East India Company: Cheat Codes

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February 25, 2020
4 minutes
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By Jonny Gamer

East India Company: Cheat Codes

Free buildings and their maintenance:

East India Company: Cheat Codes Free Download

Using Notepad (or another text editor) open the “buildings” file in the “/ East India Company / Data / AI” directory. It will contain the following lines:

// building config

Buildings
{
Admiralty
{
name = str_ADMIRALTY
}

CompanyHouse
{
name = str_COMPANYHOUSE
}

Fort
{
name = str_FORT

0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0

// special – number of cannons defending port
special = 0
}

1
{
price = 50000
wood = 40
stone = 80
iron = 30
upkeep = 3500
build_time = 4
special = 5
}

2
{
price = 120000
wood = 80
stone = 150
iron = 50
upkeep = 10000
build_time = 10
special = 10
}

3
{
price = 200000
wood = 100
stone = 200
iron = 70
upkeep = 25000
build_time = 12
special = 25
}

4
{
price = 350000
wood = 150
stone = 300
iron = 100
upkeep = 50000
build_time = 20
special = 40
}
}

Garrison
{
name = str_GARRISON

0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0

// special – amount of 50 marine detachments
special = 0
}

1
{
price = 25000
wood = 30
stone = 20
iron = 0
upkeep = 2000
build_time = 2
special = 2
}

2
{
price = 40000
wood = 60
stone = 40
iron = 0
upkeep = 6000
build_time = 4
special = 5
}

3
{
price = 75000
wood = 100
stone = 70
iron = 0
upkeep = 10000
build_time = 6
special = 15
}

4
{
price = 100000
wood = 200
stone = 150
iron = 0
upkeep = 15000
build_time = 8
special = 25
}
}

Shipyard
{
0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0
}

1
{
price = 30000
wood = 50
stone = 40
iron = 25
upkeep = 2000
build_time = 2
}

2
{
price = 62000
wood = 90
stone = 70
iron = 40
upkeep = 5000
build_time = 4
}

3
{
price = 120000
wood = 180
stone = 150
iron = 70
upkeep = 15000
build_time = 6
}

4
{
price = 185000
wood = 250
stone = 200
iron = 100
upkeep = 25000
build_time = 8
}
}

TownHall
{
name = str_TOWNHALL
}

TradingPost
{
name = str_TRADINGPOST

0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0

// special – discount in%
special = 0
}

1
{
price = 8000
wood = 40
stone = 40
iron = 25
upkeep = 1500
build_time = 2
special = 5
}

2
{
price = 15000
wood = 80
stone = 80
iron = 50
upkeep = 3000
build_time = 4
special = 10
}

3
{
price = 32000
wood = 150
stone = 150
iron = 80
upkeep = 8000
build_time = 6
special = 15
}

4
{
price = 72000
wood = 250
stone = 250
iron = 100
upkeep = 15000
build_time = 8
special = 20
}
}

UnionHouse
{
name = str_UNIONHOUSE
}

WareHouse
{
name = str_WAREHOUSE

0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0

// special – capacity
special = 0
}

1
{
price = 5000
wood = 0
stone = 0
iron = 0
upkeep = 500
build_time = 2
special = 200
}

2
{
price = 8000
wood = 80
stone = 40
iron = 0
upkeep = 1000
build_time = 4
special = 400
}

3
{
price = 15000
wood = 160
stone = 80
iron = 30
upkeep = 2000
build_time = 6
special = 600
}

4
{
price = 20000
wood = 250
stone = 150
iron = 50
upkeep = 4000
build_time = 8
special = 800
}
}
}

Levels are displayed under each of the buildings. For instance:

Buildings {Admiralty {name = str_ADMIRALTY}

CompanyHouse {name = str_COMPANYHOUSE}

Fort {name = str_FORT

0 {price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0

// special – number of cannons defending port special = 0}

1 {price = 50000 wood = 40 stone = 80 iron = 30 upkeep = 3500 build_time = 4
special = 5}

2 {price = 120000 wood = 80 stone = 150 iron = 50 upkeep = 10000 build_time =
10 special = 10}

These levels represent the amount of resources required to construct a building for each of the five levels. Change one (or all, if necessary) of them. For instance:

Buildings
{
Admiralty
{
name = str_ADMIRALTY
}

CompanyHouse
{
name = str_COMPANYHOUSE
}

Fort
{
name = str_FORT

0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0

// special – number of cannons defending port
special = 0
}

1
{
price = 1
wood = 1
stone = 1
iron = 1
upkeep = 1
build_time = 1
special = 5
}

2
{
price = 1
wood = 1
stone = 1
iron = 1
upkeep = 1
build_time = 1
special = 10
}

That is, now the “Fort” building of the 1st level costs 1 gold, 1 forest, 1 stone, 1 iron, 1 gold for maintenance, and it takes 1 month to build..

Modification of ships:

Using a text editor, modify the “shiptypes” file in the “\ East India Company \ Data \ AI” directory. This file contains the configuration of all ships: price, amount of HP, number of guns, volume of hold, etc. Changing this file will change the gameplay as the AI ​​uses the same settings to buy and use their ships.
For instance:

galleon
{
// name from locale
type = str_SHIP_TYPE_GALLEON

unit = uSHIP_galleon

part1 = pSH_ga01

warship = 1

speed_strategic = 0.05
speed_tactical = 0.50
maximum_speed = 8

The following lines contain information about the number of HP, sails and guns in tactical mode.

hitpoints_hull = 700
hitpoints_sails = 700
hitpoints_cannons = 18

The following lines contain information about the crew (max, min, cannon service).

crew_max = 120
crew_min = 20
cannoncrew_size = 3

The next lines contain information about the price (purchase, unlock, repair, etc.).

price = 75000
unlockPrice = 150000
repairPrice = 10

repairHullPrice = 26
repairSailPrice = 9
repairCannonPrice = 200

ammoPrice = 20
crewPrice = 10
marinePrice = 20

The number of months required to build:

buildTime = 7

Hold volume:

cargo_space = 10

Range and damage of guns:

cannon_range = 1100
cannons_max = 18
cannon_type = 2

solid_max = 180
grape_max = 90
chain_max = 90
fire_max = 90

visibility_range = 1000

sailing_range = 2500

shipyard_min = 3

Playing time when the ship can be explored:

available_from = 1600

hull_low = -4.9
hull_high = 9.0
sail_low = 10.5
sail_high = 60

draft_min = -2.0
draft_max = 2.0

sail_speed = 0.6
bank_speed = 0.025

arcade_turn_speed = 0.015
arcade_rudder_max = 22.0

normal_turn_speed = 0.015
normal_rudder_max = 19.0

simulation_turn_speed = 0.013
simulation_rudder_max = 15.0

rudder_speed = 0.06
rudder_damp = 0.03

weight = 10000
construction_time = 8
sail_damage_scale = 1.0

}

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