F.E.BUT.R. Extraction Point: Game Walkthrough and Guide

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October 6, 2022
15 minutes
80

By Jonny Gamer

F.E.A.R. Extraction Point: Passage
F.E.BUT.R. Extraction Point: Game Walkthrough and Guide
F.E.BUT.R. Extraction Point

Interval 1 – Pollution

Consequences
After a short video, which will remind us, what the past game ended, we will be near the burning wreckage of a broken helicopter. Thank God, we managed to survive. Two of our partner – Douglas Holiday and Jean Sung Kwon, fortunately, also remained unscrewed after a terrible crash, but they managed to leave the helicopter a little earlier, and now they are watching us standing on the edge of the concrete slab, hanging over the remnants of the burning helicopter. We must find a way to get to them.
Stroll through several rooms until you step on the boards, carelessly scattered on the floor, which under the severity of your body will break. Having fallen down, go out into another room with an open window and a fire staircase outside. Go down the fire stairs and go into the room. Passing through a couple of rooms, you will find a hole in the floor. Jump down and enjoy to the exit. Selecting from a close passage, you will see a closed front door in front of the house. Come to Ne. Go out to the street will not be able due to the sparkling electrical box. Then go to the corridor to the right of you. At the end of it there is a passage in a small smoking room. Pull the chop to turn off the electricity near the entrance door. Return to the same way and go outside.
Go a little ahead and look to the left. You will see your partners, however, on the other side of the fence. The reunion of the team is postponed again indefinitely. Go to the church. Shot all the soldiers in front of the entrance and find the machine nearby. To the left of the church is a vehicle with a body armor and weapons in the body. Take the ammunition if there is a need. Once inside the church, enter the dark cloud whisching directly opposite you. You will see what happens in the hall. When the picture disappears, you can go to the hall. As soon as you go through the door, take a weapon immediately (better Avtomat) and start destroying a group of soldiers dispersed throughout the hall. Having reading the territory from hostile elements, go to the center of the hall, where to jump into the basement through a break in the floor.

Metastase
Go off the elevation on the floor. Go on the gloomy corridors and basement premises until you reach the open door opening. Recharge the machine and drive into the room. Very quickly shoot three soldiers here. As soon as you deal with them, another group of soldiers will penetrate into the room through the opening in the wall. Destroy all the soldiers and go to the nearby room. Break away with the battle and go out into the corridor. Further walk along the long corridor and go down the steps down. Look out from behind the corner, throw a couple of grenades in a group of soldiers located nearby. Then go out due to the shelter, go begging in the middle of the cabinet and turn to the corridor to the left.
Carefully go ahead and shoot every soldier who appeared on your way. Get to the stairs and raise upstairs. Open the door and enter the dark room used as a warehouse. Turn right and go a little ahead. Then step by narrow passage and when you leave it, turn right. Get to the door, open it and go to the following room. Follow the only possible route to a dark dilapidated room with a working fan under the ceiling. From there on the steps, go up into a well-lit corridor and go to bright doors. You will expect a complete darkness and a bright spot ahead. Follow the stain to the disappearance of the vision. When vision returns to you, you will see that you are in a tiny storage room, the way out of which is located right behind your back. Now returning back to the corridor, go to the door to the right of you. Take a small journey through corridors and several rooms. Having reached the stairs, go up the steps until you see the closed door on the left side.
Come to the service sector of the Church. Go from the room to the room and destroy the soldiers in your way. Find the staircase and raise it on the floor above. Nothing turning away, run along a long corridor to another staircase. Go down, open the double door with the exit sign. Get to the small door, open it and continue to walk along the corridor until you refer to the closed door. The screen will begin flickering, warning about an abnormal phenomenon, waiting for you on the other side of the door. Boldly open the door and go to the ceremonial hall. Step to the door in the far left part of the hall. After the second appearance of the small girl of the alma, the Pakston of Fettel across the closed door to which you were sent. Taking a small dialogue, it will disappear, after which Alma will enter the hall. Stand your back to the closed door. Reflect two waves of ghosts sent on you Alma. Then, not bag, leave the hall through the door that has opened with your back. Go to the end of the corridor, from where go to the courtyard of the church. Purchase through a small fence and wait for the next interval download.

Interval 2 – Flight

Ambush
Go along the fence until you see the holidebook standing on the balcony. Listen to his instructions and go to the open warehouse. Go to the next hangar with an electrocarrome near the entrance. Pick up health hidden behind the drawer near the loader. Go to the next hangar. Here we understand with a small squad of soldiers dispersed around the perimeter. When the work on the liquidation of soldiers will be completed, climb the stairs and go out into the adjacent hangar. In the long part of this hangar there is a hole in the concrete floor. Through it, you can penetrate the technical mine. Get to him and sleep in another hangar. The short queue, fight the soldier guarding the output from the mine. Selecting from narrow laza, you will see directly opposite the pallet, blocking passage. You need to penetrate the territory starting behind this pallet. Walk the hangar around the perimeter to be near the half-open gate. Further you will see how soldiers will penetrate into the hangar through a narrow gap between the floor and the gate. Meet them, as it should be, fulfill. Then go to the area to the right of the gate to activate the script and ultimately open the gate.
Once in the next hangar, find the way out in its right. Run along the long corridor and go to the open area. Until you have time to notice, quickly hinge in the next booth to you, in which you can get a first-aid kit. Get out out. Take yourself on the platform to the right of you. Swing from her, turn right and go to the nearest door. At this point, Holiday will contact you. As soon as the communication session is over, discover the door and go to the room. Pass along the corridor past the drawers for dressing up and turn over the angle. You again find yourself in the big hangar forced by containers and drawers. Find the staircase on the left side of the hangar. Go up. Go through the room, the remote control is installed next near the open window opening. Take the lever to lift the container. Now jump on this container, and from it to the platform to the left of you. Get out of the hangar into a small room with an open window. Close to the windowsill, jump on a long container, and from him to earth. Go to the other side of the container platform. On the way, collect ammunition, armor and health. Beware of soldiers, here are quite a lot.
Come in the hangar with the open gate. Get to the dispatch point. Destroy the turret attached to the wall opposite the dispatch. Then climb on the table and choose from here. Come in the open doorway opposite just destroyed Tour. Here take two automatic turrets, they will use you later. Go to the opposite end of the room and go through the door to the next area. Purchase through the window and jump onto the container. Opposite you will seem the building with blocked from the inside input. Your nearest task to deal with all the soldiers on the container platform, and then get to the building and go inside. Further you can act as follows. You can arrange in the most convenient places you have existing turret and patiently expect in a secluded place until they make it work to eliminate all soldiers appearing on the site by several people. Or independently deal with the enemy with the help of your weapons and grenades. By the way, additional ammunition can be found in one of the open containers. When the battle comes to an end, Holiday will appear on the roof of the neighboring building. He will help you deal with the latest soldiers and heating the door. Come inside the building and, together with the Holiday, go on a peculiar labyrinth consisting of rooms and corridors. In one of the rooms, remove the talk phone tube. Then find the door around the door through which you can go to the next sector. Follow the only path leading in the alley.

Holiday
After the passage of several alleys, you will come up with a holidema to the construction site. Here, from all the cracks, the soldiers are climbing on you, who have one goal on the mind – to destroy you with a holidema. In this segment, Holiday will take on the role of the leading “violin” and will deal with most attacking soldiers. Keep the cholic in sight and help him shoot a soldier. Then go after him to the locked door. Chaldems will install a bomb on the door and quickly retires for a safe distance. Follow his example, hide in a secluded place until the explosion. When dust is saved, leave the shelter to go to the building. Go along the long corridor, which will bring you to another area of the construction site. Holiday follows the locked gate and starts to congeo over the control panel. Wait for his team, then head to the area to the right of the gate. Disappear with three soldiers and destroy one turret. Pick the plasma rifle nearby and climb on the viewing area on the top of the tower. From there, shoot from the plasma rifle into the soldiers trying to stop the holide on his way to the wall he wants to blow up so that you can go to another section of the construction. When the case is done, descend down and go to the wall illuminated red light. Approach her and immediately go to a safe distance so that you do not hurt the explosion. After come to the holide and go to the side of the building closest to you. Holiday will hold you around the rooms flooded with blood and dyed corpses. In one of the premises of Holiday divide the fate of the unfortunate, which you could observe a little earlier lying in the puddles of blood. His body in the literal sense will distribute along the wall and the invisible strength will be dragging in an unknown direction. Get out of the room outside through the outdoor doorway. Purchase through the fence and wait for the next level.

Loneliness
Find close to the entrance to the warehouse. Extremely carefully keep a shootout with soldiers in stock, as the shelves are stuck with barrels with combustible liquids. One of the soldiers will be armed with a laser cannon. Pick up the gun as soon as you kill her owner. Go out into the corridor and run to the nearest stairs. Steps up the steps up and go along the corridor until they are tapered in the locked door. After a couple of moments, you will be involved in Alma’s nightmare with already familiar heroes. Kill the ghosts of the Alma trying to take you to the ring. It will make it easy enough with a laser gun available from you. When a nightmare with ghosts will disappear, you will see an open door right in front of yourself. Go to the opposite side of the room and go down. Burn around the short corridor to then go to the room. Kill the soldier, go through the open door. Shoot another soldier, pass by the barrels and the stairs come down. Find a summer room with three large blue tanks. Go along the wall to the exit from the hall. On the way to you will be attacked by shrinking. If there is a desire to deal with them, then you can pay attention to them using the left Ctrl to slow down the entire process in order to effectively combat them, but if there is no such desire, just quickly go around the hall and go out in the nearby room.
Climb the stairs. Upstairs you will expect another similar creature. In the next room there is a rocket. Pick it up, she will come in handy you a little later in the battle with a formidable opponent. Further climb on two stairs and go out into a spacious room with a lot of soldiers. Clear the outlet on the other side of the room and climb the steps. Passing the corridor, go to the stairs and raise the top level. Then follow the simple route consisting of rooms, corridors and a long staircase leading down to the street. At the same second, the Rev 6 robot breaks the wall of the neighboring building and will be right on you. Destroy Rev 6 with rockets. Now it remains to proceed to the place of the crash of a military aircraft and go down to the subway.

Interval 3 – Descent

Ending station
Go down the stairs and go on the tunnel until you see an alma ahead. After her disappearance, go a little forward and enter the room to the right of you. Select the first ammunition from the floor and go to another room. Kill all the soldiers located in it and, getting down, climb under the half-open gate. Rankers take a rocket. Open the door to go to a big well-lit room. Destroy two soldiers walking around the hall, as well as the Rev 6 robot, descended to you on the lift. Then two more soldiers will penetrate into the hall through the door to the left of the lift. Quickly eliminate them and leave the hall through an open door with a sign Keep Out. Go through a couple of rooms to go out into the tunnel. Run for a soldier somewhere very hurrying. Go following him to the room. Here destroy all the soldiers, scatter the grille in the floor and jump into the mine.
Find the staircase nearby and go to the dispatching. Turn to another position lever on the control panel to open the grille. As soon as you leave the dispatching, two soldiers will attack you, one chant in powerful armor, and the other in the usual ammunition. As soon as possible, kill both enemies and then descend on the stairs to the bottom level of the subway. Come in the room with a sign Authorized Personnel ONLY on the door. Clean the room from the soldiers and leave here through the other door. Go down to the stopping platform by the escalator. Path to the wagons barrier. On the platform you will be waiting for a rather impressive group of various soldiers. Shoot all soldiers that interfere with you move on. Destroy the grille closing the entrance to the ventilation shaft, and take into. Enter the mine in the corridor with killed soldiers. Alma tried a little easier for you. Go to the end of the corridor and go into a room with a first-aid kit. Then down the stairs to descend to the control room.
Click on the lever to open the lattices that block the approach to the wagons. Get out of the control room through the passage marked by the EXIT sign. Having achieved the door, dubbed blood, open it and pass to another official room. Go on the puddle of blood into the right side of the room. Kill twisted near you translucent creatures. Then one more creature is a tip of the floor on the floor, which did not allow you to go to the next area. Without paying special attention to him, go out in the neighboring room and without stopping, go through the only route to the stopping platform. Come in the car and, turning right, go to the open door at the end of the car. Jump onto rails and go forward before starting the next segment.
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