Highland Warriors: Game Walkthrough and Guide

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December 6, 2022
20 minutes
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By Jonny Gamer

Highland Warriors: Passage
Highland Warriors: Game Walkthrough and Guide
So, we have to fight for the independence of Scotland. With the interface and features of the game you will figure it out, because there is nothing revolutionary in them, I will give only general advice. First, the development order. Usually you will have some kind of buildings at the beginning of the mission, the rest will have to do my own. The first building is the Town Hall (if not), then a few houses, after that – provide the basis of resources. When the receipt of the latter is established, build a barracks, stables, the rest – at will. By the way, one of the most important resources in the game is food, which can be obtained in several ways. The best – the farmer (in the mill, do not forget to put the automatic field update check box, otherwise they suffer), but the problem is that they can not be engaged in winter. Winter in the game comes without any logic: suddenly snow fell and everything. In this case, you will strongly help the farm for breeding cattle – cheap and reserves are not limited, and it does not depend on the season. Since we are talking about resources, it must be said that stone, ore and gold are found either in the form of individual deposits, or in the form of a cliff, for the mining of resources from which the mine is needed. By the way, always build a number of warehouses so that the workers carry resources in them, and not in the town hall.
Another nuance is the number of workers. I sometimes have several dozen units, plus those who produce resources. The fact is that one building can build a whole squad, while the speed of construction increases an order of magnitude, and this may be a decisive factor in some missions. In general, try to develop faster.
Last: Sometimes there will be reports that your worker is ready to become a master in some kind of area, that is, its characteristics can improve. To this happen, press the bottom of the three buttons on the left side of the screen – so you select the worker – and now click confirmation in the Order menu. By itself, to obtain a workshop certificate, some experience is needed, that is, he must deal with one thing for some time.
Now let’s start the game itself. That you were not too boring, I will not talk about some details, such as a set of units for the mission – decide for yourself because it is not so important. The focus will be focused on the tasks and locations of the enemies, as it is often difficult to find them.

First Campaign. Clan McKay.

FIGHT Back, Scots!

War begins! One of the villages of your clan has long been subjected to charter raids, and now it’s time to revenge. You already have a base, so you just need to use forces. Go to the barracks and “order” there are five fighters with axes and two more – with swords, this is the first task of the mission. While your Grozny Army is built, complete all things with workers, so that they are not distracted due to the lack of resources. When the squad will be ready, you will be given the following task – to reflect the attack of the enemy. Go on the way to the east or just stay in place, anyway soon you will meet with a small bunch of fearless kamikaze, who come once again to collect tribute from your village. Popularly explain to them that the freebie is over, and in general, they are tired of you. Now you can also do the databases of the enemy. In principle, those seven fighters that you have, for this purpose it may be enough, and maybe not, so it makes sense to make the army more and hold the upgrade of those freaks that with axes. In general, collect a little bandage, units so out of fifteen, and go to the east. On the way, you can meet small enemy detachments, but they will not be a problem. The base of the enemy (more precisely, two bases) are at the right edge of the card, along the road. To begin with thunderwomen, in the north, and then you can go into order and in the south. It is enough to destroy only the Town Hall and the barracks, the rest – at will.

Mission is simple, but you can practice with basic concepts. Note, in the south there is a friendly clan village – if you find it, residents will help you with resources, although now there is no need for this.

The End of Tyranny.

This mission is easy to disgrace, you need to make everyone. To begin with, we build a panel and stables, after which we get other tasks. Please note that the action is happening this time in the winter, so it will be difficult to engage in agriculture, you will have to do with hunting and “collecting”. Otherwise, everything is as usual: collecting resources, build houses to increase the number of units, create an army… In your submission will be the Baalsh head – Raghnall, which, generally speaking, should live to the end of the mission, however, considering his ability, it will not be particularly difficult. After some time, four riders will come to you with a visit to courtesy, who will immediately pounce on everything around – this is Cleeron Clan. Four need to be destroyed necessarily, otherwise they will raise anxiety, so all the forces we send to the reflection of aggression, it’s not particularly difficult. By the way, now you have a great opportunity to get acquainted with the unpleasant ability of enemy cavalry to arrange small fires.
Now you can go and your own army. You, I think already noticed that technical progress added to the barracks of archers, which are now available for production. In addition, there are also their equestrous variety, which, however, is nothing but speed, no difference. Archers – in general, the thing is very useful, but, alas, the attackers of the abilities clearly lack them, so do not hope to solve everything with their help. It is necessary to create a mixed squad from swearmen and horse archers, and the latter should be used to lure the enemies and for cover. When you collect enough forces (and this time it is better not to hurry), you can move the crowd to the north, according to the only road. Soon you will find an enemy base, but what to do with it, you yourself know.

The Caledonia Campaign.

So that we have a fun of fighting, the wise author of the Druid allocated us, at the same time reminding that we should be (bosses) to be grateful for it until the end of days. In fact, the benefit from this unfinished wizard is not at all any problems, and he has the same attitude as Khan Batya to the opening of America. Think ourselves: there are few magical energy, the spells are only two, and one of them is useless at all, and the second little better than the first. In the near battle, this magician – absolute zero, a pair of peasants armed with kitchen knives will dance it in seconds. In general, leave it somewhere behind the fence, cover the database, and you yourself use something like more. The main task for this mission is decorated with an interesting plot turn – we need to clear the road to the king, which will soon erupt. Simply put, again you need to kill everyone. The main goal is the large base of the enemy in the north, more precisely, a whole network of bases, one more cooler. However, you have something that oppose the enemy’s Ords – besides the above mentioned magical use, the player has a whole city with good resource deposits. So, we build a big army, we make all sorts of upgrades and go to the campaign. The first collision will occur right under the walls of your town, literally behind the next turn is the enemy – it is quite suitable for the workout. Then begin a leisurely movement along the way. In the end, we will reach the area where the opponent’s clan occasionally swallowed. By the way, on the way you will meet an offended compatriot, who is very necessary a little resources (“Do not be a korear for the sake…”) For ruined by common enemies of the village. Do not greed, share with them using the trading screen. As for the actual enemy base, it is generally all trivial: consistently destroy the town hall, barracks, protective structures, produce a total stripping of the terrain from all two-legged inhabitants, in one word. Before you manage to fulfill the main task, you will have to destroy several databases, so get ready for serious battles.

Me Brother’s Life.

In this mission, you will not have the base, and the task is very complex. You need to get to the castle in the north and to rescue the tombyays of Donald Makalpina, captured by sleek enemies. Squeeze the endless space of the map, then to finally spoil myself the mood, take a look at the pathetic handful of your own troops and imagine them storming a huge castle. Sad turning picture is not true? However, not everything is so bad, there are many of the most endless expanses, which will be simply happy to help you, you only need to find them. In addition, both enemies are also a lot here, and they do not have a shortage of databases. Tactics Next: Go on the road, carefully examining all the space in search of allies. When you approach the enemy bases, a kind computer will give the appropriate warning, the heroic qualities to show is completely optional, so all the outposts are bypassed by the party. By the time you find yourself in close proximity to the castle, your modest detachment should turn into a very unlawful army. A little left of the castle is a small camp of friendly forces (go on another road), where the barracks are located – now you can replenish the ranks. When you decide that you are ready for a strengthening attack, you can start. After the lock is seriously damaged, archers will disappear with its towers, but there will be a lot of time before it, since the hit pins in the structure, to put it mildly, a lot. If you did not give due attention to the study of the area, and you do not have forces sufficient for a normal attack, do this. Choose a squad of the Rangers, “Turn on” disguise and order attack the castle – they will do it unpunished, the enemies will not see your fighters. When magical energy and, therefore, the disguise time ends, take the flock of archers from the castle, and let them restore the forces. Operation Repeat the desired number of times – this will take a lot, but success is guaranteed. In short, ruin the castle.

Viking Assault.

Another mission to destroy all living things. Your clan, bleeding battles, went deep into the country, but there were more enemies than planned. You have had serious changes in the possibilities: in addition to the horse archers, the cavalry with a weapon for melee, plus, is now available, there is an opportunity to train druids, which, however, is still useless than a magician of the third mission. In addition, you can now build a kind of lock, only from wood – very useful for defense thing, and stone protective towers appeared. The task is simply before the disgrace – to destroy all the same Cametonians, the feature is only that there are a lot of them. The terrain is rich in resources, so there should be no problem. There are four enemy bases: in the north-west, in the south-east, in the south, closer to the center and in the south-west. The last base is not Cametonians, but another clan, but it is better to destroy it, so, just in case. The villages of your main enemy, according to tradition, do not differ special defenses, so everything will be quite simple. First of all, build at least two stables, in one of which immediately launch the upgrade of equestrian knights, and in the second begin to train those who have just “upgraded”. It costs this pleasure is expensive, but it will be difficult to do without it. When you collect a good equestrian squad, add troops to the impact forces, the data initially on the mission, now it turned out a small horde. Well, then everything is as usual. You should start with the base that in the West – it’s easier to get to it, and there are many problems from it. The next goal is the village of the Third Clan, in the south-west, it is protected better than all the rest together, and there are many people there, so planning the attack is better. Then deal with the base of the Cametonians a little east and at the end of the destroy of the structure in the south-east, in the mountains. Everything, victory. Yes, I almost forgot: in this mission, under your command there will be another representative, more precisely, a representative of the clan leadership, it must survive.
Powerfull Druids.

It turns out that not only our valiant clan can make magic nasty, Cameron also can. In proof of this simple truth, enemy druids put a spell on the next friendly leader, and now we need to help him. This help will be expressed, as you can guess, in the physical elimination of wizards. This time you will not at the disposal of the finished base, everyone will have to be tuned from scratch. In general, nothing hard is here: Quickly place a standard set of facilities: Town Hall, warehouses, sawmills and t. D. Then we build barracks and stables, as well as protective structures at will. By the way, note that several mines are with very decent reserves of ore, stone and gold, and the latter is protected by a small squad of the enemy. When you finish the construction of the century, proceed to the second standard procedure – army training. This time I advise not experiment, but immediately start the streaming production of horse knights, yes, and do not forget to make upgrade. By the way, many of the facilities available in the past mission mysteriously disappeared, for example, a wooden castle analogue.
When everything is ready, we will send a detachment to the northeastern corner of the card, where is the magic tower – our main goal. Before you pass to the sorcerers, you have to defeat a small enemy base nearby, after which the Cametonians will become good and fluffy. Well, then, go to deal with the magicians. The tower is well guarded: a durable fence, tower, plus, a small detachment, in which there are magicians – so collect enough strength. The magical structure itself is characterized by the transcendent number of hit-attachments, but this is not a problem. Raising the tower, we will remove the spell from the victim of magical experiments.

A King’s Revenge.

Looking at the screensaver, you will find out what happened to the scary – the sister of the king was inflounted by Cametonians. Of course, such atrocity is impossible to forgive the enemy, so it’s time to arrange a large-scale battle and show Cametonian all the power of your clan. In general, the mission takes place under the motto “I am Asshi and Imverent My Scary”. In fact, in this campaign, and in the whole game, this task is one of the most difficult. It seems that, everything is as usual: we create an army and the like, but there is one subtlety – the terrain is stuffed with enemies over all measures, every minute to you will be resorted by enemies of all forms and varieties, from ordinary infantry to siege guns. Your task is at first – to provide yourself with resources, and you need to do it quickly. Immediately take care of the farm for cattle breeding, as it will soon go snow and the wheat will collect it difficult.
Collect the equestrian army, and this time it may make sense to use magicians (namely magicians, not druids). When will be ready, go on the way to the east of your base, from the side to you constantly resorted the people in the neurogenic quantity. There is a village, and residents are clearly not ready to die: as soon as your cavalry bursts inside, the whole village will give up, and you will receive a whole base under your command, plus a number of troops. Carefully learn new features: Now you can train a lot of good people, such as Warlord or Siege Archers. The next goal is a village located in the west of the center of the map. Send a detachment there and free the area from Cametonians, after which the inhabitants will open you the location of two very unrest bazs of the enemy. Well, then everything is simple – we collect the army more (I repeat, look at the new units – there is a lot of useful) and go to the total stripping of the terrain. Which base starts – a special role does not play, the main thing is to collect enough forces, so that the attack is crowned with success.

The Kingdom of Alba.

It seems that an endless war is tired of even Cametonians – they ask the world. More precisely, the MacCay king is offered to negotiate, and our task is to bring it to the place of their holding, and it is desirable that it remains a bit alive. In fact, it is not difficult to get to this place: go close, no resistance. And so, the Messengers of the Cameron clan appeared ahead, which were already waiting for us. Negotiations were extremely short, as expected, they attacked you, barely see. Send everyone who dares to attack the invincible king, it’s not difficult to do this with the existing forces. Now we will get two new tasks: move to the northeast, to the point of the meeting, and compose from the ground all the base of Cametonians. Get to the aforementioned point, it is not too difficult to do it, and then everything goes on the usual scenario. Enemies, oddly enough, not particularly much, so there should be no problems. In general, the release of them all and with a sense of duty, start passing the second campaign.
Second campaign. British.

A Favorable Opportunity.

So it’s time to participate in battles on the side of the English troops. After the wildly looking Scottish tribes, the view of the sparkling armor of the English knights produces the most favorable impression, so you can use, so to speak, the benefits of civilization. The first mission is to rebuild the base, and then destroy enemies. You are under control there is one of the English military units, who, of course, must survive this mission. First of all, we provide ourselves to resources, how to do it, you already know. Then build a stable and two additional houses, now the task will destroy the enemy base. Build another stable and start the mass production of cavalry, which, by the way, the most powerful English in the game, and also has the magnificent ability of “Assault”, which increases the attack and reduce the protection of enemies. Collect the middle size of the detachment and send it to the Scottish database. There is nothing particularly difficult there, so there should be no problems: just destroy troops, defensive tower, and then buildings. When you finish your noble thing, you will learn that the King of Scotland drives in these lands and it would be nice to his e-uh… how to softer… Well, in general, you need to interrupt his trip. Send the cavalry to the southwest, where there is a small detachment together with the king, and then everything is simple – the enemies will enjoy and enjoy the victory.

Guardians and Competitors.

After the tragic death of the King of Scotland, the clans redistered with a record speed. Of course, we cannot miss such a pleasant opportunity forever (or at least for a while) to end with non-accurate tribes. Part of the Scottish troops rose to our side, so the army will be mixed. The goal of the mission is to defeat the three clans that are in this locality. You already have a very bad army, which is quite enough to complete all enemies on the map, but it’s better to pay for some time the base, build stables, ensure the supply of resources, create defensive structures. You can build tarana – the benefits of them will not be now, but then you can use. So, collect the army of sufficient size and start the usual thing. The first clan is located in the southeast, but be careful: in this area there is a strange hermit with five thousand hit points and the corresponding attack – this beast is found a little east of your base, it is better to bypass it. So, defeat the first base, followed by any bridge on the northern part of the map – it is there, behind the river, there are two remaining clans. Find them simple, they are near, destroy – not too difficult too. Everything, victory.

Mighty Castles.

The king of England decided to take directly participation in the battles, so he is now under your control. First you need to secure His Majesty, and you understand yourself, it will be bad if I suddenly kill. In the north-west, there is a major settlement of the Allied clan, it is necessary to deliver Edward. If you act quickly, then no problems will arise at all: just send everyone, including the king, to the castle, and they will get calmly there. Now you need to rebuild your base, it is better to do it there, next to the allies – this will noticeably facilitate the defense at the case. Meanwhile, the enemies were besieged one of the allied locks, and then the second. In theory, we need to prevent the drop in the castle that in the east, and the time for this is not enough. If you play at a low level of difficulty, you can collect the existing troops and send them to the aid allies, most likely, such a move will give a positive result. If the level of complexity is higher than “Easy”, then forget about the counter at the top of the screen, collect a normal army and then go to free the captured fortifications. You should start from the Eastern Castle, and you really will not hurt the siege technique, since the fortress is completely combed, fortunately, she has not many hit points. Then just go to the second lock, where you repeat the same operation as the first.
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