Morpheus: Game Walkthrough and Guide

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December 7, 2022
20 minutes
116

By Jonny Gamer

Morpheus: passage
Morpheus: Game Walkthrough and Guide
Before you a wonderful game. Unlike many quests, here you do not need to collect various items, and then thinking where to do them. For successfully promotion you need to watch and compare seen.
The action takes place in the Arctic, on the loss of the ice veil. You are trying to figure out what happened to your missing father. You are waiting for a large co-nutity of complex puzzles and mysteries. You will learn that the “Her-Queen” ship was created for an experimental installation called Neurographic. It allows you to dig in other people’s thoughts and to be in dreams of different people. Actions occur not only on board “Herkulania”, but also in the kingdom of god dreams – Morpheus.
To rotate the ship, pick up the steering wheel icon to the edge of the screen, keeping the leba mouse button. The appearance of the arrow means that in this direction you can move. In the main menu, you can get by pressing the ball at the bottom, in the center. To save the game in advance, create a folder.

Passage
Delivered you for this frozen ship! Watch around. Behind you are a small bridge with devices for opening a hatch and launch missiles. Go on the right side to a closed door and see right. Take the Mo Tray, Scatter Glass and click on the Red Button. Air Sha Rick flew into the sky. Did not fly, abidant on the mast. It is necessary to knock him something. Go back, come up to the cargo hatch and see what can happen if you use the rope is not for the purpose. Climb the bridge on the left staircase and come to the rocket. Install the following coordinates: horizontally – the third square on the right, vertically – the second square below. Take the rocket launch knob down until you stop. The rocket must knock down the stuck probe.
Come to the control panel of the hatch and try it from-cove. Go beyond the fallen pre-meter and study its contents. Return to the cargo hatch and go down in the wrong. Look at your feet and read a note, lying next to the corpse. Turn off and go to the lift control panel. Press the right lever and go down to the second floor. Get away from the console and unfold. Open the door (simultaneously from-lumps blocked before doors on the deck). Enter inside and inside. Xu yes you are still coming, but on the other hand. Exit back and explore all the passages. In one of them, open the box with ra-dioactive materials. Source to the third floor. Pay attention to drawers with flowers from Indonesia. Go straight along the corridor, turn right and howl to the door. Amazing business -wi again on deck. On the left boring to do the door and look at the bird’s nest on the left. Enter the door. Make a few steps forward, focusing on the bright spot ahead. On the deck pass forward and enter the door to the right. Make a step forward, turn right and go down the stairs. Turn on the spot and look at the round item on the handrail. Click on it and turn on the light. Yes, the darkness will be king!
You are on the main one. Go down the steps on the right side and enter the first door to the right. Go down the stairs down and go to double doors in di. Turn left and look at the Solar Battery Switch. Start and come to the sequencer. Pay attention to the light bulbs below. Press the button on the left. Enter the passage of the cabin. Look at the line with points in the center of the panel. This is a diagram showing the location of the control cabin. Click on the lever to the right until it stops. Ka-Bina will turn. Press the left button. On the rising adaptation, turn the lever on the right of Nalea. Press the button on the right. Take the lever on the right. Press the right button. Click on the risen injectors. Press the left button, and the injectors will be devastated. Jerk again the lever right. Expand the cabin, pulled the lever on the left, pull the lever to the right. Press the button on the right, turn the handle on the rising device to the right left. Return the cabin to the initial position, focusing on the diagram. Well, you launched neurograph. Go to sequencer. Three las-kidneys from below should burn. Omit down down until the lever is left to the right. Round scale in the center should redden. Look at two ghosts arguing about neurograph.
Climb the stairs to the main floor. Now many of the detachment of unlock-wanted doors. Turn right and go through the theater lobby. Starting with the right, turn on all four projectors, standing in the corners, and see the chronicle. Enter the theater and turn on the projector. Look at the documentary. At the outlet of the theater, on the steps, the postcard is. Read it. Go forward. I think you have already accustomed to ghosts. Go ahead, behind the stairs with switch, and enter the door. Carefully examine a copy of “Herkulania”, standing in the center of the room. Inspect each door and remember who lives where. The main task will be to search for two-rose codes near the near future. Go through double doors, located between Mexler and Malcherba rooms. You got to Varpoornium. Touch the fountain and look for a couple of views. Turn right and log in to the grass laboratory. Look at the table. Pay attention to the frog. Click on the chair and talk with ghosts. Exit the laboratorier and go straight, in the soul. Inspect everything around, turning tea bath. Exit back and on the stairs are climbing the second floor. Go through the balcony, enter the door and read the poster about Bell Svan. Go on the right side, pay attention to the chair and on it near him.
Go on, through the next door, in the greenhouse orchids. Complete the middle of the greenhouses and stand up to the door, through which they entered. Open double doors in front of you. Look at how the mechanism works on the right and other. Per-remember or write down which orchids are located. Return to the greenhouse and inspect each plant. On the right side, go to the main staircase, turning attention to the music box in the center of the ballroom. Before you is a door with a color stack-scrap. Remember it. Go to the deck through the door to the right. Turn left and go ahead to the captain’s bridge. Examine all devices located in the captain. Listen to the message from the recording device. Now you know the events, pro-proceeded here some time ago. Return to the door with color glass and log in to it. Looking at the portraits of boxers hanging on the walls. Note that one portrait is missing (Leo Gat). Click on the frame at the bottom and remember the weight of Leo. Enter the gym. Inspect the boxing ring, swimming pool and a set of dumbbells. Now look at the scales. What number corresponds to the weight of Leo? 155. It can be assumed that the code in the Leo room is the same. Need to check.
Exit the gymnastic hall and descend to the three floor on the elevator. Unfold and come to the Leo room. Enter the number 155 and press the left button. This is really code. Enter the room, look at bed. Carefully study the table standing on the right of the bed. Read the poster, open the casket with a rose on the lid. Read a leaf attached to the lid. Take a red bubble with a medicine. Exit the room, go to the elevator and sieve-stuff on the fourth floor. Welcome to the sanitorium, sideways to each device, press the corresponding buttons and watch movies. Return to the elevator, turn left and go to the retractor. Dial the code that was in the Leo Book (318) and keep the right lever on the right. Wait until the ghost is spoken, enter the relevant completion of the left of the elevator. Go down the spiral stairs. You are in neurograph. Examine all the sarco phages, as well as the door at the end of the room you. Come to the open sarco fag. Write down the game in this place. If in the future you get lost or let’s go, you will have the opportunity to start first. Enter the sarcophagus and put a bubble with a le-card in a niche with a rose.

Dream Leo Gatt
Not bad after the frozen “Herculance” to be in such a nice place! Open the curtains on you standing in front of the flower trolley. Your task to collect and bring here three roses. Turn on and on the left go to the police station. Pay attention to six cards hanging on the wall. Explore all pre-letters lying on a few hundred lands, including a box with color-colored needles and nameplates with names. Now we have a rack around and go to the morgue. Look and remember which items lie in six prison chambers. Go ahead on the door. Look at the key with keys and remember those who sit in which chamber. This will reduce items in Ka-Mera with their owners. Go out to the street, go to the trolley and unfold. Log in to the house Mrs. Pettibon. Enter the room on the left and remember where there are those lefon. Climb the steps to the second floor. Six rooms are located on it. Enter each of them. In the rooms you will find six already familiar items and postcards with views of different cities. Remembering who what is the thing at-to do, you will understand where everyone comes from. So, that’s what we had.
Tess. Color – purple, city – Paris, item is one glove, camera number 1.
Ophelia. Color – Red, Go-Rod – London, Item – Tangle with Spokes, Camera number 2.
Molly. Color – Green, City – New York, Dudka, Camera number 3.
Lulu. Color – Blue, City – Gong Cong, Item – Cup, Camera number 4.
Kitty, Color – Turquoise, Go-Rome, Item – Hat Co-timer with flowers, Camera number 5.
Ingrid. Color – Yellow, Country – Egypt, Item – Decorative Stud, Camera number 6.
Go outside and go to the police station. Come to the box with needles. Stick all six needles in the appropriate places on the maps. If all the needles are stuck right, then a rose will appear in front of you, and you will find yourself near the flower te-lying. Insert a rose in a basket.
Remember the announcement in the police station about the disappearance of the dog? There it was said that SO-Baku was seen around the meat store pork. Go there. Go around the right house Pettibon and log in to the meat shop. Touch the collar and turn the dog whose medal. Read the number of those lephak. Remember where there is a tele-background? Go there and call. Say something about the dead? So go to the morgue again. Wow, someone brought. Look who lies under the bedspread. Second rose – Va-Sha. Put it in the basket.
Now go to the beer bar. Six tables are sets of darts. From each set you need to throw one dart into the target. The correctly selected dart remains in the target, and from the crane for the rack on the ranks. When all dar-ticks will be stuck, beer is spoiled from all cranes immediately. The fireplace will return and opens a secret move. Enter the wrong. Climb on the boxing ring and put a rose in the basket.

“Herkulania”
Climb the elevator on the pen floor. Enter the room and pro-read the sign, standing on the table. Unfold and touch the colored organ. Go forward and pre-tried to the tables lying on the table. Turn around and go to the box with cigars. Take some different cigars. Read the business card that appears. Follow the corridor through double doors to the captain’s bridge. Look at Boatskan. Return to the elevator and go down to the second floor. Go to the ballroom and go to the music can. Select on the keyboard those musical instruments that saw on a car point. Click on the button at the bottom – the machine will play the favorite song Bell Svan. Number (568) appeared in the windows – code from its room. Well, once there is a code, then you need to enter it. Go to the bell room and open the door. Find and read the Bell Diary lying on the table. Look at the pudripers and a spacker. Open the casket and take the Pu-Zyrigh with the medicine. I hope you remember how to use it. By the way, the code 318 is no longer on-to. Happy dreams!

Dream Bell Svan
Watch around. You are in some kind of eastern castle. In a small room there is a cage with a bird. Let’s just say that the parrot is missing. Your task is to come them. Go down to the courtyard on the steps on the right side. Enter the door to the left. You will fall into a round room. On the left on the wall hangs the picture. All the rest of the pro-ration occupy gray niches. Return to the courtyard. Make a step forward. On the left and right are two pairs of blue doors. Enter each and assemble all the pictures hanging on the walls.
Now go back to a round room. All niches are filled with car-tins. They need to be located in a certain order. First picture on the left hanging correctly. Second – Sitting Girl, Third – Dancing Girl and Sultan on the Carpet. Fourth – Crowd Derau-Sky People, Fifth – Old Man and Devushka on Lilac Carpet. Shes-Taya – a young man in a lilac bathrobe and a girl on the background of pink clouds, the seventh – an old man sitting on the beast floor. Eighth – young man in a lilac bathrobe, ninth – Sultan with
Pial and old man with a book. Tenth -Suttan with a boy, etien land – a young man and a girl near the blue ornament. Touch the bed to the cell. Go down to the courtyard again and go past the blue two-rey to the end. Go outside, take a few steps forward and turn to the shop of musical instruments. Play at all, but the latter should sound a fight. Turn right and, approaching the basket standing on the ground, from-cut her. Cute snake, not? Touch the bed to the cell. Go down into the courtyard and enter through the blue doors to the room, in which there is a small peyram. Screw it and remember the sequence of signs, following the circle on the continuous line to the end. You will succeed: triangular-nickname, III, star, s, ace peak. Now explore all hookahs standing in the corners, remember which characters them correspond to. Touch the hookahs in the manner. Release the bird to the will, return to the laboratory and climb on the third floor.

“Herkulania”
Go to Varpoornium. Again up to trick to the fountain. Look at the bottom. Turn left and enter the shower. See how comrade suffers from marine disease. Well, it was stuck with whom it is not… The main thing is that something from my pocket. Open Mexler’s cabinet door. The door is written on the door – 386. You thought it was the code? Pro-believe.
Go forward and dotron to bed. All seen? Please correctly and read the following items lying in the table drawer and on the table: Machine for Pecoming Business cards, Letter, Medallion, Carousel, Bones, Crapped Car-You, Wagner and Mexler Cards. Open the casket and take Pu-Zyrek. Now we learn that I dreamed by Mexler. Go to Neyrographic.

Dream Mexler
Sleep begins in front of an elephant Lucinda. In order to predict your fate, she lacks three cards. Turn off and go to the color body near the kara-village. Play me. Oho-diet back, turn on and subtle to the attraction “Skach-Ki”. Up to tricious to starting gun. Write down, in what order came horses and their colors. Return to Or Ghana and play by installing colored balls in accordance with the results of racing. Give the lady worms Madame Lucinde. Turn left and go to the theater of entertainment. Look at the presentation and per-remember the sequence of the IS-full of five fragments. Get out of the theater, turn right and go to the king spacing poster. Look at the two garbage tanks.
Now enter the wheel trailer. Examine all three “miracles of childbirth”, do not forget to look under the tables and find out how everything is arranged.
Go outside and read a piece of paper lying around in-yes. Go further in a circle. Turning attention to Belai poster – sa my thick lady. Pass Dal and check yourself on the power of at-traction. Go forward, come to the poster “What a woman on”. Touch the trash can. Now go to the attraction on which you need to guess the weight of the thick lady and point it in local units. What do we know? Each Mo-Nakka weighs 4 onc. 16 Onkov are equal to one LB. Four middle human kings keep a king, and the middle man weighs 75 LB (in accordance with Si-Lomer). 500 coins in a bag with a co-role colossal on the balances equalized Beul. We believe: 16 Onkov – 1 LB. 4 Onca multiply 500 coins and divide on 16, there will be 125 LB. 4 people of 75 LB – 300 LB. 300 + 125 = 425 LB. Heavy aunt! Dial the weight, rolling the corresponding balls. After that, pull the lever. Give the map of the fortuneteller. Show the carousel and on the damn wheel. Come to two garbage tanks near King Colossus. Now you can go. You went to the backyard theater. Go and inspect everything in the trailer. Exit and pass to the end to the left. Enter the door. Lower the switch. Look at the ropes with nodules, stretched on the right. Find out which scene from the play corresponds to each rope. Now jerk vessel in the order that the video is in the theater. Give the map of the fortuneteller.
“Herkulania”
Enter the elevator and climb on the third floor. Remember the video fragment from one of the four projectors? Dr. Malherherb says that the first ingredient of the drug-wa is black orchid, the WTO-Ry – field orchid, and the third unknown. Recall what these orchids correspond to, guided by the drawing of the Atrium. Go to the laboratory of herbs and go to the mixer. Knowing two elements, not-hard to search for the third.
Having made a few attempts, we get: death, soul, land. I think this number 411 is the code from the Kom Nata of Dr. Malcherba. It’s time to check. Enter the room and inspect everyone. Read the black notebook on the table. What’s upstairs there? Yeah, Curler Moon Curler – 324. Open the casket. What disappointment is nothing! Go to Claire Room. Look at the tremor and on the mirror. Read the diary. Exit the room and sieve-stuff through the side door in the lobby down. Go to the console of the sequencer, call the cockpit and enter it. Click on the right button to raise the ladder. Slight down, drive three steps to left and read the work order on the wall.
Climb upstairs and go to Varpoornium to the fountain. Go around it and look at three locked colored doors. Each locked by the Ter-Mic Castle. Turn to the fountain and push on the cranes. Note how many jets from cranes pour. So, the Vapo-Ranium is three times the hot frigidarium, the tepidarium is twice as hot. Total temperature due to known – 240 degrees. Solving a pro-portion, we get: freeryarium -40 degrees, tepidarium – 80, Vapo-Ranium – 120. Dial these values on thermosis-kah. Sign in and are-follow the left and right room. Log in to the central door, Prosi-dita to the steam room and open the Crane with the go-rod water. Start and dismantle, which is on-writing at the top on the poverty door. The number 244 is the code from the Grace Termon room. Howl in the room, inspect everything around. Izu-Chita Bible on the table, open the hat co-timer, take the bubble and go down to the neurograph.

Snah Grace Termon
Turn left and go along the beach, then across the bridge. Make a couple of steps forward, turn on and walk to the cemetery. Enter the door to the right. Explore all the caves. In one of them you will meet a monkey. Take Ma Lazy Monkey and Polo-Life in one of the niches on the grave plates. If you put a toy nepra, you have to start sleep-chal. Take the emerging fire and bring it to the figure. Go to the shore and go to the right, to the shamanic six. Stand in the center. Slowly turning to the right, you will hear different sounds. Continue rotation by holding the mouse button and speeding up the tempo. Turn around several times and take the fire. Take the Fight Figure. Go across the bridge and turn right, to the cave. Make a few steps forward. Before Va-Three lifting devices. Enter the left basket and pull the loop. Upstairs jerk behind the lever. Pull the loop. Please note that the globe in the center of the hall re-returned and turned into a mirror. Enter the middle basket, climb upstairs and pull the lever. There will be sunlight. Switch and go to the right basket. Drechaya lever upstairs, achieve such polo mirrors in the center of the hall to hit him onto the lion, basket. Climb on the left basket, turn until you see the arrow showing go ahead. Get on Nastya Lu to the waterfall and step into it. Take the fire to the third figurines.

“Herkulania”
Exit neurographon. Did not work out? Touch the clerger, then before the necklace. Looks like the door from Yana Farissa’s door. Go to his room and dial the code. Did not open. Remember that the letter to Cler Yang wrote using the mirror? Try to look at the depicted code with the mirror. Type what happened, Yana Rooms. In the room, go forward and touch the mirror. Look at your reflection. When the mirror falls apart, the drawing will appear. Remember it. Go to Mr. Jonathan Cleveland’s Doors Farruis and Nabe Rita Famous Code. Go to it – rography. Turn around, take the ice ax and run out ice with frozen neck. Read the diary. Open a letter with red seal. Turn around and take a letter from the table. See the scene to the end.

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