Pillars of Eternity 2: Deadfire: Cheat Engine Table [UPD: 05/13/2018] {Shinkansen}

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April 22, 2020
4 minutes
68

By Jonny Gamer

Pillars of Eternity 2: Deadfire: Cheat Engine Table [UPD: 05/13/2018] {Shinkansen}
Spoiler

V1004 – 2018-05-13

Pillars of Eternity 2: Deadfire: Cheat Engine Table [UPD: 05/13/2018] {Shinkansen} Free Download

1. GameState_static.
“Loot Range Set to Massive?” sets Loot Range to massive.
“Zoom Set to Massive?” sets Zoom limit to massive.
“Money Set to Massive?” sets money to massive.

Allows the following to be modfied.
– “GameState_static Stats -> s_instance -> m_persistentGameState -> CheatsEnabled”. Cheat flag.
– “GameState_static Stats -> s_instance -> m_persistentGameState -> IgnoreResourceLimits”. No resources used flag.
– “GameState_static Stats -> s_instance -> m_persistentGameState -> IgnoreResourceLimits”. Pet flag.

2. Item.
“Quantity Set to Massive?” sets Quantity to massive.

3. ReputationManager.
Allows the following to be modfied.
– “ReputationManager Stats -> m_persistentReputationManager -> PlayerDisposition -> m_dispositions”. Disposition.

4. ShipManager.
“Hull and Sail Health Set to Massive?” sets Hull and Sail health to massive.

V1003 – 2018-05-12
1.UICharacterCreationManager.
Fixed missing ClassLevel.

V1002 – 2018-05-11
1. PartyManager.
“Attributes Set to Massive?” sets Attributes to massive.
“Skills Set to Massive?” sets Skills to massive.

Allows the following to be modfied.
– “m_selectedPartyMembers -> Slot 1 -> CharacterStatsMutable Stats -> m_persistentCharacterStatsMutable -> m_skillsList”. Skills.
– “m_selectedPartyMembers -> Slot 1 -> CharacterStatsMutable Stats -> m_persistentCharacterStatsMutable”. Attributes.
– “m_selectedPartyMembers -> Slot 1 -> m_stats -> m_allClassLevelData -> Slot X -> m_persistentCharacterClassLevelData -> ClassLevel”. Class Level. Setting this to at least 1 will allow the class abilities to be learned. Yes, it is possible to have all 11 classes on one character. Subclasses cannot be selected / changed.

2. UICharacterCreationManager.
– “UICharacterCreationManager Stats -> m_Character -> CoreData -> AllClassLevelData -> Slot X -> m_persistentCharacterClassLevelData -> ClassLevel”. Class Level. Setting this to at least 1 before “Class Selection” screen will allow the class abilities to be learned. Yes, it is possible to have all 11 classes on one character. Subclasses can be changed only during Character Creation by:
– Select “Class” then press Next.
– Select “Subclass” then press Previous, then repeat for other Classes
or press Next if all desired Subclasses have been chosen.
– At the abilities screen, depending on the number of Classes, the respective “AbilitySelectionStates-> Slot X -> Points” might need to be set to 0 to proceed past this screen. This is because the game may give the player more points than abilities. Also, may have to go Previous to the previous screen and then Next to get the game to recognize there are no more points.

V1001 – 2018-05-10
1. PartyManager.
“Invulnerable Set to Invulnerable?” sets Invulnerable to Invulnerable.
“Health Set to Massive?” sets Health to massive.
“Speed ​​Set to Massive?” sets Speed ​​to massive.
“Spells Cast Set to 0?” sets Spells Cast to 0. Effectively infinite spells.
“Pool Points Use Set to 0?” sets abilities that uses a Class Pool Points use to 0. Effectively infinite Class abilities.
“Timers Set to 0?” sets Timers like weapon switch timers etc to 0.
“Character to Player Relationships Set to Massive?” sets Character to Player Relationships to massive.
“Character to Character Relationship Set to Massive?” sets Character to Character Relationships to massive.

Allows the following to be modfied.
– “m_selectedPartyMembers -> Slot 1 -> m_stats -> m_persistentCharacterStats -> m_experience”. Experience.
– “m_selectedPartyMembers -> Slot 1 -> m_stats -> CharacterStatsData -> m_data -> CharacterStatsComponentk__BackingField”. Attributes.

V1000 – 2018-05-09
1. Tested game version V1.0.1.0064 (1153) 64-bit. May work on other versions.

2. UICharacterCreationManager.
Can also be used during levelup.
Allows the following to be modfied.
– “UICharacterCreationManager Stats -> m_Character -> CoreData -> BaseAttributes”. Attributes.
– “UICharacterCreationManager Stats -> m_Character -> AbilitySelectionStates-> Slot X -> Points”. Points for various class picks / Abilities.

Launch process:
1. Start Cheat Engine, “Load” and select a table
2. “Select a process to open”, select the desired process.
3. Select the desired option, put a cross.

You can download Cheat Engine from our server here.

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