Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible Items

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September 21, 2022
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By Jonny Gamer

Ghostrunner: Passage: Bosses, Puzzles and Collectible Items
Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible Items
In this guide, I decided to move away from the standard format of the game. Instead of describing the sequence of actions committed by me along the game, this article contains the most important information:

– Tips for the destruction of ordinary enemies and bosses

– solution puzzles

– Location of all collectible items – artifacts, swords and audio recordings

I think these are the most relevant topics associated with this dynamic slashier, in which any wound leads to the death of the main character and the need to start with the last checkpoint.

Puzzle

Level 3

At this level, it will be necessary to climb up and solve a puzzle with moving tiles in the spirit of Tetris. Create shapes shown in the center of the abyss. If we consider the screenshot below, the correct order will be as follows: right, medium, right, left.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsAn example of a solution.
Level 5

In this puzzle, you need to rotate discs in such a way that a single chain. The first part is introductory, contains only two buttons. Click on the right, and after – to the left. The second puzzle consists of three buttons. Click on them in the following order: left, medium, left, right, medium, medium, left.

Level 6

This test to a lesser extent can be considered a puzzle. You start in the room with gates. If you look through them, you can detect a hole in the wall. Go through the wall in the place where it goes left, turn off and continue. Then you will see the abyss. Climb the stairs and look out the window to see invisible platforms. Use them.

Then you will see other gates. This time you need to go through them. After there will be an endless corridor, which all the time is removed from you. Start and move away from the target to teleport on. Finally, just unfold and take the last three spheres.

Level 14

Lights hanging next to each door. You need to find out in what order to go through these doors. For the first time there will be only two doors. All you can do is go through each and return. In the second room, go through the door with one lantern and jump onto the platform below. Then go through the door with five, four, one and three lamps.

Finally, you need to go through the door with five lanterns, go the bridge and pick up the sphere. Return through the door with five lamps, follow the door with three and jump on the platform on the right. Go through the door with two lamps, click on the button, go back through the same door and follow the door with four lamps. Go through the bridge on the left and jump down. The next way is simple: one, two, four and three lamps.

How to kill all enemies

Guy with a gun

Pretty straightforward fighters. Shoot once a half seconds. Just try to get close as soon as possible, but make sure you do not get under the bullet (use evasion to side).

Shield generator

Enemies with shields are not susceptible to the sword strikes, so first you will have to turn them off. And after act as usual.

Guy with machine gun

If you hear the sounds of the machine-gun queue, apply the ability of the “storm” or “flicker”. Otherwise – 100% perish. Run until the enemy stops shooting, then get closer and kill. If there are other enemies nearby, he will shout them to recharge. React to these sounds.

Mordoboy (lovers of fist fighting)

These opponents use two main attacks: pumped in a jump and, if you are too close, punch with a fist. When they jump on you, just shy away or jump back. It’s enough. However, remember that they are capable of making a lunge, while you run on the wall. Perhaps such an attack and can be parry, but I’m not sure, so I advise just shy away.

Guy with gun and shield

Looking at the operative of the black beard from Rainbow Six Siege, these guys said they could be better. Front half of the body hidden by semicircle. They can shoot through it, but you are not. Use “Bullet Time” in the air to get around the enemies on the side and kill. In addition, during the shot, they produce three bullets, after which they need recharge. However, they are recharged quickly, so be careful.

Robots with laser

When I first turned over the corner and saw this thing, she instantly finished me. But do not worry, it’s not so difficult to deal with it. Every time the enemy flashes, it is counting on your position and range, after which it shoots a straight line laser beam. So evade him or under it. If you do not feel, then probably died. You can also use a “storm” or a combination of jerk and slip to quickly reduce the break.

Warders (with sword)

Just wait for the red flash and beat them in response. However, they can miss, so your chances of 50 to 50.

Sniper

The enemy appears only in the city. Just hold on to shelter. If you need to urgently hide in the shelter, use a jerk and sliding.

Drones

Attack almost every second (or even more often), so reflect the shells. If you can not do it, please compare with a drone in height and use a jerk in his direction.

Tomeli

These are stationary guns, so just keep away from them. And if you find yourself in their field of view, then be prepared for instant deviation, because the shot will follow in about half a second.

Gremlins

You do not need to kill these creatures, so you can ignore and stay away. Because of them doors are not blocked. In addition to this, it is not necessary to join them into the near battle. If you can, use Syricians. But I repeat – they do not need to kill!

Teleportable guy with laser

Unpleasant, but pretty light opponents. Use a reinforced jump or attack the flank.

How to kill Bossov

I do not claim that the tactic and strategy proposed by me – the only true and best. If you have something to add or fix – Be sure to share it in the comments!

Level 8 – Tom

The confrontation with Tom is divided into three main stages, and each of them ends with the fact that you get to his vulnerable place and hit it with a sword. It is difficult to give some kind of delivel tips, because in this battle everything is mostly reduced to your evasion skills.

Stage 1 – many lasers:

– Perhaps I can confidently say that this is the most difficult stage of the game. At least more than here, I did not die anywhere. At this point, you will surround some kind of ridiculously large number of rotating lasers, and at the same time there will be some kind of safe island on location that guarantees your defense. Yes, and there are practically no checkpoints.

– The only advice on this confrontation is the hooks to which you can attract have a rather large range of action. In addition, when you die, you see the same picture. Thus, every new goal will allow you to hone the technique, and at the same time you will repeat the same actions. Therefore, everything will end after you remember the desired combination in muscle memory.

Stage 2 – Pulse:

– In the second stage you are moving on the most bottom and must in addition to shy away from the pulsating wave, which leads to instant death. She appears every second second. It is much easier than lasers from the previous stage.

– The wave is affected only on the outer wall, so if you find a place to wait for a moment, you will find yourself in complete safety and you can plan the following actions. At least the lasers will not intervene again.

– and checkpoints here much more. In fact, it is enough to catch the rhythm of the pulsating wave and correctly pick up the time for the fires on the walls.

Stage 3 – Rock at the bottom:

– At the final stage, the whole tower will collapse to the ground, and you will need to move to its remaining vulnerable places not vertically, but horizontally. At the same time, the impulse wave will spread on the ground, and lasers will appear.

– The best thing you can do here is to run to rotating lasers and bent, and then jump immediately after evading them to avoid the next wave. If you correctly calculate the time, you can consistently get to both vulnerable points.

Level 12 – Hel

Pretty boring battle. The only thing you need to do is repeated four times – to calculate your attack so that every time you fear the boss lunge. First he will be in the middle, then jump on one of the side platforms. With them, he will attack shells until you approach him. Turn away from the shells, chose the path that includes as many jumps from side aside as possible. If you manage to use a super baggage, it will be much better.

Once on the platform with the boss, reopen the opponent’s blow again. As for parry, pay attention to the sequence of attacks – it is always identical. If you lose or die, regardless of the current phase, the sequence will be the same. Paring will cast you a couple of steps back, so stay away from the edge of the platform, otherwise you can fall into the abyss. If you need a passage, just attack to restart the whole cycle of the attack. The boss will not kill you.

In fact, you can just spam LKM. When you figure it out with an opponent standing on the side platform, repeat the same cycle.

Level 16 – Mara

In this battle you need to be patient, as often as possible to dodge and wait for the moment to attack. The boss uses several different attacks, and you need to shy literally from each. When the enemy starts to use the tentacles, stand in front of the electric box and confrete at the last moment. As a result, the tentacles will hit the box, and the enemy will receive damage by electric shock. And you can hit the tentacle to reduce the actual stock of the HP boss.

The concept remains unchanged until the end of the battle. The only thing that changes are the types of attacks from which you need to shy to get to the boss, so we will focus on them. There is a blow to a patch that is easy to recognize: the boss will take away one tentacle. Just jump at the moment of impact, but do not relax, because it can re-move in the opposite direction. He can also raise a tentacle over his head, and then you need not to jump, but evade to the side.

There is also an attack, during which the enemy stabs the tentacle to the ground to subsequently pull it under you. Damage to the side, and you can do it in advance. This is a more good attack than a shuffle with a tenth. In addition, the entire floor may be under voltage. If this happens, move on top, clinging for different protrusions.

Another may happen: electricity will appear on the fourth part of the floor. Hold on there, where there are two quarters, and then when you understand where there will be a current, move to a safe side, focusing on all other attacks of the enemy. A rotating electrical circuit may appear. Cut four tentacles to complete the battle.

Collectoms

If you are attentive, then during the passage of the game you can find the following collectible items:

– 35 artifacts

– 15 swords (including default weapons)

– 7 audio recordings

And if you collect each collective, you will unlock 4 achievements at once:

– What is for one garbage … (issued for the collection of all plot items)

– Excellent addition (issued for the collection of all swords)

– About Adam (issued for the collection of all audio recordings)

– running for the trash (issued for collecting all the collectors of the game)

Note. I recommend to unlock the upgrade “Fair” as soon as possible, so that all the nearest collectible items will be automatically highlighted on the radar (looking for yellow markers). To quickly find the desired level, enter Ctrl + F and specify a request (for example, level 5).

Level 1: An Awakening

Artifact 1. Butterfly knife

Move through the level to the point where you will see a message with a warning about the danger of gas (in Russian). Slide down this warning, use the right wall and make a jerk to the right to detect the secret.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsButterfly knife.
Level 2: A Look Inside

Artifact 2. Flyer with propaganda

Look at the very end of the first plot, where you need to kill four opponents.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsFlyer with propaganda.
Level 3: The Climb

Audio recording 1. Banner

At the very beginning of a water area. Examine the arrows on the screenshot below.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsBanner.
Artifact 3. Earring from the emblem of the automaker

When you find yourself on vertical location, move upstairs. Almost on the top of the artifact is hidden.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsEarring from the emblem of the automaker.
Artifact 4. Bank with coffee

Finding on a huge arena, look at the box.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsBank with coffee.
Sword 2. Tsuru-BT 74

Returning to the water site, closer to the end of the level, look for a sword for a box.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsTsuru-BT 74.
Level 4: Jacked Up

Sword 3. Guardian

At the very beginning of the level, look for a box.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsGuardian.
Artifact 5. Implant Shikara IV

When you go to the arena with moving ropes, look for the subject on the right side.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsImplant Shikara IV.
Artifact 6. Inspectorate

Get after you choose from a laser trap.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsInspectorate.
Artifact 7. Shriek

Closer to the completion of the chapter, when you find yourself on a huge plot, finish off all your enemies and use the moving platform to detect the box, which is hidden by artifact.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsShriek.
Level 5: Breathe In

Artifact 8. Projector

At the very beginning of the chapter, look for the subject behind the second flywheel. To get to it, go ahead and use a slowdown time to get through the flywheel blades.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsProjector.
Artifact 9. Examination manual

Feature artifact №8, go to the arena with enemies. Killing each scoundrel, activate the button and go back. Take advantage of the cable to get to the artifact.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsExamination manual.
Artifact 10. Homemade bomb

Look for the subject in the tunnel after the site is passing where the ninth artifact was. Get to the point displayed in the screenshot below, and then use the left wall.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsHomemade bomb.
Artifact 11. Lemon Tree

Once on the location with the moving bridge, go to the room on the right to choose the subject.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsLemon Tree.
Audio recording 2. Fear

When climb up the air turbine, blame and re-use air streams to get to audio recordings.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsFear.
Artifact 12. Stolen pistol

In the screenshot below the desired location is displayed. Move into its end, but before you go out, look right. Use the cable that allows you to get to the artifact.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsStolen pistol.
Sword 4. Twilight Seisoker

Get to this thing is difficult. The sword is hidden inside the room with a winch and a button, by pressing which changes the location of the winch. Get to the button itself, click on it again and halfway the winch route Use the cable.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsTwilight Seisoker.
Artifact 13. Mask

Once in cyber-abyss and deciding the riddles, you will return to reality and discover that air turbines were activated here. Look right and move where the arrow indicates in the screenshot to get the subject.Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsMask.
Sword 5. Pit

Another object for which there will have to make considerable efforts. You have a very little time to pass the test. Slow time and slide between flywheel blades. To do everything on time, slide on the left side of the way. Otherwise you will not have time to get to the blades!Ghostrunner: Game Walkthrough and Guide: Bosses, Puzzles and Collectible ItemsPit.
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