Paraworld: Cheat Codes (resources, points, config file change)

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August 24, 2020
3 minutes
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By Jonny Gamer

Paraworld: Cheat Codes (resources, points, config file change)

…if you want that in the felled tree there were not 300 units of resources but 5000 thousand, if you want the largest animals to be produced not at level 4, but at the first level, if you want workers to bring more resources without any research, then this advice is for you:

Paraworld: Cheat Codes (resources, points, config file change) Free Download

by directory Paraworld \ Data \ Base \ Scripts \ Server \ settings

file Resources.txt – contains all kinds of models from where you collect meat, wood and stone. (the number of resources is specified in value = ”)

Example: “WOOD is a tree, this group contains all types of trees and the number of resources in them” (STON – stone, FRUI – fruit bushes (food), FOOD – food,

file – NewPointBuyCosts.txt – contains all units that are located on levels and their distribution by levels when created.

Example: Hu is an alliance (and so in each scatter there will be 3 more subgroups: Character – people, Animals – animals, Vehicles – vehicles), Aje – hermits, Ninigi – China, SEAS – OTAN (for those with whom you can play them) , Heroes – heroes, Resources – resources, here in the resources there is a little different, here is the cost of resources with your points (usually 10000), but if the stone is worth 2 points, then you can make it so that for 1 resource of the stone you take all that 0 .000000001 points.

Campaigns.txt file – Paraworld mission progress file.

example: single_01 = ‘single_01.ula’ {- this is mission 01
enabled = ‘1’ – mission passing coefficient (0 – no, 1 – yes)
PB_Available = ‘0’ – …
Credits = ‘0’ – points
MinCredits = ‘0’ – minimum points

by directory Paraworld \ Data \ Base \ Scripts \ Server \ settings \ Techtree

file _AI_ObjectData.txt – a file for setting up the skill of fighting against buildings, animals, techniques of people, and for setting the transfer of game units to levels.

Example:

Stina_s0 {- unit name
FourCC = ‘CHTR’ – unit type (person here)
Tribe = ‘Special’ – …
Description = ‘_tutorial_stina’ – …
ExtractedBoniFromHelp = ‘1’ – …
Boni_CHTR = ‘2’ – ability to fight against people
Boni_ANML = ‘2’ – animal fighting skill
Boni_VHCL = ‘1’ – skill to fight against vehicles
Boni_BLDG = ‘1’ – ability to fight against buildings
Skulls_Lvl0 = ’25 .000000 ‘- the number of skulls needed to transfer to level 2
Skulls_Lvl1 = ’50 .000000 ‘- the number of skulls needed to transfer to level 3
Skulls_Lvl2 = ’75 .000000 ‘- the number of skulls needed to transfer to level 4
Skulls_Lvl3 = ‘100.000000’ – the number of skulls needed to transfer to level 5
Skulls_Lvl4 = ‘150.000000’ – the number of skulls needed to transfer to level 6
Threat = ‘2.0’ – threat

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