Officers: Cheat Codes (mod game)

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September 11, 2020
5 minutes
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By Jonny Gamer

Officers: Cheat Codes (mod game)

1.

Officers: Cheat Codes (mod game) Free Download

go to (G: \ Officers \ Assets \ world) or where you have it installed
2.Select the card in my case it is “France”
3. we look for the file “_reinforcementDefination” and open it with a blanknot and look for lines (
————————————————–
— ########### —
— Vehicle Allies —
— ########### —
————————————————–
rnf_Vehicle [0] [‘type’] = ‘pz6b’
rnf_Vehicle [0] [‘count’] = 999

rnf_Vehicle [1] [‘type’] = ‘pz6e_mid’
rnf_Vehicle [1] [‘count’] = 999

rnf_Vehicle [2] [‘type’] = ‘pz_5g’
rnf_Vehicle [3] [‘count’] = 999

rnf_Vehicle [4] [‘type’] = ‘pz_4h’
rnf_Vehicle [4] [‘count’] = 999

rnf_Vehicle [5] [‘type’] = ‘pz_3l’
rnf_Vehicle [5] [‘count’] = 999

rnf_Vehicle [6] [‘type’] = ‘ferdinand’
rnf_Vehicle [6] [‘count’] = 999

rnf_Vehicle [7] [‘type’] = ‘jagdpanther’
rnf_Vehicle [7] [‘count’] = 999

rnf_Vehicle [8] [‘type’] = ‘hummel’
rnf_Vehicle [8] [‘count’] = 999

rnf_Vehicle [9] [‘type’] = ‘stug4’
rnf_Vehicle [9] [‘count’] = 999

rnf_Vehicle [10] [‘type’] = ‘sdkfz_4’
rnf_Vehicle [10] [‘count’] = 999

rnf_Vehicle [11] [‘type’] = ‘pak40’
rnf_Vehicle [11] [‘count’] = 999

rnf_Vehicle [12] [‘type’] = ‘sdkfz_222’
rnf_Vehicle [12] [‘count’] = 999

rnf_Vehicle [13] [‘type’] = ‘sdkfz_2512’
rnf_Vehicle [13] [‘count’] = 999

rnf_Vehicle [14] [‘type’] = ‘zundapp’
rnf_Vehicle [14] [‘count’] = 999

rnf_Vehicle [15] [‘type’] = ‘sdkfz_263’
rnf_Vehicle [15] [‘count’] = 999

rnf_Vehicle [16] [‘type’] = ‘blitz_med’
rnf_Vehicle [16] [‘count’] = 999

rnf_Vehicle [17] [‘type’] = ‘is2’
rnf_Vehicle [17] [‘count’] = 999

rnf_Vehicle [18] [‘type’] = ‘kv85’
rnf_Vehicle [18] [‘count’] = 999

rnf_Vehicle [19] [‘type’] = ‘t3485’
rnf_Vehicle [19] [‘count’] = 999

rnf_Vehicle [20] [‘type’] = ‘bt7’
rnf_Vehicle [20] [‘count’] = 999

rnf_Vehicle [21] [‘type’] = ‘isu152’
rnf_Vehicle [21] [‘count’] = 999

rnf_Vehicle [22] [‘type’] = ‘su85’
rnf_Vehicle [22] [‘count’] = 999

rnf_Vehicle [23] [‘type’] = ‘su76’
rnf_Vehicle [23] [‘count’] = 999

rnf_Vehicle [24] [‘type’] = ‘zis3’
rnf_Vehicle [24] [‘count’] = 999

rnf_Vehicle [25] [‘type’] = ‘zis3’
rnf_Vehicle [25] [‘count’] = 999

rnf_Vehicle [26] [‘type’] = ‘bm13’
rnf_Vehicle [26] [‘count’] = 999

rnf_Vehicle [27] [‘type’] = ‘faim’
rnf_Vehicle [27] [‘count’] = 999

rnf_Vehicle [28] [‘type’] = ‘gaz_med’
rnf_Vehicle [28] [‘count’] = 999

rnf_Vehicle [29] [‘type’] = ‘gaz_15’
rnf_Vehicle [29] [‘count’] = 999

————————-
rnf_Vehicle [5] [‘type’] = ‘churchill’
rnf_Vehicle [5] [‘count’] = 999

rnf_Vehicle [6] [‘type’] = ‘cromwell’
rnf_Vehicle [6] [‘count’] = 999

rnf_Vehicle [7] [‘type’] = ‘m24’
rnf_Vehicle [7] [‘count’] = 999

rnf_Vehicle [8] [‘type’] = ‘m3a1’
rnf_Vehicle [8] [‘count’] = 999

rnf_Vehicle [9] [‘type’] = ‘m7_priest’
rnf_Vehicle [9] [‘count’] = 999

rnf_Vehicle [10] [‘type’] = ‘m4a1r’
rnf_Vehicle [10] [‘count’] = 999

rnf_Vehicle [11] [‘type’] = ‘m16’
rnf_Vehicle [11] [‘count’] = 999

rnf_Vehicle [12] [‘type’] = ‘m2a1’
rnf_Vehicle [12] [‘count’] = 999

rnf_Vehicle [13] [‘type’] = ‘m1howitzer’
rnf_Vehicle [13] [‘count’] = 999

rnf_Vehicle [14] [‘type’] = ‘m8’
rnf_Vehicle [14] [‘count’] = 999

rnf_Vehicle [15] [‘type’] = ‘m3_halftrack’
rnf_Vehicle [15] [‘count’] = 999

rnf_Vehicle [16] [‘type’] = ‘m3_scout’
rnf_Vehicle [16] [‘count’] = 999

rnf_Vehicle [18] [‘type’] = ‘willis’
rnf_Vehicle [18] [‘count’] = 999

rnf_Vehicle [19] [‘type’] = ‘dodge’
rnf_Vehicle [19] [‘count’] = 999
————————————————–
— ########### —
— Vehicle axis —
— ########### —
————————————————–
rnf_Vehicle [20] [‘type’] = ‘pz6b’
rnf_Vehicle [20] [‘count’] = 999

rnf_Vehicle [34] [‘type’] = ‘pz6e_mid’
rnf_Vehicle [34] [‘count’] = 999

rnf_Vehicle [35] [‘type’] = ‘pz_5g’
rnf_Vehicle [35] [‘count’] = 999

rnf_Vehicle [36] [‘type’] = ‘pz_4h’
rnf_Vehicle [36] [‘count’] = 999

rnf_Vehicle [37] [‘type’] = ‘pz_3l’
rnf_Vehicle [37] [‘count’] = 999

rnf_Vehicle [38] [‘type’] = ‘ferdinand’
rnf_Vehicle [38] [‘count’] = 999

rnf_Vehicle [39] [‘type’] = ‘jagdpanther’
rnf_Vehicle [39] [‘count’] = 999

rnf_Vehicle [40] [‘type’] = ‘hummel’
rnf_Vehicle [40] [‘count’] = 999

rnf_Vehicle [41] [‘type’] = ‘stug4’
rnf_Vehicle [41] [‘count’] = 999

rnf_Vehicle [42] [‘type’] = ‘sdkfz_4’
rnf_Vehicle [42] [‘count’] = 999

rnf_Vehicle [43] [‘type’] = ‘pak40’
rnf_Vehicle [43] [‘count’] = 999

rnf_Vehicle [44] [‘type’] = ‘sdkfz_222’
rnf_Vehicle [44] [‘count’] = 999

rnf_Vehicle [45] [‘type’] = ‘sdkfz_2512’
rnf_Vehicle [45] [‘count’] = 999

rnf_Vehicle [46] [‘type’] = ‘zundapp’
rnf_Vehicle [46] [‘count’] = 999

rnf_Vehicle [47] [‘type’] = ‘sdkfz_263’
rnf_Vehicle [47] [‘count’] = 999

rnf_Vehicle [48] [‘type’] = ‘blitz_med’
rnf_Vehicle [48] [‘count’] = 999

rnf_Vehicle [20] [‘type’] = ‘is2’
rnf_Vehicle [20] [‘count’] = 999

rnf_Vehicle [21] [‘type’] = ‘kv85’
rnf_Vehicle [21] [‘count’] = 999

rnf_Vehicle [22] [‘type’] = ‘t3485’
rnf_Vehicle [22] [‘count’] = 999

rnf_Vehicle [23] [‘type’] = ‘bt7’
rnf_Vehicle [23] [‘count’] = 999

rnf_Vehicle [24] [‘type’] = ‘isu152’
rnf_Vehicle [24] [‘count’] = 999

rnf_Vehicle [25] [‘type’] = ‘su85’
rnf_Vehicle [25] [‘count’] = 999

rnf_Vehicle [26] [‘type’] = ‘su76’
rnf_Vehicle [26] [‘count’] = 999

rnf_Vehicle [27] [‘type’] = ‘zis3’
rnf_Vehicle [27] [‘count’] = 999

rnf_Vehicle [28] [‘type’] = ‘zis3’
rnf_Vehicle [28] [‘count’] = 999

rnf_Vehicle [29] [‘type’] = ‘bm13’
rnf_Vehicle [29] [‘count’] = 999

rnf_Vehicle [30] [‘type’] = ‘faim’
rnf_Vehicle [30] [‘count’] = 999

rnf_Vehicle [31] [‘type’] = ‘gaz_med’
rnf_Vehicle [31] [‘count’] = 999

rnf_Vehicle [32] [‘type’] = ‘gaz_15’
rnf_Vehicle [32] [‘count’] = 999
————————————————–
— ########### —
— Soldier —
— ########### —
————————————————–

rnf_Soldier [0] [‘type’] = ‘sq_ussr_sum_infantry’
rnf_Soldier [0] [‘count’] = 999

rnf_Soldier [1] [‘type’] = ‘sq_ptr_ussr_sum_infantry’
rnf_Soldier [1] [‘count’] = 999

rnf_Soldier [2] [‘type’] = ‘sq_scout_ussr_sum_infantry’
rnf_Soldier [2] [‘count’] = 999

rnf_Soldier [3] [‘type’] = ‘sq_enj_ussr_sum_infantry’
rnf_Soldier [3] [‘count’] = 999

rnf_Soldier [4] [‘type’] = ‘sq_profy_ussr_sum_infantry’
rnf_Soldier [4] [‘count’] = 999

rnf_Soldier [5] [‘type’] = ‘sq_usa_sum_infantry’
rnf_Soldier [5] [‘count’] = 999

rnf_Soldier [6] [‘type’] = ‘sq_enj_usa_sum_infantry’
rnf_Soldier [6] [‘count’] = 999

rnf_Soldier [7] [‘type’] = ‘sq_baz_usa_sum_infantry’
rnf_Soldier [7] [‘count’] = 999

rnf_Soldier [8] [‘type’] = ‘sq_scout_usa_sum_infantry’
rnf_Soldier [8] [‘count’] = 999

rnf_Soldier [9] [‘type’] = ‘sq_profy_usa_sum_infantry’
rnf_Soldier [9] [‘count’] = 999
————- ENGLAND
rnf_Soldier [10] [‘type’] = ‘sq_england_sum_infantry’
rnf_Soldier [10] [‘count’] = 999
————- GERMAN
rnf_Soldier [11] [‘type’] = ‘german_sum_infantry’
rnf_Soldier [11] [‘count’] = 999

rnf_Soldier [12] [‘type’] = ‘scout_german_sum_infantry’
rnf_Soldier [12] [‘count’] = 999

rnf_Soldier [13] [‘type’] = ‘enj_german_sum_infantry’
rnf_Soldier [13] [‘count’] = 999

rnf_Soldier [14] [‘type’] = ‘baz_german_sum_infantry’
rnf_Soldier [14] [‘count’] = 999

rnf_Soldier [15] [‘type’] = ‘profy_german_sum_infantry’
rnf_Soldier [15] [‘count’] = 999

rnf_Soldier [16] [‘type’] = ‘ss_german_sum_infantry’
rnf_Soldier [16] [‘count’] = 999)
and enter (but since I have both Russian technology here and American and German technology, so I do not advise copying :))
you can still edit this art support

_artillery_charges = 3000 (number of shells)
_artillery_duration = (duration well)
_artillery_radius = 200 (radius)
_artillery_count = 999 (graph) copied from the translation 🙂

_artillery_status = 0
_artillery_last_call = info.time ()
_artillery_prepare = info.time ()
_artillery_x = 0
_artillery_y = 0
_artillery_rest_charges = _artillery_charges
_artillery_last_explosion = info.time ()
_artillery_timer_delay = info.time ()
but this is art fire on the coordinates
4.Look for the _reinforcement file in the same folder and also open it with notepad and look for lines there
————- litachki —————–
aircraft = {}
lastaircraft = {}

if difficulty == hard then
TankReinfTime = 1
InfReinfTime = 1
ArtilleryDifTime = 1
AirCraftDifTime = 1
end
if difficulty == normal then
TankReinfTime = 1
InfReinfTime = 1
ArtilleryDifTime = 1
AirCraftDifTime = 1
end
if difficulty == easy then
TankReinfTime = 1
InfReinfTime = 1
ArtilleryDifTime = 1
AirCraftDifTime = 1
this changes how long it takes you to send new reinforcements.

sorry for the mistakes if you found them

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