Hope Springs Eternal: A Carol Reed Mystery: Game Walkthrough and Guide

Home » Game Guides » Hope Springs Eternal: A Carol Reed Mystery: Game Walkthrough and Guide
August 15, 2022
13 minutes
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By Jonny Gamer

Hope Springs Eternal: A Carol Reed Mystery: Passage
Hope Springs Eternal: A Carol Reed Mystery: Game Walkthrough and Guide
Your friend’s mom found you on the phone to ask you to understand the history of the teacher’s missions from the local school. He disappeared a few days ago and since then nothing is known.

House
Look at the letter on the table. Read the unfinished Message Louise, the girl you rent this house. Go to the bedroom. Turn to the side of the window. Look at the cabinet. Open it and take scissors from the shelf (Scissors). You can consider them in your inventory with a magnifying glass. Go to the entrance door. Look at the funny toy (Jumping Jack). Pull the rope and, the toy will fall on the floor. Raise it from the floor. Go to the kitchen. Take a newspaper with ads with ads.

Look at the phone next to the sink. Next to the phone lies a white box with the inscription “Telematic”. At the moment, the device is in idle due to the battery discharge. Behind the kitchen table stands the cabinet. Open it and take a hammer with nails (Hammer and Nail). Return to the entrance door. Take the mouse over the door to find an active area (blue-red gears). Drive the nail into the door and hang a toy on a nail. Turn right or left, you must hear a phone call. Go to the kitchen where the device is standing. Take the Tube. On the line of Katerina Vogel (Katarina Vogel). She has something for you. Go to the entrance door, open it and look at the map that shows locations available for visiting.

Kiosk
Come in Kiosk belonging. Speak with her, exhaust all the dialogue options. Go to the house in which Katerina Vegel lives.

Residence of Katerina Vegel
Talk to Katerina on all topics. In conversation, she mentions Anna Bergion (Anna Bergion)

Residence Anna Berjion
Go through the arch and turning left, go to the house in which Anna lives. Come in the entrance. Climb the stairs to the desired floor. Find Anna’s apartment and click on the doorbell. Silence. Go out on the street. Go to a person sweeping the yard. Ask him about Anna Bergion. Try imperceptibly take a bundle of keys from his trolley. Did not work, he asks you to move away. Return to the entrance, but do not go inside. To the right of the entrance on the asphalt stands an empty bottle (Bottle). Look at the bottle of close distance and take it to your inventory.

Wrap the newspaper around the bottle. Hit the hammer on the bottle wrapped the newspaper. Now you have a bottle fragments in the newspaper. Go to Arch. Look towards the exit. Find on the asphalt area where the mouse cursor turns into a magnifying glass. Click on this area. Pour on the asphalt fragments of a bottle of newspaper. Go to a person sweeping the yard. Tell me about the fragments that you saw in the arch. He will not believe, but the second one of your replica will make him move off. Turn off the cart and look at her again. Take a bundle of keys from the cart. Come into the entrance of the house of Anna. Close to the site. Use a bundle of keys at Anna’s apartment, and you will immediately find yourself inside the apartment.

Anna Berdzhion Apartment
Let’s start the inspection of the apartment. To the right of the door on the floor there is a chest. Open it. Look at the color photo with the house. Click on an inverted photo lying near the folded Watman. Read the inscription and turn it over. In the photo captured the hostess of an apartment Anna Bergion. Close the chest. Translate view right. open the door. Note that the key (Key) is inserted into the keyhole from the other side. Pull it out of the well. Wrap back and open the toilet door. Look at the latex gloves lying on the floor near the toilet. You can’t take them. Now look at the newspaper abandoned on the floor. It lies with a pencil (Pencil). Take it and exit toilet. Go to the kitchen. Look at the cabinet door. It is closed on the castle. Open it using the key that you pulled out the storeroom door in the hallway. On one of the shelves lies the rolled canvas. On the top shelf there is a pencil sharpener. Take it. Close the cabinet and look at the kitchen table. Consider from close range of decorative cock. It performs the function of the bowl. Inside is a pack of MARLBORO cigarette.

Go to the living room. On the table to the right of you there is a typewriter. Come to her and look at close range. Inserted sheet with text in the top. Please note that some letters (N, H, M) are not printed. Look at the clean sheet lying next to the machine. With a detailed consideration, it turns out that this sheet was lying under the sheet on which the letter wrote. It remains weakly visible outlines of letters. Try using a pencil on a sheet. It turns out that it is not sufficiently acute for this. Sharpen it using a sharpener and re-apply on the sheet. Read the text that after manipulations with a pencil sharply sticks out on paper. Now look at the trash. Read the crumpled letter. Then click on it with the right mouse button to see the yellow leaf with the text “Funeral Animal … Usually on Tuesdays!”Close the bucket cover. Go to the bed. Slide the blanket to the side, nothing interesting was detected under it. Look at the phone. No new calls. Come to the blue sofa. On the wall above the sofa hangs a picture. Take it to yourself. Get out of Anna’s apartment and go down to the street. Return the key ligament to your previous place. Come in the arch and go to the kiosk.

Kiosk
Specify the question of whether in the city of the cemetery, where animals bury. Get an affirmative answer from it. Get out of the kiosk and on the map click on the West Side (Western side).

Western side
Go ahead until you break into the obstacle. Turn left. You will see a handbag on the bridge. Take the cursor over it. You see two multicolored gears meaning that the handbag can be reached. Turn to the right (2 times) and go to the residential array. Go around the surroundings and look for a fountain that should be somewhere nearby. Stand up to the fountain. On the right and left of the fountain there are stairs. Climb on the left staircase to the site on which benches are standing. Go to the bench to the left of you. Look at the bench at close range and take the Scotch (TAPE). Return to the stairs and go upstairs. You are standing in front of the house, the parking lot from it is located. To get to the cemetery, where animals bury, go on the following route. Four steps forward, then turn left. Then again make four steps forward and roll to the track to the left of you. Go on it until you see the worker. Talk to him. Return to the central road. Turn left and click on the “EXIT” icon to see the map. The map appeared on the map a new location “The Pet Cemetery”.

Residence of Katerina Vegel
Enter the apartment. Katerina will suggest you drink with her tea. Set Katerina all questions. During the conversation, touch the cup of tea to see her reaction. Having finished the conversation, say goodbye to the hostess and go to the Lofstad Castle, located outside the city.

Lofstad castle
Go ahead until you find yourself on the fork. Choose the right track. Go through the gate and close to the main entrance. Try to go to the castle. The door is locked. Look to the right. In the wall of the right wing, an automatic for issuing tickets is mounted, a ATM reminds. Without a ticket, you will not be able to go to the castle. Approach the machine and push on its buttons. No reaction but click. Return to the central entrance. Wrap back to see the courtyard. Stroll around the surroundings to find a guide girl. She sits on one of the benches. Talk to her about the opportunity to get inside the castle. The girl can not let you in the castle without a ticket. They are not sold today. In the end, she agrees to help you and briefly tells you that you have to do.

Return to the machine. Pay attention to the metal door to the right of the machine. It is an electronic filling of the machine. Open the door. You will see five buttons with light bulbs inside. You need to press all the buttons so that all the lights burned. To quickly solve the task, you can click on “by Pass” in the lower right corner of the screen or on the buttons 2 5 4 1 3. Now go back to the machine, click on the button and look at the monitor. To finally get a ticket you should at the first stage correctly answering questions related to the history of the castle. At the second stage, make a picture from squares, according to the sample.

First stage (quiz on the history of the castle)

The screen will appear on the screen (only five) and below five options.

Right answers:

1 – C
2 – A
3 – E
4 – D
5 – D

SECOND STAGE (like stains):

Make out of chaotic moved on the playing field squares a picture of the house. Sample at the top. If you want to quickly finish with it, then click “by Pass” (active area in the lower right corner).

Solving both riddles, take a ticket from the machine. But the ticket still does not give you the opportunity to go to the castle. Return to the guide. Ask her about the ticket. She will take a ticket with you and will give you a sticker, which seconds used to be glued to her forehead. Now you can go to the castle.

Lofstad Castle (inside)
Turn to right. You see the entrance to the basement. There too dark to descend down. You can notice a weak outline of the flashlight in a pair of meters from you. While you can not light it. Come in a long corridor. Along the corridor on the walls, posters with historical information are hung. Find a poster illustrating the fate of a poor young boy. At the bottom of the poster, you see a photo of one of the premises in the basement. Cross painted on the wall. Click on the poster and listen to Carol comment. Now turn left and go to the end of the corridor. Come in the castle. Go from the room to the room until you find a decorative table. In the center of the table there is a niche for storing jewels. Now it is closed with a lid. To open it, you need to know the cipher. Look at the table at close range. You see three metal rings. On each ring squeezed the numbers from 0 to 5.

Stop rings as follows: 2 1 1. Take the key from the niche (Key).

Return to the corridor. Stand face down to the window and turn right twice. Use the key on the locked door to open the kitchen. Take from tables of matches (Box of Matches). Exit the kitchen and go to the exit.

Turn to the entrance to the basement. Use matches on the lantern. Now you can go down to the basement. Sit down from the steps, turn left and go to the spacious room. On one of the walls you will see the cross as a poster in the corridor. Cook around to find a brown chest standing near the wall. On the chest is a map. Take it and consider it in detail in your inventory. Pay attention to the arrow at the bottom of the map. You need to go in the direction indicated by the arrow.

Lofstad castle
Get out of the castle. Come to the ticket issuance. Turn left. Open the door and go inside. Turn to the fireplace. Consider a picture dated by the 19th century “Killing Axel Background Ferzen”. Get out out. You need to get to the place where Anna and Axel met. Consider the picture you took in Anna Apartment. It is drawn on it. Finish on the map and select again “Lofstad Castle”. Take the left left and make three steps forward. Then turn right and look at the thickets of high grass. You must see a gray-white handbag half hidden herbs. Go to her closer. Unbutton lightning. Inside lies a letter to the ambulance from Anna, read it. Return to the main road. Choose the house Anna on the map.

Anna Berdzhion Apartment
Enter Anna’s apartment, now it can be done even without a key. Entering the hallway, you will hear a surveillance noise that comes from the depths of the apartment. Turn face to the entrance door and look at the floor. You see correspondence: a blank from a correctional institution and an illustrated magazine. Go to the living room. First come to the sofa. Hang in place picture. Turn to the window. Look at the floor. Being in the hallway, you heard noise from falling pot with a flower with a window sill. This happened from the opening of the window, apparently, from the wind. Among the earth and fragments of the clay pot can see the wallet. Consider it closer. Wallet can be opened if you correctly set six buttons. Buttons are located in two rows of each other. Calculate the buttons from 1 to 6.

Click buttons in this order: 5, 4, 6, 6, 3. Inside the wallet lies the key, take it. Now go to the end of the guitar to the right. There are two locked drawers in the tube. Using the key open the right box first. In him, Anna from Axel. Judging by the font, it was printed on a typewriter, which is located in this living room. Close the right box and use the key on the left drawer. Four buttons with symbols will appear on the drawer. Calculate the buttons from 1 to 4 from left to right. Click on the buttons in this order:

3, 2, 1, 4. Inside is a contract. Anna inherited the country house of her dead sister Marita Bergion. Also consider the Golden Ring that lies next to the paper. Close up drawer. Get out of Anna’s apartment. Go to Katerina Vegel.

Residence of Katerina Vegel
Ask her about a blank from a correctional institution that they found anna apartment on the threshold. Also, do not forget to ask her about whether Anna has not mentioned in conversations, about any country house. After conversation with Katerina, head to prison.

Jail
Prison is not far from the cemetery. Try to get closer. Carol thinks that the time has not come to visit the prison.

Cottage
Go to the door. Locked. Go home. You must find another door. She is also locked. But if you take the cursor on the door, you can see two gears. Obviously you need the key that you do not have yet. Go to Anna’s apartment.
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