INTERSTATE ’76: Game Walkthrough and Guide

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September 6, 2022
14 minutes
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By Jonny Gamer

INTERSTATE ’76: Passage
INTERSTATE ’76: Game Walkthrough and Guide
Scene 1.
Task: follow the torus, blow up fireworks, do not destroy the eater

Try not to lose torus from the view, it will follow the north on the highway 385, then turns to the country road (prepare for a steep turn to the right). Soon you will drive into the city of Seagraves and stop at the crossroads.

After negotiation, go ahead and see a brown building with the FireWorks inscription on the side, this is your first goal. Its easily destroying a couple of missiles. After that, go back to Torus and follow it to the Snack Wagon Wheel. It is precipitated a couple of goats, which should not be destroyed. After one of them is killed by the rest of two rushes to run in the direction from where you arrived. Catch up and destroy!

Scene 2.
Task: Disconnect torus in the race, save school

Torir decides to arrange you "Check" and suggests breaking down the champions, you as a real champion, agree. It is not necessary to overtake it, on the contrary, it’s better to go carefully, there is still a fight with bad guys ahead.

The only difficult area on this highway is a jump, it is pretty big (for a beginner) and it is better to get involved in it as it should and go very smoothly.

After you with the torr you meet on the 385th, turn the left and drive to the school (building with a parked near yellow bus in Leveland).

To do this, you will have to drive through the territory of the gangsters and the pair-triple of them can be closed to you, do not pay attention to you! Continue to go to school and destroy everyone who is trying to open fire. It is usually no more than two crypers. Torusa is not worth waiting, he will not come to the aid to reflect on radio cameras.

Scene 3.
Task: destroy the diner and all who protects it

Follow the torus very carefully, do not drive – the road is winding, and on the sides of the high mountains. Soon you will meet a couple "Defenders" – Feed them with lead before the dump and keep the way forward on the 114th road.

Soon the bridge will seem ahead, passing under which you will see your goal – BAR-D (it looks more like a barn than bar). Four rockets – and there is no bar, now there is a queue for feeding around the cripers.

Scene 4.
Task: win the race and kill all its participants

Many are usually sealed on this mission, but it is only necessary to log in to share the task into two parts – * first * win the race, and * then * kill everyone – how everything gets easily and just.

This mission is your dream (!) where everyone accepts you for your late sister VIXEN and call accordingly. The main thing here is to take a leading position, and very soon you will tuck away from the patriot (the guy in the car of the American flag flowers) and his company is so much that even their shots will stop getting you.

Do not forget to abundantly irrigate the way with oil to displeasure (Hehe) pursuing.

Driving 4 Circles You Win In Race. Now calmly unfold and wait when Patriot & Co. will go up for his dose of lead.

Hint: In order to overtake rivals, you can use Nitrus Oxide.

Scene 5.
Task: Find Torus and pull out from his car, get to the Skiter voya and lead it from under fire

Well, the mission is all screwed up and everyone needs to be saved. Of course, you.

While you were engaged in racing in a dream, torir got into front and his car fired hard. You need to find it and pull out of possible opponents from under the fire. Follow the 380th road and destroy a couple of freaks trying to prevent you (the first is armed with a rather strong front cannon, so Bates him from behind, the second is fast and he probably be tonne on board, it is better to beat him in the forehead and in Boca).

After the second one is finished, turning into the right and on the village, where the smoking casters can be seamless (the torus shot). Soon you will see a broken car of Torus and another enemy. This idar goes so it is inactively that at half past two he died turning over to the roof, trying to enter the hillock.

Torus Torusa Click from all his might on the highway 87 (turn left) and then on the Oil Well Road (right, right behind the oil tower). From here – do not stop and do not shoot, but chasing forward trying not to fly on steep turns. You have 2 minutes to get to Skitra and his van. Having left at a while starting to accelerate (with nitrousoxide) – ahead of a huge failure.

And the right appeared helicopters flying behind the Skiter… An exciting moment!

If you flew the abyss – consider the task executed. Follow the road, and if you laid during, Skiter will follow you alive and unsolved.

Hint: Before the mission you can enhance the armor and ease the chassis, because you will shoot a lot to you, especially from behind.

Scene 6.
Task: to feed and protect the refueling station

Follow the night road forward, avoiding abundant oncoming traffic. On the sign turn right on the village and get ready for jumping. And then to another. And further. And further. If one of them turns out to be too complex for you, you can travel from ravines by a bypass road to the same destination – highway 82. Fold to the left and follow the lights of refueling Gas Parade.

You will not be able to refuel. We’ll have to grab with two bastards who have decided to bring Gas Parade. After someone Inferno appeales with them, again calling you VIXEN. After talking about some cool Cloaker, Intferively grabbed with two cripers, you will get two more. The main thing is not to give them a salary for a salary. Inferno is better to leave alone, in this mission he seems like your ally, but if you glanced it flamethrower, please chance. Do not say that I did not warn.

Scene 7.
Task: get to plains

It sounds easily, but in fact everything is much more interesting: on the way 380 you are waiting for a road ambush. First, it is 3 police cars, then (as Copy extermination) 3 more and helicopter.

There is no coordinated tactics of this mission – here you need to act in circumstances. It is better to start with the fact that a pair of queues will take off the cops in chase and bring them to the first Roadblock, where there is a fork with Bauxite Road. Folding up to the left to the dirt road to release several Oil Slicks – 1-2 kopa; after that, usually finish your way in a deep failure next to the development. Maneuvering next to the mountains – pigs disgusting and trying to storm the sheer cliffs, breaking their cars. The helicopter will hardly work out – no you have for this weapon… So far – yes and no need to, even though he gets decent.

After all the massacres, one cop remains a trembling voice to the center that all "Officers Down" And ambushes removed. Leave the poor pension to his pension and drive to plains.

Hint: Before this mission is recommended solid to strengthen armor.

Scene 8.
Task: Protect Warehouse

On your way to 380, you will meet 2 curtains – one with a rear flamethrower (do not fit close to it, remove the bastard at a distance), the second is not very dangerous, but powerful. Fascinating a fight with them Do not miss the second turn left in the city. Soon you will pass by a white-green building with Fletcher signboard & Sons – it needs to be protected. An impressive company of cries, from whom it and necessary to defend will not make himself wait a long time.

Kill, kill, kill.

Scene 9.
Task: take kalisto alive

Hint: Before starting the mission, remove almost all the armor with the chassis, sides and the back of the machine and place on the front. There must be 120-140 LBS armor. Take a faithful 50 Cal Turret on the road, it will help you well.

The whole mission is a chase for a car driver named Calisto, who needs Torus alive because of some information. It will radiate you with a squall rocket and machine-gun fire back, but your heavy front armor should withstand it. The submits he asks on the radio he will not receive. As soon as the status indicator of his car becomes red, release a pair of queues and wait until it slows down and surrenders.

Scene 10.
Task: Examine the road, spend Van Skiter in Tatum

Drive the Skiter van and carry forward until you send two cops to meet. Start and give them a fight in an open territory. When with them it will end, pass forward to a big police ambush. Here you will get to know the new enemy – a police tank, and immediately with two.

True, harm you will not hurt you absolutely, if you do not get into the forehead on the ambush, but just a little diverse the territory. To the left of the ambush (where the congress on the dirt road) is a low hill, having stopped on which you calmly drive past the ambush and fall on the highway for her. Cops from this will finally lose the ability to shoot and lure in front of you as in a dash – act. After the last machine is destroyed, the barrier will open. Follow the way on the road and get rid of the pair of annoying cops.After that, wait for Skitarates in Tatum.

Scene 11.
Task: cross the river and meet Torus on another shore

Hint: In this task, 50 Cal Turret must be present.

It is recommended to maximize the armor, especially the front and rear.

Go down from the core after the van and turn to the right. Follow the bridge over the PECOS river. Moves one bridge do not rush to the next. Good rvano?

Go from the bridge to the village (right turn) and get ready for a meeting with a pair of helicopters. It is for them that the Turret is harvested. Turn on the route (t), press the gay and after a minute your volatile friends will make an emergency landing right on the highway. If you get their homing rockets, disconnect the engine (s) periodically.

After the choppers are finished, the most interesting thing is to get to the place of meeting without getting lost in the web of the villagers. Keep the right side all the time. The fork will be a steep turn to the right (about 160 degrees), following which you will soon drive under one of the bridges. Having drove a little ahead, to the right you will see the road in parallel to yours, shift to it. On the next fork, leave left and do not descend the eye on the right side – there you will see a cool lift with a dirt road. Turn on it – here and your bridge. Go ahead and on the highway 380 roll up. Spearly on the horizon will seem a skatera van.

Hint: Naturally, the whole second half of the mission will not be so calm as described. However, it is not necessary to capture with anyone, and in general here the fewer stops – the better.

Scene 12.
Task: get into the machine-building complex, destroy V&N Pneumatics, destroy the disco and his friends, get out of the comprall

Hint: Do not forget to put the car at the speed before trying to go.

Follow the cryper who passed by you, but not very close to it. Throw it at the intersection with Roswell road and wait for the radio transmission. When you hear the drivers’ negotiations with the guard drive forward and right at the next intersection, then left to the complex. Come to the gate and after the broadcast enter inside.

Rate and turn on the route. Hover it to the helicopter and click on the trigger. What a pity! The purpose of your arrival, it turns out, taken out from the rear entrance to the milk truck. Now you have to deal with the disco and his team guards complex. Tear them on an open space where the turces do not interfere, and take one after another. Then plunge the mouth cannon.

After that, the passage where he was the helicopter and in a long building on the northern end of the complex you will find a springboard (shoot on the blue doors of the building).

Turn away as follows and …forward!

Scene 13.
Task: Do not destroy Spanner’s Truck Stop Wait Skiter Truck

The first pair of cryper will be waiting for you at the beginning of the road of 285 highway. Then in the ambush to the left there will be more couple. Deal with them in turn, do not drive forward. After the guys are finished, continue the path of 285. Soon on the horizon it will seem refueling-café-parking – it is precisely and to be protected.

Soon with the south, the escort of cries, but still there is time, it is recommended how to minimize the road going to the right from the intersection near the parking lot.

Take three dogs before they separated Truck Stop. After that, your hero will say that a dairy truck is not visible here and should be.

When the trinity is finished, go back to the road mined.

Soon the victims of your military tricks will be shown on it – small trains under the control of drivers-kamikaze. Do not let these guys get to the parking lot!

At any price!!

And after that, soak another enemy, which will appear due to parking. Uff.

Scene 14.
Task: Protect Truck Stop and Torus and Skiter Van, accompany the van to the county border

As usual when you need to rush the car immediately breaks. Hold back the offensive of the selling police while the torus will not be able to start a truck. Do not give the kopam to get close to the parking lot! After that, deal with reinforcement.

Then move on the road, keeping ahead of Torus. Eliminate a couple of cops that are carrying towards. Go on, more pair of cops. Then back. With the last two not necessarily zealous – they are enough to delay that the torir managed to cross the state border.

Hint: How to strengthen armor in front of this mission.

Scene 15.
Task: Find the road to Fort Davis

The easiest mission. Turn it out on the first fork, then again (left * not * roll), and again (on the pointer). After that, breaking through the barrier, you will go on the flight. Get ready for sharply braking or fly away from the cliff! Soon you will be waiting for the second jump. Then move through two bridges and bring forward without turning.

Ahead of Fort Davis!

Scene 16.
Task: Get into the Fort Davis

Follow the north on the dirt road and disperse from the first three cryper. They quickly die from the squall machine gun and min. The next enemy, who spends you on the way – a helicopter, he will not deliver big trouble if you have installed turret or self-based rockets. Then deal with a pair of villains.

Click on gas – the Fort wall will soon appear in front. Follow it to the gate, but do not drive up. Remove the two tanks at a distance, hiding behind the hill at the wall. Then demolish the water tower – here’s a springboard!

Task 17.
Task: kill everyone

Choose a car: tank, jeep, sports car or helicopter. Tank is too slow, the sports car is too fragile, the helicopter is too unlikely, so the optimal choice is a jeep. In addition, it has the strongest weapon in the game – Cherub Missile (rocket "Cherub").

The first enemy is necessary to simply ignore until its indicator of life becomes red. Usually for this just enough one "Cheruvima" With jeep.

Then deal with three cheerful brothers, one of which is the mysterious Claker.

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