Europa Universalis 4: Cheat Codes [Full Version]

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July 16, 2020
6 minutes
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By Jonny Gamer

Europa Universalis 4: Cheat Codes [Full Version]

nextsong – switches the current soundtrack composition

Europa Universalis 4: Cheat Codes [Full Version] Free Download

date [date in yyyy.mm.dd format] – sets the current date
time – shows the current time in the console
combatsound – sets the frequency of playing the combat composition (value from 0 to 50)
reload [filename] – reload the gui or lua file
reloadinterface – reload the entire interface
reloadfx [map / mapname / postfx or * .fx filename] – reloads shaders
reloadtexture [texture file name] – reloads the specified textures
reloadloc – reloads localization (i.e. text)
event [event number] [tag of the country that will receive this event] – starts the event
die (kill) [country tag] – death of the monarch
add_heir [country tag] – adds a heir
kill_heir [country tag] – death of the heir
siege [province ID] – the end of the siege in the specified province (victory of the besiegers)
annex [country tag] – Starts the annexation process of the specified state (this state must be a vassal)
integrate [country tag] – Starts the integration process of the specified state (the state must be the junior partner in the union)
vassalize [country tag] – Vassalize the specified state
discover [country tag] – Opens the capital of the specified state
winwars – Sets the maximum number of war points (for all wars waged by the state)
spritelevel [] – Sets the appearance of troops (for all states) (value from 0 to 4, 0-resets the appearance of troops to default)
kill_cardinal – cardinal’s death
clear – Clears the console
validateevents – validates all events without triggering them
testevent [] [] – checks the event without calling it
testmission [] – checks the task without starting its execution
cash [value] – adds gold
population [province ID] [value] – adds population to province
setmissionaryprogress [province ID] [value] – sets the process of converting faith in a province
manpower [value] – adds a manpower to the player (without entering a value of 50000, if you use a value, then it is multiplied by 1000)
add_natives [province ID] [value] – adds natives to the specified province
add_reformlevel [value] – adds a reform level for HRE
add_opinion [Country Tag] – adds attitude points for the specified country
add_pi [Country Tag] – adds influence points to the Pope for the specified country
add_pa [Country Tag] – adds the authority of the patriarch for the specified country
add_cb [Tag casus belli] [Tag country] – adds a reason for war to the specified country
remove_cb [Tag casus belli] [Tag country] – removes the reason for war on the specified country
tag [Country tag] – switches control to the specified country
remove_defender_faith – removes the defender of a religion for the religion to which the player’s state belongs
add_missionary [Country Tag] – adds a missionary for the specified country
add_colonist [Country Tag] – adds a colonist for the specified country
add_diplo – did not understand
add_idea_group [] – adds the specified idea group
power [] – Adds the specified idea group
powerpoints [value] – adds monarch points (without specifying a value, increases their number to the maximum value)
adm [value] – adds administrative points (without specifying a value increases their number to the maximum value)
dip [value] – adds diplomatic points (without specifying a value increases their number to the maximum value)
mil [value] – adds military points (without specifying a value increases their number to the maximum value)
piety [value] – adds piety (without specifying a value, increases their number to the maximum value)
stability [value] – increases stability (without specifying a value, it increases to the maximum)

imperial_authority [value] – increases imperial authority
prestige [value] – increases prestige
fow (debug_fow) [province ID] – removes fog of war for a province or without it – for the whole world
ti (debug_ti) – unlocks all unexplored lands (when re-entering, returns to its original state before entering)
savegame – saves the game
IP – shows your IP
requestgamestate – request for game statistics from the host (as far as I understand)
revolt [Country Tag] – revolt in the specified province
pirate [Country Tag] – the appearance of pirates in the specified province
legitimacy [value] – sets the legitimacy of the ruler
fullscreen – switch full screen mode
own [province ID] – instant transfer of the province to the player
controll [province ID] – makes it possible to gain control over a province as if it had been captured by troops
selflearningai – enables / disables AI self-learning (did not understand what this means)
helplog – outputs all console commands to game.log file
help [command name] – prints to the console all commands or everything related to this or that command.

Cheat events
_____________________________________________________________________________________
4021 +1 / +50 prestige
4022 -10% of the cost of ADM technologies
4023 -10% MIL technology cost
4024 -10% reduction in DIP technology cost
4025 -20% reduction in stability cost
4026 Investment -10% drop in technology cost
4027 + 2% missionary strength
4028 -10% of the cost of ADM technologies
4029 + 10% global taxes
4030 + 15% spy attack / defense
4031 DIP Power Bonus +50 DIP Power Point
4032 DIP Power Bonus +25 DIP Power Point
4104 0.1 annual decline in inflation
4110 Navigator + 10% Colonial Range
4114 0.25 army morale
4115 + 10% earth modifier forcelimit
4116 + 10% discipline
4117 + 15% reinforcement speed increase
4118 + 10% manpower
4119 + 25% forts defense
4120 + 10% National Spy Defense
5015 +10 army / navy traditions
5019 + 50% tax with modifier
5023 +1 merchant
5024 +30 views of random countries
5027 +20 army tradition / +50 MIL power
5039 + province base tax / recruits
6418 + manpower
6419 -5% Local Rebellion Risk
6423 +2 navy traditions
6426 -5% of the price of heavy ships
9469 Heir Born Under the Star gives you a choice between Alexander (6 MIL), Caesar (6 ADM), or Johan (6 DIP)
event 4022, event 4033 – + 10% tax
event 6002 – + 10% Morale
event 4022, event 4028 – 10% to admin. technologies
event 4023 – 10% military bonus technologies
event 4024, event 4026 – 10% to dip. technologies
event 4027 – + 2% Missionary Success
event 4029 – Fee Income
event 5015 – Raising Naval and Military Traditions
event 5022 – colonists
event 862 – +5 settlers
event 5024, event 5056 – Improve relations with random neighbors
event 5057 – + 10% Fortress Defense
event 5070 – +15 trade efficiency
event 5099 – choice of raising / lowering mercantilism
event 718 – War Fatigue
event 737 – Fortress fortification by random
event 742 – Recruits
event 853 – inflation
event 857 – + 10% Dip Gain relationship
event 881 – at any time in the game gives an explorer and a ship
6502 gives 3 regiments (2 infantry 1 horse meat)
881 gives a ship
4021-4032 gives stability or prestige
4033 removes 2 stability but instead gives other achievements
9467 gives recruits and some leadership points
9465 gives money or prestige
850 grants legitimacy or prestige of your choice

Change of the form of government to the Republic, Monarchy, Theocracy.
_____________________________________________________________________________________
Event (ID)
id = revolution.10 – The form of government changes to Rev. republic.
id = flavor_hol.3502 – gives the choice to change the form of government to the Dutch Rep. or Administrative.
id = flavor_tib.1 – Theocracy will become the form of government
id = flavor_mng.17 – Feudal Monarchy

Some interesting events.
_____________________________________________________________________________________
id = flavor_mch.6 – -20% to the cost of those.
id = flavor_mch. 3 – 20% army tradition
id = flavor_mng.04 – randomly changes the resource in any province to porcelain
flavor_jap.1 – mercantilism +10
flavor_jap.39 – changes resources in flavor to tea.
flavor_jap.51 – 5 military traditions

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