Many have noticed that when replacing files in the game folder itself, the multiplayer refuses to let you into the game. This is due to the built-in protection against smart guys like us =) Whatever the game rollbacks, I advise you to include all changes as mods for the game, then you will have the opportunity to play with the mods alone and create a server according to your wishes, but at the same time you it will be possible to connect to other servers without conflicts.
In short, I don’t remember for other systems, but for 10 wines
C: \ Users \ Admin \ Zomboid \ mods
Next, copy and rename the examplemod folder to any other name
edit the modinfo file like this:
name = mod folder name (mod name)
poster = poster.png (here you can attach the fashion picture)
id = exampleMod (I’m not sure what it is, I am writing here the name of the mod, case sensitive)
description = Project Zomboid’s Example Mod (I’m not sure what it is, I am writing here the name of the mod, case sensitive) Some of the 2 description of the mod.
further in the media folder, create a path as indicated in the downloaded sources. Most often this is the lua folder and further subfolders
I attach a draft version of the weight reduction mod.