Grimshade It should have come out in the fall last year, when I wrote about this project in an article dedicated to the potentially bright future Russian RPG. However, for the game of the Moscow Studio Taleokk After that, how the times came out. Not very bright: various problems began, the release was constantly transferred. And even a piercer who brought me on the authors, sadly reported that she no longer works with them. However, in spite of everything, Muscovites survived and released the game, which generally justified my autumn expectations – Russians really learned (or rather, remembered how) to do good RPG. Even for a full acquaintance with them you need to survive a couple of patches. And better three. Or four ..
Traditions need obstacles
And the world itself, and the Fabul story in Grimshade In general, they are built on the usual stakes: the joint residence of two races, people and anthropomorphic animals;Separate use of light and dark energy sources (ether), which sooner or later, naturally, does not lead to anything good (especially if the darkness is uncontrolled);bad experiments with this very darkness, allowing to subordinate people and their kings.
And everything begins with the fact that one kingdom attacks another – for reasons related, naturally, everything with the same sources of energy. We play for those who are on the side of the defenders. Among them, in particular, there is a wise straight gambling, redhead and sharpness into the thief, brave, but naive and too straightforward (if not to say a stupid) warrior champion. And the main character is kind (sometimes to the inability) and not by the years, a developed boy named Kiba, who – and this is shown to us from the very beginning – was a member (or rather, the result) experiments with ether.
And in general, the program of events seems to be clear. We protect the city from the invaders, carry out quests and listen to the empty-inclination between the companions at the level “are evil and harmful!”-” And you are a stupid handsome!”-” yes calm down you already! let’s live in peace!”. True, in the game, this tyagomotin is registered much longer suggestions.
It is clear that the authors were not going to create characters at the level of the conterties from Pillars of Eternity, Baldur’s Gate or Planescape: Torment – everything is at the level of archetypes (albeit with their highlight) from some jrpg. But there often these dialogues are made at the level of short replicas, and here you have to “trunk” whole paragraphs of the text.“Bosses” sometimes difficult to win even at a low level of complexity.
The best, of course, ahead
However, in fact in Grimshade It is not that simple. Rogues who attacked us at the very beginning, then may be almost friends and comrades. And yesterday’s enemies – allies. And the questions are constantly arising: why the strikers sincerely consider us the disadvantages of evil (especially the straightforward warrior with the essential glove), which for nightmares the chief hero is filmed? And in general, who is this boy? Why we do not leave the feeling that the boy is not so simple as it seems?
With all the banality, scripts Taleokk constantly support not the fact that intrigue (the essence of what is happening is still about clear), but rather, incentive and interest in passing.
And the passage is quite prolonged. I graduate in the game about a dozen hours and having received a storylive quest to catch the main reptile with a strong recommendation to fulfill all the other things, I decided that the final is close. And it turned out that the most interesting only begins.
Chauvinism and adventure time
Heroes still expecting a lot of adventures, visiting new locations and even a march-throw for yesterday another enemy territory. At the same time, the girl-Walkiriy of the enemy was joined to us, accused of treason. And together with her, even in relations between the oppiators, a real peppercot appears.Boy is clearly developed by year.
The usual stamps, of course, not going anywhere. The girl grew up in a chauvinistic state, where the anthropomorphic animals were prepared by the role of maximum min workers, so from the first minute began to interrupt with our badger. But at the same time, hints for a love triangle with the participation of her, our warriors and red-haired thiefs arose. Also, of course, not news, but all fun. In addition, in the biography of the robber pop up extremely interesting facts.
But here there are also many side quests. And not at all in the spirit of “Go, find and bring”. We investigate the death of an officer in a brothel or, for example, looking for a traitor who killed the captain – the hero of the whole kingdom. In the process, it is necessary to communicate with the dead.
In some tasks, not easy moral dilemmas arise – whose life, for example, donate. In addition, periodically in front of our young hero is the question of which intention he must be guided and some of the partners to support in the dispute – allow, for example, as a warrior requires, arresting deserters and persuades them to the right death or bring the arguments of redheads and give them to joinRobbing a whip, keeping at least such life.
Tell me what you are dressed ..
Award for the performance of quests, as a rule, the objects of equipment are becoming the objects that increase certain characteristics, give useful effects and in special cases even open new skills. It is equipping here that hire characters. We also collect crystals and other ingredients who come not only on Kraft potions, but also on the development of the unique skills of some heroes and the discovery of new – each, respectively, is spent on this crystals.Before the battle, you can arrange your fighters, which is very important. At the same time, some characters are able to defend those who are behind.
Actually, this is the whole role-playing system Grimshade and limited – the concept of experience here is generally no, in battles we earn only resources. Such a Spartan approach to pumping, on the one hand, is typical for Japanese RPG, which authors are oriented. On the other – the focus is on the equipment in its own way interesting. True, obviously not everyone likes it – many after all accustomed to take more active participation in the development of the character.
It is not easy to teach – it’s not easy in battle!
But everyone should evaluate local battles – it is they heightened interest in passing up to the final. Non-trivial aspects there are a lot, but three key things. First, the characters, about how in Disciples, can not look over the opponent’s side (although free to move freely on its side of the field). In the near battle, as a rule, only the first rows participate.
Secondly, all attacks and skills in different degrees increase the character voltage. When it reaches a maximum, the fighter will be incapacitated for some time and extremely vulnerable – he seems to be resting and going with forces. Finally, almost all battle participants have evasion glasses. And to start applying a straight damage, first have to be reduced to zero. Therefore, it is better not to spend attacks, strongly straining characters, at least one unit of evasion – voltage management plays a huge role.
At first, much here it may seem uncomfortable and artificial – as if it was invented, just to stand out. In addition, some characters (like the same badger with a gun) look frankly weak and superfluous. And the increased complexity, the deficiency of medicines and receiving permanent injuries to those who were unconscious in the previous fight, leveled by the possibility at any time to be transferred to the shelter, pampery, to buy and immediately return back. As a result, the game turns into constant swells there and here accompanied by the download screen.Note, she turns to the child.
However, here the perception changes with time. Gradually dismantled in the nuances of the system, which is truly interesting and in its own way, the battle is becoming even more difficult, and everything turns into such tactical chess. Almost any fight for victory you need to carefully weighed every step, take into account the pros and cons of enemies, to properly place the fighters, put the composition of the party and select the ward equipping for specific situations. Yes, and the notorious badger becomes simply indispensable in some cases.
Laughter through tears
You need to note that the authors Grimshade, Trying to follow the traditions of big, serious RPG, not bad setting. Here you can find a lot of books and records, even some frescoes about the history of the world. In a big city, divided into areas, lives a lot of NPC with their replicas, and to many subjects there are interesting descriptions. It is surprising unless that even during the hardest siege or massacre on the streets in the city, the borsals and taverns work, and merchants are standing with their ranks, justifying it in different ways.
Perhaps this is another manifestation of local humor. In general, the authors are trying to joke. It is a pity that often humor is at the level of talking surnames or jokes in the spirit “was a roll, and now Nicrane”. “Dragon Roll” is, if that, the name of the brothel. Not Petrosyan, Of course, but not “Monti Paiton” ..
However, the main problem Grimshade is not traditionally average for domestic scenariors humor level, but technical problems. Characters, for example, a very poorly developed algorithm for independent finding. And most importantly, even after several patches there are impossible quests. Or situations where, for example, you are asked: let’s go against a clearly stronger enemy or try to find another way to get rid of it? You, as a true warrior, choose the first, heroically win, and after that nothing happens – the enemies on the spot, and the game again asks: alive or around?
Dirty receivers our red robbery are very helpful.
I have long been a game for me did not cause such a palette of feelings. Then you swear authors on what light is behind the “broken” quests and emptying, banal dialogues. Then you get sincere pleasure from victory in the hardest battle, which has long been no longer felt in other modern tactical RPG. In any case, what is happening really delays – the indicator is the fact that it is worthwhile to search for the solution of a broken quest to no avail on half an hour and still do not lose hope. It’s clear that Taleokk I tried very hard and not in vain transferred the release, trying to make a full RPG, and not a stump with claims. And in general, it all happened. I really want to believe that we will see other works of Muscovites, – the potential of the studio is more than obvious.
Pros: History and the gameplay itself is delayed;well-prescribed setting;There are bright characters;Interesting and often nonlinear side quests;unique combat system;complex tactical battles;The game perfectly looks and sounds.
Minuses: a lot of banalities and stamps in dialogues;Not too funny jokes;Technical errors.