Kingdom Two Crowns: Cheat Engine Table [UPD: 04/30/2020] {Cielos}

Home » Video Game Cheats » Kingdom Two Crowns: Cheat Engine Table [UPD: 04/30/2020] {Cielos}
November 19, 2020
3 minutes
67

By Jonny Gamer

Kingdom Two Crowns: Cheat Engine Table [UPD: 04/30/2020] {Cielos}

[prince / princess related] scripts:

Kingdom Two Crowns: Cheat Engine Table [UPD: 04/30/2020] {Cielos} Free Download

crown safe // Preservation of the Crown
– player won’t lose the crown when being attack.

ignore coins // Free Shopping with Gold
– you can still “buy” things even when you have no coins left in the bag.

ignore gems // Free Shopping for Diamonds
– sames as ignore coins except it works for gems.

inf. stamina // Infinite. Endurance
– you can keep sprinting and using steed’s ability as much as you want.

move speed mod key // Change. Movement Speed
– the steed would run faster when you hold the specified key, which can be changed via the entry, default: SPACEBAR.

force custom model // Change. Player Model
– force the game to use the specified model for the prince / princess.
– have to be activated before loading a game or starting a new game.
– it might be showing a different model on the loading screen than what you chose, but the in-game model would be the same as you chose.

force custom skin color // Change. Player Skin Color
– force the game to use the specified skin color for the prince / princess.
– have to be activated before loading a game or starting a new game.
– it might be showing a different skin color on the loading screen than what you chose, but the in-game skin color would be the same as you chose.

[troops related] scripts:
beggars spawn behavior mod // Change. Number of Beggars
– when activated, the spawn interval for all the beggars camp would be shorten drastically.
– you may choose the number of beggars allowed per camp by changing the entry “max beggars spawned per camp”
– “max beggars spawned per camp” default: 10, can be changed by editing the script, line 3.

archers – shoot speed mutliplier // Change. Archer rate of fire
– ported from previous game, seems not working very well on this game, may look into it more later.

knight – non-demote-able // Knights Don’t Decelerate To Peasants
– ported from previous game, haven’t actually test this yet.
– the knights won’t be demoted back to peasants when taken damage.
– it may work on other troops that would be demoted when they drop the coins on damage taken.

knight – max archers mod // Max. Qty. Archers Near the Knight
– when activated, allows you to customize the max number of archers following the knights.
– “custom max archers” default: 8, can be changed by editing the script, line 3.

[buildings related] scripts:
indestructible walls // Indestructible Walls
– walls would still be damaged when being hit, but they can’t be destroyed.
– haven’t tested this since the Dead Lands patch, will update this accordingly.

ignore stone tech requirement // Ign. Requirements for Kam. Those.
– as title says, allows you to build stone tech required structure without the need to obtain it first.

ignore iron tech requirement // Ign. Requirements for Zhel. Those.
– as title says, allows you to build iron tech required structure without the need to obtain it first.

unlock all steeds // Unlock All Horses
– unlock all steeds for the current game, all steeds would be gathered at the stable automatically once you built one.

Startup process:
1. Start Cheat Engine, “Load” and select a table
2. “Select a process to open”, select the desired process.
3. Select the option you want, put a cross.

You can download Cheat Engine from our server here.

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