Fallout 3: Code (Batnik for Weapons)

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August 19, 2020
2 minutes
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By Jonny Gamer

Fallout 3: Code (Batnik for Weapons)

First of all, you need to manually use Notepad to set the correct order in the plugins.txt text file of plugins at C: \ Documents and Settings \ User Name \ AppData \ Local \ Fallout3

Fallout 3: Code (Batnik for Weapons) Free Download

Fallout3.esm
ThePitt.esm
Anchorage.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
BrokenSteel1.esp
BrokenSteel2.esp

Download the file F3.txt, drop it into the folder with the installed game, where the launcher is located. In the game itself, open the console and enter the command:
bat F3
and you will have everything in a full lampshade, as Uncle Ju said.

The trick here is exclusively in convenience. All the most lethal guns will immediately appear in the inventory. In addition to the Mysterious Stranger’s magnum, it has damage as much as 9999 nah. Fuck you such a monster?
All cartridges, all firecrackers, even stealth boy and hairpins will also appear. A whole mountain of cans will be added to your inventory as ammo for the Racket. But the fact is that cans are not patrons and the TGM team does not make them endless, like with the rest of the patrons. But I think that 555 thousand cans will be enough for you to shoot into the trash.

In addition, the Persian is immediately pumped through mayhem, finally completely.

I didn’t bother with clothes, and there are no clothes in the batch file.

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by Liori

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