Hearts Of Iron 3: Advice (Changing the har-k units)

Let’s try to change the characteristics of the units, consider the example of the Airborne Forces

open paratrooper_brigade.txt in units folder … and see…

NOTE: here is an already modified version of the unit

paratrooper_brigade = {
type = land – Troop category land – land; sea ​​- sea; air – air
sprite = Infantry
active = no
can_paradrop = yes – Can they be transported by a transport plane (if this option is written, for example, in heavy tanks, they will also be able to land on the enemy’s heads)

#Size Definitions
max_strength = 30
default_organisation = 80 – Initial organization
default_morale = 2.00 – Initial morale
officers = 100 – Officers

#Building Costs
build_cost_ic = 4.00 – the number of resources to build
build_cost_manpower = 4.00 – cost in human resources
build_time = 150 – time to build

#Misc Abilities
maximum_speed = 15.00 – Max. speed
transport_weight = 1.00 – Weight
supply_consumption = 0.00 – how many supplies it consumes
fuel_consumption = 0.00 – fuel consumption
radio_strength = 1

#Defensive Abilities
defensiveness = 5.00 – defensiveness
toughness = 4.00 – toughness
softness = 1.00 – don’t remember
air_defence = 2.50 – anti-air. protection

#Offensive Abilities
suppression = 0.98
soft_attack = 1.88 – attack
hard_attack = 0.60 – breakout
air_attack = 0.52 – Prot.air. attack

Further advantages of the cat. has this unit river – when attacking an enemy across the river, etc..

river = {
attack = 0.75
defense = 1.0
}
fort = {
attack = 0.40
defense = 1.0
}
amphibious = {
attack = 0.4
defense = 1.0
}
forest = {
movement = 0.1
attack = 0.4
defense = 1.0
}
woods = {
movement = 0.1
attack = 0.2
defense = 1.0
}
marsh = {
movement = 0.2
attack = 0.8
defense = 1.0
}
urban = {
attack = 0.4
defense = 1.0
}
jungle = {
movement = 0.2
attack = 0.6
defense = 1.0
}

combat_width = 1

completion_size = 0.4
on_completion = infantry_practical

priority = 8

}

Next, consider the transport plane transport_plane.txt

transport_plane = {
type = air troop category
active = no
sprite = Transport
is_bomber = yes – has bomber options

#Size Definitions
max_strength = 100
default_organisation = 20
default_morale = 0.30
officers = 0

#Building Costs
build_cost_ic = 20.00
build_cost_manpower = 4.00
build_time = 150

#Misc Abilities
maximum_speed = 250.00
transport_capability = 15.00
supply_consumption = 0.00
fuel_consumption = 0.00
range = 5000.00 – max. the distance he can fly (the same with the fleet)
radio_strength = 1

#Detection Abilities
surface_detection = 0.00
air_detection = 0.00

#Defensive Abilities
surface_defence = 1.10
air_defence = 1.10

#Offensive Abilities
soft_attack = 0.15
hard_attack = 0.10
sea_attack = 0.00
air_attack = 0.30
strategic_attack = 0.00
sub_attack = 0.00

completion_size = 3.0
on_completion = four_engine_aircraft_practical

priority = 1
}

Material prepared by Cartm-a-n

Special thanks to PlayGround.ru

Rate this post

Leave a Reply

Your email address will not be published.