MANHUNT 2: Game Walkthrough and Guide

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March 28, 2022
9 minutes
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By Jonny Gamer

MANHUNT 2: Passage
MANHUNT 2: Game Walkthrough and Guide
Passage

Manhunt 2 is not just stealth and not just an action. First of all, this is a maniac simulator. If you are somewhere in the depths of the soul dreamed of indiscriminate anger on electronic blanks, then the game will probably have to taste. Just warn in advance – feel about what is happening as a game. And beware of its influence on the psyche.

Interface

Radar is the main and almost only difference between the levels of complexity (at the difficult level it is simply absent). He will not once for the level will help us to determine the location of enemies, learn about their condition and o about the surrounding noise.

So, which means every detail of the radar:

Arrogors – opponents. The direction of the arrow means where it looks like. Color means his reaction to the player. Yellow – Neutraine’s enemy, light red – the enemy is looking for us, red – we were found, blue – the enemy stunned;

Skull – execution of the environment;
Noise – Outgoing noise is displayed on a map of red waves. The more wave, the greater the noise is published around;
The goal is blue or green, means what we actually should strive for this level.

Execution

Executions – perhaps the most interesting gameplay detail. When the next one unsuspecting the Lyhariki suffocates from putting on his unsuspecting the physiognomy of polyethylene trees, you feel a real maniac. Which means that the game performs its mission.

Executions are three species – depending on cruelty. Cruelty is regulated by time, for the period of which we delay the mouse before the decisive blow, and is shown by color, which lights up before the executions. White is the most ethical (sorry for such a definition), red – the brutal. Yellow – somewhere in the middle. Naturally, the longer we do not strike, the greater the likelihood that the enemy will detect the ward. In this case, the execution fails and with the enemy will have to deal with the standard way.

You can execute with the help of the weapon available, and it is possible with the help of location items, which is marked on the skull map. The executions of the last type are always turned red.

In the options there is such a function as the interactivity of execution. When the execution mode is enabled, the QTE will be performed in real time, when turned off – automatically. The first option is submerged in the game, but at the same time more complicated. If you do not have time to perform the required mouse actions, then risk the execution of the execution.

In passing, we will try to describe how to fulfill each execution. And the maximum quiet. And on the most cruel level. Read, look, Well, then only the question of your skill. And luck.

Style glasses

Give rise at the end of Levala. The time spent on the passage of the mission, the number of executions and their cruelty affects them. At the first level of complexity, the greatest number is four. At the maximum – five. Depressing only that get all the glasses on all levelas, then no bonuses are promulit. Only satisfying your own manic ego.

Weapon

Just can simultaneously carry one weapons of four types. The simplest weapons can be used in a fistboard and for executions, but it disappears immediately after the sacred. The second weapon is a moderate severity of melee, as well as a gun and an ultrasound. Finally, heavy and firearm weapons. Complete the list of surroundings that are directly rotated directly to weapons, because they do not apply damage. But they can throw them – break out the windows and create a noise required for opponents. Execute, by the way, can be the first, second and third species.

Opponents

Structuring opponents is quite difficult. Hunters in business costumes, psychos, sexy perverts – all of them depending on the level of dressed and armed. It is best to structure opponents on those who are armed with firearms, and those who go on your handful. There are also detractors in the type of behavior – on purely followers of opponents, our noise leaks are little worried, on the racks it is just necessary to use.

Level 1

Awakening

Starter level, probably the most atmospheric and most terrible. In the madhouse, problems with safety – prison opened, many psychos fled. Main Hero Danny needs to be selected from here as soon as possible, at least he says it is not clear where the leo took.

So, moving forward on the complex. On psychos behind the grille, you can not pay attention, even at least come to them – they are not able to shake our health. Although you can linger near them a little and practice with the ability to hide in the shade. For the future it is useful.

And here is our first enemy. And first weapon – syringe. Our task, of course, is to attach a medical device to the enemy in the back. In theory, you should not make noise, but psycho will react to us only if you start it to push. Then you mean, go to the back of the enemy (step or run – it does not matter) and make your business.

Grille that blocked the path is open. Raise above. Here it is to meet with the first enemy on his fists (if we, of course, did not execute the previous sacrifiable for incomprehensible reasons, then no longer with the first). Tactics are simple – come to the emphasis and plenty of psycho. Left – another syringe, which in the future is useful, and first aid kits. If they were hurt, you can become.

Doctor barricaded in the nearest cabin. To put it out, you need to joke. Learning, it will come in handy. So, noise occurs during running or if you knock on any surface. Then hide in the shadow and admire the already known scheme. After, we go to the room and open the grid, blocking output. Further – in the elevator.

The trip will not end well – the elevator will be stuck, but it will turn out to scroll on the nearest floor. We grab the nearest corpse of the knife and go to towards the sick. Because of the angle, it will not work directly directly, our task is to knock on the wall and hide in the shadow, and look from the wall you need to learn for the overall development.MANHUNT 2: Game Walkthrough and Guide
Pick up the hammer, open the grid. The next opponent can be killed in different ways. You can execute, hiding in the nearest chamber, you can simply immediately cut the back, and you can tritely throw with a hammer – it will not provide problems with bare hands.

Pick up the syringe in the clarified camera, go down. Before us is the first logical task (there will be a lot of them in the game, but it will come somewhat). To open further pass, it is required that all four cameras are closed (that is, the red lights burned nearby). Initially, only two cameras are open, and in one of them – it does not pray, it does not suffer from some unknown mere mortal disease. You can finish off (“red” execution here, by the way, do easier simple – just sneak up, the soup reacts sluggish), and you can spare and close the camera – the choice is yours. In the last open door – the shadow, but it is absolutely not useful. In two other doors can go for the sake of interest, but nothing extremely useful there.

For three subsequent enemies, we will not bring problems – they are standing back, therefore we act on the already studied scheme. The problem is only that further seems to be nowhere to go – around solid grids. How do you know the idea of knocking out the window and get out of the building? So do. Left extreme window just for this will come.

On the street – a truck with garbage that will take us away. It remains to combine two doctors’ guards. They have a rather big route, but there is nothing difficult – just choose the moment when one is away from another. First ready, the second came running to look at the corpse. Well, we know what to do next, though?

Freedom remained exactly one thing – hide the bodies of those killed in the dark corner. Well, now you can get out.

Level 2

Ghosts

Now to get to know the hunters. And at the same time with a single mini-game in MANHUNT 2. It starts fun in the event that we hid in a very small shadow, and the enemy approached us to focus. For victory, it is necessary to hold the cursor inside the circle until the last move. Otherwise, the opponent will detect the hero and the battle will begin.

Not finding the ward, the first hunter still does not leave. To eliminate it, we use a kulok, which is located exactly not far from our initial discclocation. To get around the finger of the next, you must first get a bottle. To the second – jump over the fence, and then – back when the guard will inspect the terrain. Scrap will fall out – just useful.

Soon we will get to the goal of the mission – the former house Danny. Lock locked and for autopsy just need chosen scrap. The house is empty, but we need to find something important. For this you have to search the house. The location of value depends on which floor we “clean up” first, so there is nothing else to remain, except to trust all the chests. After graduating from the same search, hunters will burst into the house.MANHUNT 2: Game Walkthrough and Guide
In the open battle, it is better not to climb. And lure the nonsense in dark places. For example, in the basement. Now it will be possible to climb the bathroom where the desired hero is a syringe. A hunter will suddenly fly to the window, and there is no direct battle. Not trouble – In our hands, after all, scrap (or sickle, if you managed to find it on the top floor). Appear Hero will meet two hunters, and one will be on duty at the bottom. The latter is best to lure into the house noise, although it will not provide problems in the melee – against scrap, as folk wisdom says, you know what not. It remains to meet with Leo in the hall of the building and go to the next mission.
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