Destination: Treasure Island: Game Walkthrough and Guide

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March 3, 2022
9 minutes
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By Jonny Gamer

Destination: Treasure Island: Passage
Destination: Treasure Island: Game Walkthrough and Guide
ON THE SHIP

Open The Window and Take A Parrot Message From John Silver’s Paw. Watch Out. Take A Black Label, Two Ropes, Lighter and Sextant. Through The Door Talking To Pirates. We Connect Ropes and Tie To the Armrest of the Bench. Get Out in the Window.

On the island
THE FIRST PART OF THE ISLAND

WE PICK UP A RUSTY KNIFE. We Go To the Grotto in the Form of a Skull. Take Firewood and Put in the Hearth. WE Take: Broken Statuette, Lace, Helmet and Knife Blade. WE DISMANTLE A RUSTY KNIFE. INSERT THE BLADE INTO THE REMAINING HANDLE AND STRENGTHEN THE CORD. We Go to the first Location and Cut a Block. We go to the cliff. ON THE ROAD WE CUT OFF A TREE AND COLLECT THE RESIN IN THE POT. Tighten The Handle of The Trolley. We DisaSsemble The Block. Use the Roller and Pin On The Handle. Fixed Trolley Hang In Place and Drive On The Other Side Of The Cliff.
Running Flower. Go On The Left Track. WE Take A Bottle with Roma Residues. WE BREAK OFF BANANAS AND TAKE A ROGUE WITH STONE. We Pass To the Stone Head of the Snake. Take a Bundle from Her Mouth. In IT We Find The Pass, Chisel and Hammer. We Go to the Beach. On the Beach We Find Two Pen and Shell. We Recruit Salted Water From The Puddles In The Helmet. Approach An Idol. Talk to the Parrot. He Wants Bananas in Roma. Cutting Bananas. WE OPEN THE BOTTLE. We Throw Off The Sliced Bananas In The Helmet and Pour Rum. SPEAK AGAIN WITH A PARROT. He Drops His Feather. WE TURN THE Idol Ritual Lace. We Use A Flower, Red and Yellow Feather On An Idol, And The Same Seashell Color. We go to the grotto.
Gilt Firewood WITH A LIGHTER AND HEATING THE RESIN. Immediately Evaparate Salt From Water. Hot Resin Glue The Statuette and Put It Opposite The Other. Using The Hammer, Click On The Stone Buttons on The Wall, Or Rather by Shadows – Hook, Wooden Leg, Dagger, Gun. Take The Second Horn From The Opened Cache. Take Figures and Go to the Grid.
We Take Near The Skeleton – Hook, Eye, Clock and Cloth. We Look At The Gallows. Singing A Song With A Parrot and Get A Bag with Coins. Open The Window using a hook. We Use The Bag on the Scale of the Scales and Put in Them – Two Liudora, Two Guinea, Pianast and Two Pistols. The Grille OpenS. Take the Torch Wall. Smear IT Resin and Set Fire. We Enter The Tunnel.
Put Salt in the Feeder. We Pass To the Ram and Call His Feeder. TOPPING THE RAM AND LOOK AT THE TATTOO ON THE CHAMBER. This Is The Second Part of the Card.

Second Part of the Island

We Pass To The Lattice and Pull The Swords in this order 2-2-1-5. We Pass Forward and Then Right. Stone Head Begins To Make An Awesome Sound. Jim Runs Away. RETURNING TO THE FORK AND TAKE STONE DISKS. We Go to the Left and Insert Them Into The Holes in the Rock. On the Stone Disks Set – Rabbit = 1, Monkey = 5, Snake = 13. We Take Discs. WE ENTER A SECRET DOOR.
Take a bundle on the table. Reveal IT and Get A Needle With A Thread, Mast and The Base of the Boat. With the Help of Threads, Sew Sails. Collection of Ship. We Approach The Map and Exhibit Statuettes on It – With a hook Between Two Lakes, With the Desert Sabers, and with a Wooden Foot on a Narrow Coherence. Ship Set In the Center and Turn It On Sail to the Left. We Take A Skull and Attach Horns To Him. Do Not Forget To Take A Boat With You. We Go to the Swamp.
Take Clay and Go Through the Swamp. Jim Vysnet. Talking with Someone. We Will Throw The Rope from The Loop. Tie A LOOP AND TIE A HOOK TO THE ROPE. Using On a Tree. We Pick Up A TWIG AND THROW IN A SWAMP. IT Will Help US WITHOUT PROBLEMS CROSS IT. WE PASS TO THE TREE. Hook On Tree Sticking Hooks. We Use Eye On It. We Bring The Rope Tree to the Root and Go Down.
Take the Eye. IN HIS PLACE THE LABEL REMAINS, IN WHAT PLACE TO DIG. We Pass To the Destroyed House. We Meet A Girl Who Tries To Escape From US, But Falls Into The Pit. We Collect on Location – Block, Roller, Pin, Kirk, Mouthpiece, Short Rope. From the Second Drawer, Get A Long Rope. Collect The Old Block. We Combine Two Blocks With A Rope Long, We Use On A Wooden Building and Tie One End of the Rope. To Block Tie A Short Rope. We DisaSsemble Into Two Parts of The Kirk. Kick Knob Insert Into The Shaft Hole. Close on the resulting handle – Save the Girl.
Take a Handle from Kirk and Rope with Blocks. We Go to the Fence at Which A Note With A Pattern and a Rope Staircase Appeared. We Pass To the Tree and Cut Off A Piece Of Cortex. We Recruit in The Helmet of Fresh Water. We Go to the Destroyed House. Put Firewood in the Oven. Ignite. Heat The Water and Throw A Bark In It.
Go to the Place of Treasure. WITH THE HELP OF KIRK, DIG THE CHEST. We Disassemble The Clock and Insert Missing Gears. We Use the Eye on the Skull. REMOVE THE BROKEN LENS. We Disassemble The Sextant and Insert One Of The Lenses to This Place and the Other on the Left. We Decide The Bam and Get Treasure and Steering Wheel.
We Take to the Left of the Chest – Sand and Go to the Vodokanal Valve. We Use The Steering Wheel On The Valve and Let Water. Run A Ship. The Boat Mined Another Piece of the Card.

Third Part of the Island

We Go Along The Way of the Girl. Go to the Hut. We Collect All Sorts of Trash: Something Similar to the Leather Bag, Pipes, Hook and Rod. We Leave From The Hut and Climb On The Roof. We Deal WITH A Needle With Thread. Thread Tie To the Rod and To Her Hook. With the Help of Fishing Rods, We Produce Gunpowder and Tobacco. IN TOBACCO FUEL POWDER AND RETURN TOBACCO TO THE PLACE. We Associate Pirates. We Take A Fractionion, A Gun and A Thread for Repairing Networks. RETURN TO THE DESTROYED HOUSE.
We Type In The Helmet of Water. Mix The Clay, Sand, Water and Put In The Separation from the Left of the table. We Take The Hemisphere and Put On The Middle Pin. Take Shape And Have It On The Table. Pour The Mixture and Put On One Of The Stone Cells To the Right. HOUR A PINCH ON THE HEMISPHERE AND DO THE SAME WITH THE SECOND FORM. Put It On Top Of The First. PUT GOLD IN THE BOWLER. WITH A Needle With A Thread With A Hole in Furs. WE PUT ON THEM A BENT METAL TUBE. We Start Pulling The Handle to the Left of the Fur. Take The Hot Bowler With Grasp and Pour Into The Hole Form. Remove The Top of the Shape and Take the Golden Sphere.
WE COMBINE PIPES WITH LEATHER BAG. Remove The Metal Tip From The Fur and Put the Bag. Inflate IT. We Recruit Water. RETURN TO THE HUT.
Clean Gun. I Fall Asleep Into Her Powder from The Barrel. Compact Powder. Put The Golden Sphere. Breeping Rope WITH BLOCKS TO THE RIGHT SIDE OF THE GUN. INSERT THE HANDLE FROM KIRK. We Guide The Gun On The Window Using The Resulting LEVER. We Stretch The Rope. We Wake the Pass on the Pan. Gilt and Use On The Cannon. We Recruit Powder in the Bag. We Go to the Beach and Dive Into The Water.
We Take The Sphere. Singing A Naval Sponge With A Knife. Fix The Sink With A Handle From Kirk. Take The Chest. We Go Ashore and Pass to a Broken Boat. To the Left of the Bat Fragment of the Ship. IN THE CHEST WE FIND TOOLS. We Start Passing Out Nails and Saw A Chip. Shipped Hole Laying Pacles. IN THE FIRE HEATING THE RESIN AND COMPLETE THE REPAIR. Full Forward!
Bind The Boat and Go to the Shore. Talking To The Parrot, He Dumps US A Crossbar With Knives. Call in the Bell. WE SPEAK WITH PIRATES. Put in a Slut Golden Sphere in A Navalized Basket, Then The Bottle. Come to the Wall to Which The Boat IS Tied. We Start Climbing The Wall With The Help of a Crossbar. Once In The Cave, Speak With John Silver. We Go To The Door. I Charge A Gun and Shoot In The Remaining Pirate. The Girl Is Saved, Buther Handcuffs Clearly Interfere. Speak Wouted Pirate. Turn Around and Take The Board with Chalk and Mirror. From The Floor Raise A Bottle. Go to the Trap. Refrigerated trarap. Go to the Stone Head. Use the Hands on the Mouth of the Head. At the Caught Pirate Take The Key. IN ORDER NOT TO RETURN, WE GO TO THE THE FIRST LOCOTION AND RUB THE NEEDLE ABOUT THE STONE. RETURN TO THE CAVE AND OPEN A GIRL.

Mystery Maya

INSERT STONE DISKS INTO A DEEPENING IN THE WALL. UNDER IT WIPE THE OVERGROW STONE. In The Center It Is Pouring Water. From the Magnetized Needle and Cork Make A Compass and Omit in Water. With this Calendar You Can Do Computation Yourself. How to Use A Calendar to Solve A Riddle, I Will Not Describe, Because A Girl Tells ABOUT IT.
For Those WHO ARE TOO Lazy to do computation, I am Writing a hint. Click On The Buttons With Numbers: White – 9, Blue – 19, Yellow – 11. Move The Head Of The Snake. White – 9, Blue – 12, Yellow – 11. AGAIN MOVING THE SNAKE’S HEAD. White – 2, Blue – 3, Yellow – 2. IF You Put Everything Right, The Riddle Will Change.
How The Last Riddle IS Solved, I Will Not Describe, Since It Is Very Light. You Just Need to Set The Balls and Arcs So That The Complety Repeat The Drawing On The Wall Opposite.

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