Portal 2: Game Walkthrough and Guide

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October 11, 2022
17 minutes
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By Jonny Gamer

Portal 2: Passage
Portal 2: Game Walkthrough and Guide

Chapter 1 – Visit of Politeness

Wake up in the room of conservation. On the sound signal we look up on the ceiling, then down on the floor. We become opposite the picture, look at it and go to bed. Waking up, come to the door, where you get acquainted with a funny robot named Whitley. Pouring in front of him twice, we go in our relaxed room to the laboratory. We need to get a portal-gun. Come out of the broken room and fall through the glass down. Listening to the speaker, come out of the room through the portal. Pick up the cube, put on the red button, go further and sit down in the elevator.

We go out into the following room. Before us 3 Switches and Orange Portal on the back. Click on the right button, pass to the orange portal and get from the room cube. Next, we click on the left switch, pass through the portal in the room and put the cube on the button. Press the last third button and, passing into the portal, pass to the elevator.

We meet Whitley, which leads us to the room where the portal-gun was supposed, but she was not. Come to the stand and fall down down. Climb the steps and find a portal gun. Create a blue portal on the wall with drawings and, coming out through an orange portal, climb upstairs on the right side. To pass the collapse, create a portal on the wall and go through another. Shoot blue to exit and go out through orange.

We see how the cube fell into the pit to put on the button. Create a portal right under it, after which he will depart from another portal right in front of the panel. Open the door and go further. Create a portal on the wall and go through orange. Right in front of us lies cube. Near it, we create a blue portal, turn back and take it through another portal. Put on the button and approach a hole in which the second cube lies. Create a portal under it and jump into it. Pick up the cube, put on the second button and go later. A portal is seen above the ceiling, we create another one and fly on the glass, after which we go to the elevator.

Before us, the barrier, activate the portal under us, thus, bypassing the path. Click on the switch near the button. At the end of the room fell out the cube. Create a portal under it and pick up a cube when he crashes near us. Put on the button and climb the ones. Come to two switches. On the left you can see the inclined surface. Create a portal on it, click on the left switcher. When the cube will almost be ready to enter the portal, click on the right switch, so as not to give it to fly into the water. Put it on the button.

In the next room, you will have to apply the law of physics, based on the rule “how fast you fly, with such a flying”. Activate the blue portal on the side of the wall and fly out of the orange, which is under the most ceiling. Ahead you can see a deep hole. Create a portal at its bottom, jump into it and fly to the other side to the button. Cube for it is in a glass room with a hole on top. Through the hole we shoot under the cube that will fly straight into the pit. Now repeat the operation of the “departure”, only with the cube.

We go further and see how near us falls out the cube. The orange portal is at the bottom of the pit, so the place from where we will fly out, create themselves. Shoot on the inclined surface and jump into the pit. We fly to Cuba, take it, create a blue portal in a free place, jump into the pit and carefully enter the orange portal, which is not flying out of blue at high speed. Now we create a blue under the ceiling opposite the door, jump into the pit and fly to the button. We repeat it again and sit down in the elevator.

We meet with Whitley. Create a portal from behind him and move to a room where he disconnects from the rails by which it moves. We take Witley the portal cannon and insert it into the device on the wall. Turn away in the other direction, t.to. he is hesitating to open the passage when we look at it. Pick up it again and go further. We pass by GLEDOS, and jump into the pit. We go to the main remote control, where we connect Witley to the device. Thus, we will accidentally launch Glados, which will finish our friend and will be ready to give us new tests.

Fall in a blast furnace. We go on the design and take a double portal gun. Create a portal on the wall, and the other is a bit away. We pass the corridors and go down on the elevator down.

Chapter 2 – Cold Start

We go into the room with a laser. At the bottom of the door you can detect an elevator. With the help of portals we get on it. To raise it, create one portal on the floor where the laser beats, and the second on the ceiling under the mechanism that this laser must catch. Thus, raise the elevator and go further.

Jump over the laser and take from the corner of a cube capable of reflecting the rays. Put it opposite the beam on the floor who is able to create portals. The ray will reflect on the wall. Create a portal at this point and make a second one so that it reflects the device that will lift the stairs. Having risen through it, we make a portal in the floor, and through the other we take a cube, doing the second portal under it.Portal 2: Game Walkthrough and Guide
In the next test you need to open the door, sending two beams in the device. Give the cube and put it opposite the beam passing over the platform, reflecting the first device. Now we create a portal opposite the other beam that goes under the ceiling. Secondly, we make on the floor on a stable hill opposite the device that is attached to the ceiling. We go through.Portal 2: Game Walkthrough and Guide
We go into the room with water. As before, we make an orange portal opposite the ray, and the second blue opposite the device, which is located to the right of our platform. Ahead begins to move the elevator. As soon as he comes to the platform on which the switch is located, we create an orange portal there and pass there through blue. Press the switch, take the cube, go to the elevator, create an orange portal opposite the beam and move on the elevator to the button.

Next, we meet new equipment – the faith panel. We step onto it and fly over the water. Click on the switch and in the center of the room we see how the cube continuously jumps on the springboard. At the moment when he is at the maximum height – we step on the catapult and intercept the cube in the air. Return to him back and put it on the button.

In the next room, we have to move again with the help of the faith panels. Get on one of them and fly to another, from there again to the other and so on until we start moving to inclined surfaces. While we fly at high speed, create two portals on these most surfaces one at each. So we will fly into one and depart from the other without losing speed. Fly to the switch and activate it. After waiting until all the garbage passes, press the switch again and fish. It must be put on the button to which it will not get. A small square can be seen above it. Create a portal on it, and the second next to us. Pick up the cube, bring to the portal next to us and lower the cube directly on the button.

We take the cube and get a laser to them, so dropping the elevator. With the help of portals we remove it from the laser and go upstairs. On the second inclined surface, we create a portal and pull out the cube through it. We make the second portal below and jump into it along with the cube, flying through the other to the button. By activating the cube button, the new platform will rise. Create a portal on the first inclined surface, jumping down again and fly to the exit.

We pass to the switch and call the cube. To drag it to the laser will not work, the field is simply destroyed. Create a portal on the wall, and the second one on the side of the field, firing into the wall opposite through the hole in the glass. Patch the cube through the portal to the laser so that it reflects the door opening device.

Chapter 3 – Return

Come to the faith panel. I step on it 3 times while GLEDOS does not deign to lower the ceiling, thereby closing access to Whitley, which is alive. We make an orange portal on the ceiling, and the second blue is near to get on the hill. We go into a room with a laser. Create a blue portal on the second inclined surface, we go to orange over the faith panel. With the help of it flying into orange and fly out of blue to the switch. Click it and create a blue portal now on another inclined surface. We repeat the operation and take the cube. Put the laser and reflect the wall. Now we create a blue portal on a third surface and using a panel fly to the door. In the wall, in which the reflected laser beats, create two portals on each side, in order to hit the device.

Go to the big room. Springboard faith do not touch, but create a portal at the bottom of the pit and at the top of the ceiling to get a cube. Return to the panel and fly to the laser. Overlapping his cube, after which the blue wall drops. Jump down and go back on the panel. Arrive at the switch. Activate it and catch a cube capable of reflecting the lasers. Near us just the device for catching a laser. We make a blue portal opposite him, take a cube with you, jump down, come to the laser, reflect it on the wall and make an orange portal. Now the second blue wall drops near the switch. Take a regular cube with me, jump into the bottom and become on the faith panel, thereby flying to the button with a cube.

We go along the blue luminous path. She knows how to continue his way at the expense of portals. At the end of the track, create a portal, the second we do in the side of the switch. Activate it and see how cubes are so and then fall into the water. Therefore, we rearrange the second portal over the water along the same trajectory as the initial track. Thus, on it we can go to that shorn where Cubes fall out. Create two more such portals in it and take the cube. To bring it to the button, create a portal a little higher opposite it. Activate the button and go to the elevator.

Come to the door that breaks. Behind the glass we celebrate Wheatley, defending from the bird. Having promised us that we are out of here, we go to the next test. Create a blue portal directly opposite the entrance, orange over the beginning of the glowing track. We get on it and create an orange portal at the end of the track, and blue over the entrance. We pass forward and create a blue portal on the tile on the right. Turn on the switch and the cube falls on the track. Take it and move the blue portal on the other side of the wall on which the switch holds. Thus, we get to the button and exit.

In the next room we will meet with old familiar turrets. First pick up and tilting, after which it turns off. Create a portal, the second we make a head of another turret. We are separated with it and pass to the third, which tilted by creating a portal under it. Two other turrets can be tilted by dropping Cuba through the glass from above. With others it’s better to do easier – pick up the cube and talarm them, at the same time saving them from the bullets. We go into the open door and jump down.

In the next room you need to do so that the laser gets into all three lamps on the floor. Move the cube to the beam reflected in at once two lamps standing on one lane. Laser, having passed two lamps, stepping into the wall. Create in it the first portal, and the second opposite the third lamp.Portal 2: Game Walkthrough and Guide
We leave later and see that there is a turret on the way. Run to her while she looks at one point. Quickly grab and throw it for a luminous track to drop all the turons immediately. Create a portal at the end of the track, go to the hall and open the second portal on the wall to hide from turners. Come to the faith panel, transfer the second portal under the ceiling so that the track appeared from it detained us when flying. We step on the springboard, cut into the track and go to the four turbors, near which the cube is lying. Take it, after tipping all the turrets. Put the cube on the button and immediately create a portal near the exit, over two other turons. The second portal is open by side and pass to it, thereby waging the turret.

We pass forward and become on the button. Laser begins to beat the ceiling. Create a portal under it, the second is discovering on the contrary of three turrets standing in a row. We destroy them and approach the cubes. Take the ordinary cube, return to the button and put it on it. Pick up a cube capable of reflecting the laser, and, turning them, destroying turners. Put on the floor so the beam hit the device on the wall. We pass to the exit.

The following task will be more comprehensive. On the track lies a cube overlapping laser. If the laser falls into the device, the elevator rises to the top, and we need it to be below, t.to. We will not be able to go upstairs. To solve the problem, we do this: create a blue portal opposite the track, orange, we do at exactly the same trajectory, only above the button. Pick up the cube, drag it to another track so that it is right above the button. Get on the elevator, shoot a portal in any place, the main thing that the laser hit the device, and the cube on the button. We go to the elevator.Portal 2: Game Walkthrough and Guide

Chapter 4 – Surprise

We go into the room where a surprise awaits us. Having pleased, jump into the room where the turret is located behind the bars. Come to the laser, create a portal, the second we make in the room with the switch that is right from the turret. Click on the switch and see that the cubes face each other and fall into the water. Create one portal over the luminous path, and the second next to the panel of faith on the floor, so that both cubes did not encounter and successfully landed on the floor. Returning to them, take one cube and put under the laser so that the beam immediately hit 2 lamps in the floor. We take the second cube, reflect them a laser for a turret to destroy it. After put it at the end of the laser, which has passed two lamps, and turn it into two other lamps, so that the outlet. We pass to it on a glowing path made in the wall near the exit using the portals.Portal 2: Game Walkthrough and Guide
In the next room you need to get 3 cube. One lies downstairs, two others under the ceilings on the surfaces. Right from the exit, get through the portal created right above it. The third cube will have to catch in the air when we jump next to it, t.to. closer to get to it will not work. Move into the room together with the cube where the laser beats. Reflect it in the lamp on the other side. Now you need to get there already with another cube. Approach the panels of faith, on the target over them create a blue portal. Orange doing right there on the floor. Jump into orange along with cube, fly out of blue on the panel. Finding, flying out of orange under the ceiling, let go of the cube and immediately create a blue portal on the wall under the most ceiling, opposite the place where the second lamp is located. Pick up the cube and fall in down into the orange, then we fly out of blue right into the room you need. Put a cube on the laser and reflect it to the third lamp at the entrance. We go to the entrance with the third cube, reflect the laser on the turret, after which turn it on the device in the wall. Jump down, we again create a portal over the panels, the second on the floor and jump there. Passing under the ceiling, create a portal opposite the exit in the wall and falling down at high speed, fly to the exit.

We go to the room where it is necessary for 3 lasers to get into the device in the wall. Opposite the central device, we create a blue portal, orange, we do in the place where the laser beats at an angle. We take a cube, come to a laser having beating from the ceiling, and put it so that the laser reflects into an orange portal in the third device. The second cube put under a direct laser and reflect in the orange portal so that the beam hit the central device.Portal 2: Game Walkthrough and Guide
Create a blue portal at the end of a glowing track, the second next to the output where the switch is located. We pass along the path, press the panel, we see how the cube falls, but then the light turns off. It turns out this whitley came to save us. We run by bridges. When GLEDOS proposes to us to stay, t.to. The test is almost passed, still continue to run along the luminous path, in the other way from the exit. The track is turned off, and we fall down where we continue to escape.

We go to the room where all the outputs are closed. Tipping turret, create a portal next to the wall, and the second opposite this wall on the column, shot through the gap. We get on the walkways and run for Wheatley. Go to the elevator.
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