune: Cheat (Developer Mode) – RUS ZoG Forum Team and Tales & Stories Team (1.01)

Home » Video Game Cheats » Deltarune: Cheat (Developer Mode) – RUS ZoG Forum Team and Tales & Stories Team (1.01)
June 16, 2020
3 minutes
96

By Jonny Gamer

Deltarune: Cheat (Developer Mode) – RUS ZoG Forum Team and Tales & Stories Team (1.01)

Developer Mode made by me, official translation from ZoG Forum Team and Tales & Stories Team (1.01 – 12/18/18)

Deltarune: Cheat (Developer Mode) – RUS ZoG Forum Team and Tales & Stories Team (1.01) Free Download

Commands:

  • F10 will screenshot the game and all screenshots will be in the same place as the save in “C: \ Users \ USER_NAME \ AppData \ Local \ DELTARUNE”
  • P – makes 60 fps in the game (speeds up the game) the fps counter is displayed at the top in red, initially 30 fps. You can make 30 fps back only by restarting the game .
  • R – restarts the game.
  • S – saves the game.
  • L – loads the game.
  • O – makes 3 fps in the game (slows down the game).
  • Delete – teleports to the previous room.
  • Insert – teleports to the next room.
  • Z and other action buttons: displays a small rectangle in front of you for one frame, pointing to the interaction window.

Commands teleporting to rooms (in brackets room ID):

  • D + 3-room_dark1 (34)
  • D + 4-room_field_checkers5 (70)
  • D + 5-room_castle_tutorial (47)
  • D + 6-room_field1 (51)
  • D + 7-room_forest_area3 (81)
  • D + 8-room_forest_fightsusie (97)
  • D + 9-room_cc_prison_cells (105)
  • J + 6-room_battletest (144) 
  • J + 7-room_battletest (144) 
  • J + 8-room_cc_prison_prejoker (111) also gives you the key
  • J + 9-room_cc_kingbattle (128)
  • W + 2-room_town_krisyard (7)
  • W + 3-room_schooldoor (31)
  • W + 4-room_school_unusedroom (33)
  • W + 5-room_town_school (14)
  • W + 6-room_town_north (9)

In addition, there are various context sensitive debug commands.

During the introduction of “CONTACT”:

  • Backspace – Skips into Chris’s room.

In the world of light:

  • F – Sets the FPS limit to 58.

Fighting Starwalker:

  • Backspace – Dispels the Starwalker (although not allowing you to see the original Starwalker).

In the elevator:

  • 0 – Plays an animation of the movement of the elevator, but does not change the room you are in when you exit. Also moves backward through background colors (see 2).
  • 1 – Starts the animation of the elevator movement, but never stops it. In the upper lift, it prevents you from moving and thus blocks the game.
  • 2 – Changes the background color; gray (basement CC) -> light gray (first floor CC) -> white (top floor CC) -> purple (Jevil’s prison) -> peach -> light blue.

Fighting with Jevil:

  • Down – Decreases the “condition” by 1. This triggers the “head chain” animation if it is not already playing. If he plays, he has a different behavior.
  • Up – Increases the “condition” by 1. If the animation is playing the chain of heads, this will stop it. If the rotation / fade animation is playing, this has a different behavior.
  • Space – Increases the distance at which Jevil’s head sways during the Head Chain animation.

Additional features:

  • The FPS counter appears in the upper left corner of the game.
  • In rooms with enemies, there will be a red dot on the top left of the player.
  • Skipping dialogs by holding down the [C] key will work regardless of whether you are using the Wrist Protector.
  • When the player is on Javil’s floor, the inventory of key items will be filled with Door Keys.

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