Chinese clone Dark Souls And Bloodborne, Come on PC from Mobile. I see how many of you frowned. But, as they say, do not hurry to bury him. Actually Pascal’s Wager On mobile platforms, local auror produced, a former employee was the leader of the development Konami, Yes, and a clone can not be called the game. What can it be able to interest picky PC-boyars in the version Definitive Edition?
Colossus on sick legs
As in games FromSoftware, At first in the plot Pascal’s Wager really nothing is understandable – well, in addition, everything is bad and the world, shrouded in heavy fog and immersed in darkness, dies. And some couriers (for them and play) fight with monsters and seem to try to save the world.Couriers immediately cause analogies with hunters from Bloodborne.
At the same time there are some more colossiles, whose cemetery we are looking for. Then it becomes more clear and more interesting. It turns out that a long time ago in this world drowned the sun (literally, in the sea!), everything plunged into darkness, and people began to go crazy. And the salvation was exactly the colossi – the giants that illuminate the nearby rural and urban lands. But then they were struck by the disease, many died, the rest sick, move somewhere, or even their fragments of the meteorite.
And here the couriers headed with the former knight by the name of Terrence went in the footsteps of Coloss9. And Terrens has a personal story – he is looking for his wife, a red witch, which it seems to be sentenced to death and hanged, but he either in the visions, whether he sees her alive.Her name is Teresa, and she always disappears ..
Friends in the wagon
In general, everything is gloomy, mysterious, gothic and romantic. And this story is served by more traditional ways – there are videos, dialogues, intelligible tasks and quests. At first, Terrence travels with a pretty girl named Viola and talking branch Glenn. Then other characters are joined to them – the mysterious warrior in Mask Norwood and the blind nun Benita.
You can communicate with them and trade in the wagon on which we move between open locations – it serves as a sort of base.In the wagon you can also choose where to go on.
Characters have their own history and personal quests. And his attitude to each other – Viola, for example, at first does not trust Northud. This, of course, not Dragon Age on the level of study of relations between the partners, but still meet this in the “Suleshilda” has become a pleasant surprise for me.Viool and some other characters can be changed costumes.
During the stripping of locations, there are more or less interesting tasks, merchants and well-functioned situations accompanied by cat scenes. For example, we agree to help the girl find her mom, and in the end we get captured, for the sacrificial table, and only at the very last moment salvation comes.
With this girl and her mother, which, like the rest of the women, was taken to give birth to monsters of a local worship, a long and dramatic story is connected. And there are such in each of the regions that we attend the plot.Sometimes the quest can even give … Egg.
Already in the next zone, we communicate with the warrior without a head, nailing a spear against the wall (more precisely, with his ghost), who killed and flawed his own bride. In general, the plot, quests, their feed and the Lor itself in Pascal’s Wager implemented not bad. What is the similarity with methods and style FromSoftware, And in something, individuality and unique atmosphere is clearly felt.But there is no special choice here.
Approximately the same can be said about the gameplay. Enemies in battles are very bad, you can shy and parry, spending stamina. “Souls” fall from the defeated opponents (here they are called the bones of Sandrilov) – this is a universal currency, for which we and attributes are pouring, and trading.
In stock And “fires” (here – Altar9), we have not only rest, restoring health, the stock of therapeutic potions and the composition of enemies at the level, but also pump the main attributes of the character, and the abilities of new studies, and create the same potions and artifactswith bonuses to indicators.Artifacts can also be bought from the partners in the wagon, but they are asking rare resources.
The artifacts, by the way, are allowed to improve for rare materials and transfer, when another is destroyed for one, but instead, another useful effect is added.Some of the resources can be replaced by such a frog.
Abilities, like artifacts, a lot. There are passive, such as increasing the number of potions and their effectiveness or reinforce the damage from the back. And there are active – so, we are learning new special attacks that are used for rage glasses, or, for example, open the opportunity to sneak to the enemy and spend a powerful discarding.
This blow does not immediately kill, but finally do not work.
Corrected for two
Principal differences from games FromSoftware in Pascal’s Wager several. First, after death, we lose not all souls (that is, the bones), and their certain number, but immediately and forever – you do not need to run for them. Secondly, you can switch between different characters on locations. Yes, yes, in the wagon, we choose, with whom the partners go to the mission. And this is actually a choice between the second class and additional, in its own interesting mechanics.
Viola is a shooter using different ammunition (some impose shock, others cause bleeding) and unable to shy.But still she is also able to stand up for himself in the near battle.
Norwood is a specialist for the protection that is almost impossible to break. And as a shield stands … coffin. Conducting ordinary attacks, Norwood saves a night, and when it becomes too much, he will be able to fight only this coffin – he accumulates the rage that turns the already powerful blows into a very strong weapon. The only problem is that the attacks of Norwood and evasion are quite slow.He sticks with bare hands.
But the class of blind nuns Benites determine difficult. On the one hand, it actively uses elixirs that accelerate its treatment and give protection, and on the other – with each attack it spends its own health to convert it into clean blood necessary for special techniques.But first for Benita will have to fight.
Each character has its own set of abilities (but the artifacts are united for all) to be learn for special crystals. Attributes are also pumped separately for each. And all this gives a choice – you can try different partners, change classes and styles, focusing on the pros and cons of each. Most often, I still played Terrens and pumped it, but three others are also useful in your own way. And it is impossible to say that one of them is frankly weaker or stronger than others. In any case, the mechanics of partners attaches to what is happening and diversity.Allies also participate in quest scenes.
Madness brave we sing song?
Finally, when any character fights monsters, he gradually loses the mind. And if you do not follow this, on time taking the potions of “sound mind”, then after some time the game will go into the “anomalous” mode, which will cause damage to the character.The image in this case is bold.
And if further in such a state, it turns on the “mad” mode – enemies in it is stronger, but the resources fall from them the coolest. True, soon the hero will see a ghost, which is very hard to defeat. This is especially dangerous in fights with bosses – when the madness mode turns on, they restore part of the health and begin to use new attacks.Avoid madness in such situations is difficult, but you can.
For many, it is important that the gameplay in Pascal’s Wager Does not cultivate sadomasochism. Yes, ordinary enemies beat a lot, some spend unlockable attacks, which are better not to substitute, sometimes someone suddenly jumps on you from above or throws something unpleasant and poisonous. Characters themselves, even if they know how to block, do it slowly – you need to put a block in advance, and not try to parry an enemy attack at the last moment.Norwood is very slow, but a healthy character.
And yet, ordinary opponents are easier here than in games FromSoftware. In fights with bosses, especially in a crazy mode, will have to sweat, but there is nothing impossible. Including because in the event of the death of one character, he will receive another. Yes, and at any time you can call the bird and return to the wagon to restore health and buy artifacts.Terrens acts faster.
And you can also return to the already visited locations and engage in Grinda resources and experience to become even stronger. Although there is no particular need for this. For someone all this is minus because you want a more serious call. For me – plus, because I played, followed the plot and passed, and did not suffer. And anyway, this is not a light walk.
Monsters can attack and somewhat immediately.
The same, who lacks a sharp feeling, I can advise the test mode where you need to fight already in a mad mode with already open bosses.
In this mode you can kill with one attack.
Problems on PC
What can turn in the PC version Pascal’s Wager, so it is obsolete graphics and animation (especially for the patterns of characters) with the abundance of “soap”, and also not a comfortable camera. Yes, and the interface could be better adapted to passing on a personal computer. But a purely technically game is optimized well – no long downloads and seedings FPS. In addition Definitive Edition All additional materials and DLC have entered the game.Landscapes here, understandable, gloomy.***
Pascal’s Wager: Definitive Edition on PC, of course, does not make up the same impression as on mobile platforms, where she did not have competitors in many ways. On computers, outdated graphics and angular models are immediately striking, although there is nothing critical – a dark atmosphere of the picture transmits. Yes, and level design pleases – they are branched, which makes their research in search of chests, resources and quests only more interesting. But the most important thing, the game, despite the belonging to “Sohsylaikov”, has its own face and ideas. And considering that Pascal’s Wager: Definitive Edition fully translated into Russian and stands in Steam only 400 rubles, fans of the genre to miss it is not recommended.
Pros: interesting story;Coloring and mysterious characters;Fascinating gameplay, combining the traditions of “Sohslikekov” and their ideas;good level design, where many opportunities for nonlinear research;Mass of pumping options characters.
Minuses: Someone the game may seem too easy compared to other “SOULSLICKS”;On the PC graphics looks outdated, and in general the game is not adapted enough for personal computers.